|  | /* | 
|  | * Copyright 2016 Google Inc. | 
|  | * | 
|  | * Use of this source code is governed by a BSD-style license that can be | 
|  | * found in the LICENSE file. | 
|  | */ | 
|  |  | 
|  | #include "GrProgramDesc.h" | 
|  |  | 
|  | #include "GrPipeline.h" | 
|  | #include "GrPrimitiveProcessor.h" | 
|  | #include "GrProcessor.h" | 
|  | #include "GrRenderTargetPriv.h" | 
|  | #include "GrShaderCaps.h" | 
|  | #include "GrTexturePriv.h" | 
|  | #include "SkChecksum.h" | 
|  | #include "SkTo.h" | 
|  | #include "glsl/GrGLSLFragmentProcessor.h" | 
|  | #include "glsl/GrGLSLFragmentShaderBuilder.h" | 
|  |  | 
|  | enum { | 
|  | kSamplerOrImageTypeKeyBits = 4 | 
|  | }; | 
|  |  | 
|  | static inline uint16_t texture_type_key(GrTextureType type) { | 
|  | int value = UINT16_MAX; | 
|  | switch (type) { | 
|  | case GrTextureType::k2D: | 
|  | value = 0; | 
|  | break; | 
|  | case GrTextureType::kExternal: | 
|  | value = 1; | 
|  | break; | 
|  | case GrTextureType::kRectangle: | 
|  | value = 2; | 
|  | break; | 
|  | } | 
|  | SkASSERT((value & ((1 << kSamplerOrImageTypeKeyBits) - 1)) == value); | 
|  | return SkToU16(value); | 
|  | } | 
|  |  | 
|  | static uint32_t sampler_key(GrTextureType textureType, GrPixelConfig config, | 
|  | const GrShaderCaps& caps) { | 
|  | int samplerTypeKey = texture_type_key(textureType); | 
|  |  | 
|  | GR_STATIC_ASSERT(2 == sizeof(caps.configTextureSwizzle(config).asKey())); | 
|  | return SkToU32(samplerTypeKey | | 
|  | caps.configTextureSwizzle(config).asKey() << kSamplerOrImageTypeKeyBits | | 
|  | (GrSLSamplerPrecision(config) << (16 + kSamplerOrImageTypeKeyBits))); | 
|  | } | 
|  |  | 
|  | static void add_sampler_keys(GrProcessorKeyBuilder* b, const GrFragmentProcessor& fp, | 
|  | GrGpu* gpu, const GrShaderCaps& caps) { | 
|  | int numTextureSamplers = fp.numTextureSamplers(); | 
|  | if (!numTextureSamplers) { | 
|  | return; | 
|  | } | 
|  | uint32_t* k32 = b->add32n(numTextureSamplers); | 
|  | for (int i = 0; i < numTextureSamplers; ++i) { | 
|  | const GrFragmentProcessor::TextureSampler& sampler = fp.textureSampler(i); | 
|  | const GrTexture* tex = sampler.peekTexture(); | 
|  | k32[i] = sampler_key(tex->texturePriv().textureType(), tex->config(), caps); | 
|  | uint32_t extraSamplerKey = gpu->getExtraSamplerKeyForProgram( | 
|  | sampler.samplerState(), sampler.proxy()->backendFormat()); | 
|  | if (extraSamplerKey) { | 
|  | SkASSERT(sampler.proxy()->textureType() == GrTextureType::kExternal); | 
|  | // We first mark the normal sampler key with last bit to flag that it has an extra | 
|  | // sampler key. We then add all the extraSamplerKeys to the end of the normal ones. | 
|  | SkASSERT((k32[i] & (1 << 31)) == 0); | 
|  | k32[i] = k32[i] | (1 << 31); | 
|  | b->add32(extraSamplerKey); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | static void add_sampler_keys(GrProcessorKeyBuilder* b, const GrPrimitiveProcessor& pp, | 
|  | const GrShaderCaps& caps) { | 
|  | int numTextureSamplers = pp.numTextureSamplers(); | 
|  | if (!numTextureSamplers) { | 
|  | return; | 
|  | } | 
|  | uint32_t* k32 = b->add32n(numTextureSamplers); | 
|  | for (int i = 0; i < numTextureSamplers; ++i) { | 
|  | const GrPrimitiveProcessor::TextureSampler& sampler = pp.textureSampler(i); | 
|  | k32[i] = sampler_key(sampler.textureType(), sampler.config(), caps); | 
|  | uint32_t extraSamplerKey = sampler.extraSamplerKey(); | 
|  | if (extraSamplerKey) { | 
|  | SkASSERT(sampler.textureType() == GrTextureType::kExternal); | 
|  | // We first mark the normal sampler key with last bit to flag that it has an extra | 
|  | // sampler key. We then add all the extraSamplerKeys to the end of the normal ones. | 
|  | SkASSERT((k32[i] & (1 << 15)) == 0); | 
|  | k32[i] = k32[i] | (1 << 15); | 
|  | b->add32(extraSamplerKey); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | /** | 
|  | * A function which emits a meta key into the key builder.  This is required because shader code may | 
|  | * be dependent on properties of the effect that the effect itself doesn't use | 
|  | * in its key (e.g. the pixel format of textures used). So we create a meta-key for | 
|  | * every effect using this function. It is also responsible for inserting the effect's class ID | 
|  | * which must be different for every GrProcessor subclass. It can fail if an effect uses too many | 
|  | * transforms, etc, for the space allotted in the meta-key.  NOTE, both FPs and GPs share this | 
|  | * function because it is hairy, though FPs do not have attribs, and GPs do not have transforms | 
|  | */ | 
|  | static bool gen_meta_key(const GrFragmentProcessor& fp, | 
|  | GrGpu* gpu, | 
|  | const GrShaderCaps& shaderCaps, | 
|  | uint32_t transformKey, | 
|  | GrProcessorKeyBuilder* b) { | 
|  | size_t processorKeySize = b->size(); | 
|  | uint32_t classID = fp.classID(); | 
|  |  | 
|  | // Currently we allow 16 bits for the class id and the overall processor key size. | 
|  | static const uint32_t kMetaKeyInvalidMask = ~((uint32_t)UINT16_MAX); | 
|  | if ((processorKeySize | classID) & kMetaKeyInvalidMask) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | add_sampler_keys(b, fp, gpu, shaderCaps); | 
|  |  | 
|  | uint32_t* key = b->add32n(2); | 
|  | key[0] = (classID << 16) | SkToU32(processorKeySize); | 
|  | key[1] = transformKey; | 
|  | return true; | 
|  | } | 
|  |  | 
|  | static bool gen_meta_key(const GrPrimitiveProcessor& pp, | 
|  | const GrShaderCaps& shaderCaps, | 
|  | uint32_t transformKey, | 
|  | GrProcessorKeyBuilder* b) { | 
|  | size_t processorKeySize = b->size(); | 
|  | uint32_t classID = pp.classID(); | 
|  |  | 
|  | // Currently we allow 16 bits for the class id and the overall processor key size. | 
|  | static const uint32_t kMetaKeyInvalidMask = ~((uint32_t)UINT16_MAX); | 
|  | if ((processorKeySize | classID) & kMetaKeyInvalidMask) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | add_sampler_keys(b, pp, shaderCaps); | 
|  |  | 
|  | uint32_t* key = b->add32n(2); | 
|  | key[0] = (classID << 16) | SkToU32(processorKeySize); | 
|  | key[1] = transformKey; | 
|  | return true; | 
|  | } | 
|  |  | 
|  | static bool gen_meta_key(const GrXferProcessor& xp, | 
|  | const GrShaderCaps& shaderCaps, | 
|  | GrProcessorKeyBuilder* b) { | 
|  | size_t processorKeySize = b->size(); | 
|  | uint32_t classID = xp.classID(); | 
|  |  | 
|  | // Currently we allow 16 bits for the class id and the overall processor key size. | 
|  | static const uint32_t kMetaKeyInvalidMask = ~((uint32_t)UINT16_MAX); | 
|  | if ((processorKeySize | classID) & kMetaKeyInvalidMask) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | b->add32((classID << 16) | SkToU32(processorKeySize)); | 
|  | return true; | 
|  | } | 
|  |  | 
|  | static bool gen_frag_proc_and_meta_keys(const GrPrimitiveProcessor& primProc, | 
|  | const GrFragmentProcessor& fp, | 
|  | GrGpu* gpu, | 
|  | const GrShaderCaps& shaderCaps, | 
|  | GrProcessorKeyBuilder* b) { | 
|  | for (int i = 0; i < fp.numChildProcessors(); ++i) { | 
|  | if (!gen_frag_proc_and_meta_keys(primProc, fp.childProcessor(i), gpu, shaderCaps, b)) { | 
|  | return false; | 
|  | } | 
|  | } | 
|  |  | 
|  | fp.getGLSLProcessorKey(shaderCaps, b); | 
|  |  | 
|  | return gen_meta_key(fp, gpu, shaderCaps, primProc.getTransformKey(fp.coordTransforms(), | 
|  | fp.numCoordTransforms()), b); | 
|  | } | 
|  |  | 
|  | bool GrProgramDesc::Build(GrProgramDesc* desc, | 
|  | GrPixelConfig config, | 
|  | const GrPrimitiveProcessor& primProc, | 
|  | bool hasPointSize, | 
|  | const GrPipeline& pipeline, | 
|  | GrGpu* gpu) { | 
|  | // The descriptor is used as a cache key. Thus when a field of the | 
|  | // descriptor will not affect program generation (because of the attribute | 
|  | // bindings in use or other descriptor field settings) it should be set | 
|  | // to a canonical value to avoid duplicate programs with different keys. | 
|  |  | 
|  | const GrShaderCaps& shaderCaps = *gpu->caps()->shaderCaps(); | 
|  |  | 
|  | GR_STATIC_ASSERT(0 == kProcessorKeysOffset % sizeof(uint32_t)); | 
|  | // Make room for everything up to the effect keys. | 
|  | desc->key().reset(); | 
|  | desc->key().push_back_n(kProcessorKeysOffset); | 
|  |  | 
|  | GrProcessorKeyBuilder b(&desc->key()); | 
|  |  | 
|  | primProc.getGLSLProcessorKey(shaderCaps, &b); | 
|  | primProc.getAttributeKey(&b); | 
|  | if (!gen_meta_key(primProc, shaderCaps, 0, &b)) { | 
|  | desc->key().reset(); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | for (int i = 0; i < pipeline.numFragmentProcessors(); ++i) { | 
|  | const GrFragmentProcessor& fp = pipeline.getFragmentProcessor(i); | 
|  | if (!gen_frag_proc_and_meta_keys(primProc, fp, gpu, shaderCaps, &b)) { | 
|  | desc->key().reset(); | 
|  | return false; | 
|  | } | 
|  | } | 
|  |  | 
|  | const GrXferProcessor& xp = pipeline.getXferProcessor(); | 
|  | const GrSurfaceOrigin* originIfDstTexture = nullptr; | 
|  | GrSurfaceOrigin origin; | 
|  | if (pipeline.dstTextureProxy()) { | 
|  | origin = pipeline.dstTextureProxy()->origin(); | 
|  | originIfDstTexture = &origin; | 
|  | } | 
|  | xp.getGLSLProcessorKey(shaderCaps, &b, originIfDstTexture); | 
|  | if (!gen_meta_key(xp, shaderCaps, &b)) { | 
|  | desc->key().reset(); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | // --------DO NOT MOVE HEADER ABOVE THIS LINE-------------------------------------------------- | 
|  | // Because header is a pointer into the dynamic array, we can't push any new data into the key | 
|  | // below here. | 
|  | KeyHeader* header = desc->atOffset<KeyHeader, kHeaderOffset>(); | 
|  |  | 
|  | // make sure any padding in the header is zeroed. | 
|  | memset(header, 0, kHeaderSize); | 
|  | header->fOutputSwizzle = shaderCaps.configOutputSwizzle(config).asKey(); | 
|  | header->fSnapVerticesToPixelCenters = pipeline.snapVerticesToPixelCenters(); | 
|  | header->fColorFragmentProcessorCnt = pipeline.numColorFragmentProcessors(); | 
|  | header->fCoverageFragmentProcessorCnt = pipeline.numCoverageFragmentProcessors(); | 
|  | // Fail if the client requested more processors than the key can fit. | 
|  | if (header->fColorFragmentProcessorCnt != pipeline.numColorFragmentProcessors() || | 
|  | header->fCoverageFragmentProcessorCnt != pipeline.numCoverageFragmentProcessors()) { | 
|  | return false; | 
|  | } | 
|  | header->fHasPointSize = hasPointSize ? 1 : 0; | 
|  | return true; | 
|  | } |