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/*
* Copyright 2018 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef NIMASlide_DEFINED
#define NIMASlide_DEFINED
#include "Slide.h"
#include "SkCanvas.h"
#include "SkVertices.h"
#include <nima/Actor.hpp>
#include <nima/ActorImage.hpp>
#include <nima/Animation/ActorAnimationInstance.hpp>
#include <nima/Vec2D.hpp>
class NIMAActor;
class NIMAActorImage;
enum RenderFlags {
kImmediate_RenderFlag = 0x1,
kCache_RenderFlag = 0x2,
kBounds_RenderFlag = 0x4,
};
class NIMASlide : public Slide {
public:
NIMASlide(const SkString& name, const SkString& path);
~NIMASlide() override;
void draw(SkCanvas* canvas) override;
void load(SkScalar winWidth, SkScalar winHeight) override;
void unload() override;
bool animate(const SkAnimTimer& timer) override;
bool onChar(SkUnichar c) override;
bool onMouse(SkScalar x, SkScalar y, sk_app::Window::InputState state,
uint32_t modifiers) override;
private:
void resetActor();
void renderGUI();
private:
std::string fBasePath;
std::unique_ptr<NIMAActor> fActor;
bool fPlaying;
float fTime;
uint32_t fRenderFlags;
nima::ActorAnimationInstance* fAnimation;
int fAnimationIndex;
};
#endif