blob: 2ba3639142b9d5127a2f56e07ee6434ce391c238 [file] [log] [blame]
/*
* Copyright 2017 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrTextureOp.h"
#include "GrAppliedClip.h"
#include "GrCaps.h"
#include "GrContext.h"
#include "GrContextPriv.h"
#include "GrDrawOpTest.h"
#include "GrGeometryProcessor.h"
#include "GrMemoryPool.h"
#include "GrMeshDrawOp.h"
#include "GrOpFlushState.h"
#include "GrQuad.h"
#include "GrResourceProvider.h"
#include "GrShaderCaps.h"
#include "GrTexture.h"
#include "GrTexturePriv.h"
#include "GrTextureProxy.h"
#include "SkGr.h"
#include "SkMathPriv.h"
#include "SkMatrixPriv.h"
#include "SkPoint.h"
#include "SkPoint3.h"
#include "SkTo.h"
#include "glsl/GrGLSLColorSpaceXformHelper.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLGeometryProcessor.h"
#include "glsl/GrGLSLVarying.h"
#include "glsl/GrGLSLVertexGeoBuilder.h"
#include <new>
namespace {
enum class Domain : bool { kNo = false, kYes = true };
/**
* Geometry Processor that draws a texture modulated by a vertex color (though, this is meant to be
* the same value across all vertices of a quad and uses flat interpolation when available). This is
* used by TextureOp below.
*/
class TextureGeometryProcessor : public GrGeometryProcessor {
public:
template <typename Pos> struct VertexCommon {
using Position = Pos;
Position fPosition;
GrColor fColor;
SkPoint fTextureCoords;
};
template <typename Pos, Domain D> struct OptionalDomainVertex;
template <typename Pos>
struct OptionalDomainVertex<Pos, Domain::kNo> : VertexCommon<Pos> {
static constexpr Domain kDomain = Domain::kNo;
};
template <typename Pos>
struct OptionalDomainVertex<Pos, Domain::kYes> : VertexCommon<Pos> {
static constexpr Domain kDomain = Domain::kYes;
SkRect fTextureDomain;
};
template <typename Pos, Domain D, GrAA> struct OptionalAAVertex;
template <typename Pos, Domain D>
struct OptionalAAVertex<Pos, D, GrAA::kNo> : OptionalDomainVertex<Pos, D> {
static constexpr GrAA kAA = GrAA::kNo;
};
template <typename Pos, Domain D>
struct OptionalAAVertex<Pos, D, GrAA::kYes> : OptionalDomainVertex<Pos, D> {
static constexpr GrAA kAA = GrAA::kYes;
SkPoint3 fEdges[4];
};
template <typename Pos, Domain D, GrAA AA>
using Vertex = OptionalAAVertex<Pos, D, AA>;
static sk_sp<GrGeometryProcessor> Make(GrTextureType textureType, GrPixelConfig textureConfig,
const GrSamplerState::Filter filter,
sk_sp<GrColorSpaceXform> textureColorSpaceXform,
sk_sp<GrColorSpaceXform> paintColorSpaceXform,
bool coverageAA, bool perspective, Domain domain,
const GrShaderCaps& caps) {
return sk_sp<TextureGeometryProcessor>(new TextureGeometryProcessor(
textureType, textureConfig, filter, std::move(textureColorSpaceXform),
std::move(paintColorSpaceXform), coverageAA, perspective, domain, caps));
}
const char* name() const override { return "TextureGeometryProcessor"; }
void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const override {
b->add32(GrColorSpaceXform::XformKey(fTextureColorSpaceXform.get()));
b->add32(GrColorSpaceXform::XformKey(fPaintColorSpaceXform.get()));
uint32_t x = this->usesCoverageEdgeAA() ? 0 : 1;
x |= kFloat3_GrVertexAttribType == fPositions.type() ? 0 : 2;
x |= fDomain.isInitialized() ? 4 : 0;
b->add32(x);
}
GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps& caps) const override {
class GLSLProcessor : public GrGLSLGeometryProcessor {
public:
void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& proc,
FPCoordTransformIter&& transformIter) override {
const auto& textureGP = proc.cast<TextureGeometryProcessor>();
this->setTransformDataHelper(SkMatrix::I(), pdman, &transformIter);
fTextureColorSpaceXformHelper.setData(
pdman, textureGP.fTextureColorSpaceXform.get());
fPaintColorSpaceXformHelper.setData(pdman, textureGP.fPaintColorSpaceXform.get());
}
private:
void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
using Interpolation = GrGLSLVaryingHandler::Interpolation;
const auto& textureGP = args.fGP.cast<TextureGeometryProcessor>();
fTextureColorSpaceXformHelper.emitCode(
args.fUniformHandler, textureGP.fTextureColorSpaceXform.get());
fPaintColorSpaceXformHelper.emitCode(
args.fUniformHandler, textureGP.fPaintColorSpaceXform.get(),
kVertex_GrShaderFlag);
if (kFloat2_GrVertexAttribType == textureGP.fPositions.type()) {
args.fVaryingHandler->setNoPerspective();
}
args.fVaryingHandler->emitAttributes(textureGP);
gpArgs->fPositionVar = textureGP.fPositions.asShaderVar();
this->emitTransforms(args.fVertBuilder,
args.fVaryingHandler,
args.fUniformHandler,
textureGP.fTextureCoords.asShaderVar(),
args.fFPCoordTransformHandler);
if (fPaintColorSpaceXformHelper.isNoop()) {
args.fVaryingHandler->addPassThroughAttribute(
textureGP.fColors, args.fOutputColor, Interpolation::kCanBeFlat);
} else {
GrGLSLVarying varying(kHalf4_GrSLType);
args.fVaryingHandler->addVarying("color", &varying);
args.fVertBuilder->codeAppend("half4 color = ");
args.fVertBuilder->appendColorGamutXform(textureGP.fColors.name(),
&fPaintColorSpaceXformHelper);
args.fVertBuilder->codeAppend(";");
args.fVertBuilder->codeAppendf("%s = half4(color.rgb * color.a, color.a);",
varying.vsOut());
args.fFragBuilder->codeAppendf("%s = %s;", args.fOutputColor, varying.fsIn());
}
args.fFragBuilder->codeAppend("float2 texCoord;");
args.fVaryingHandler->addPassThroughAttribute(textureGP.fTextureCoords, "texCoord");
if (textureGP.fDomain.isInitialized()) {
args.fFragBuilder->codeAppend("float4 domain;");
args.fVaryingHandler->addPassThroughAttribute(
textureGP.fDomain, "domain",
GrGLSLVaryingHandler::Interpolation::kCanBeFlat);
args.fFragBuilder->codeAppend(
"texCoord = clamp(texCoord, domain.xy, domain.zw);");
}
args.fFragBuilder->codeAppendf("%s = ", args.fOutputColor);
args.fFragBuilder->appendTextureLookupAndModulate(
args.fOutputColor, args.fTexSamplers[0], "texCoord", kFloat2_GrSLType,
&fTextureColorSpaceXformHelper);
args.fFragBuilder->codeAppend(";");
if (textureGP.usesCoverageEdgeAA()) {
bool mulByFragCoordW = false;
GrGLSLVarying aaDistVarying(kFloat4_GrSLType,
GrGLSLVarying::Scope::kVertToFrag);
if (kFloat3_GrVertexAttribType == textureGP.fPositions.type()) {
args.fVaryingHandler->addVarying("aaDists", &aaDistVarying);
// The distance from edge equation e to homogenous point p=sk_Position
// is e.x*p.x/p.wx + e.y*p.y/p.w + e.z. However, we want screen space
// interpolation of this distance. We can do this by multiplying the
// varying in the VS by p.w and then multiplying by sk_FragCoord.w in
// the FS. So we output e.x*p.x + e.y*p.y + e.z * p.w
args.fVertBuilder->codeAppendf(
R"(%s = float4(dot(aaEdge0, %s), dot(aaEdge1, %s),
dot(aaEdge2, %s), dot(aaEdge3, %s));)",
aaDistVarying.vsOut(), textureGP.fPositions.name(),
textureGP.fPositions.name(), textureGP.fPositions.name(),
textureGP.fPositions.name());
mulByFragCoordW = true;
} else {
args.fVaryingHandler->addVarying("aaDists", &aaDistVarying);
args.fVertBuilder->codeAppendf(
R"(%s = float4(dot(aaEdge0.xy, %s.xy) + aaEdge0.z,
dot(aaEdge1.xy, %s.xy) + aaEdge1.z,
dot(aaEdge2.xy, %s.xy) + aaEdge2.z,
dot(aaEdge3.xy, %s.xy) + aaEdge3.z);)",
aaDistVarying.vsOut(), textureGP.fPositions.name(),
textureGP.fPositions.name(), textureGP.fPositions.name(),
textureGP.fPositions.name());
}
args.fFragBuilder->codeAppendf(
"float mindist = min(min(%s.x, %s.y), min(%s.z, %s.w));",
aaDistVarying.fsIn(), aaDistVarying.fsIn(), aaDistVarying.fsIn(),
aaDistVarying.fsIn());
if (mulByFragCoordW) {
args.fFragBuilder->codeAppend("mindist *= sk_FragCoord.w;");
}
args.fFragBuilder->codeAppendf("%s = float4(saturate(mindist));",
args.fOutputCoverage);
} else {
args.fFragBuilder->codeAppendf("%s = float4(1);", args.fOutputCoverage);
}
}
GrGLSLColorSpaceXformHelper fTextureColorSpaceXformHelper;
GrGLSLColorSpaceXformHelper fPaintColorSpaceXformHelper;
};
return new GLSLProcessor;
}
bool usesCoverageEdgeAA() const { return SkToBool(fAAEdges[0].isInitialized()); }
private:
TextureGeometryProcessor(GrTextureType textureType, GrPixelConfig textureConfig,
GrSamplerState::Filter filter,
sk_sp<GrColorSpaceXform> textureColorSpaceXform,
sk_sp<GrColorSpaceXform> paintColorSpaceXform, bool coverageAA,
bool perspective, Domain domain, const GrShaderCaps& caps)
: INHERITED(kTextureGeometryProcessor_ClassID)
, fTextureColorSpaceXform(std::move(textureColorSpaceXform))
, fPaintColorSpaceXform(std::move(paintColorSpaceXform))
, fSampler(textureType, textureConfig, filter) {
this->setTextureSamplerCnt(1);
if (perspective) {
fPositions = {"position", kFloat3_GrVertexAttribType};
} else {
fPositions = {"position", kFloat2_GrVertexAttribType};
}
fColors = {"color", kUByte4_norm_GrVertexAttribType};
fTextureCoords = {"textureCoords", kFloat2_GrVertexAttribType};
int vertexAttributeCnt = 3;
if (domain == Domain::kYes) {
fDomain = {"domain", kFloat4_GrVertexAttribType};
++vertexAttributeCnt;
}
if (coverageAA) {
fAAEdges[0] = {"aaEdge0", kFloat3_GrVertexAttribType};
fAAEdges[1] = {"aaEdge1", kFloat3_GrVertexAttribType};
fAAEdges[2] = {"aaEdge2", kFloat3_GrVertexAttribType};
fAAEdges[3] = {"aaEdge3", kFloat3_GrVertexAttribType};
vertexAttributeCnt += 4;
}
this->setVertexAttributeCnt(vertexAttributeCnt);
}
const Attribute& onVertexAttribute(int i) const override {
return IthInitializedAttribute(i, fPositions, fColors, fTextureCoords, fDomain, fAAEdges[0],
fAAEdges[1], fAAEdges[2], fAAEdges[3]);
}
const TextureSampler& onTextureSampler(int) const override { return fSampler; }
Attribute fPositions;
Attribute fColors;
Attribute fTextureCoords;
Attribute fDomain;
Attribute fAAEdges[4];
sk_sp<GrColorSpaceXform> fTextureColorSpaceXform;
sk_sp<GrColorSpaceXform> fPaintColorSpaceXform;
TextureSampler fSampler;
typedef GrGeometryProcessor INHERITED;
};
// This computes the four edge equations for a quad, then outsets them and computes a new quad
// as the intersection points of the outset edges. 'x' and 'y' contain the original points as input
// and the outset points as output. 'a', 'b', and 'c' are the edge equation coefficients on output.
static void compute_quad_edges_and_outset_vertices(Sk4f* x, Sk4f* y, Sk4f* a, Sk4f* b, Sk4f* c) {
static constexpr auto fma = SkNx_fma<4, float>;
// These rotate the points/edge values either clockwise or counterclockwise assuming tri strip
// order.
auto nextCW = [](const Sk4f& v) { return SkNx_shuffle<2, 0, 3, 1>(v); };
auto nextCCW = [](const Sk4f& v) { return SkNx_shuffle<1, 3, 0, 2>(v); };
auto xnext = nextCCW(*x);
auto ynext = nextCCW(*y);
*a = ynext - *y;
*b = *x - xnext;
*c = fma(xnext, *y, -ynext * *x);
Sk4f invNormLengths = (*a * *a + *b * *b).rsqrt();
// Make sure the edge equations have their normals facing into the quad in device space.
auto test = fma(*a, nextCW(*x), fma(*b, nextCW(*y), *c));
if ((test < Sk4f(0)).anyTrue()) {
invNormLengths = -invNormLengths;
}
*a *= invNormLengths;
*b *= invNormLengths;
*c *= invNormLengths;
// Here is the outset. This makes our edge equations compute coverage without requiring a
// half pixel offset and is also used to compute the bloated quad that will cover all
// pixels.
*c += Sk4f(0.5f);
// Reverse the process to compute the points of the bloated quad from the edge equations.
// This time the inputs don't have 1s as their third coord and we want to homogenize rather
// than normalize.
auto anext = nextCW(*a);
auto bnext = nextCW(*b);
auto cnext = nextCW(*c);
*x = fma(bnext, *c, -*b * cnext);
*y = fma(*a, cnext, -anext * *c);
auto ic = (fma(anext, *b, -bnext * *a)).invert();
*x *= ic;
*y *= ic;
}
namespace {
// This is a class soley so it can be partially specialized (functions cannot be).
template <typename V, GrAA AA = V::kAA, typename Position = typename V::Position>
class VertexAAHandler;
template<typename V> class VertexAAHandler<V, GrAA::kNo, SkPoint> {
public:
static void AssignPositionsAndTexCoords(V* vertices, const GrPerspQuad& quad,
const SkRect& texRect) {
SkASSERT((quad.w4f() == Sk4f(1.f)).allTrue());
SkPointPriv::SetRectTriStrip(&vertices[0].fTextureCoords, texRect, sizeof(V));
for (int i = 0; i < 4; ++i) {
vertices[i].fPosition = {quad.x(i), quad.y(i)};
}
}
};
template<typename V> class VertexAAHandler<V, GrAA::kNo, SkPoint3> {
public:
static void AssignPositionsAndTexCoords(V* vertices, const GrPerspQuad& quad,
const SkRect& texRect) {
SkPointPriv::SetRectTriStrip(&vertices[0].fTextureCoords, texRect, sizeof(V));
for (int i = 0; i < 4; ++i) {
vertices[i].fPosition = quad.point(i);
}
}
};
template<typename V> class VertexAAHandler<V, GrAA::kYes, SkPoint> {
public:
static void AssignPositionsAndTexCoords(V* vertices, const GrPerspQuad& quad,
const SkRect& texRect) {
SkASSERT((quad.w4f() == Sk4f(1.f)).allTrue());
auto x = quad.x4f();
auto y = quad.y4f();
Sk4f a, b, c;
compute_quad_edges_and_outset_vertices(&x, &y, &a, &b, &c);
for (int i = 0; i < 4; ++i) {
vertices[i].fPosition = {x[i], y[i]};
for (int j = 0; j < 4; ++j) {
vertices[i].fEdges[j] = {a[j], b[j], c[j]};
}
}
AssignTexCoords(vertices, quad, texRect);
}
private:
static void AssignTexCoords(V* vertices, const GrPerspQuad& quad, const SkRect& tex) {
SkMatrix q = SkMatrix::MakeAll(quad.x(0), quad.x(1), quad.x(2),
quad.y(0), quad.y(1), quad.y(2),
1.f, 1.f, 1.f);
SkMatrix qinv;
if (!q.invert(&qinv)) {
return;
}
SkMatrix t = SkMatrix::MakeAll(tex.fLeft, tex.fLeft, tex.fRight,
tex.fTop, tex.fBottom, tex.fTop,
1.f, 1.f, 1.f);
SkMatrix map;
map.setConcat(t, qinv);
SkMatrixPriv::MapPointsWithStride(map, &vertices[0].fTextureCoords, sizeof(V),
&vertices[0].fPosition, sizeof(V), 4);
}
};
template<typename V> class VertexAAHandler<V, GrAA::kYes, SkPoint3> {
public:
static void AssignPositionsAndTexCoords(V* vertices, const GrPerspQuad& quad,
const SkRect& texRect) {
auto x = quad.x4f();
auto y = quad.y4f();
auto iw = quad.iw4f();
x *= iw;
y *= iw;
// Get an equation for w from device space coords.
SkMatrix P;
P.setAll(x[0], y[0], 1, x[1], y[1], 1, x[2], y[2], 1);
SkAssertResult(P.invert(&P));
SkPoint3 weq{quad.w(0), quad.w(1), quad.w(2)};
P.mapHomogeneousPoints(&weq, &weq, 1);
Sk4f a, b, c;
compute_quad_edges_and_outset_vertices(&x, &y, &a, &b, &c);
// Compute new w values for the output vertices;
auto w = Sk4f(weq.fX) * x + Sk4f(weq.fY) * y + Sk4f(weq.fZ);
x *= w;
y *= w;
for (int i = 0; i < 4; ++i) {
vertices[i].fPosition = {x[i], y[i], w[i]};
for (int j = 0; j < 4; ++j) {
vertices[i].fEdges[j] = {a[j], b[j], c[j]};
}
}
AssignTexCoords(vertices, quad, texRect);
}
private:
static void AssignTexCoords(V* vertices, const GrPerspQuad& quad, const SkRect& tex) {
SkMatrix q = SkMatrix::MakeAll(quad.x(0), quad.x(1), quad.x(2),
quad.y(0), quad.y(1), quad.y(2),
quad.w(0), quad.w(1), quad.w(2));
SkMatrix qinv;
if (!q.invert(&qinv)) {
return;
}
SkMatrix t = SkMatrix::MakeAll(tex.fLeft, tex.fLeft, tex.fRight,
tex.fTop, tex.fBottom, tex.fTop,
1.f, 1.f, 1.f);
SkMatrix map;
map.setConcat(t, qinv);
SkPoint3 tempTexCoords[4];
SkMatrixPriv::MapHomogeneousPointsWithStride(map, tempTexCoords, sizeof(SkPoint3),
&vertices[0].fPosition, sizeof(V), 4);
for (int i = 0; i < 4; ++i) {
auto invW = 1.f / tempTexCoords[i].fZ;
vertices[i].fTextureCoords.fX = tempTexCoords[i].fX * invW;
vertices[i].fTextureCoords.fY = tempTexCoords[i].fY * invW;
}
}
};
template <typename V, Domain D = V::kDomain> struct DomainAssigner;
template <typename V> struct DomainAssigner<V, Domain::kYes> {
static void Assign(V* vertices, Domain domain, GrSamplerState::Filter filter,
const SkRect& srcRect, GrSurfaceOrigin origin, float iw, float ih) {
static constexpr SkRect kLargeRect = {-2, -2, 2, 2};
SkRect domainRect;
if (domain == Domain::kYes) {
auto ltrb = Sk4f::Load(&srcRect);
if (filter == GrSamplerState::Filter::kBilerp) {
auto rblt = SkNx_shuffle<2, 3, 0, 1>(ltrb);
auto whwh = (rblt - ltrb).abs();
auto c = (rblt + ltrb) * 0.5f;
static const Sk4f kOffsets = {0.5f, 0.5f, -0.5f, -0.5f};
ltrb = (whwh < 1.f).thenElse(c, ltrb + kOffsets);
}
ltrb *= Sk4f(iw, ih, iw, ih);
if (origin == kBottomLeft_GrSurfaceOrigin) {
static const Sk4f kMul = {1.f, -1.f, 1.f, -1.f};
static const Sk4f kAdd = {0.f, 1.f, 0.f, 1.f};
ltrb = SkNx_shuffle<0, 3, 2, 1>(kMul * ltrb + kAdd);
}
ltrb.store(&domainRect);
} else {
domainRect = kLargeRect;
}
for (int i = 0; i < 4; ++i) {
vertices[i].fTextureDomain = domainRect;
}
}
};
template <typename V> struct DomainAssigner<V, Domain::kNo> {
static void Assign(V*, Domain domain, GrSamplerState::Filter, const SkRect&, GrSurfaceOrigin,
float iw, float ih) {
SkASSERT(domain == Domain::kNo);
}
};
} // anonymous namespace
template <typename V>
static void tessellate_quad(const GrPerspQuad& devQuad, const SkRect& srcRect, GrColor color,
GrSurfaceOrigin origin, GrSamplerState::Filter filter, V* vertices,
SkScalar iw, SkScalar ih, Domain domain) {
SkRect texRect = {
iw * srcRect.fLeft,
ih * srcRect.fTop,
iw * srcRect.fRight,
ih * srcRect.fBottom
};
if (origin == kBottomLeft_GrSurfaceOrigin) {
texRect.fTop = 1.f - texRect.fTop;
texRect.fBottom = 1.f - texRect.fBottom;
}
VertexAAHandler<V>::AssignPositionsAndTexCoords(vertices, devQuad, texRect);
vertices[0].fColor = color;
vertices[1].fColor = color;
vertices[2].fColor = color;
vertices[3].fColor = color;
DomainAssigner<V>::Assign(vertices, domain, filter, srcRect, origin, iw, ih);
}
/**
* Op that implements GrTextureOp::Make. It draws textured quads. Each quad can modulate against a
* the texture by color. The blend with the destination is always src-over. The edges are non-AA.
*/
class TextureOp final : public GrMeshDrawOp {
public:
static std::unique_ptr<GrDrawOp> Make(GrContext* context,
sk_sp<GrTextureProxy> proxy,
GrSamplerState::Filter filter,
GrColor color,
const SkRect& srcRect,
const SkRect& dstRect,
GrAAType aaType,
SkCanvas::SrcRectConstraint constraint,
const SkMatrix& viewMatrix,
sk_sp<GrColorSpaceXform> textureColorSpaceXform,
sk_sp<GrColorSpaceXform> paintColorSpaceXform) {
GrOpMemoryPool* pool = context->contextPriv().opMemoryPool();
return pool->allocate<TextureOp>(std::move(proxy), filter, color,
srcRect, dstRect, aaType, constraint,
viewMatrix, std::move(textureColorSpaceXform),
std::move(paintColorSpaceXform));
}
~TextureOp() override {
if (fFinalized) {
fProxy->completedRead();
} else {
fProxy->unref();
}
}
const char* name() const override { return "TextureOp"; }
void visitProxies(const VisitProxyFunc& func) const override { func(fProxy); }
SkString dumpInfo() const override {
SkString str;
str.appendf("# draws: %d\n", fDraws.count());
str.appendf("Proxy ID: %d, Filter: %d\n", fProxy->uniqueID().asUInt(),
static_cast<int>(fFilter));
for (int i = 0; i < fDraws.count(); ++i) {
const Draw& draw = fDraws[i];
str.appendf(
"%d: Color: 0x%08x, TexRect [L: %.2f, T: %.2f, R: %.2f, B: %.2f] "
"Quad [(%.2f, %.2f), (%.2f, %.2f), (%.2f, %.2f), (%.2f, %.2f)]\n",
i, draw.color(), draw.srcRect().fLeft, draw.srcRect().fTop,
draw.srcRect().fRight, draw.srcRect().fBottom, draw.quad().point(0).fX,
draw.quad().point(0).fY, draw.quad().point(1).fX, draw.quad().point(1).fY,
draw.quad().point(2).fX, draw.quad().point(2).fY, draw.quad().point(3).fX,
draw.quad().point(3).fY);
}
str += INHERITED::dumpInfo();
return str;
}
RequiresDstTexture finalize(const GrCaps& caps, const GrAppliedClip* clip) override {
SkASSERT(!fFinalized);
fFinalized = true;
fProxy->addPendingRead();
fProxy->unref();
return RequiresDstTexture::kNo;
}
FixedFunctionFlags fixedFunctionFlags() const override {
return this->aaType() == GrAAType::kMSAA ? FixedFunctionFlags::kUsesHWAA
: FixedFunctionFlags::kNone;
}
DEFINE_OP_CLASS_ID
private:
friend class ::GrOpMemoryPool;
TextureOp(sk_sp<GrTextureProxy> proxy, GrSamplerState::Filter filter, GrColor color,
const SkRect& srcRect, const SkRect& dstRect, GrAAType aaType,
SkCanvas::SrcRectConstraint constraint, const SkMatrix& viewMatrix,
sk_sp<GrColorSpaceXform> textureColorSpaceXform,
sk_sp<GrColorSpaceXform> paintColorSpaceXform)
: INHERITED(ClassID())
, fTextureColorSpaceXform(std::move(textureColorSpaceXform))
, fPaintColorSpaceXform(std::move(paintColorSpaceXform))
, fProxy(proxy.release())
, fFilter(filter)
, fAAType(static_cast<unsigned>(aaType))
, fFinalized(0) {
SkASSERT(aaType != GrAAType::kMixedSamples);
fPerspective = viewMatrix.hasPerspective();
auto quad = GrPerspQuad(dstRect, viewMatrix);
auto bounds = quad.bounds();
#ifndef SK_DONT_DROP_UNNECESSARY_AA_IN_TEXTURE_OP
if (GrAAType::kCoverage == this->aaType() && viewMatrix.rectStaysRect()) {
// Disable coverage AA when rect falls on integers in device space.
auto is_int = [](float f) { return f == sk_float_floor(f); };
if (is_int(bounds.fLeft) && is_int(bounds.fTop) && is_int(bounds.fRight) &&
is_int(bounds.fBottom)) {
fAAType = static_cast<unsigned>(GrAAType::kNone);
// We may have had a strict constraint with nearest filter soley due to possible AA
// bloat. In that case it's no longer necessary.
if (constraint == SkCanvas::kStrict_SrcRectConstraint &&
filter == GrSamplerState::Filter::kNearest) {
constraint = SkCanvas::kFast_SrcRectConstraint;
}
}
}
#endif
const auto& draw = fDraws.emplace_back(srcRect, quad, constraint, color);
this->setBounds(bounds, HasAABloat::kNo, IsZeroArea::kNo);
fDomain = static_cast<bool>(draw.domain());
}
template <typename Pos, Domain D, GrAA AA>
void tess(void* v, const GrGeometryProcessor* gp) {
using Vertex = TextureGeometryProcessor::Vertex<Pos, D, AA>;
SkASSERT(gp->debugOnly_vertexStride() == sizeof(Vertex));
auto vertices = static_cast<Vertex*>(v);
auto origin = fProxy->origin();
const auto* texture = fProxy->peekTexture();
float iw = 1.f / texture->width();
float ih = 1.f / texture->height();
for (const auto& draw : fDraws) {
tessellate_quad<Vertex>(draw.quad(), draw.srcRect(), draw.color(), origin, fFilter,
vertices, iw, ih, draw.domain());
vertices += 4;
}
}
void onPrepareDraws(Target* target) override {
if (!fProxy->instantiate(target->resourceProvider())) {
return;
}
Domain domain = fDomain ? Domain::kYes : Domain::kNo;
bool coverageAA = GrAAType::kCoverage == this->aaType();
sk_sp<GrGeometryProcessor> gp = TextureGeometryProcessor::Make(
fProxy->textureType(), fProxy->config(), fFilter,
std::move(fTextureColorSpaceXform), std::move(fPaintColorSpaceXform), coverageAA,
fPerspective, domain, *target->caps().shaderCaps());
GrPipeline::InitArgs args;
args.fProxy = target->proxy();
args.fCaps = &target->caps();
args.fResourceProvider = target->resourceProvider();
args.fFlags = 0;
if (GrAAType::kMSAA == this->aaType()) {
args.fFlags |= GrPipeline::kHWAntialias_Flag;
}
auto clip = target->detachAppliedClip();
auto* fixedDynamicState = target->allocFixedDynamicState(clip.scissorState().rect(), 1);
fixedDynamicState->fPrimitiveProcessorTextures[0] = fProxy;
const auto* pipeline =
target->allocPipeline(args, GrProcessorSet::MakeEmptySet(), std::move(clip));
using TessFn = decltype(&TextureOp::tess<SkPoint, Domain::kNo, GrAA::kNo>);
#define TESS_FN_AND_VERTEX_SIZE(Point, Domain, AA) \
{ \
&TextureOp::tess<Point, Domain, AA>, \
sizeof(TextureGeometryProcessor::Vertex<Point, Domain, AA>) \
}
static constexpr struct {
TessFn fTessFn;
size_t fVertexSize;
} kTessFnsAndVertexSizes[] = {
TESS_FN_AND_VERTEX_SIZE(SkPoint, Domain::kNo, GrAA::kNo),
TESS_FN_AND_VERTEX_SIZE(SkPoint, Domain::kNo, GrAA::kYes),
TESS_FN_AND_VERTEX_SIZE(SkPoint, Domain::kYes, GrAA::kNo),
TESS_FN_AND_VERTEX_SIZE(SkPoint, Domain::kYes, GrAA::kYes),
TESS_FN_AND_VERTEX_SIZE(SkPoint3, Domain::kNo, GrAA::kNo),
TESS_FN_AND_VERTEX_SIZE(SkPoint3, Domain::kNo, GrAA::kYes),
TESS_FN_AND_VERTEX_SIZE(SkPoint3, Domain::kYes, GrAA::kNo),
TESS_FN_AND_VERTEX_SIZE(SkPoint3, Domain::kYes, GrAA::kYes),
};
#undef TESS_FN_AND_VERTEX_SIZE
int tessFnIdx = 0;
tessFnIdx |= coverageAA ? 0x1 : 0x0;
tessFnIdx |= fDomain ? 0x2 : 0x0;
tessFnIdx |= fPerspective ? 0x4 : 0x0;
SkASSERT(kTessFnsAndVertexSizes[tessFnIdx].fVertexSize == gp->debugOnly_vertexStride());
int vstart;
const GrBuffer* vbuffer;
void* vdata = target->makeVertexSpace(kTessFnsAndVertexSizes[tessFnIdx].fVertexSize,
4 * fDraws.count(), &vbuffer, &vstart);
if (!vdata) {
SkDebugf("Could not allocate vertices\n");
return;
}
(this->*(kTessFnsAndVertexSizes[tessFnIdx].fTessFn))(vdata, gp.get());
GrPrimitiveType primitiveType =
fDraws.count() > 1 ? GrPrimitiveType::kTriangles : GrPrimitiveType::kTriangleStrip;
GrMesh* mesh = target->allocMesh(primitiveType);
if (fDraws.count() > 1) {
sk_sp<const GrBuffer> ibuffer = target->resourceProvider()->refQuadIndexBuffer();
if (!ibuffer) {
SkDebugf("Could not allocate quad indices\n");
return;
}
mesh->setIndexedPatterned(ibuffer.get(), 6, 4, fDraws.count(),
GrResourceProvider::QuadCountOfQuadBuffer());
} else {
mesh->setNonIndexedNonInstanced(4);
}
mesh->setVertexData(vbuffer, vstart);
target->draw(std::move(gp), pipeline, fixedDynamicState, mesh);
}
CombineResult onCombineIfPossible(GrOp* t, const GrCaps&) override {
const auto* that = t->cast<TextureOp>();
if (!GrColorSpaceXform::Equals(fTextureColorSpaceXform.get(),
that->fTextureColorSpaceXform.get())) {
return CombineResult::kCannotCombine;
}
if (!GrColorSpaceXform::Equals(fPaintColorSpaceXform.get(),
that->fPaintColorSpaceXform.get())) {
return CombineResult::kCannotCombine;
}
if (this->aaType() != that->aaType()) {
return CombineResult::kCannotCombine;
}
if (fProxy->uniqueID() != that->fProxy->uniqueID() || fFilter != that->fFilter) {
return CombineResult::kCannotCombine;
}
fDraws.push_back_n(that->fDraws.count(), that->fDraws.begin());
this->joinBounds(*that);
fPerspective |= that->fPerspective;
fDomain |= that->fDomain;
return CombineResult::kMerged;
}
GrAAType aaType() const { return static_cast<GrAAType>(fAAType); }
class Draw {
public:
Draw(const SkRect& srcRect, const GrPerspQuad& quad, SkCanvas::SrcRectConstraint constraint,
GrColor color)
: fSrcRect(srcRect)
, fQuad(quad)
, fColor(color)
, fHasDomain(constraint == SkCanvas::kStrict_SrcRectConstraint) {}
const GrPerspQuad& quad() const { return fQuad; }
const SkRect& srcRect() const { return fSrcRect; }
GrColor color() const { return fColor; }
Domain domain() const { return Domain(fHasDomain); }
private:
SkRect fSrcRect;
GrPerspQuad fQuad;
GrColor fColor;
bool fHasDomain;
};
SkSTArray<1, Draw, true> fDraws;
sk_sp<GrColorSpaceXform> fTextureColorSpaceXform;
sk_sp<GrColorSpaceXform> fPaintColorSpaceXform;
GrTextureProxy* fProxy;
GrSamplerState::Filter fFilter;
unsigned fAAType : 2;
unsigned fPerspective : 1;
unsigned fDomain : 1;
// Used to track whether fProxy is ref'ed or has a pending IO after finalize() is called.
unsigned fFinalized : 1;
typedef GrMeshDrawOp INHERITED;
};
} // anonymous namespace
namespace GrTextureOp {
std::unique_ptr<GrDrawOp> Make(GrContext* context,
sk_sp<GrTextureProxy> proxy,
GrSamplerState::Filter filter,
GrColor color,
const SkRect& srcRect,
const SkRect& dstRect,
GrAAType aaType,
SkCanvas::SrcRectConstraint constraint,
const SkMatrix& viewMatrix,
sk_sp<GrColorSpaceXform> textureColorSpaceXform,
sk_sp<GrColorSpaceXform> paintColorSpaceXform) {
return TextureOp::Make(context, std::move(proxy), filter, color, srcRect, dstRect, aaType,
constraint, viewMatrix, std::move(textureColorSpaceXform),
std::move(paintColorSpaceXform));
}
} // namespace GrTextureOp
#if GR_TEST_UTILS
#include "GrContext.h"
#include "GrContextPriv.h"
#include "GrProxyProvider.h"
GR_DRAW_OP_TEST_DEFINE(TextureOp) {
GrSurfaceDesc desc;
desc.fConfig = kRGBA_8888_GrPixelConfig;
desc.fHeight = random->nextULessThan(90) + 10;
desc.fWidth = random->nextULessThan(90) + 10;
auto origin = random->nextBool() ? kTopLeft_GrSurfaceOrigin : kBottomLeft_GrSurfaceOrigin;
GrMipMapped mipMapped = random->nextBool() ? GrMipMapped::kYes : GrMipMapped::kNo;
SkBackingFit fit = SkBackingFit::kExact;
if (mipMapped == GrMipMapped::kNo) {
fit = random->nextBool() ? SkBackingFit::kApprox : SkBackingFit::kExact;
}
GrProxyProvider* proxyProvider = context->contextPriv().proxyProvider();
sk_sp<GrTextureProxy> proxy = proxyProvider->createProxy(desc, origin, mipMapped, fit,
SkBudgeted::kNo,
GrInternalSurfaceFlags::kNone);
SkRect rect = GrTest::TestRect(random);
SkRect srcRect;
srcRect.fLeft = random->nextRangeScalar(0.f, proxy->width() / 2.f);
srcRect.fRight = random->nextRangeScalar(0.f, proxy->width()) + proxy->width() / 2.f;
srcRect.fTop = random->nextRangeScalar(0.f, proxy->height() / 2.f);
srcRect.fBottom = random->nextRangeScalar(0.f, proxy->height()) + proxy->height() / 2.f;
SkMatrix viewMatrix = GrTest::TestMatrixPreservesRightAngles(random);
GrColor color = SkColorToPremulGrColor(random->nextU());
GrSamplerState::Filter filter = (GrSamplerState::Filter)random->nextULessThan(
static_cast<uint32_t>(GrSamplerState::Filter::kMipMap) + 1);
while (mipMapped == GrMipMapped::kNo && filter == GrSamplerState::Filter::kMipMap) {
filter = (GrSamplerState::Filter)random->nextULessThan(
static_cast<uint32_t>(GrSamplerState::Filter::kMipMap) + 1);
}
auto texXform = GrTest::TestColorXform(random);
auto paintXform = GrTest::TestColorXform(random);
GrAAType aaType = GrAAType::kNone;
if (random->nextBool()) {
aaType = (fsaaType == GrFSAAType::kUnifiedMSAA) ? GrAAType::kMSAA : GrAAType::kCoverage;
}
auto constraint = random->nextBool() ? SkCanvas::kStrict_SrcRectConstraint
: SkCanvas::kFast_SrcRectConstraint;
return GrTextureOp::Make(context, std::move(proxy), filter, color, srcRect, rect, aaType,
constraint, viewMatrix, std::move(texXform), std::move(paintXform));
}
#endif