| /* |
| * Copyright 2017 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef SkAmbientShadowMaskFilter_DEFINED |
| #define SkAmbientShadowMaskFilter_DEFINED |
| |
| #include "SkMaskFilter.h" |
| #include "SkShadowFlags.h" |
| |
| /* |
| * This filter implements a shadow representing ambient occlusion for an occluding object. |
| */ |
| class SK_API SkAmbientShadowMaskFilter { |
| public: |
| /** Create a shadow maskfilter. |
| * @param occluderHeight Height of occluding object off of ground plane. |
| * @param ambientAlpha Base opacity of the ambient occlusion shadow. |
| * @param flags Flags to use - defaults to none |
| * @return The new shadow maskfilter |
| */ |
| static sk_sp<SkMaskFilter> Make(SkScalar occluderHeight, SkScalar ambientAlpha, |
| uint32_t flags = SkShadowFlags::kNone_ShadowFlag); |
| |
| SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() |
| |
| private: |
| SkAmbientShadowMaskFilter(); // can't be instantiated |
| }; |
| #endif |