| /* | 
 |  * Copyright 2006 The Android Open Source Project | 
 |  * | 
 |  * Use of this source code is governed by a BSD-style license that can be | 
 |  * found in the LICENSE file. | 
 |  */ | 
 |  | 
 | #ifndef SkCanvas_DEFINED | 
 | #define SkCanvas_DEFINED | 
 |  | 
 | #include "SkTypes.h" | 
 | #include "SkBlendMode.h" | 
 | #include "SkBitmap.h" | 
 | #include "SkClipOp.h" | 
 | #include "SkDeque.h" | 
 | #include "SkImage.h" | 
 | #include "SkPaint.h" | 
 | #include "SkRasterHandleAllocator.h" | 
 | #include "SkRefCnt.h" | 
 | #include "SkRegion.h" | 
 | #include "SkSurfaceProps.h" | 
 | #include "SkLights.h" | 
 | #include "../private/SkShadowParams.h" | 
 |  | 
 | class GrContext; | 
 | class GrRenderTargetContext; | 
 | class SkBaseDevice; | 
 | class SkCanvasClipVisitor; | 
 | class SkClipStack; | 
 | class SkData; | 
 | class SkDraw; | 
 | class SkDrawable; | 
 | class SkDrawFilter; | 
 | class SkImageFilter; | 
 | class SkMetaData; | 
 | class SkPath; | 
 | class SkPicture; | 
 | class SkPixmap; | 
 | class SkRasterClip; | 
 | class SkRRect; | 
 | struct SkRSXform; | 
 | class SkSurface; | 
 | class SkSurface_Base; | 
 | class SkTextBlob; | 
 |  | 
 | /** \class SkCanvas | 
 |  | 
 |     A Canvas encapsulates all of the state about drawing into a device (bitmap). | 
 |     This includes a reference to the device itself, and a stack of matrix/clip | 
 |     values. For any given draw call (e.g. drawRect), the geometry of the object | 
 |     being drawn is transformed by the concatenation of all the matrices in the | 
 |     stack. The transformed geometry is clipped by the intersection of all of | 
 |     the clips in the stack. | 
 |  | 
 |     While the Canvas holds the state of the drawing device, the state (style) | 
 |     of the object being drawn is held by the Paint, which is provided as a | 
 |     parameter to each of the draw() methods. The Paint holds attributes such as | 
 |     color, typeface, textSize, strokeWidth, shader (e.g. gradients, patterns), | 
 |     etc. | 
 | */ | 
 | class SK_API SkCanvas : SkNoncopyable { | 
 |     enum PrivateSaveLayerFlags { | 
 |         kDontClipToLayer_PrivateSaveLayerFlag   = 1U << 31, | 
 |     }; | 
 |  | 
 | public: | 
 |     /** | 
 |      *  Attempt to allocate raster canvas, matching the ImageInfo, that will draw directly into the | 
 |      *  specified pixels. To access the pixels after drawing to them, the caller should call | 
 |      *  flush() or call peekPixels(...). | 
 |      * | 
 |      *  On failure, return NULL. This can fail for several reasons: | 
 |      *  1. invalid ImageInfo (e.g. negative dimensions) | 
 |      *  2. unsupported ImageInfo for a canvas | 
 |      *      - kUnknown_SkColorType, kIndex_8_SkColorType | 
 |      *      - kUnknown_SkAlphaType | 
 |      *      - this list is not complete, so others may also be unsupported | 
 |      * | 
 |      *  Note: it is valid to request a supported ImageInfo, but with zero | 
 |      *  dimensions. | 
 |      */ | 
 |     static std::unique_ptr<SkCanvas> MakeRasterDirect(const SkImageInfo&, void*, size_t); | 
 |  | 
 |     static std::unique_ptr<SkCanvas> MakeRasterDirectN32(int width, int height, SkPMColor* pixels, | 
 |                                                          size_t rowBytes) { | 
 |         return MakeRasterDirect(SkImageInfo::MakeN32Premul(width, height), pixels, rowBytes); | 
 |     } | 
 |  | 
 |     /** | 
 |      *  Creates an empty canvas with no backing device/pixels, and zero | 
 |      *  dimensions. | 
 |      */ | 
 |     SkCanvas(); | 
 |  | 
 |     /** | 
 |      *  Creates a canvas of the specified dimensions, but explicitly not backed | 
 |      *  by any device/pixels. Typically this use used by subclasses who handle | 
 |      *  the draw calls in some other way. | 
 |      */ | 
 |     SkCanvas(int width, int height, const SkSurfaceProps* = NULL); | 
 |  | 
 |     /** Construct a canvas with the specified device to draw into. | 
 |  | 
 |         @param device   Specifies a device for the canvas to draw into. | 
 |     */ | 
 |     explicit SkCanvas(SkBaseDevice* device); | 
 |  | 
 |     /** Construct a canvas with the specified bitmap to draw into. | 
 |         @param bitmap   Specifies a bitmap for the canvas to draw into. Its | 
 |                         structure are copied to the canvas. | 
 |     */ | 
 |     explicit SkCanvas(const SkBitmap& bitmap); | 
 |  | 
 |     /** Construct a canvas with the specified bitmap to draw into. | 
 |         @param bitmap   Specifies a bitmap for the canvas to draw into. Its | 
 |                         structure are copied to the canvas. | 
 |         @param props    New canvas surface properties. | 
 |     */ | 
 |     SkCanvas(const SkBitmap& bitmap, const SkSurfaceProps& props); | 
 |  | 
 |     virtual ~SkCanvas(); | 
 |  | 
 |     SkMetaData& getMetaData(); | 
 |  | 
 |     /** | 
 |      *  Return ImageInfo for this canvas. If the canvas is not backed by pixels | 
 |      *  (cpu or gpu), then the info's ColorType will be kUnknown_SkColorType. | 
 |      */ | 
 |     SkImageInfo imageInfo() const; | 
 |  | 
 |     /** | 
 |      *  If the canvas is backed by pixels (cpu or gpu), this writes a copy of the SurfaceProps | 
 |      *  for the canvas to the location supplied by the caller, and returns true. Otherwise, | 
 |      *  return false and leave the supplied props unchanged. | 
 |      */ | 
 |     bool getProps(SkSurfaceProps*) const; | 
 |  | 
 |     /////////////////////////////////////////////////////////////////////////// | 
 |  | 
 |     /** | 
 |      *  Trigger the immediate execution of all pending draw operations. For the GPU | 
 |      *  backend this will resolve all rendering to the GPU surface backing the | 
 |      *  SkSurface that owns this canvas. | 
 |      */ | 
 |     void flush(); | 
 |  | 
 |     /** | 
 |      * Gets the size of the base or root layer in global canvas coordinates. The | 
 |      * origin of the base layer is always (0,0). The current drawable area may be | 
 |      * smaller (due to clipping or saveLayer). | 
 |      */ | 
 |     virtual SkISize getBaseLayerSize() const; | 
 |  | 
 |     /** | 
 |      *  DEPRECATED: call getBaseLayerSize | 
 |      */ | 
 |     SkISize getDeviceSize() const { return this->getBaseLayerSize(); } | 
 |  | 
 |     /** | 
 |      *  Create a new surface matching the specified info, one that attempts to | 
 |      *  be maximally compatible when used with this canvas. If there is no matching Surface type, | 
 |      *  NULL is returned. | 
 |      * | 
 |      *  If surfaceprops is specified, those are passed to the new surface, otherwise the new surface | 
 |      *  inherits the properties of the surface that owns this canvas. If this canvas has no parent | 
 |      *  surface, then the new surface is created with default properties. | 
 |      */ | 
 |     sk_sp<SkSurface> makeSurface(const SkImageInfo&, const SkSurfaceProps* = nullptr); | 
 |  | 
 |     /** | 
 |      * Return the GPU context of the device that is associated with the canvas. | 
 |      * For a canvas with non-GPU device, NULL is returned. | 
 |      */ | 
 |     GrContext* getGrContext(); | 
 |  | 
 |     /////////////////////////////////////////////////////////////////////////// | 
 |  | 
 |     /** | 
 |      *  If the canvas has writable pixels in its top layer (and is not recording to a picture | 
 |      *  or other non-raster target) and has direct access to its pixels (i.e. they are in | 
 |      *  local RAM) return the address of those pixels, and if not null, | 
 |      *  return the ImageInfo, rowBytes and origin. The returned address is only valid | 
 |      *  while the canvas object is in scope and unchanged. Any API calls made on | 
 |      *  canvas (or its parent surface if any) will invalidate the | 
 |      *  returned address (and associated information). | 
 |      * | 
 |      *  On failure, returns NULL and the info, rowBytes, and origin parameters are ignored. | 
 |      */ | 
 |     void* accessTopLayerPixels(SkImageInfo* info, size_t* rowBytes, SkIPoint* origin = NULL); | 
 |  | 
 |     SkRasterHandleAllocator::Handle accessTopRasterHandle() const; | 
 |  | 
 |     /** | 
 |      *  If the canvas has readable pixels in its base layer (and is not recording to a picture | 
 |      *  or other non-raster target) and has direct access to its pixels (i.e. they are in | 
 |      *  local RAM) return true, and if not null, return in the pixmap parameter information about | 
 |      *  the pixels. The pixmap's pixel address is only valid | 
 |      *  while the canvas object is in scope and unchanged. Any API calls made on | 
 |      *  canvas (or its parent surface if any) will invalidate the pixel address | 
 |      *  (and associated information). | 
 |      * | 
 |      *  On failure, returns false and the pixmap parameter will be ignored. | 
 |      */ | 
 |     bool peekPixels(SkPixmap*); | 
 |  | 
 |     /** | 
 |      *  Copy the pixels from the base-layer into the specified buffer (pixels + rowBytes), | 
 |      *  converting them into the requested format (SkImageInfo). The base-layer pixels are read | 
 |      *  starting at the specified (srcX,srcY) location in the coordinate system of the base-layer. | 
 |      * | 
 |      *  The specified ImageInfo and (srcX,srcY) offset specifies a source rectangle | 
 |      * | 
 |      *      srcR.setXYWH(srcX, srcY, dstInfo.width(), dstInfo.height()); | 
 |      * | 
 |      *  srcR is intersected with the bounds of the base-layer. If this intersection is not empty, | 
 |      *  then we have two sets of pixels (of equal size). Replace the dst pixels with the | 
 |      *  corresponding src pixels, performing any colortype/alphatype transformations needed | 
 |      *  (in the case where the src and dst have different colortypes or alphatypes). | 
 |      * | 
 |      *  This call can fail, returning false, for several reasons: | 
 |      *  - If srcR does not intersect the base-layer bounds. | 
 |      *  - If the requested colortype/alphatype cannot be converted from the base-layer's types. | 
 |      *  - If this canvas is not backed by pixels (e.g. picture or PDF) | 
 |      */ | 
 |     bool readPixels(const SkImageInfo& dstInfo, void* dstPixels, size_t dstRowBytes, | 
 |                     int srcX, int srcY); | 
 |  | 
 |     /** | 
 |      *  Helper for calling readPixels(info, ...). This call will check if bitmap has been allocated. | 
 |      *  If not, it will attempt to call allocPixels(). If this fails, it will return false. If not, | 
 |      *  it calls through to readPixels(info, ...) and returns its result. | 
 |      */ | 
 |     bool readPixels(SkBitmap* bitmap, int srcX, int srcY); | 
 |  | 
 |     /** | 
 |      *  Helper for allocating pixels and then calling readPixels(info, ...). The bitmap is resized | 
 |      *  to the intersection of srcRect and the base-layer bounds. On success, pixels will be | 
 |      *  allocated in bitmap and true returned. On failure, false is returned and bitmap will be | 
 |      *  set to empty. | 
 |      */ | 
 |     bool readPixels(const SkIRect& srcRect, SkBitmap* bitmap); | 
 |  | 
 |     /** | 
 |      *  This method affects the pixels in the base-layer, and operates in pixel coordinates, | 
 |      *  ignoring the matrix and clip. | 
 |      * | 
 |      *  The specified ImageInfo and (x,y) offset specifies a rectangle: target. | 
 |      * | 
 |      *      target.setXYWH(x, y, info.width(), info.height()); | 
 |      * | 
 |      *  Target is intersected with the bounds of the base-layer. If this intersection is not empty, | 
 |      *  then we have two sets of pixels (of equal size), the "src" specified by info+pixels+rowBytes | 
 |      *  and the "dst" by the canvas' backend. Replace the dst pixels with the corresponding src | 
 |      *  pixels, performing any colortype/alphatype transformations needed (in the case where the | 
 |      *  src and dst have different colortypes or alphatypes). | 
 |      * | 
 |      *  This call can fail, returning false, for several reasons: | 
 |      *  - If the src colortype/alphatype cannot be converted to the canvas' types | 
 |      *  - If this canvas is not backed by pixels (e.g. picture or PDF) | 
 |      */ | 
 |     bool writePixels(const SkImageInfo&, const void* pixels, size_t rowBytes, int x, int y); | 
 |  | 
 |     /** | 
 |      *  Helper for calling writePixels(info, ...) by passing its pixels and rowbytes. If the bitmap | 
 |      *  is just wrapping a texture, returns false and does nothing. | 
 |      */ | 
 |     bool writePixels(const SkBitmap& bitmap, int x, int y); | 
 |  | 
 |     /////////////////////////////////////////////////////////////////////////// | 
 |  | 
 |     /** This call saves the current matrix, clip, and drawFilter, and pushes a | 
 |         copy onto a private stack. Subsequent calls to translate, scale, | 
 |         rotate, skew, concat or clipRect, clipPath, and setDrawFilter all | 
 |         operate on this copy. | 
 |         When the balancing call to restore() is made, the previous matrix, clip, | 
 |         and drawFilter are restored. | 
 |  | 
 |         @return The value to pass to restoreToCount() to balance this save() | 
 |     */ | 
 |     int save(); | 
 |  | 
 |     /** This behaves the same as save(), but in addition it allocates an | 
 |         offscreen bitmap. All drawing calls are directed there, and only when | 
 |         the balancing call to restore() is made is that offscreen transfered to | 
 |         the canvas (or the previous layer). | 
 |         @param bounds (may be null) This rect, if non-null, is used as a hint to | 
 |                       limit the size of the offscreen, and thus drawing may be | 
 |                       clipped to it, though that clipping is not guaranteed to | 
 |                       happen. If exact clipping is desired, use clipRect(). | 
 |         @param paint (may be null) This is copied, and is applied to the | 
 |                      offscreen when restore() is called | 
 |         @return The value to pass to restoreToCount() to balance this save() | 
 |     */ | 
 |     int saveLayer(const SkRect* bounds, const SkPaint* paint); | 
 |     int saveLayer(const SkRect& bounds, const SkPaint* paint) { | 
 |         return this->saveLayer(&bounds, paint); | 
 |     } | 
 |  | 
 |     /** | 
 |      *  Temporary name. | 
 |      *  Will allow any requests for LCD text to be respected, so the caller must be careful to | 
 |      *  only draw on top of opaque sections of the layer to get good results. | 
 |      */ | 
 |     int saveLayerPreserveLCDTextRequests(const SkRect* bounds, const SkPaint* paint); | 
 |  | 
 |     /** This behaves the same as save(), but in addition it allocates an | 
 |         offscreen bitmap. All drawing calls are directed there, and only when | 
 |         the balancing call to restore() is made is that offscreen transfered to | 
 |         the canvas (or the previous layer). | 
 |         @param bounds (may be null) This rect, if non-null, is used as a hint to | 
 |                       limit the size of the offscreen, and thus drawing may be | 
 |                       clipped to it, though that clipping is not guaranteed to | 
 |                       happen. If exact clipping is desired, use clipRect(). | 
 |         @param alpha  This is applied to the offscreen when restore() is called. | 
 |         @return The value to pass to restoreToCount() to balance this save() | 
 |     */ | 
 |     int saveLayerAlpha(const SkRect* bounds, U8CPU alpha); | 
 |  | 
 |     enum { | 
 |         kIsOpaque_SaveLayerFlag         = 1 << 0, | 
 |         kPreserveLCDText_SaveLayerFlag  = 1 << 1, | 
 |  | 
 | #ifdef SK_SUPPORT_LEGACY_CLIPTOLAYERFLAG | 
 |         kDontClipToLayer_Legacy_SaveLayerFlag = kDontClipToLayer_PrivateSaveLayerFlag, | 
 | #endif | 
 |     }; | 
 |     typedef uint32_t SaveLayerFlags; | 
 |  | 
 |     struct SaveLayerRec { | 
 |         SaveLayerRec() | 
 |             : fBounds(nullptr), fPaint(nullptr), fBackdrop(nullptr), fSaveLayerFlags(0) | 
 |         {} | 
 |         SaveLayerRec(const SkRect* bounds, const SkPaint* paint, SaveLayerFlags saveLayerFlags = 0) | 
 |             : fBounds(bounds) | 
 |             , fPaint(paint) | 
 |             , fBackdrop(nullptr) | 
 |             , fSaveLayerFlags(saveLayerFlags) | 
 |         {} | 
 |         SaveLayerRec(const SkRect* bounds, const SkPaint* paint, const SkImageFilter* backdrop, | 
 |                      SaveLayerFlags saveLayerFlags) | 
 |             : fBounds(bounds) | 
 |             , fPaint(paint) | 
 |             , fBackdrop(backdrop) | 
 |             , fSaveLayerFlags(saveLayerFlags) | 
 |         {} | 
 |  | 
 |         const SkRect*           fBounds;    // optional | 
 |         const SkPaint*          fPaint;     // optional | 
 |         const SkImageFilter*    fBackdrop;  // optional | 
 |         SaveLayerFlags          fSaveLayerFlags; | 
 |     }; | 
 |  | 
 |     int saveLayer(const SaveLayerRec&); | 
 |  | 
 |     /** This call balances a previous call to save(), and is used to remove all | 
 |         modifications to the matrix/clip/drawFilter state since the last save | 
 |         call. | 
 |         It is an error to call restore() more times than save() was called. | 
 |     */ | 
 |     void restore(); | 
 |  | 
 |     /** Returns the number of matrix/clip states on the SkCanvas' private stack. | 
 |         This will equal # save() calls - # restore() calls + 1. The save count on | 
 |         a new canvas is 1. | 
 |     */ | 
 |     int getSaveCount() const; | 
 |  | 
 |     /** Efficient way to pop any calls to save() that happened after the save | 
 |         count reached saveCount. It is an error for saveCount to be greater than | 
 |         getSaveCount(). To pop all the way back to the initial matrix/clip context | 
 |         pass saveCount == 1. | 
 |         @param saveCount    The number of save() levels to restore from | 
 |     */ | 
 |     void restoreToCount(int saveCount); | 
 |  | 
 |     /** Preconcat the current matrix with the specified translation | 
 |         @param dx   The distance to translate in X | 
 |         @param dy   The distance to translate in Y | 
 |     */ | 
 |     void translate(SkScalar dx, SkScalar dy); | 
 |  | 
 |     /** Preconcat the current matrix with the specified scale. | 
 |         @param sx   The amount to scale in X | 
 |         @param sy   The amount to scale in Y | 
 |     */ | 
 |     void scale(SkScalar sx, SkScalar sy); | 
 |  | 
 |     /** Preconcat the current matrix with the specified rotation about the origin. | 
 |         @param degrees  The amount to rotate, in degrees | 
 |     */ | 
 |     void rotate(SkScalar degrees); | 
 |  | 
 |     /** Preconcat the current matrix with the specified rotation about a given point. | 
 |         @param degrees  The amount to rotate, in degrees | 
 |         @param px  The x coordinate of the point to rotate about. | 
 |         @param py  The y coordinate of the point to rotate about. | 
 |     */ | 
 |     void rotate(SkScalar degrees, SkScalar px, SkScalar py); | 
 |  | 
 |     /** Preconcat the current matrix with the specified skew. | 
 |         @param sx   The amount to skew in X | 
 |         @param sy   The amount to skew in Y | 
 |     */ | 
 |     void skew(SkScalar sx, SkScalar sy); | 
 |  | 
 |     /** Preconcat the current matrix with the specified matrix. | 
 |         @param matrix   The matrix to preconcatenate with the current matrix | 
 |     */ | 
 |     void concat(const SkMatrix& matrix); | 
 |  | 
 |     /** Replace the current matrix with a copy of the specified matrix. | 
 |         @param matrix The matrix that will be copied into the current matrix. | 
 |     */ | 
 |     void setMatrix(const SkMatrix& matrix); | 
 |  | 
 |     /** Helper for setMatrix(identity). Sets the current matrix to identity. | 
 |     */ | 
 |     void resetMatrix(); | 
 |  | 
 | #ifdef SK_EXPERIMENTAL_SHADOWING | 
 |     /** Add the specified translation to the current draw depth of the canvas. | 
 |         @param z    The distance to translate in Z. | 
 |                     Negative into screen, positive out of screen. | 
 |                     Without translation, the draw depth defaults to 0. | 
 |     */ | 
 |     void translateZ(SkScalar z); | 
 |  | 
 |     /** Set the current set of lights in the canvas. | 
 |         @param lights   The lights that we want the canvas to have. | 
 |     */ | 
 |     void setLights(sk_sp<SkLights> lights); | 
 |  | 
 |     /** Returns the current set of lights the canvas uses | 
 |       */ | 
 |     sk_sp<SkLights> getLights() const; | 
 | #endif | 
 |  | 
 |     /** | 
 |      *  Modify the current clip with the specified rectangle. | 
 |      *  @param rect The rect to combine with the current clip | 
 |      *  @param op The region op to apply to the current clip | 
 |      *  @param doAntiAlias true if the clip should be antialiased | 
 |      */ | 
 |     void clipRect(const SkRect& rect, SkClipOp, bool doAntiAlias); | 
 |     void clipRect(const SkRect& rect, SkClipOp op) { | 
 |         this->clipRect(rect, op, false); | 
 |     } | 
 |     void clipRect(const SkRect& rect, bool doAntiAlias = false) { | 
 |         this->clipRect(rect, SkClipOp::kIntersect, doAntiAlias); | 
 |     } | 
 |  | 
 |     /** | 
 |      * Sets the max clip rectangle, which can be set by clipRect, clipRRect and | 
 |      * clipPath and intersect the current clip with the specified rect. | 
 |      * The max clip affects only future ops (it is not retroactive). | 
 |      * We DON'T record the clip restriction in pictures. | 
 |      * This is private API to be used only by Android framework. | 
 |      * @param rect   The maximum allowed clip in device coordinates. | 
 |      *               Empty rect means max clip is not enforced. | 
 |      */ | 
 |     void androidFramework_setDeviceClipRestriction(const SkIRect& rect); | 
 |  | 
 |     /** | 
 |      *  Modify the current clip with the specified SkRRect. | 
 |      *  @param rrect The rrect to combine with the current clip | 
 |      *  @param op The region op to apply to the current clip | 
 |      *  @param doAntiAlias true if the clip should be antialiased | 
 |      */ | 
 |     void clipRRect(const SkRRect& rrect, SkClipOp op, bool doAntiAlias); | 
 |     void clipRRect(const SkRRect& rrect, SkClipOp op) { | 
 |         this->clipRRect(rrect, op, false); | 
 |     } | 
 |     void clipRRect(const SkRRect& rrect, bool doAntiAlias = false) { | 
 |         this->clipRRect(rrect, SkClipOp::kIntersect, doAntiAlias); | 
 |     } | 
 |  | 
 |     /** | 
 |      *  Modify the current clip with the specified path. | 
 |      *  @param path The path to combine with the current clip | 
 |      *  @param op The region op to apply to the current clip | 
 |      *  @param doAntiAlias true if the clip should be antialiased | 
 |      */ | 
 |     void clipPath(const SkPath& path, SkClipOp op, bool doAntiAlias); | 
 |     void clipPath(const SkPath& path, SkClipOp op) { | 
 |         this->clipPath(path, op, false); | 
 |     } | 
 |     void clipPath(const SkPath& path, bool doAntiAlias = false) { | 
 |         this->clipPath(path, SkClipOp::kIntersect, doAntiAlias); | 
 |     } | 
 |  | 
 |     /** EXPERIMENTAL -- only used for testing | 
 |         Set to simplify clip stack using path ops. | 
 |      */ | 
 |     void setAllowSimplifyClip(bool allow) { | 
 |         fAllowSimplifyClip = allow; | 
 |     } | 
 |  | 
 |     /** Modify the current clip with the specified region. Note that unlike | 
 |         clipRect() and clipPath() which transform their arguments by the current | 
 |         matrix, clipRegion() assumes its argument is already in device | 
 |         coordinates, and so no transformation is performed. | 
 |         @param deviceRgn    The region to apply to the current clip | 
 |         @param op The region op to apply to the current clip | 
 |     */ | 
 |     void clipRegion(const SkRegion& deviceRgn, SkClipOp op = SkClipOp::kIntersect); | 
 |  | 
 |     /** Return true if the specified rectangle, after being transformed by the | 
 |         current matrix, would lie completely outside of the current clip. Call | 
 |         this to check if an area you intend to draw into is clipped out (and | 
 |         therefore you can skip making the draw calls). | 
 |         @param rect the rect to compare with the current clip | 
 |         @return true if the rect (transformed by the canvas' matrix) does not | 
 |                      intersect with the canvas' clip | 
 |     */ | 
 |     bool quickReject(const SkRect& rect) const; | 
 |  | 
 |     /** Return true if the specified path, after being transformed by the | 
 |         current matrix, would lie completely outside of the current clip. Call | 
 |         this to check if an area you intend to draw into is clipped out (and | 
 |         therefore you can skip making the draw calls). Note, for speed it may | 
 |         return false even if the path itself might not intersect the clip | 
 |         (i.e. the bounds of the path intersects, but the path does not). | 
 |         @param path The path to compare with the current clip | 
 |         @return true if the path (transformed by the canvas' matrix) does not | 
 |                      intersect with the canvas' clip | 
 |     */ | 
 |     bool quickReject(const SkPath& path) const; | 
 |  | 
 |     /** Return the bounds of the current clip (in local coordinates) in the | 
 |         bounds parameter, and return true if it is non-empty. This can be useful | 
 |         in a way similar to quickReject, in that it tells you that drawing | 
 |         outside of these bounds will be clipped out. | 
 |     */ | 
 |     virtual bool getClipBounds(SkRect* bounds) const; | 
 |  | 
 |     /** Return the bounds of the current clip, in device coordinates; returns | 
 |         true if non-empty. Maybe faster than getting the clip explicitly and | 
 |         then taking its bounds. | 
 |     */ | 
 |     virtual bool getClipDeviceBounds(SkIRect* bounds) const; | 
 |  | 
 |     /** Fill the entire canvas' bitmap (restricted to the current clip) with the | 
 |         specified ARGB color, using the specified mode. | 
 |         @param a    the alpha component (0..255) of the color to fill the canvas | 
 |         @param r    the red component (0..255) of the color to fill the canvas | 
 |         @param g    the green component (0..255) of the color to fill the canvas | 
 |         @param b    the blue component (0..255) of the color to fill the canvas | 
 |         @param mode the mode to apply the color in (defaults to SrcOver) | 
 |     */ | 
 |     void drawARGB(U8CPU a, U8CPU r, U8CPU g, U8CPU b, SkBlendMode mode = SkBlendMode::kSrcOver); | 
 |  | 
 |     /** Fill the entire canvas' bitmap (restricted to the current clip) with the | 
 |         specified color and mode. | 
 |         @param color    the color to draw with | 
 |         @param mode the mode to apply the color in (defaults to SrcOver) | 
 |     */ | 
 |     void drawColor(SkColor color, SkBlendMode mode = SkBlendMode::kSrcOver); | 
 |  | 
 |     /** | 
 |      *  Helper method for drawing a color in SRC mode, completely replacing all the pixels | 
 |      *  in the current clip with this color. | 
 |      */ | 
 |     void clear(SkColor color) { | 
 |         this->drawColor(color, SkBlendMode::kSrc); | 
 |     } | 
 |  | 
 |     /** | 
 |      * This makes the contents of the canvas undefined. Subsequent calls that | 
 |      * require reading the canvas contents will produce undefined results. Examples | 
 |      * include blending and readPixels. The actual implementation is backend- | 
 |      * dependent and one legal implementation is to do nothing. This method | 
 |      * ignores the current clip. | 
 |      * | 
 |      * This function should only be called if the caller intends to subsequently | 
 |      * draw to the canvas. The canvas may do real work at discard() time in order | 
 |      * to optimize performance on subsequent draws. Thus, if you call this and then | 
 |      * never draw to the canvas subsequently you may pay a perfomance penalty. | 
 |      */ | 
 |     void discard() { this->onDiscard(); } | 
 |  | 
 |     /** | 
 |      *  Fill the entire canvas (restricted to the current clip) with the | 
 |      *  specified paint. | 
 |      *  @param paint    The paint used to fill the canvas | 
 |      */ | 
 |     void drawPaint(const SkPaint& paint); | 
 |  | 
 |     enum PointMode { | 
 |         /** drawPoints draws each point separately */ | 
 |         kPoints_PointMode, | 
 |         /** drawPoints draws each pair of points as a line segment */ | 
 |         kLines_PointMode, | 
 |         /** drawPoints draws the array of points as a polygon */ | 
 |         kPolygon_PointMode | 
 |     }; | 
 |  | 
 |     /** Draw a series of points, interpreted based on the PointMode mode. For | 
 |         all modes, the count parameter is interpreted as the total number of | 
 |         points. For kLine mode, count/2 line segments are drawn. | 
 |         For kPoint mode, each point is drawn centered at its coordinate, and its | 
 |         size is specified by the paint's stroke-width. It draws as a square, | 
 |         unless the paint's cap-type is round, in which the points are drawn as | 
 |         circles. | 
 |         For kLine mode, each pair of points is drawn as a line segment, | 
 |         respecting the paint's settings for cap/join/width. | 
 |         For kPolygon mode, the entire array is drawn as a series of connected | 
 |         line segments. | 
 |         Note that, while similar, kLine and kPolygon modes draw slightly | 
 |         differently than the equivalent path built with a series of moveto, | 
 |         lineto calls, in that the path will draw all of its contours at once, | 
 |         with no interactions if contours intersect each other (think XOR | 
 |         xfermode). drawPoints always draws each element one at a time. | 
 |         @param mode     PointMode specifying how to draw the array of points. | 
 |         @param count    The number of points in the array | 
 |         @param pts      Array of points to draw | 
 |         @param paint    The paint used to draw the points | 
 |     */ | 
 |     void drawPoints(PointMode mode, size_t count, const SkPoint pts[], const SkPaint& paint); | 
 |  | 
 |     /** Helper method for drawing a single point. See drawPoints() for a more | 
 |         details. | 
 |     */ | 
 |     void drawPoint(SkScalar x, SkScalar y, const SkPaint& paint); | 
 |  | 
 |     /** Draws a single pixel in the specified color. | 
 |         @param x        The X coordinate of which pixel to draw | 
 |         @param y        The Y coordiante of which pixel to draw | 
 |         @param color    The color to draw | 
 |     */ | 
 |     void drawPoint(SkScalar x, SkScalar y, SkColor color); | 
 |  | 
 |     /** Draw a line segment with the specified start and stop x,y coordinates, | 
 |         using the specified paint. NOTE: since a line is always "framed", the | 
 |         paint's Style is ignored. | 
 |         @param x0    The x-coordinate of the start point of the line | 
 |         @param y0    The y-coordinate of the start point of the line | 
 |         @param x1    The x-coordinate of the end point of the line | 
 |         @param y1    The y-coordinate of the end point of the line | 
 |         @param paint The paint used to draw the line | 
 |     */ | 
 |     void drawLine(SkScalar x0, SkScalar y0, SkScalar x1, SkScalar y1, | 
 |                   const SkPaint& paint); | 
 |  | 
 |     /** Draw the specified rectangle using the specified paint. The rectangle | 
 |         will be filled or stroked based on the Style in the paint. | 
 |         @param rect     The rect to be drawn | 
 |         @param paint    The paint used to draw the rect | 
 |     */ | 
 |     void drawRect(const SkRect& rect, const SkPaint& paint); | 
 |  | 
 |     /** Draw the specified rectangle using the specified paint. The rectangle | 
 |         will be filled or framed based on the Style in the paint. | 
 |         @param rect     The rect to be drawn | 
 |         @param paint    The paint used to draw the rect | 
 |     */ | 
 |     void drawIRect(const SkIRect& rect, const SkPaint& paint) { | 
 |         SkRect r; | 
 |         r.set(rect);    // promotes the ints to scalars | 
 |         this->drawRect(r, paint); | 
 |     } | 
 |  | 
 |     /** Draw the specified rectangle using the specified paint. The rectangle | 
 |         will be filled or framed based on the Style in the paint. | 
 |         @param left     The left side of the rectangle to be drawn | 
 |         @param top      The top side of the rectangle to be drawn | 
 |         @param right    The right side of the rectangle to be drawn | 
 |         @param bottom   The bottom side of the rectangle to be drawn | 
 |         @param paint    The paint used to draw the rect | 
 |     */ | 
 |     void drawRectCoords(SkScalar left, SkScalar top, SkScalar right, | 
 |                         SkScalar bottom, const SkPaint& paint); | 
 |  | 
 |     /** Draw the outline of the specified region using the specified paint. | 
 |         @param region   The region to be drawn | 
 |         @param paint    The paint used to draw the region | 
 |     */ | 
 |     void drawRegion(const SkRegion& region, const SkPaint& paint); | 
 |  | 
 |     /** Draw the specified oval using the specified paint. The oval will be | 
 |         filled or framed based on the Style in the paint. | 
 |         @param oval     The rectangle bounds of the oval to be drawn | 
 |         @param paint    The paint used to draw the oval | 
 |     */ | 
 |     void drawOval(const SkRect& oval, const SkPaint&); | 
 |  | 
 |     /** | 
 |      *  Draw the specified RRect using the specified paint The rrect will be filled or stroked | 
 |      *  based on the Style in the paint. | 
 |      * | 
 |      *  @param rrect    The round-rect to draw | 
 |      *  @param paint    The paint used to draw the round-rect | 
 |      */ | 
 |     void drawRRect(const SkRRect& rrect, const SkPaint& paint); | 
 |  | 
 |     /** | 
 |      *  Draw the annulus formed by the outer and inner rrects. The results | 
 |      *  are undefined if the outer does not contain the inner. | 
 |      */ | 
 |     void drawDRRect(const SkRRect& outer, const SkRRect& inner, const SkPaint&); | 
 |  | 
 |     /** Draw the specified circle using the specified paint. If radius is <= 0, | 
 |         then nothing will be drawn. The circle will be filled | 
 |         or framed based on the Style in the paint. | 
 |         @param cx       The x-coordinate of the center of the cirle to be drawn | 
 |         @param cy       The y-coordinate of the center of the cirle to be drawn | 
 |         @param radius   The radius of the cirle to be drawn | 
 |         @param paint    The paint used to draw the circle | 
 |     */ | 
 |     void drawCircle(SkScalar cx, SkScalar cy, SkScalar radius, | 
 |                     const SkPaint& paint); | 
 |  | 
 |     /** Draw the specified arc, which will be scaled to fit inside the | 
 |         specified oval. Sweep angles are not treated as modulo 360 and thus can | 
 |         exceed a full sweep of the oval. Note that this differs slightly from | 
 |         SkPath::arcTo, which treats the sweep angle mod 360. If the oval is empty | 
 |         or the sweep angle is zero nothing is drawn. If useCenter is true the oval | 
 |         center is inserted into the implied path before the arc and the path is | 
 |         closed back to the, center forming a wedge. Otherwise, the implied path | 
 |         contains just the arc and is not closed. | 
 |         @param oval The bounds of oval used to define the shape of the arc. | 
 |         @param startAngle Starting angle (in degrees) where the arc begins | 
 |         @param sweepAngle Sweep angle (in degrees) measured clockwise. | 
 |         @param useCenter true means include the center of the oval. | 
 |         @param paint    The paint used to draw the arc | 
 |     */ | 
 |     void drawArc(const SkRect& oval, SkScalar startAngle, SkScalar sweepAngle, | 
 |                  bool useCenter, const SkPaint& paint); | 
 |  | 
 |     /** Draw the specified round-rect using the specified paint. The round-rect | 
 |         will be filled or framed based on the Style in the paint. | 
 |         @param rect     The rectangular bounds of the roundRect to be drawn | 
 |         @param rx       The x-radius of the oval used to round the corners | 
 |         @param ry       The y-radius of the oval used to round the corners | 
 |         @param paint    The paint used to draw the roundRect | 
 |     */ | 
 |     void drawRoundRect(const SkRect& rect, SkScalar rx, SkScalar ry, | 
 |                        const SkPaint& paint); | 
 |  | 
 |     /** Draw the specified path using the specified paint. The path will be | 
 |         filled or framed based on the Style in the paint. | 
 |         @param path     The path to be drawn | 
 |         @param paint    The paint used to draw the path | 
 |     */ | 
 |     void drawPath(const SkPath& path, const SkPaint& paint); | 
 |  | 
 |     /** Draw the specified image, with its top/left corner at (x,y), using the | 
 |         specified paint, transformed by the current matrix. | 
 |  | 
 |         @param image    The image to be drawn | 
 |         @param left     The position of the left side of the image being drawn | 
 |         @param top      The position of the top side of the image being drawn | 
 |         @param paint    The paint used to draw the image, or NULL | 
 |      */ | 
 |     void drawImage(const SkImage* image, SkScalar left, SkScalar top, const SkPaint* paint = NULL); | 
 |     void drawImage(const sk_sp<SkImage>& image, SkScalar left, SkScalar top, | 
 |                    const SkPaint* paint = NULL) { | 
 |         this->drawImage(image.get(), left, top, paint); | 
 |     } | 
 |  | 
 |     /** | 
 |      *  Controls the behavior at the edge of the src-rect, when specified in drawImageRect, | 
 |      *  trading off speed for exactness. | 
 |      * | 
 |      *  When filtering is enabled (in the Paint), skia may need to sample in a neighborhood around | 
 |      *  the pixels in the image. If there is a src-rect specified, it is intended to restrict the | 
 |      *  pixels that will be read. However, for performance reasons, some implementations may slow | 
 |      *  down if they cannot read 1-pixel past the src-rect boundary at times. | 
 |      * | 
 |      *  This enum allows the caller to specify if such a 1-pixel "slop" will be visually acceptable. | 
 |      *  If it is, the caller should pass kFast, and it may result in a faster draw. If the src-rect | 
 |      *  must be strictly respected, the caller should pass kStrict. | 
 |      */ | 
 |     enum SrcRectConstraint { | 
 |         /** | 
 |          *  If kStrict is specified, the implementation must respect the src-rect | 
 |          *  (if specified) strictly, and will never sample outside of those bounds during sampling | 
 |          *  even when filtering. This may be slower than kFast. | 
 |          */ | 
 |         kStrict_SrcRectConstraint, | 
 |  | 
 |         /** | 
 |          *  If kFast is specified, the implementation may sample outside of the src-rect | 
 |          *  (if specified) by half the width of filter. This allows greater flexibility | 
 |          *  to the implementation and can make the draw much faster. | 
 |          */ | 
 |         kFast_SrcRectConstraint, | 
 |     }; | 
 |  | 
 |     /** Draw the specified image, scaling and translating so that it fills the specified | 
 |      *  dst rect. If the src rect is non-null, only that subset of the image is transformed | 
 |      *  and drawn. | 
 |      * | 
 |      *  @param image      The image to be drawn | 
 |      *  @param src        Optional: specify the subset of the image to be drawn | 
 |      *  @param dst        The destination rectangle where the scaled/translated | 
 |      *                    image will be drawn | 
 |      *  @param paint      The paint used to draw the image, or NULL | 
 |      *  @param constraint Control the tradeoff between speed and exactness w.r.t. the src-rect. | 
 |      */ | 
 |     void drawImageRect(const SkImage* image, const SkRect& src, const SkRect& dst, | 
 |                        const SkPaint* paint, | 
 |                        SrcRectConstraint constraint = kStrict_SrcRectConstraint); | 
 |     // variant that takes src SkIRect | 
 |     void drawImageRect(const SkImage* image, const SkIRect& isrc, const SkRect& dst, | 
 |                        const SkPaint* paint, SrcRectConstraint = kStrict_SrcRectConstraint); | 
 |     // variant that assumes src == image-bounds | 
 |     void drawImageRect(const SkImage* image, const SkRect& dst, const SkPaint* paint, | 
 |                        SrcRectConstraint = kStrict_SrcRectConstraint); | 
 |  | 
 |     void drawImageRect(const sk_sp<SkImage>& image, const SkRect& src, const SkRect& dst, | 
 |                        const SkPaint* paint, | 
 |                        SrcRectConstraint constraint = kStrict_SrcRectConstraint) { | 
 |         this->drawImageRect(image.get(), src, dst, paint, constraint); | 
 |     } | 
 |     void drawImageRect(const sk_sp<SkImage>& image, const SkIRect& isrc, const SkRect& dst, | 
 |                        const SkPaint* paint, SrcRectConstraint cons = kStrict_SrcRectConstraint) { | 
 |         this->drawImageRect(image.get(), isrc, dst, paint, cons); | 
 |     } | 
 |     void drawImageRect(const sk_sp<SkImage>& image, const SkRect& dst, const SkPaint* paint, | 
 |                        SrcRectConstraint cons = kStrict_SrcRectConstraint) { | 
 |         this->drawImageRect(image.get(), dst, paint, cons); | 
 |     } | 
 |  | 
 |     /** | 
 |      *  Draw the image stretched differentially to fit into dst. | 
 |      *  center is a rect within the image, and logically divides the image | 
 |      *  into 9 sections (3x3). For example, if the middle pixel of a [5x5] | 
 |      *  image is the "center", then the center-rect should be [2, 2, 3, 3]. | 
 |      * | 
 |      *  If the dst is >= the image size, then... | 
 |      *  - The 4 corners are not stretched at all. | 
 |      *  - The sides are stretched in only one axis. | 
 |      *  - The center is stretched in both axes. | 
 |      * Else, for each axis where dst < image, | 
 |      *  - The corners shrink proportionally | 
 |      *  - The sides (along the shrink axis) and center are not drawn | 
 |      */ | 
 |     void drawImageNine(const SkImage*, const SkIRect& center, const SkRect& dst, | 
 |                        const SkPaint* paint = nullptr); | 
 |     void drawImageNine(const sk_sp<SkImage>& image, const SkIRect& center, const SkRect& dst, | 
 |                        const SkPaint* paint = nullptr) { | 
 |         this->drawImageNine(image.get(), center, dst, paint); | 
 |     } | 
 |  | 
 |     /** Draw the specified bitmap, with its top/left corner at (x,y), using the | 
 |         specified paint, transformed by the current matrix. Note: if the paint | 
 |         contains a maskfilter that generates a mask which extends beyond the | 
 |         bitmap's original width/height, then the bitmap will be drawn as if it | 
 |         were in a Shader with CLAMP mode. Thus the color outside of the original | 
 |         width/height will be the edge color replicated. | 
 |  | 
 |         If a shader is present on the paint it will be ignored, except in the | 
 |         case where the bitmap is kAlpha_8_SkColorType. In that case, the color is | 
 |         generated by the shader. | 
 |  | 
 |         @param bitmap   The bitmap to be drawn | 
 |         @param left     The position of the left side of the bitmap being drawn | 
 |         @param top      The position of the top side of the bitmap being drawn | 
 |         @param paint    The paint used to draw the bitmap, or NULL | 
 |     */ | 
 |     void drawBitmap(const SkBitmap& bitmap, SkScalar left, SkScalar top, | 
 |                     const SkPaint* paint = NULL); | 
 |  | 
 |     /** Draw the specified bitmap, scaling and translating so that it fills the specified | 
 |      *  dst rect. If the src rect is non-null, only that subset of the bitmap is transformed | 
 |      *  and drawn. | 
 |      * | 
 |      *  @param bitmap     The bitmap to be drawn | 
 |      *  @param src        Optional: specify the subset of the bitmap to be drawn | 
 |      *  @param dst        The destination rectangle where the scaled/translated | 
 |      *                    bitmap will be drawn | 
 |      *  @param paint      The paint used to draw the bitmap, or NULL | 
 |      *  @param constraint Control the tradeoff between speed and exactness w.r.t. the src-rect. | 
 |      */ | 
 |     void drawBitmapRect(const SkBitmap& bitmap, const SkRect& src, const SkRect& dst, | 
 |                         const SkPaint* paint, SrcRectConstraint = kStrict_SrcRectConstraint); | 
 |     // variant where src is SkIRect | 
 |     void drawBitmapRect(const SkBitmap& bitmap, const SkIRect& isrc, const SkRect& dst, | 
 |                         const SkPaint* paint, SrcRectConstraint = kStrict_SrcRectConstraint); | 
 |     void drawBitmapRect(const SkBitmap& bitmap, const SkRect& dst, const SkPaint* paint, | 
 |                         SrcRectConstraint = kStrict_SrcRectConstraint); | 
 |  | 
 |     /** | 
 |      *  Draw the bitmap stretched or shrunk differentially to fit into dst. | 
 |      *  center is a rect within the bitmap, and logically divides the bitmap | 
 |      *  into 9 sections (3x3). For example, if the middle pixel of a [5x5] | 
 |      *  bitmap is the "center", then the center-rect should be [2, 2, 3, 3]. | 
 |      * | 
 |      *  If the dst is >= the bitmap size, then... | 
 |      *  - The 4 corners are not stretched at all. | 
 |      *  - The sides are stretched in only one axis. | 
 |      *  - The center is stretched in both axes. | 
 |      * Else, for each axis where dst < bitmap, | 
 |      *  - The corners shrink proportionally | 
 |      *  - The sides (along the shrink axis) and center are not drawn | 
 |      */ | 
 |     void drawBitmapNine(const SkBitmap& bitmap, const SkIRect& center, const SkRect& dst, | 
 |                         const SkPaint* paint = NULL); | 
 |  | 
 |     /** | 
 |      *  Specifies coordinates to divide a bitmap into (xCount*yCount) rects. | 
 |      * | 
 |      *  If the lattice divs or bounds are invalid, the entire lattice | 
 |      *  struct will be ignored on the draw call. | 
 |      */ | 
 |     struct Lattice { | 
 |         enum Flags : uint8_t { | 
 |             // If set, indicates that we should not draw corresponding rect. | 
 |             kTransparent_Flags = 1 << 0, | 
 |         }; | 
 |  | 
 |         // An array of x-coordinates that divide the bitmap vertically. | 
 |         // These must be unique, increasing, and in the set [fBounds.fLeft, fBounds.fRight). | 
 |         // Does not have ownership. | 
 |         const int*     fXDivs; | 
 |  | 
 |         // An array of y-coordinates that divide the bitmap horizontally. | 
 |         // These must be unique, increasing, and in the set [fBounds.fTop, fBounds.fBottom). | 
 |         // Does not have ownership. | 
 |         const int*     fYDivs; | 
 |  | 
 |         // If non-null, the length of this array must be equal to | 
 |         // (fXCount + 1) * (fYCount + 1).  Note that we allow the first rect | 
 |         // in each direction to be empty (ex: fXDivs[0] = fBounds.fLeft). | 
 |         // In this case, the caller still must specify a flag (as a placeholder) | 
 |         // for these empty rects. | 
 |         // The flags correspond to the rects in the lattice, first moving | 
 |         // left to right and then top to bottom. | 
 |         const Flags*   fFlags; | 
 |  | 
 |         // The number of fXDivs. | 
 |         int            fXCount; | 
 |  | 
 |         // The number of fYDivs. | 
 |         int            fYCount; | 
 |  | 
 |         // The bound to draw from.  Must be contained by the src that is being drawn, | 
 |         // non-empty, and non-inverted. | 
 |         // If nullptr, the bounds are the entire src. | 
 |         const SkIRect* fBounds; | 
 |     }; | 
 |  | 
 |     /** | 
 |      *  Draw the bitmap stretched or shrunk differentially to fit into dst. | 
 |      * | 
 |      *  Moving horizontally across the bitmap, alternating rects will be "scalable" | 
 |      *  (in the x-dimension) to fit into dst or must be left "fixed".  The first rect | 
 |      *  is treated as "fixed", but it's possible to specify an empty first rect by | 
 |      *  making lattice.fXDivs[0] = 0. | 
 |      * | 
 |      *  The scale factor for all "scalable" rects will be the same, and may be greater | 
 |      *  than or less than 1 (meaning we can stretch or shrink).  If the number of | 
 |      *  "fixed" pixels is greater than the width of the dst, we will collapse all of | 
 |      *  the "scalable" regions and appropriately downscale the "fixed" regions. | 
 |      * | 
 |      *  The same interpretation also applies to the y-dimension. | 
 |      */ | 
 |     void drawBitmapLattice(const SkBitmap& bitmap, const Lattice& lattice, const SkRect& dst, | 
 |                            const SkPaint* paint = nullptr); | 
 |     void drawImageLattice(const SkImage* image, const Lattice& lattice, const SkRect& dst, | 
 |                           const SkPaint* paint = nullptr); | 
 |  | 
 |     /** Draw the text, with origin at (x,y), using the specified paint. | 
 |         The origin is interpreted based on the Align setting in the paint. | 
 |         @param text The text to be drawn | 
 |         @param byteLength   The number of bytes to read from the text parameter | 
 |         @param x        The x-coordinate of the origin of the text being drawn | 
 |         @param y        The y-coordinate of the origin of the text being drawn | 
 |         @param paint    The paint used for the text (e.g. color, size, style) | 
 |     */ | 
 |     void drawText(const void* text, size_t byteLength, SkScalar x, SkScalar y, | 
 |                   const SkPaint& paint); | 
 |  | 
 |     /** Draw the text, with each character/glyph origin specified by the pos[] | 
 |         array. The origin is interpreted by the Align setting in the paint. | 
 |         @param text The text to be drawn | 
 |         @param byteLength   The number of bytes to read from the text parameter | 
 |         @param pos      Array of positions, used to position each character | 
 |         @param paint    The paint used for the text (e.g. color, size, style) | 
 |         */ | 
 |     void drawPosText(const void* text, size_t byteLength, const SkPoint pos[], | 
 |                      const SkPaint& paint); | 
 |  | 
 |     /** Draw the text, with each character/glyph origin specified by the x | 
 |         coordinate taken from the xpos[] array, and the y from the constY param. | 
 |         The origin is interpreted by the Align setting in the paint. | 
 |         @param text The text to be drawn | 
 |         @param byteLength   The number of bytes to read from the text parameter | 
 |         @param xpos     Array of x-positions, used to position each character | 
 |         @param constY   The shared Y coordinate for all of the positions | 
 |         @param paint    The paint used for the text (e.g. color, size, style) | 
 |         */ | 
 |     void drawPosTextH(const void* text, size_t byteLength, const SkScalar xpos[], SkScalar constY, | 
 |                       const SkPaint& paint); | 
 |  | 
 |     /** Draw the text, with origin at (x,y), using the specified paint, along | 
 |         the specified path. The paint's Align setting determins where along the | 
 |         path to start the text. | 
 |         @param text The text to be drawn | 
 |         @param byteLength   The number of bytes to read from the text parameter | 
 |         @param path         The path the text should follow for its baseline | 
 |         @param hOffset      The distance along the path to add to the text's | 
 |                             starting position | 
 |         @param vOffset      The distance above(-) or below(+) the path to | 
 |                             position the text | 
 |         @param paint        The paint used for the text | 
 |     */ | 
 |     void drawTextOnPathHV(const void* text, size_t byteLength, const SkPath& path, SkScalar hOffset, | 
 |                           SkScalar vOffset, const SkPaint& paint); | 
 |  | 
 |     /** Draw the text, with origin at (x,y), using the specified paint, along | 
 |         the specified path. The paint's Align setting determins where along the | 
 |         path to start the text. | 
 |         @param text The text to be drawn | 
 |         @param byteLength   The number of bytes to read from the text parameter | 
 |         @param path         The path the text should follow for its baseline | 
 |         @param matrix       (may be null) Applied to the text before it is | 
 |                             mapped onto the path | 
 |         @param paint        The paint used for the text | 
 |         */ | 
 |     void drawTextOnPath(const void* text, size_t byteLength, const SkPath& path, | 
 |                         const SkMatrix* matrix, const SkPaint& paint); | 
 |  | 
 |     /** | 
 |      *  Draw the text with each character/glyph individually transformed by its xform. | 
 |      *  If cullRect is not null, it is a conservative bounds of what will be drawn | 
 |      *  taking into account the xforms and the paint, and will be used to accelerate culling. | 
 |      */ | 
 |     void drawTextRSXform(const void* text, size_t byteLength, const SkRSXform[], | 
 |                          const SkRect* cullRect, const SkPaint& paint); | 
 |  | 
 |     /** Draw the text blob, offset by (x,y), using the specified paint. | 
 |         @param blob     The text blob to be drawn | 
 |         @param x        The x-offset of the text being drawn | 
 |         @param y        The y-offset of the text being drawn | 
 |         @param paint    The paint used for the text (e.g. color, size, style) | 
 |     */ | 
 |     void drawTextBlob(const SkTextBlob* blob, SkScalar x, SkScalar y, const SkPaint& paint); | 
 |     void drawTextBlob(const sk_sp<SkTextBlob>& blob, SkScalar x, SkScalar y, const SkPaint& paint) { | 
 |         this->drawTextBlob(blob.get(), x, y, paint); | 
 |     } | 
 |  | 
 |     /** Draw the picture into this canvas. This method effective brackets the | 
 |         playback of the picture's draw calls with save/restore, so the state | 
 |         of this canvas will be unchanged after this call. | 
 |         @param picture The recorded drawing commands to playback into this | 
 |                        canvas. | 
 |     */ | 
 |     void drawPicture(const SkPicture* picture) { | 
 |         this->drawPicture(picture, NULL, NULL); | 
 |     } | 
 |     void drawPicture(const sk_sp<SkPicture>& picture) { | 
 |         this->drawPicture(picture.get()); | 
 |     } | 
 |  | 
 |     /** | 
 |      *  Draw the picture into this canvas. | 
 |      * | 
 |      *  If matrix is non-null, apply that matrix to the CTM when drawing this picture. This is | 
 |      *  logically equivalent to | 
 |      *      save/concat/drawPicture/restore | 
 |      * | 
 |      *  If paint is non-null, draw the picture into a temporary buffer, and then apply the paint's | 
 |      *  alpha/colorfilter/imagefilter/xfermode to that buffer as it is drawn to the canvas. | 
 |      *  This is logically equivalent to | 
 |      *      saveLayer(paint)/drawPicture/restore | 
 |      */ | 
 |     void drawPicture(const SkPicture*, const SkMatrix* matrix, const SkPaint* paint); | 
 |     void drawPicture(const sk_sp<SkPicture>& picture, const SkMatrix* matrix, const SkPaint* paint) { | 
 |         this->drawPicture(picture.get(), matrix, paint); | 
 |     } | 
 |  | 
 | #ifdef SK_EXPERIMENTAL_SHADOWING | 
 |     /** | 
 |      *  Draw the picture into this canvas, with shadows! | 
 |      * | 
 |      *  We will use the canvas's lights along with the picture information (draw depths of | 
 |      *  objects, etc) to first create a set of shadowmaps for the light-picture pairs, and | 
 |      *  then use that set of shadowmaps to render the scene with shadows. | 
 |      * | 
 |      *  If matrix is non-null, apply that matrix to the CTM when drawing this picture. This is | 
 |      *  logically equivalent to | 
 |      *      save/concat/drawPicture/restore | 
 |      * | 
 |      *  If paint is non-null, draw the picture into a temporary buffer, and then apply the paint's | 
 |      *  alpha/colorfilter/imagefilter/xfermode to that buffer as it is drawn to the canvas. | 
 |      *  This is logically equivalent to | 
 |      *      saveLayer(paint)/drawPicture/restore | 
 |      * | 
 |      *  We also support using variance shadow maps for blurred shadows; the user can specify | 
 |      *  what shadow mapping algorithm to use with params. | 
 |      *    - Variance Shadow Mapping works by storing both the depth and depth^2 in the shadow map. | 
 |      *    - Then, the shadow map can be blurred, and when reading from it, the fragment shader | 
 |      *      can calculate the variance of the depth at a position by doing E(x^2) - E(x)^2. | 
 |      *    - We can then use the depth variance and depth at a fragment to arrive at an upper bound | 
 |      *      of the probability that the current surface is shadowed by using Chebyshev's | 
 |      *      inequality, and then use that to shade the fragment. | 
 |      * | 
 |      *    - There are a few problems with VSM. | 
 |      *      * Light Bleeding | Areas with high variance, such as near the edges of high up rects, | 
 |      *                         will cause their shadow penumbras to overwrite otherwise solid | 
 |      *                         shadows. | 
 |      *      * Shape Distortion | We can combat Light Bleeding by biasing the shadow (setting | 
 |      *                           mostly shaded fragments to completely shaded) and increasing | 
 |      *                           the minimum allowed variance. However, this warps and rounds | 
 |      *                           out the shape of the shadow. | 
 |      */ | 
 |     void drawShadowedPicture(const SkPicture*, | 
 |                              const SkMatrix* matrix, | 
 |                              const SkPaint* paint, | 
 |                              const SkShadowParams& params); | 
 |     void drawShadowedPicture(const sk_sp<SkPicture>& picture, | 
 |                              const SkMatrix* matrix, | 
 |                              const SkPaint* paint, | 
 |                              const SkShadowParams& params) { | 
 |         this->drawShadowedPicture(picture.get(), matrix, paint, params); | 
 |     } | 
 | #endif | 
 |  | 
 |     enum VertexMode { | 
 |         kTriangles_VertexMode, | 
 |         kTriangleStrip_VertexMode, | 
 |         kTriangleFan_VertexMode | 
 |     }; | 
 |  | 
 |     /** Draw the array of vertices, interpreted as triangles (based on mode). | 
 |  | 
 |         If both textures and vertex-colors are NULL, it strokes hairlines with | 
 |         the paint's color. This behavior is a useful debugging mode to visualize | 
 |         the mesh. | 
 |  | 
 |         @param vmode How to interpret the array of vertices | 
 |         @param vertexCount The number of points in the vertices array (and | 
 |                     corresponding texs and colors arrays if non-null) | 
 |         @param vertices Array of vertices for the mesh | 
 |         @param texs May be null. If not null, specifies the coordinate | 
 |                     in _texture_ space (not uv space) for each vertex. | 
 |         @param colors May be null. If not null, specifies a color for each | 
 |                       vertex, to be interpolated across the triangle. | 
 |         @param mode Used if both texs and colors are present. In this | 
 |                     case the colors are combined with the texture using mode, | 
 |                     before being drawn using the paint.  | 
 |         @param indices If not null, array of indices to reference into the | 
 |                     vertex (texs, colors) array. | 
 |         @param indexCount number of entries in the indices array (if not null) | 
 |         @param paint Specifies the shader/texture if present. | 
 |     */ | 
 |     void drawVertices(VertexMode vmode, int vertexCount, | 
 |                       const SkPoint vertices[], const SkPoint texs[], | 
 |                       const SkColor colors[], SkBlendMode mode, | 
 |                       const uint16_t indices[], int indexCount, | 
 |                       const SkPaint& paint); | 
 |     void drawVertices(VertexMode vmode, int vertexCount, | 
 |                       const SkPoint vertices[], const SkPoint texs[], | 
 |                       const SkColor colors[], const uint16_t indices[], int indexCount, | 
 |                       const SkPaint& paint) { | 
 |         this->drawVertices(vmode, vertexCount, vertices, texs, colors, SkBlendMode::kModulate, | 
 |                            indices, indexCount, paint); | 
 |     } | 
 |  | 
 |     /** | 
 |      Draw a cubic coons patch | 
 |  | 
 |      @param cubic specifies the 4 bounding cubic bezier curves of a patch with clockwise order | 
 |                     starting at the top left corner. | 
 |      @param colors specifies the colors for the corners which will be bilerp across the patch, | 
 |                     their order is clockwise starting at the top left corner. | 
 |      @param texCoords specifies the texture coordinates that will be bilerp across the patch, | 
 |                     their order is the same as the colors. | 
 |      @param mode specifies how are the colors and the textures combined if both of them are | 
 |                     present. | 
 |      @param paint Specifies the shader/texture if present. | 
 |      */ | 
 |     void drawPatch(const SkPoint cubics[12], const SkColor colors[4], | 
 |                    const SkPoint texCoords[4], SkBlendMode mode, const SkPaint& paint); | 
 |     void drawPatch(const SkPoint cubics[12], const SkColor colors[4], | 
 |                    const SkPoint texCoords[4], const SkPaint& paint) { | 
 |         this->drawPatch(cubics, colors, texCoords, SkBlendMode::kModulate, paint); | 
 |     } | 
 |  | 
 |     /** | 
 |      *  Draw a set of sprites from the atlas. Each is specified by a tex rectangle in the | 
 |      *  coordinate space of the atlas, and a corresponding xform which transforms the tex rectangle | 
 |      *  into a quad. | 
 |      * | 
 |      *      xform maps [0, 0, tex.width, tex.height] -> quad | 
 |      * | 
 |      *  The color array is optional. When specified, each color modulates the pixels in its | 
 |      *  corresponding quad (via the specified SkBlendMode). | 
 |      * | 
 |      *  The cullRect is optional. When specified, it must be a conservative bounds of all of the | 
 |      *  resulting transformed quads, allowing the canvas to skip drawing if the cullRect does not | 
 |      *  intersect the current clip. | 
 |      * | 
 |      *  The paint is optional. If specified, its antialiasing, alpha, color-filter, image-filter | 
 |      *  and blendmode are used to affect each of the quads. | 
 |      */ | 
 |     void drawAtlas(const SkImage* atlas, const SkRSXform xform[], const SkRect tex[], | 
 |                    const SkColor colors[], int count, SkBlendMode, const SkRect* cullRect, | 
 |                    const SkPaint* paint); | 
 |     void drawAtlas(const sk_sp<SkImage>& atlas, const SkRSXform xform[], const SkRect tex[], | 
 |                    const SkColor colors[], int count, SkBlendMode mode, const SkRect* cullRect, | 
 |                    const SkPaint* paint) { | 
 |         this->drawAtlas(atlas.get(), xform, tex, colors, count, mode, cullRect, paint); | 
 |     } | 
 |     void drawAtlas(const SkImage* atlas, const SkRSXform xform[], const SkRect tex[], int count, | 
 |                    const SkRect* cullRect, const SkPaint* paint) { | 
 |         this->drawAtlas(atlas, xform, tex, nullptr, count, SkBlendMode::kDst, cullRect, paint); | 
 |     } | 
 |     void drawAtlas(const sk_sp<SkImage>& atlas, const SkRSXform xform[], const SkRect tex[], | 
 |                    int count, const SkRect* cullRect, const SkPaint* paint) { | 
 |         this->drawAtlas(atlas.get(), xform, tex, nullptr, count, SkBlendMode::kDst, | 
 |                         cullRect, paint); | 
 |     } | 
 |  | 
 |     /** | 
 |      *  Draw the contents of this drawable into the canvas. If the canvas is async | 
 |      *  (e.g. it is recording into a picture) then the drawable will be referenced instead, | 
 |      *  to have its draw() method called when the picture is finalized. | 
 |      * | 
 |      *  If the intent is to force the contents of the drawable into this canvas immediately, | 
 |      *  then drawable->draw(canvas) may be called. | 
 |      */ | 
 |     void drawDrawable(SkDrawable* drawable, const SkMatrix* = NULL); | 
 |     void drawDrawable(SkDrawable*, SkScalar x, SkScalar y); | 
 |  | 
 |     /** | 
 |      *  Send an "annotation" to the canvas. The annotation is a key/value pair, where the key is | 
 |      *  a null-terminated utf8 string, and the value is a blob of data stored in an SkData | 
 |      *  (which may be null). The annotation is associated with the specified rectangle. | 
 |      * | 
 |      *  The caller still retains its ownership of the data (if any). | 
 |      * | 
 |      *  Note: on may canvas types, this information is ignored, but some canvases (e.g. recording | 
 |      *  a picture or drawing to a PDF document) will pass on this information. | 
 |      */ | 
 |     void drawAnnotation(const SkRect&, const char key[], SkData* value); | 
 |     void drawAnnotation(const SkRect& rect, const char key[], const sk_sp<SkData>& value) { | 
 |         this->drawAnnotation(rect, key, value.get()); | 
 |     } | 
 |  | 
 |     ////////////////////////////////////////////////////////////////////////// | 
 | #ifdef SK_INTERNAL | 
 | #ifndef SK_SUPPORT_LEGACY_DRAWFILTER | 
 |     #define SK_SUPPORT_LEGACY_DRAWFILTER | 
 | #endif | 
 | #endif | 
 |  | 
 | #ifdef SK_SUPPORT_LEGACY_DRAWFILTER | 
 |     /** Get the current filter object. The filter's reference count is not | 
 |         affected. The filter is saved/restored, just like the matrix and clip. | 
 |         @return the canvas' filter (or NULL). | 
 |     */ | 
 |     SK_ATTR_EXTERNALLY_DEPRECATED("getDrawFilter use is deprecated") | 
 |     SkDrawFilter* getDrawFilter() const; | 
 |  | 
 |     /** Set the new filter (or NULL). Pass NULL to clear any existing filter. | 
 |         As a convenience, the parameter is returned. If an existing filter | 
 |         exists, its refcnt is decrement. If the new filter is not null, its | 
 |         refcnt is incremented. The filter is saved/restored, just like the | 
 |         matrix and clip. | 
 |         @param filter the new filter (or NULL) | 
 |         @return the new filter | 
 |     */ | 
 |     SK_ATTR_EXTERNALLY_DEPRECATED("setDrawFilter use is deprecated") | 
 |     virtual SkDrawFilter* setDrawFilter(SkDrawFilter* filter); | 
 | #endif | 
 |     ////////////////////////////////////////////////////////////////////////// | 
 |  | 
 |     /** | 
 |      *  Return true if the current clip is empty (i.e. nothing will draw). | 
 |      *  Note: this is not always a free call, so it should not be used | 
 |      *  more often than necessary. However, once the canvas has computed this | 
 |      *  result, subsequent calls will be cheap (until the clip state changes, | 
 |      *  which can happen on any clip..() or restore() call. | 
 |      */ | 
 |     virtual bool isClipEmpty() const; | 
 |  | 
 |     /** | 
 |      *  Returns true if the current clip is just a (non-empty) rectangle. | 
 |      *  Returns false if the clip is empty, or if it is complex. | 
 |      */ | 
 |     virtual bool isClipRect() const; | 
 |  | 
 |     /** Return the current matrix on the canvas. | 
 |         This does not account for the translate in any of the devices. | 
 |         @return The current matrix on the canvas. | 
 |     */ | 
 |     const SkMatrix& getTotalMatrix() const; | 
 |  | 
 |     typedef SkCanvasClipVisitor ClipVisitor; | 
 |     /** | 
 |      *  Replays the clip operations, back to front, that have been applied to | 
 |      *  the canvas, calling the appropriate method on the visitor for each | 
 |      *  clip. All clips have already been transformed into device space. | 
 |      */ | 
 |     void replayClips(ClipVisitor*) const; | 
 |  | 
 |     /////////////////////////////////////////////////////////////////////////// | 
 |  | 
 |     // don't call | 
 |     GrRenderTargetContext* internal_private_accessTopLayerRenderTargetContext(); | 
 |  | 
 |     // don't call | 
 |     static void Internal_Private_SetIgnoreSaveLayerBounds(bool); | 
 |     static bool Internal_Private_GetIgnoreSaveLayerBounds(); | 
 |     static void Internal_Private_SetTreatSpriteAsBitmap(bool); | 
 |     static bool Internal_Private_GetTreatSpriteAsBitmap(); | 
 |  | 
 |     // TEMP helpers until we switch virtual over to const& for src-rect | 
 |     void legacy_drawImageRect(const SkImage* image, const SkRect* src, const SkRect& dst, | 
 |                               const SkPaint* paint, | 
 |                               SrcRectConstraint constraint = kStrict_SrcRectConstraint); | 
 |     void legacy_drawBitmapRect(const SkBitmap& bitmap, const SkRect* src, const SkRect& dst, | 
 |                                const SkPaint* paint, | 
 |                                SrcRectConstraint constraint = kStrict_SrcRectConstraint); | 
 |  | 
 |     // expose minimum amount of information necessary for transitional refactoring | 
 |     /** | 
 |      * Returns CTM and clip bounds, translated from canvas coordinates to top layer coordinates. | 
 |      */ | 
 |     void temporary_internal_describeTopLayer(SkMatrix* matrix, SkIRect* clip_bounds); | 
 |  | 
 | protected: | 
 | #ifdef SK_EXPERIMENTAL_SHADOWING | 
 |     /** Returns the current (cumulative) draw depth of the canvas. | 
 |       */ | 
 |     SkScalar getZ() const; | 
 |  | 
 |     sk_sp<SkLights> fLights; | 
 | #endif | 
 |  | 
 |     // default impl defers to getDevice()->newSurface(info) | 
 |     virtual sk_sp<SkSurface> onNewSurface(const SkImageInfo&, const SkSurfaceProps&); | 
 |  | 
 |     // default impl defers to its device | 
 |     virtual bool onPeekPixels(SkPixmap*); | 
 |     virtual bool onAccessTopLayerPixels(SkPixmap*); | 
 |     virtual SkImageInfo onImageInfo() const; | 
 |     virtual bool onGetProps(SkSurfaceProps*) const; | 
 |     virtual void onFlush(); | 
 |  | 
 |     // Subclass save/restore notifiers. | 
 |     // Overriders should call the corresponding INHERITED method up the inheritance chain. | 
 |     // getSaveLayerStrategy()'s return value may suppress full layer allocation. | 
 |     enum SaveLayerStrategy { | 
 |         kFullLayer_SaveLayerStrategy, | 
 |         kNoLayer_SaveLayerStrategy, | 
 |     }; | 
 |  | 
 |     virtual void willSave() {} | 
 |     // Overriders should call the corresponding INHERITED method up the inheritance chain. | 
 |     virtual SaveLayerStrategy getSaveLayerStrategy(const SaveLayerRec&) { | 
 |         return kFullLayer_SaveLayerStrategy; | 
 |     } | 
 |     virtual void willRestore() {} | 
 |     virtual void didRestore() {} | 
 |     virtual void didConcat(const SkMatrix&) {} | 
 |     virtual void didSetMatrix(const SkMatrix&) {} | 
 |     virtual void didTranslate(SkScalar dx, SkScalar dy) { | 
 |         this->didConcat(SkMatrix::MakeTrans(dx, dy)); | 
 |     } | 
 |  | 
 | #ifdef SK_EXPERIMENTAL_SHADOWING | 
 |     virtual void didTranslateZ(SkScalar) {} | 
 | #endif | 
 |  | 
 |     virtual void onDrawAnnotation(const SkRect&, const char key[], SkData* value); | 
 |     virtual void onDrawDRRect(const SkRRect&, const SkRRect&, const SkPaint&); | 
 |  | 
 |     virtual void onDrawText(const void* text, size_t byteLength, SkScalar x, | 
 |                             SkScalar y, const SkPaint& paint); | 
 |  | 
 |     virtual void onDrawPosText(const void* text, size_t byteLength, | 
 |                                const SkPoint pos[], const SkPaint& paint); | 
 |  | 
 |     virtual void onDrawPosTextH(const void* text, size_t byteLength, | 
 |                                 const SkScalar xpos[], SkScalar constY, | 
 |                                 const SkPaint& paint); | 
 |  | 
 |     virtual void onDrawTextOnPath(const void* text, size_t byteLength, | 
 |                                   const SkPath& path, const SkMatrix* matrix, | 
 |                                   const SkPaint& paint); | 
 |     virtual void onDrawTextRSXform(const void* text, size_t byteLength, const SkRSXform[], | 
 |                                    const SkRect* cullRect, const SkPaint& paint); | 
 |  | 
 |     virtual void onDrawTextBlob(const SkTextBlob* blob, SkScalar x, SkScalar y, | 
 |                                 const SkPaint& paint); | 
 |  | 
 |     virtual void onDrawPatch(const SkPoint cubics[12], const SkColor colors[4], | 
 |                            const SkPoint texCoords[4], SkBlendMode, const SkPaint& paint); | 
 |  | 
 |     virtual void onDrawDrawable(SkDrawable*, const SkMatrix*); | 
 |  | 
 |     virtual void onDrawPaint(const SkPaint&); | 
 |     virtual void onDrawRect(const SkRect&, const SkPaint&); | 
 |     virtual void onDrawRegion(const SkRegion& region, const SkPaint& paint); | 
 |     virtual void onDrawOval(const SkRect&, const SkPaint&); | 
 |     virtual void onDrawArc(const SkRect&, SkScalar startAngle, SkScalar sweepAngle, bool useCenter, | 
 |                            const SkPaint&); | 
 |     virtual void onDrawRRect(const SkRRect&, const SkPaint&); | 
 |     virtual void onDrawPoints(PointMode, size_t count, const SkPoint pts[], const SkPaint&); | 
 |     virtual void onDrawVertices(VertexMode, int vertexCount, const SkPoint vertices[], | 
 |                                 const SkPoint texs[], const SkColor colors[], SkBlendMode, | 
 |                                 const uint16_t indices[], int indexCount, const SkPaint&); | 
 |  | 
 |     virtual void onDrawAtlas(const SkImage*, const SkRSXform[], const SkRect[], const SkColor[], | 
 |                              int count, SkBlendMode, const SkRect* cull, const SkPaint*); | 
 |     virtual void onDrawPath(const SkPath&, const SkPaint&); | 
 |     virtual void onDrawImage(const SkImage*, SkScalar dx, SkScalar dy, const SkPaint*); | 
 |     virtual void onDrawImageRect(const SkImage*, const SkRect*, const SkRect&, const SkPaint*, | 
 |                                  SrcRectConstraint); | 
 |     virtual void onDrawImageNine(const SkImage*, const SkIRect& center, const SkRect& dst, | 
 |                                  const SkPaint*); | 
 |     virtual void onDrawImageLattice(const SkImage*, const Lattice& lattice, const SkRect& dst, | 
 |                                     const SkPaint*); | 
 |  | 
 |     virtual void onDrawBitmap(const SkBitmap&, SkScalar dx, SkScalar dy, const SkPaint*); | 
 |     virtual void onDrawBitmapRect(const SkBitmap&, const SkRect*, const SkRect&, const SkPaint*, | 
 |                                   SrcRectConstraint); | 
 |     virtual void onDrawBitmapNine(const SkBitmap&, const SkIRect& center, const SkRect& dst, | 
 |                                   const SkPaint*); | 
 |     virtual void onDrawBitmapLattice(const SkBitmap&, const Lattice& lattice, const SkRect& dst, | 
 |                                      const SkPaint*); | 
 |  | 
 |     enum ClipEdgeStyle { | 
 |         kHard_ClipEdgeStyle, | 
 |         kSoft_ClipEdgeStyle | 
 |     }; | 
 |  | 
 |     virtual void onClipRect(const SkRect& rect, SkClipOp, ClipEdgeStyle); | 
 |     virtual void onClipRRect(const SkRRect& rrect, SkClipOp, ClipEdgeStyle); | 
 |     virtual void onClipPath(const SkPath& path, SkClipOp, ClipEdgeStyle); | 
 |     virtual void onClipRegion(const SkRegion& deviceRgn, SkClipOp); | 
 |  | 
 |     virtual void onDiscard(); | 
 |  | 
 |     virtual void onDrawPicture(const SkPicture*, const SkMatrix*, const SkPaint*); | 
 |  | 
 | #ifdef SK_EXPERIMENTAL_SHADOWING | 
 |     virtual void onDrawShadowedPicture(const SkPicture*, | 
 |                                        const SkMatrix*, | 
 |                                        const SkPaint*, | 
 |                                        const SkShadowParams& params); | 
 | #endif | 
 |  | 
 |     // Clip rectangle bounds. Called internally by saveLayer. | 
 |     // returns false if the entire rectangle is entirely clipped out | 
 |     // If non-NULL, The imageFilter parameter will be used to expand the clip | 
 |     // and offscreen bounds for any margin required by the filter DAG. | 
 |     bool clipRectBounds(const SkRect* bounds, SaveLayerFlags, SkIRect* intersection, | 
 |                         const SkImageFilter* imageFilter = NULL); | 
 |  | 
 | private: | 
 |     /** After calling saveLayer(), there can be any number of devices that make | 
 |      up the top-most drawing area. LayerIter can be used to iterate through | 
 |      those devices. Note that the iterator is only valid until the next API | 
 |      call made on the canvas. Ownership of all pointers in the iterator stays | 
 |      with the canvas, so none of them should be modified or deleted. | 
 |      */ | 
 |     class LayerIter /*: SkNoncopyable*/ { | 
 |     public: | 
 |         /** Initialize iterator with canvas, and set values for 1st device */ | 
 |         LayerIter(SkCanvas*); | 
 |         ~LayerIter(); | 
 |  | 
 |         /** Return true if the iterator is done */ | 
 |         bool done() const { return fDone; } | 
 |         /** Cycle to the next device */ | 
 |         void next(); | 
 |  | 
 |         // These reflect the current device in the iterator | 
 |  | 
 |         SkBaseDevice*   device() const; | 
 |         const SkMatrix& matrix() const; | 
 |         const SkRasterClip& clip() const; | 
 |         const SkPaint&  paint() const; | 
 |         int             x() const; | 
 |         int             y() const; | 
 |  | 
 |     private: | 
 |         // used to embed the SkDrawIter object directly in our instance, w/o | 
 |         // having to expose that class def to the public. There is an assert | 
 |         // in our constructor to ensure that fStorage is large enough | 
 |         // (though needs to be a compile-time-assert!). We use intptr_t to work | 
 |         // safely with 32 and 64 bit machines (to ensure the storage is enough) | 
 |         intptr_t          fStorage[32]; | 
 |         class SkDrawIter* fImpl;    // this points at fStorage | 
 |         SkPaint           fDefaultPaint; | 
 |         bool              fDone; | 
 |     }; | 
 |  | 
 |     static bool BoundsAffectsClip(SaveLayerFlags); | 
 |     static SaveLayerFlags LegacySaveFlagsToSaveLayerFlags(uint32_t legacySaveFlags); | 
 |  | 
 |     static void DrawDeviceWithFilter(SkBaseDevice* src, const SkImageFilter* filter, | 
 |                                      SkBaseDevice* dst, const SkMatrix& ctm, | 
 |                                      const SkClipStack* clipStack); | 
 |  | 
 |     enum ShaderOverrideOpacity { | 
 |         kNone_ShaderOverrideOpacity,        //!< there is no overriding shader (bitmap or image) | 
 |         kOpaque_ShaderOverrideOpacity,      //!< the overriding shader is opaque | 
 |         kNotOpaque_ShaderOverrideOpacity,   //!< the overriding shader may not be opaque | 
 |     }; | 
 |  | 
 |     // notify our surface (if we have one) that we are about to draw, so it | 
 |     // can perform copy-on-write or invalidate any cached images | 
 |     void predrawNotify(bool willOverwritesEntireSurface = false); | 
 |     void predrawNotify(const SkRect* rect, const SkPaint* paint, ShaderOverrideOpacity); | 
 |     void predrawNotify(const SkRect* rect, const SkPaint* paint, bool shaderOverrideIsOpaque) { | 
 |         this->predrawNotify(rect, paint, shaderOverrideIsOpaque ? kOpaque_ShaderOverrideOpacity | 
 |                                                                 : kNotOpaque_ShaderOverrideOpacity); | 
 |     } | 
 |  | 
 |     SkBaseDevice* getDevice() const; | 
 |     SkBaseDevice* getTopDevice() const; | 
 |  | 
 |     class MCRec; | 
 |  | 
 |     sk_sp<SkClipStack> fClipStack; | 
 |     SkDeque     fMCStack; | 
 |     // points to top of stack | 
 |     MCRec*      fMCRec; | 
 |     // the first N recs that can fit here mean we won't call malloc | 
 |     enum { | 
 |         kMCRecSize      = 128,  // most recent measurement | 
 |         kMCRecCount     = 32,   // common depth for save/restores | 
 |         kDeviceCMSize   = 184,  // most recent measurement | 
 |     }; | 
 |     intptr_t fMCRecStorage[kMCRecSize * kMCRecCount / sizeof(intptr_t)]; | 
 |     intptr_t fDeviceCMStorage[kDeviceCMSize / sizeof(intptr_t)]; | 
 |  | 
 |     const SkSurfaceProps fProps; | 
 |  | 
 |     int         fSaveCount;         // value returned by getSaveCount() | 
 |  | 
 |     SkMetaData* fMetaData; | 
 |     std::unique_ptr<SkRasterHandleAllocator> fAllocator; | 
 |  | 
 |     SkSurface_Base*  fSurfaceBase; | 
 |     SkSurface_Base* getSurfaceBase() const { return fSurfaceBase; } | 
 |     void setSurfaceBase(SkSurface_Base* sb) { | 
 |         fSurfaceBase = sb; | 
 |     } | 
 |     friend class SkSurface_Base; | 
 |     friend class SkSurface_Gpu; | 
 |  | 
 |     bool fDeviceCMDirty;            // cleared by updateDeviceCMCache() | 
 |     SkIRect fClipRestrictionRect = SkIRect::MakeEmpty(); | 
 |     void updateDeviceCMCache(); | 
 |  | 
 |     void doSave(); | 
 |     void checkForDeferredSave(); | 
 |     void internalSetMatrix(const SkMatrix&); | 
 |  | 
 |     friend class SkDrawIter;        // needs setupDrawForLayerDevice() | 
 |     friend class AutoDrawLooper; | 
 |     friend class SkLua;             // needs top layer size and offset | 
 |     friend class SkDebugCanvas;     // needs experimental fAllowSimplifyClip | 
 |     friend class SkSurface_Raster;  // needs getDevice() | 
 |     friend class SkRecorder;        // resetForNextPicture | 
 |     friend class SkLiteRecorder;    // resetForNextPicture | 
 |     friend class SkNoDrawCanvas;    // InitFlags | 
 |     friend class SkPictureImageFilter;  // SkCanvas(SkBaseDevice*, SkSurfaceProps*, InitFlags) | 
 |     friend class SkPictureRecord;   // predrawNotify (why does it need it? <reed>) | 
 |     friend class SkPicturePlayback; // SaveFlagsToSaveLayerFlags | 
 |     friend class SkDeferredCanvas;  // For use of resetForNextPicture | 
 |     friend class SkOverdrawCanvas; | 
 |     friend class SkRasterHandleAllocator; | 
 |  | 
 |     enum InitFlags { | 
 |         kDefault_InitFlags                  = 0, | 
 |         kConservativeRasterClip_InitFlag    = 1 << 0, | 
 |     }; | 
 |     SkCanvas(const SkIRect& bounds, InitFlags); | 
 |     SkCanvas(SkBaseDevice* device, InitFlags); | 
 |     SkCanvas(const SkBitmap&, std::unique_ptr<SkRasterHandleAllocator>, | 
 |              SkRasterHandleAllocator::Handle); | 
 |  | 
 |     void resetForNextPicture(const SkIRect& bounds); | 
 |  | 
 |     // needs gettotalclip() | 
 |     friend class SkCanvasStateUtils; | 
 |  | 
 |     // call this each time we attach ourselves to a device | 
 |     //  - constructor | 
 |     //  - internalSaveLayer | 
 |     void setupDevice(SkBaseDevice*); | 
 |  | 
 |     SkBaseDevice* init(SkBaseDevice*, InitFlags); | 
 |  | 
 |     /** | 
 |      * Gets the bounds of the top level layer in global canvas coordinates. We don't want this | 
 |      * to be public because it exposes decisions about layer sizes that are internal to the canvas. | 
 |      */ | 
 |     SkIRect getTopLayerBounds() const; | 
 |  | 
 |     void internalDrawBitmapRect(const SkBitmap& bitmap, const SkRect* src, | 
 |                                 const SkRect& dst, const SkPaint* paint, | 
 |                                 SrcRectConstraint); | 
 |     void internalDrawPaint(const SkPaint& paint); | 
 |     void internalSaveLayer(const SaveLayerRec&, SaveLayerStrategy); | 
 |     void internalDrawDevice(SkBaseDevice*, int x, int y, const SkPaint*); | 
 |  | 
 |     // shared by save() and saveLayer() | 
 |     void internalSave(); | 
 |     void internalRestore(); | 
 |     static void DrawRect(const SkDraw& draw, const SkPaint& paint, | 
 |                          const SkRect& r, SkScalar textSize); | 
 |     static void DrawTextDecorations(const SkDraw& draw, const SkPaint& paint, | 
 |                                     const char text[], size_t byteLength, | 
 |                                     SkScalar x, SkScalar y); | 
 |  | 
 |     // only for canvasutils | 
 |     const SkRegion& internal_private_getTotalClip() const; | 
 |  | 
 |     /* | 
 |      *  Returns true if drawing the specified rect (or all if it is null) with the specified | 
 |      *  paint (or default if null) would overwrite the entire root device of the canvas | 
 |      *  (i.e. the canvas' surface if it had one). | 
 |      */ | 
 |     bool wouldOverwriteEntireSurface(const SkRect*, const SkPaint*, ShaderOverrideOpacity) const; | 
 |  | 
 |     /** | 
 |      *  Returns true if the paint's imagefilter can be invoked directly, without needed a layer. | 
 |      */ | 
 |     bool canDrawBitmapAsSprite(SkScalar x, SkScalar y, int w, int h, const SkPaint&); | 
 |  | 
 | #ifdef SK_SUPPORT_LEGACY_CANVAS_GETCLIPSTACK | 
 | public: | 
 | #endif | 
 |     /** Return the clip stack. The clip stack stores all the individual | 
 |      *  clips organized by the save/restore frame in which they were | 
 |      *  added. | 
 |      *  @return the current clip stack ("list" of individual clip elements) | 
 |      */ | 
 |     const SkClipStack* getClipStack() const { | 
 |         return fClipStack.get(); | 
 |     } | 
 | private: | 
 |  | 
 |     /** | 
 |      *  Keep track of the device clip bounds and if the matrix is scale-translate.  This allows | 
 |      *  us to do a fast quick reject in the common case. | 
 |      */ | 
 |     bool   fIsScaleTranslate; | 
 |     SkRect fDeviceClipBounds; | 
 |  | 
 |     bool fAllowSoftClip; | 
 |     bool fAllowSimplifyClip; | 
 |     const bool fConservativeRasterClip; | 
 |  | 
 |     class AutoValidateClip : ::SkNoncopyable { | 
 |     public: | 
 |         explicit AutoValidateClip(SkCanvas* canvas) : fCanvas(canvas) { | 
 |             fCanvas->validateClip(); | 
 |         } | 
 |         ~AutoValidateClip() { fCanvas->validateClip(); } | 
 |  | 
 |     private: | 
 |         const SkCanvas* fCanvas; | 
 |     }; | 
 |  | 
 | #ifdef SK_DEBUG | 
 |     void validateClip() const; | 
 | #else | 
 |     void validateClip() const {} | 
 | #endif | 
 |  | 
 |     typedef SkRefCnt INHERITED; | 
 | }; | 
 |  | 
 | /** Stack helper class to automatically call restoreToCount() on the canvas | 
 |     when this object goes out of scope. Use this to guarantee that the canvas | 
 |     is restored to a known state. | 
 | */ | 
 | class SkAutoCanvasRestore : SkNoncopyable { | 
 | public: | 
 |     SkAutoCanvasRestore(SkCanvas* canvas, bool doSave) : fCanvas(canvas), fSaveCount(0) { | 
 |         if (fCanvas) { | 
 |             fSaveCount = canvas->getSaveCount(); | 
 |             if (doSave) { | 
 |                 canvas->save(); | 
 |             } | 
 |         } | 
 |     } | 
 |     ~SkAutoCanvasRestore() { | 
 |         if (fCanvas) { | 
 |             fCanvas->restoreToCount(fSaveCount); | 
 |         } | 
 |     } | 
 |  | 
 |     /** | 
 |      *  Perform the restore now, instead of waiting for the destructor. Will | 
 |      *  only do this once. | 
 |      */ | 
 |     void restore() { | 
 |         if (fCanvas) { | 
 |             fCanvas->restoreToCount(fSaveCount); | 
 |             fCanvas = NULL; | 
 |         } | 
 |     } | 
 |  | 
 | private: | 
 |     SkCanvas*   fCanvas; | 
 |     int         fSaveCount; | 
 | }; | 
 | #define SkAutoCanvasRestore(...) SK_REQUIRE_LOCAL_VAR(SkAutoCanvasRestore) | 
 |  | 
 | class SkCanvasClipVisitor { | 
 | public: | 
 |     virtual ~SkCanvasClipVisitor(); | 
 |     virtual void clipRect(const SkRect&, SkClipOp, bool antialias) = 0; | 
 |     virtual void clipRRect(const SkRRect&, SkClipOp, bool antialias) = 0; | 
 |     virtual void clipPath(const SkPath&, SkClipOp, bool antialias) = 0; | 
 | }; | 
 |  | 
 | #endif |