| /* | |
| * Copyright 2014 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "GrYUVEffect.h" | |
| #include "GrCoordTransform.h" | |
| #include "GrFragmentProcessor.h" | |
| #include "GrInvariantOutput.h" | |
| #include "GrProcessor.h" | |
| #include "glsl/GrGLSLFragmentProcessor.h" | |
| #include "glsl/GrGLSLFragmentShaderBuilder.h" | |
| #include "glsl/GrGLSLProgramDataManager.h" | |
| #include "glsl/GrGLSLUniformHandler.h" | |
| namespace { | |
| static const float kJPEGConversionMatrix[16] = { | |
| 1.0f, 0.0f, 1.402f, -0.701f, | |
| 1.0f, -0.34414f, -0.71414f, 0.529f, | |
| 1.0f, 1.772f, 0.0f, -0.886f, | |
| 0.0f, 0.0f, 0.0f, 1.0 | |
| }; | |
| static const float kRec601ConversionMatrix[16] = { | |
| 1.164f, 0.0f, 1.596f, -0.87075f, | |
| 1.164f, -0.391f, -0.813f, 0.52925f, | |
| 1.164f, 2.018f, 0.0f, -1.08175f, | |
| 0.0f, 0.0f, 0.0f, 1.0} | |
| ; | |
| static const float kRec709ConversionMatrix[16] = { | |
| 1.164f, 0.0f, 1.793f, -0.96925f, | |
| 1.164f, -0.213f, -0.533f, 0.30025f, | |
| 1.164f, 2.112f, 0.0f, -1.12875f, | |
| 0.0f, 0.0f, 0.0f, 1.0f} | |
| ; | |
| static const float kJPEGInverseConversionMatrix[16] = { | |
| 0.299001f, 0.586998f, 0.114001f, 0.0000821798f, | |
| -0.168736f, -0.331263f, 0.499999f, 0.499954f, | |
| 0.499999f, -0.418686f, -0.0813131f, 0.499941f, | |
| 0.f, 0.f, 0.f, 1.f | |
| }; | |
| static const float kRec601InverseConversionMatrix[16] = { | |
| 0.256951f, 0.504421f, 0.0977346f, 0.0625f, | |
| -0.148212f, -0.290954f, 0.439166f, 0.5f, | |
| 0.439166f, -0.367886f, -0.0712802f, 0.5f, | |
| 0.f, 0.f, 0.f, 1.f | |
| }; | |
| static const float kRec709InverseConversionMatrix[16] = { | |
| 0.182663f, 0.614473f, 0.061971f, 0.0625f, | |
| -0.100672f, -0.338658f, 0.43933f, 0.5f, | |
| 0.439142f, -0.39891f, -0.040231f, 0.5f, | |
| 0.f, 0.f, 0.f, 1. | |
| }; | |
| class YUVtoRGBEffect : public GrFragmentProcessor { | |
| public: | |
| static sk_sp<GrFragmentProcessor> Make(GrTexture* yTexture, GrTexture* uTexture, | |
| GrTexture* vTexture, const SkISize sizes[3], | |
| SkYUVColorSpace colorSpace, bool nv12) { | |
| SkScalar w[3], h[3]; | |
| w[0] = SkIntToScalar(sizes[0].fWidth) / SkIntToScalar(yTexture->width()); | |
| h[0] = SkIntToScalar(sizes[0].fHeight) / SkIntToScalar(yTexture->height()); | |
| w[1] = SkIntToScalar(sizes[1].fWidth) / SkIntToScalar(uTexture->width()); | |
| h[1] = SkIntToScalar(sizes[1].fHeight) / SkIntToScalar(uTexture->height()); | |
| w[2] = SkIntToScalar(sizes[2].fWidth) / SkIntToScalar(vTexture->width()); | |
| h[2] = SkIntToScalar(sizes[2].fHeight) / SkIntToScalar(vTexture->height()); | |
| SkMatrix yuvMatrix[3]; | |
| yuvMatrix[0] = GrCoordTransform::MakeDivByTextureWHMatrix(yTexture); | |
| yuvMatrix[1] = yuvMatrix[0]; | |
| yuvMatrix[1].preScale(w[1] / w[0], h[1] / h[0]); | |
| yuvMatrix[2] = yuvMatrix[0]; | |
| yuvMatrix[2].preScale(w[2] / w[0], h[2] / h[0]); | |
| GrTextureParams::FilterMode uvFilterMode = | |
| ((sizes[1].fWidth != sizes[0].fWidth) || | |
| (sizes[1].fHeight != sizes[0].fHeight) || | |
| (sizes[2].fWidth != sizes[0].fWidth) || | |
| (sizes[2].fHeight != sizes[0].fHeight)) ? | |
| GrTextureParams::kBilerp_FilterMode : | |
| GrTextureParams::kNone_FilterMode; | |
| return sk_sp<GrFragmentProcessor>(new YUVtoRGBEffect( | |
| yTexture, uTexture, vTexture, yuvMatrix, uvFilterMode, colorSpace, nv12)); | |
| } | |
| const char* name() const override { return "YUV to RGB"; } | |
| SkYUVColorSpace getColorSpace() const { return fColorSpace; } | |
| bool isNV12() const { | |
| return fNV12; | |
| } | |
| class GLSLProcessor : public GrGLSLFragmentProcessor { | |
| public: | |
| void emitCode(EmitArgs& args) override { | |
| GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; | |
| const YUVtoRGBEffect& effect = args.fFp.cast<YUVtoRGBEffect>(); | |
| const char* colorSpaceMatrix = nullptr; | |
| fMatrixUni = args.fUniformHandler->addUniform(kFragment_GrShaderFlag, | |
| kMat44f_GrSLType, kDefault_GrSLPrecision, | |
| "ColorSpaceMatrix", &colorSpaceMatrix); | |
| fragBuilder->codeAppendf("%s = vec4(", args.fOutputColor); | |
| fragBuilder->appendTextureLookup(args.fTexSamplers[0], | |
| args.fTransformedCoords[0].c_str(), | |
| args.fTransformedCoords[0].getType()); | |
| fragBuilder->codeAppend(".r,"); | |
| fragBuilder->appendTextureLookup(args.fTexSamplers[1], | |
| args.fTransformedCoords[1].c_str(), | |
| args.fTransformedCoords[1].getType()); | |
| if (effect.fNV12) { | |
| fragBuilder->codeAppendf(".rg,"); | |
| } else { | |
| fragBuilder->codeAppend(".r,"); | |
| fragBuilder->appendTextureLookup(args.fTexSamplers[2], | |
| args.fTransformedCoords[2].c_str(), | |
| args.fTransformedCoords[2].getType()); | |
| fragBuilder->codeAppendf(".g,"); | |
| } | |
| fragBuilder->codeAppendf("1.0) * %s;", colorSpaceMatrix); | |
| } | |
| protected: | |
| void onSetData(const GrGLSLProgramDataManager& pdman, | |
| const GrProcessor& processor) override { | |
| const YUVtoRGBEffect& yuvEffect = processor.cast<YUVtoRGBEffect>(); | |
| switch (yuvEffect.getColorSpace()) { | |
| case kJPEG_SkYUVColorSpace: | |
| pdman.setMatrix4f(fMatrixUni, kJPEGConversionMatrix); | |
| break; | |
| case kRec601_SkYUVColorSpace: | |
| pdman.setMatrix4f(fMatrixUni, kRec601ConversionMatrix); | |
| break; | |
| case kRec709_SkYUVColorSpace: | |
| pdman.setMatrix4f(fMatrixUni, kRec709ConversionMatrix); | |
| break; | |
| } | |
| } | |
| private: | |
| GrGLSLProgramDataManager::UniformHandle fMatrixUni; | |
| typedef GrGLSLFragmentProcessor INHERITED; | |
| }; | |
| private: | |
| YUVtoRGBEffect(GrTexture* yTexture, GrTexture* uTexture, GrTexture* vTexture, | |
| const SkMatrix yuvMatrix[3], GrTextureParams::FilterMode uvFilterMode, | |
| SkYUVColorSpace colorSpace, bool nv12) | |
| : fYTransform(yuvMatrix[0], yTexture, GrTextureParams::kNone_FilterMode) | |
| , fYAccess(yTexture) | |
| , fUTransform(yuvMatrix[1], uTexture, uvFilterMode) | |
| , fUAccess(uTexture, uvFilterMode) | |
| , fVAccess(vTexture, uvFilterMode) | |
| , fColorSpace(colorSpace) | |
| , fNV12(nv12) { | |
| this->initClassID<YUVtoRGBEffect>(); | |
| this->addCoordTransform(&fYTransform); | |
| this->addTextureAccess(&fYAccess); | |
| this->addCoordTransform(&fUTransform); | |
| this->addTextureAccess(&fUAccess); | |
| if (!fNV12) { | |
| fVTransform = GrCoordTransform(yuvMatrix[2], vTexture, uvFilterMode); | |
| this->addCoordTransform(&fVTransform); | |
| this->addTextureAccess(&fVAccess); | |
| } | |
| } | |
| GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { | |
| return new GLSLProcessor; | |
| } | |
| void onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override { | |
| b->add32(fNV12); | |
| } | |
| bool onIsEqual(const GrFragmentProcessor& sBase) const override { | |
| const YUVtoRGBEffect& s = sBase.cast<YUVtoRGBEffect>(); | |
| return (fColorSpace == s.getColorSpace()) && (fNV12 == s.isNV12()); | |
| } | |
| void onComputeInvariantOutput(GrInvariantOutput* inout) const override { | |
| // YUV is opaque | |
| inout->setToOther(kA_GrColorComponentFlag, 0xFF << GrColor_SHIFT_A, | |
| GrInvariantOutput::kWillNot_ReadInput); | |
| } | |
| GrCoordTransform fYTransform; | |
| GrTextureAccess fYAccess; | |
| GrCoordTransform fUTransform; | |
| GrTextureAccess fUAccess; | |
| GrCoordTransform fVTransform; | |
| GrTextureAccess fVAccess; | |
| SkYUVColorSpace fColorSpace; | |
| bool fNV12; | |
| typedef GrFragmentProcessor INHERITED; | |
| }; | |
| class RGBToYUVEffect : public GrFragmentProcessor { | |
| public: | |
| enum OutputChannels { | |
| // output color r = y, g = u, b = v, a = a | |
| kYUV_OutputChannels, | |
| // output color rgba = y | |
| kY_OutputChannels, | |
| // output color r = u, g = v, b = 0, a = a | |
| kUV_OutputChannels, | |
| // output color rgba = u | |
| kU_OutputChannels, | |
| // output color rgba = v | |
| kV_OutputChannels | |
| }; | |
| RGBToYUVEffect(sk_sp<GrFragmentProcessor> rgbFP, SkYUVColorSpace colorSpace, | |
| OutputChannels output) | |
| : fColorSpace(colorSpace) | |
| , fOutputChannels(output) { | |
| this->initClassID<RGBToYUVEffect>(); | |
| this->registerChildProcessor(std::move(rgbFP)); | |
| } | |
| const char* name() const override { return "RGBToYUV"; } | |
| SkYUVColorSpace getColorSpace() const { return fColorSpace; } | |
| OutputChannels outputChannels() const { return fOutputChannels; } | |
| class GLSLProcessor : public GrGLSLFragmentProcessor { | |
| public: | |
| GLSLProcessor() : fLastColorSpace(-1), fLastOutputChannels(-1) {} | |
| void emitCode(EmitArgs& args) override { | |
| GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder; | |
| OutputChannels oc = args.fFp.cast<RGBToYUVEffect>().outputChannels(); | |
| SkString outputColor("rgbColor"); | |
| this->emitChild(0, args.fInputColor, &outputColor, args); | |
| const char* uniName; | |
| switch (oc) { | |
| case kYUV_OutputChannels: | |
| fRGBToYUVUni = args.fUniformHandler->addUniformArray( | |
| kFragment_GrShaderFlag, | |
| kVec4f_GrSLType, kDefault_GrSLPrecision, | |
| "RGBToYUV", 3, &uniName); | |
| fragBuilder->codeAppendf("%s = vec4(dot(rgbColor.rgb, %s[0].rgb) + %s[0].a," | |
| "dot(rgbColor.rgb, %s[1].rgb) + %s[1].a," | |
| "dot(rgbColor.rgb, %s[2].rgb) + %s[2].a," | |
| "rgbColor.a);", | |
| args.fOutputColor, uniName, uniName, uniName, uniName, | |
| uniName, uniName); | |
| break; | |
| case kUV_OutputChannels: | |
| fRGBToYUVUni = args.fUniformHandler->addUniformArray( | |
| kFragment_GrShaderFlag, | |
| kVec4f_GrSLType, kDefault_GrSLPrecision, | |
| "RGBToUV", 2, &uniName); | |
| fragBuilder->codeAppendf("%s = vec4(dot(rgbColor.rgb, %s[0].rgb) + %s[0].a," | |
| "dot(rgbColor.rgb, %s[1].rgb) + %s[1].a," | |
| "0.0," | |
| "rgbColor.a);", | |
| args.fOutputColor, uniName, uniName, uniName, uniName); | |
| break; | |
| case kY_OutputChannels: | |
| case kU_OutputChannels: | |
| case kV_OutputChannels: | |
| fRGBToYUVUni = args.fUniformHandler->addUniform( | |
| kFragment_GrShaderFlag, | |
| kVec4f_GrSLType, kDefault_GrSLPrecision, | |
| "RGBToYUorV", &uniName); | |
| fragBuilder->codeAppendf("%s = vec4(dot(rgbColor.rgb, %s.rgb) + %s.a);\n", | |
| args.fOutputColor, uniName, uniName); | |
| break; | |
| } | |
| } | |
| private: | |
| void onSetData(const GrGLSLProgramDataManager& pdman, | |
| const GrProcessor& processor) override { | |
| const RGBToYUVEffect& effect = processor.cast<RGBToYUVEffect>(); | |
| OutputChannels oc = effect.outputChannels(); | |
| if (effect.getColorSpace() != fLastColorSpace || oc != fLastOutputChannels) { | |
| const float* matrix = nullptr; | |
| switch (effect.getColorSpace()) { | |
| case kJPEG_SkYUVColorSpace: | |
| matrix = kJPEGInverseConversionMatrix; | |
| break; | |
| case kRec601_SkYUVColorSpace: | |
| matrix = kRec601InverseConversionMatrix; | |
| break; | |
| case kRec709_SkYUVColorSpace: | |
| matrix = kRec709InverseConversionMatrix; | |
| break; | |
| } | |
| switch (oc) { | |
| case kYUV_OutputChannels: | |
| pdman.set4fv(fRGBToYUVUni, 3, matrix); | |
| break; | |
| case kUV_OutputChannels: | |
| pdman.set4fv(fRGBToYUVUni, 2, matrix + 4); | |
| break; | |
| case kY_OutputChannels: | |
| pdman.set4fv(fRGBToYUVUni, 1, matrix); | |
| break; | |
| case kU_OutputChannels: | |
| pdman.set4fv(fRGBToYUVUni, 1, matrix + 4); | |
| break; | |
| case kV_OutputChannels: | |
| pdman.set4fv(fRGBToYUVUni, 1, matrix + 8); | |
| break; | |
| } | |
| fLastColorSpace = effect.getColorSpace(); | |
| } | |
| } | |
| GrGLSLProgramDataManager::UniformHandle fRGBToYUVUni; | |
| int fLastColorSpace; | |
| int fLastOutputChannels; | |
| typedef GrGLSLFragmentProcessor INHERITED; | |
| }; | |
| private: | |
| GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { | |
| return new GLSLProcessor; | |
| } | |
| void onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override { | |
| // kY, kU, and kV all generate the same code, just upload different coefficients. | |
| if (kU_OutputChannels == fOutputChannels || kV_OutputChannels == fOutputChannels) { | |
| b->add32(kY_OutputChannels); | |
| } else { | |
| b->add32(fOutputChannels); | |
| } | |
| } | |
| bool onIsEqual(const GrFragmentProcessor& sBase) const override { | |
| const RGBToYUVEffect& s = sBase.cast<RGBToYUVEffect>(); | |
| return fColorSpace == s.getColorSpace() && fOutputChannels == s.outputChannels(); | |
| } | |
| void onComputeInvariantOutput(GrInvariantOutput* inout) const override { | |
| inout->setToUnknown(GrInvariantOutput::kWillNot_ReadInput); | |
| } | |
| GrCoordTransform fTransform; | |
| GrTextureAccess fAccess; | |
| SkYUVColorSpace fColorSpace; | |
| OutputChannels fOutputChannels; | |
| typedef GrFragmentProcessor INHERITED; | |
| }; | |
| } | |
| ////////////////////////////////////////////////////////////////////////////// | |
| sk_sp<GrFragmentProcessor> GrYUVEffect::MakeYUVToRGB(GrTexture* yTexture, GrTexture* uTexture, | |
| GrTexture* vTexture, const SkISize sizes[3], | |
| SkYUVColorSpace colorSpace, bool nv12) { | |
| SkASSERT(yTexture && uTexture && vTexture && sizes); | |
| return YUVtoRGBEffect::Make(yTexture, uTexture, vTexture, sizes, colorSpace, nv12); | |
| } | |
| sk_sp<GrFragmentProcessor> | |
| GrYUVEffect::MakeRGBToYUV(sk_sp<GrFragmentProcessor> rgbFP, SkYUVColorSpace colorSpace) { | |
| SkASSERT(rgbFP); | |
| return sk_sp<GrFragmentProcessor>( | |
| new RGBToYUVEffect(std::move(rgbFP), colorSpace, RGBToYUVEffect::kYUV_OutputChannels)); | |
| } | |
| sk_sp<GrFragmentProcessor> | |
| GrYUVEffect::MakeRGBToY(sk_sp<GrFragmentProcessor> rgbFP, SkYUVColorSpace colorSpace) { | |
| SkASSERT(rgbFP); | |
| return sk_sp<GrFragmentProcessor>( | |
| new RGBToYUVEffect(std::move(rgbFP), colorSpace, RGBToYUVEffect::kY_OutputChannels)); | |
| } | |
| sk_sp<GrFragmentProcessor> | |
| GrYUVEffect::MakeRGBToUV(sk_sp<GrFragmentProcessor> rgbFP, SkYUVColorSpace colorSpace) { | |
| SkASSERT(rgbFP); | |
| return sk_sp<GrFragmentProcessor>( | |
| new RGBToYUVEffect(std::move(rgbFP), colorSpace, RGBToYUVEffect::kUV_OutputChannels)); | |
| } | |
| sk_sp<GrFragmentProcessor> | |
| GrYUVEffect::MakeRGBToU(sk_sp<GrFragmentProcessor> rgbFP, SkYUVColorSpace colorSpace) { | |
| SkASSERT(rgbFP); | |
| return sk_sp<GrFragmentProcessor>( | |
| new RGBToYUVEffect(std::move(rgbFP), colorSpace, RGBToYUVEffect::kU_OutputChannels)); | |
| } | |
| sk_sp<GrFragmentProcessor> | |
| GrYUVEffect::MakeRGBToV(sk_sp<GrFragmentProcessor> rgbFP, SkYUVColorSpace colorSpace) { | |
| SkASSERT(rgbFP); | |
| return sk_sp<GrFragmentProcessor>( | |
| new RGBToYUVEffect(std::move(rgbFP), colorSpace, RGBToYUVEffect::kV_OutputChannels)); | |
| } |