blob: 0652580aa25d369788745c752774c216452df450 [file] [log] [blame]
/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrNonAAFillRectBatch.h"
#include "GrBatchFlushState.h"
#include "GrColor.h"
#include "GrDefaultGeoProcFactory.h"
#include "GrPrimitiveProcessor.h"
#include "GrResourceProvider.h"
#include "GrQuad.h"
#include "GrVertexBatch.h"
static const int kVertsPerInstance = 4;
static const int kIndicesPerInstance = 6;
/** We always use per-vertex colors so that rects can be batched across color changes. Sometimes
we have explicit local coords and sometimes not. We *could* always provide explicit local
coords and just duplicate the positions when the caller hasn't provided a local coord rect,
but we haven't seen a use case which frequently switches between local rect and no local
rect draws.
The vertex attrib order is always pos, color, [local coords].
*/
static sk_sp<GrGeometryProcessor> make_persp_gp(const SkMatrix& viewMatrix,
bool readsCoverage,
bool hasExplicitLocalCoords,
const SkMatrix* localMatrix) {
SkASSERT(viewMatrix.hasPerspective() || (localMatrix && localMatrix->hasPerspective()));
using namespace GrDefaultGeoProcFactory;
Color color(Color::kAttribute_Type);
Coverage coverage(readsCoverage ? Coverage::kSolid_Type : Coverage::kNone_Type);
// If we have perspective on the viewMatrix then we won't map on the CPU, nor will we map
// the local rect on the cpu (in case the localMatrix also has perspective).
// Otherwise, if we have a local rect, then we apply the localMatrix directly to the localRect
// to generate vertex local coords
if (viewMatrix.hasPerspective()) {
LocalCoords localCoords(hasExplicitLocalCoords ? LocalCoords::kHasExplicit_Type :
LocalCoords::kUsePosition_Type,
localMatrix);
return GrDefaultGeoProcFactory::Make(color, coverage, localCoords, viewMatrix);
} else if (hasExplicitLocalCoords) {
LocalCoords localCoords(LocalCoords::kHasExplicit_Type, localMatrix);
return GrDefaultGeoProcFactory::Make(color, coverage, localCoords, SkMatrix::I());
} else {
LocalCoords localCoords(LocalCoords::kUsePosition_Type, localMatrix);
return GrDefaultGeoProcFactory::MakeForDeviceSpace(color, coverage, localCoords,
viewMatrix);
}
}
static void tesselate(intptr_t vertices,
size_t vertexStride,
GrColor color,
const SkMatrix* viewMatrix,
const SkRect& rect,
const GrQuad* localQuad) {
SkPoint* positions = reinterpret_cast<SkPoint*>(vertices);
positions->setRectFan(rect.fLeft, rect.fTop,
rect.fRight, rect.fBottom, vertexStride);
if (viewMatrix) {
viewMatrix->mapPointsWithStride(positions, vertexStride, kVertsPerInstance);
}
// Setup local coords
// TODO we should only do this if local coords are being read
if (localQuad) {
static const int kLocalOffset = sizeof(SkPoint) + sizeof(GrColor);
for (int i = 0; i < kVertsPerInstance; i++) {
SkPoint* coords = reinterpret_cast<SkPoint*>(vertices + kLocalOffset +
i * vertexStride);
*coords = localQuad->point(i);
}
}
static const int kColorOffset = sizeof(SkPoint);
GrColor* vertColor = reinterpret_cast<GrColor*>(vertices + kColorOffset);
for (int j = 0; j < 4; ++j) {
*vertColor = color;
vertColor = (GrColor*) ((intptr_t) vertColor + vertexStride);
}
}
// We handle perspective in the local matrix or viewmatrix with special batches
class GrNonAAFillRectPerspectiveBatch : public GrVertexBatch {
public:
DEFINE_BATCH_CLASS_ID
GrNonAAFillRectPerspectiveBatch(GrColor color, const SkMatrix& viewMatrix, const SkRect& rect,
const SkRect* localRect, const SkMatrix* localMatrix)
: INHERITED(ClassID())
, fViewMatrix(viewMatrix) {
SkASSERT(viewMatrix.hasPerspective() || (localMatrix &&
localMatrix->hasPerspective()));
RectInfo& info = fRects.push_back();
info.fColor = color;
info.fRect = rect;
fHasLocalRect = SkToBool(localRect);
fHasLocalMatrix = SkToBool(localMatrix);
if (fHasLocalMatrix) {
fLocalMatrix = *localMatrix;
}
if (fHasLocalRect) {
info.fLocalRect = *localRect;
}
this->setTransformedBounds(rect, viewMatrix, HasAABloat::kNo, IsZeroArea::kNo);
}
const char* name() const override { return "NonAAFillRectPerspectiveBatch"; }
SkString dumpInfo() const override {
SkString str;
str.appendf("# batched: %d\n", fRects.count());
for (int i = 0; i < fRects.count(); ++i) {
const RectInfo& geo = fRects[0];
str.appendf("%d: Color: 0x%08x, Rect [L: %.2f, T: %.2f, R: %.2f, B: %.2f]\n",
i, geo.fColor,
geo.fRect.fLeft, geo.fRect.fTop, geo.fRect.fRight, geo.fRect.fBottom);
}
str.append(INHERITED::dumpInfo());
return str;
}
void computePipelineOptimizations(GrInitInvariantOutput* color,
GrInitInvariantOutput* coverage,
GrBatchToXPOverrides* overrides) const override {
// When this is called on a batch, there is only one geometry bundle
color->setKnownFourComponents(fRects[0].fColor);
coverage->setKnownSingleComponent(0xff);
}
void initBatchTracker(const GrXPOverridesForBatch& overrides) override {
overrides.getOverrideColorIfSet(&fRects[0].fColor);
fOverrides = overrides;
}
private:
GrNonAAFillRectPerspectiveBatch() : INHERITED(ClassID()) {}
void onPrepareDraws(Target* target) const override {
sk_sp<GrGeometryProcessor> gp = make_persp_gp(fViewMatrix,
fOverrides.readsCoverage(),
fHasLocalRect,
fHasLocalMatrix ? &fLocalMatrix : nullptr);
if (!gp) {
SkDebugf("Couldn't create GrGeometryProcessor\n");
return;
}
SkASSERT(fHasLocalRect
? gp->getVertexStride() ==
sizeof(GrDefaultGeoProcFactory::PositionColorLocalCoordAttr)
: gp->getVertexStride() == sizeof(GrDefaultGeoProcFactory::PositionColorAttr));
size_t vertexStride = gp->getVertexStride();
int instanceCount = fRects.count();
sk_sp<const GrBuffer> indexBuffer(target->resourceProvider()->refQuadIndexBuffer());
InstancedHelper helper;
void* vertices = helper.init(target, kTriangles_GrPrimitiveType, vertexStride,
indexBuffer.get(), kVertsPerInstance,
kIndicesPerInstance, instanceCount);
if (!vertices || !indexBuffer) {
SkDebugf("Could not allocate vertices\n");
return;
}
for (int i = 0; i < instanceCount; i++) {
const RectInfo& info = fRects[i];
intptr_t verts = reinterpret_cast<intptr_t>(vertices) +
i * kVertsPerInstance * vertexStride;
if (fHasLocalRect) {
GrQuad quad(info.fLocalRect);
tesselate(verts, vertexStride, info.fColor, nullptr, info.fRect, &quad);
} else {
tesselate(verts, vertexStride, info.fColor, nullptr, info.fRect, nullptr);
}
}
helper.recordDraw(target, gp.get());
}
bool onCombineIfPossible(GrBatch* t, const GrCaps& caps) override {
GrNonAAFillRectPerspectiveBatch* that = t->cast<GrNonAAFillRectPerspectiveBatch>();
if (!GrPipeline::CanCombine(*this->pipeline(), this->bounds(), *that->pipeline(),
that->bounds(), caps)) {
return false;
}
// We could batch across perspective vm changes if we really wanted to
if (!fViewMatrix.cheapEqualTo(that->fViewMatrix)) {
return false;
}
if (fHasLocalRect != that->fHasLocalRect) {
return false;
}
if (fHasLocalMatrix && !fLocalMatrix.cheapEqualTo(that->fLocalMatrix)) {
return false;
}
// In the event of two batches, one who can tweak, one who cannot, we just fall back to
// not tweaking
if (fOverrides.canTweakAlphaForCoverage() && !that->fOverrides.canTweakAlphaForCoverage()) {
fOverrides = that->fOverrides;
}
fRects.push_back_n(that->fRects.count(), that->fRects.begin());
this->joinBounds(*that);
return true;
}
struct RectInfo {
SkRect fRect;
GrColor fColor;
SkRect fLocalRect;
};
GrXPOverridesForBatch fOverrides;
SkSTArray<1, RectInfo, true> fRects;
bool fHasLocalMatrix;
bool fHasLocalRect;
SkMatrix fLocalMatrix;
SkMatrix fViewMatrix;
typedef GrVertexBatch INHERITED;
};
namespace GrNonAAFillRectBatch {
GrDrawBatch* CreateWithPerspective(GrColor color,
const SkMatrix& viewMatrix,
const SkRect& rect,
const SkRect* localRect,
const SkMatrix* localMatrix) {
return new GrNonAAFillRectPerspectiveBatch(color, viewMatrix, rect, localRect, localMatrix);
}
};
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifdef GR_TEST_UTILS
#include "GrBatchTest.h"
DRAW_BATCH_TEST_DEFINE(PerspRectBatch) {
GrColor color = GrRandomColor(random);
SkRect rect = GrTest::TestRect(random);
SkRect localRect = GrTest::TestRect(random);
SkMatrix viewMatrix = GrTest::TestMatrix(random);
bool hasLocalMatrix = random->nextBool();
SkMatrix localMatrix;
if (!viewMatrix.hasPerspective()) {
localMatrix = GrTest::TestMatrixPerspective(random);
hasLocalMatrix = true;
}
bool hasLocalRect = random->nextBool();
return GrNonAAFillRectBatch::CreateWithPerspective(color, viewMatrix, rect,
hasLocalRect ? &localRect : nullptr,
hasLocalMatrix ? &localMatrix : nullptr);
}
#endif