blob: f1e5b50d9578674634437c691cc06eb89ab4a660 [file] [log] [blame]
/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrClearStencilClipBatch_DEFINED
#define GrClearStencilClipBatch_DEFINED
#include "GrBatch.h"
#include "GrBatchFlushState.h"
#include "GrFixedClip.h"
#include "GrGpu.h"
#include "GrGpuCommandBuffer.h"
#include "GrRenderTarget.h"
class GrClearStencilClipBatch final : public GrBatch {
public:
DEFINE_BATCH_CLASS_ID
GrClearStencilClipBatch(const GrFixedClip& clip, bool insideStencilMask, GrRenderTarget* rt)
: INHERITED(ClassID())
, fClip(clip)
, fInsideStencilMask(insideStencilMask)
, fRenderTarget(rt) {
const SkRect& bounds = fClip.scissorEnabled() ? SkRect::Make(fClip.scissorRect())
: SkRect::MakeIWH(rt->width(), rt->height());
this->setBounds(bounds, HasAABloat::kNo, IsZeroArea::kNo);
}
const char* name() const override { return "ClearStencilClip"; }
// TODO: this needs to be updated to return GrSurfaceProxy::UniqueID
GrGpuResource::UniqueID renderTargetUniqueID() const override {
return fRenderTarget.get()->uniqueID();
}
GrRenderTarget* renderTarget() const override { return fRenderTarget.get(); }
SkString dumpInfo() const override {
SkString string("Scissor [");
if (fClip.scissorEnabled()) {
const SkIRect& r = fClip.scissorRect();
string.appendf("L: %d, T: %d, R: %d, B: %d", r.fLeft, r.fTop, r.fRight, r.fBottom);
}
string.appendf("], IC: %d, RT: %d", fInsideStencilMask,
fRenderTarget.get()->uniqueID().asUInt());
string.append(INHERITED::dumpInfo());
return string;
}
private:
bool onCombineIfPossible(GrBatch* t, const GrCaps& caps) override { return false; }
void onPrepare(GrBatchFlushState*) override {}
void onDraw(GrBatchFlushState* state, const SkRect& /*bounds*/) override {
state->commandBuffer()->clearStencilClip(fClip, fInsideStencilMask);
}
const GrFixedClip fClip;
const bool fInsideStencilMask;
GrPendingIOResource<GrRenderTarget, kWrite_GrIOType> fRenderTarget;
typedef GrBatch INHERITED;
};
#endif