blob: a85da63db936ac97ad4dafbcb1a120225290271f [file] [log] [blame]
/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef SkShadowMaskFilter_DEFINED
#define SkShadowMaskFilter_DEFINED
#include "SkMaskFilter.h"
/*
* This filter implements a pair of shadows for an occluding object-- one representing
* ambient occlusion, and one representing a displaced shadow from a point light.
*/
class SK_API SkShadowMaskFilter {
public:
enum ShadowFlags {
kNone_ShadowFlag = 0x00,
/** The occluding object is not opaque. Knowing that the occluder is opaque allows
* us to cull shadow geometry behind it and improve performance. */
kTransparentOccluder_ShadowFlag = 0x01,
/** Use a larger umbra for a darker shadow */
kLargerUmbra_ShadowFlag = 0x02,
/** Use a Gaussian for the edge function rather than smoothstep */
kGaussianEdge_ShadowFlag = 0x04,
/** mask for all shadow flags */
kAll_ShadowFlag = 0x07
};
/** Create a shadow maskfilter.
* @param occluderHeight Height of occluding object off of ground plane.
* @param lightPos Position of the light applied to this object.
* @param lightRadius Radius of the light (light is assumed to be spherical).
* @param ambientAlpha Base opacity of the ambient occlusion shadow.
* @param spotAlpha Base opacity of the displaced spot shadow.
* @param flags Flags to use - defaults to none
* @return The new shadow maskfilter
*/
static sk_sp<SkMaskFilter> Make(SkScalar occluderHeight, const SkPoint3& lightPos,
SkScalar lightRadius, SkScalar ambientAlpha,
SkScalar spotAlpha, uint32_t flags = kNone_ShadowFlag);
SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP()
private:
SkShadowMaskFilter(); // can't be instantiated
};
#endif