blob: 2f525303828229b32704ca1635311fd9610a0592 [file] [log] [blame]
/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "SkError.h"
#include "SkErrorInternals.h"
#include "SkLightingShader.h"
#include "SkNormalSource.h"
#include "SkReadBuffer.h"
#include "SkWriteBuffer.h"
// Genretating vtable
SkNormalSource::~SkNormalSource() {}
///////////////////////////////////////////////////////////////////////////////
class NormalMapSourceImpl : public SkNormalSource {
public:
NormalMapSourceImpl(sk_sp<SkShader> mapShader, const SkVector &normRotation)
: fMapShader(std::move(mapShader))
, fNormRotation(normRotation) {}
#if SK_SUPPORT_GPU
sk_sp<GrFragmentProcessor> asFragmentProcessor(GrContext*,
const SkMatrix& viewM,
const SkMatrix* localMatrix,
SkFilterQuality,
SkSourceGammaTreatment) const override;
#endif
SkNormalSource::Provider* asProvider(const SkShader::ContextRec& rec,
void* storage) const override;
size_t providerSize(const SkShader::ContextRec& rec) const override;
SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(NormalMapSourceImpl)
protected:
void flatten(SkWriteBuffer& buf) const override;
bool computeNormTotalInverse(const SkShader::ContextRec& rec, SkMatrix* normTotalInverse) const;
private:
class Provider : public SkNormalSource::Provider {
public:
Provider(const NormalMapSourceImpl& source, SkShader::Context* fMapContext);
virtual ~Provider() override;
void fillScanLine(int x, int y, SkPoint3 output[], int count) const override;
private:
const NormalMapSourceImpl& fSource;
SkShader::Context* fMapContext;
typedef SkNormalSource::Provider INHERITED;
};
sk_sp<SkShader> fMapShader;
SkVector fNormRotation;
friend class SkNormalSource;
typedef SkNormalSource INHERITED;
};
////////////////////////////////////////////////////////////////////////////
#if SK_SUPPORT_GPU
#include "GrCoordTransform.h"
#include "GrInvariantOutput.h"
#include "GrTextureParams.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "SkGr.h"
class NormalMapFP : public GrFragmentProcessor {
public:
NormalMapFP(sk_sp<GrFragmentProcessor> mapFP, const SkVector& normRotation)
: fNormRotation(normRotation) {
this->registerChildProcessor(mapFP);
this->initClassID<NormalMapFP>();
}
class GLSLNormalMapFP : public GrGLSLFragmentProcessor {
public:
GLSLNormalMapFP() {
fNormRotation.set(0.0f, 0.0f);
}
void emitCode(EmitArgs& args) override {
GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
// add uniform
const char* xformUniName = nullptr;
fXformUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
kVec2f_GrSLType, kDefault_GrSLPrecision,
"Xform", &xformUniName);
SkString dstNormalColorName("dstNormalColor");
this->emitChild(0, nullptr, &dstNormalColorName, args);
fragBuilder->codeAppendf("vec3 normal = %s.rgb - vec3(0.5);",
dstNormalColorName.c_str());
// TODO: inverse map the light direction vectors in the vertex shader rather than
// transforming all the normals here!
fragBuilder->codeAppendf(
"mat3 m = mat3(%s.x, -%s.y, 0.0, %s.y, %s.x, 0.0, 0.0, 0.0, 1.0);",
xformUniName, xformUniName, xformUniName, xformUniName);
fragBuilder->codeAppend("normal = normalize(m*normal);");
fragBuilder->codeAppendf("%s = vec4(normal, 0);", args.fOutputColor);
}
static void GenKey(const GrProcessor& proc, const GrGLSLCaps&,
GrProcessorKeyBuilder* b) {
b->add32(0x0);
}
protected:
void onSetData(const GrGLSLProgramDataManager& pdman, const GrProcessor& proc) override {
const NormalMapFP& normalMapFP = proc.cast<NormalMapFP>();
const SkVector& normRotation = normalMapFP.normRotation();
if (normRotation != fNormRotation) {
pdman.set2fv(fXformUni, 1, &normRotation.fX);
fNormRotation = normRotation;
}
}
private:
SkVector fNormRotation;
GrGLSLProgramDataManager::UniformHandle fXformUni;
};
void onGetGLSLProcessorKey(const GrGLSLCaps& caps, GrProcessorKeyBuilder* b) const override {
GLSLNormalMapFP::GenKey(*this, caps, b);
}
const char* name() const override { return "NormalMapFP"; }
void onComputeInvariantOutput(GrInvariantOutput* inout) const override {
inout->setToUnknown(GrInvariantOutput::ReadInput::kWillNot_ReadInput);
}
const SkVector& normRotation() const { return fNormRotation; }
private:
GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { return new GLSLNormalMapFP; }
bool onIsEqual(const GrFragmentProcessor& proc) const override {
const NormalMapFP& normalMapFP = proc.cast<NormalMapFP>();
return fNormRotation == normalMapFP.fNormRotation;
}
SkVector fNormRotation;
};
sk_sp<GrFragmentProcessor> NormalMapSourceImpl::asFragmentProcessor(
GrContext *context,
const SkMatrix &viewM,
const SkMatrix *localMatrix,
SkFilterQuality filterQuality,
SkSourceGammaTreatment gammaTreatment) const {
sk_sp<GrFragmentProcessor> mapFP = fMapShader->asFragmentProcessor(context, viewM,
localMatrix, filterQuality, gammaTreatment);
return sk_make_sp<NormalMapFP>(std::move(mapFP), fNormRotation);
}
#endif // SK_SUPPORT_GPU
////////////////////////////////////////////////////////////////////////////
NormalMapSourceImpl::Provider::Provider(const NormalMapSourceImpl& source,
SkShader::Context* mapContext)
: fSource(source)
, fMapContext(mapContext) {
}
NormalMapSourceImpl::Provider::~Provider() {
fMapContext->~Context();
}
SkNormalSource::Provider* NormalMapSourceImpl::asProvider(
const SkShader::ContextRec &rec, void *storage) const {
SkMatrix normTotalInv;
if (!this->computeNormTotalInverse(rec, &normTotalInv)) {
return nullptr;
}
void* mapContextStorage = (char*)storage + sizeof(Provider);
SkShader::Context* context = fMapShader->createContext(rec, mapContextStorage);
if (!context) {
return nullptr;
}
return new (storage) Provider(*this, context);
}
size_t NormalMapSourceImpl::providerSize(const SkShader::ContextRec& rec) const {
return sizeof(Provider) + fMapShader->contextSize(rec);
}
bool NormalMapSourceImpl::computeNormTotalInverse(const SkShader::ContextRec& rec,
SkMatrix* normTotalInverse) const {
SkMatrix total;
total.setConcat(*rec.fMatrix, fMapShader->getLocalMatrix());
const SkMatrix* m = &total;
if (rec.fLocalMatrix) {
total.setConcat(*m, *rec.fLocalMatrix);
m = &total;
}
return m->invert(normTotalInverse);
}
#define BUFFER_MAX 16
void NormalMapSourceImpl::Provider::fillScanLine(int x, int y, SkPoint3 output[],
int count) const {
SkPMColor tmpNormalColors[BUFFER_MAX];
do {
int n = SkTMin(count, BUFFER_MAX);
fMapContext->shadeSpan(x, y, tmpNormalColors, n);
for (int i = 0; i < n; i++) {
SkPoint3 tempNorm;
tempNorm.set(SkIntToScalar(SkGetPackedR32(tmpNormalColors[i])) - 127.0f,
SkIntToScalar(SkGetPackedG32(tmpNormalColors[i])) - 127.0f,
SkIntToScalar(SkGetPackedB32(tmpNormalColors[i])) - 127.0f);
tempNorm.normalize();
output[i].fX = fSource.fNormRotation.fX * tempNorm.fX +
fSource.fNormRotation.fY * tempNorm.fY;
output[i].fY = -fSource.fNormRotation.fY * tempNorm.fX +
fSource.fNormRotation.fX * tempNorm.fY;
output[i].fZ = tempNorm.fZ;
}
output += n;
x += n;
count -= n;
} while (count > 0);
}
////////////////////////////////////////////////////////////////////////////////
sk_sp<SkFlattenable> NormalMapSourceImpl::CreateProc(SkReadBuffer& buf) {
sk_sp<SkShader> mapShader = buf.readFlattenable<SkShader>();
SkVector normRotation = {1,0};
if (!buf.isVersionLT(SkReadBuffer::kLightingShaderWritesInvNormRotation)) {
normRotation = buf.readPoint();
}
return sk_make_sp<NormalMapSourceImpl>(std::move(mapShader), normRotation);
}
void NormalMapSourceImpl::flatten(SkWriteBuffer& buf) const {
this->INHERITED::flatten(buf);
buf.writeFlattenable(fMapShader.get());
buf.writePoint(fNormRotation);
}
////////////////////////////////////////////////////////////////////////////
sk_sp<SkNormalSource> SkNormalSource::MakeFromNormalMap(sk_sp<SkShader> map,
const SkVector &normRotation) {
SkASSERT(SkScalarNearlyEqual(normRotation.lengthSqd(), SK_Scalar1));
if (!map) {
return nullptr;
}
return sk_make_sp<NormalMapSourceImpl>(std::move(map), normRotation);
}
////////////////////////////////////////////////////////////////////////////
SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkNormalSource)
SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(NormalMapSourceImpl)
SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END
////////////////////////////////////////////////////////////////////////////