| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| |
| #ifndef GrGLSLCaps_DEFINED |
| #define GrGLSLCaps_DEFINED |
| |
| #include "GrCaps.h" |
| #include "GrGLSL.h" |
| |
| class GrGLSLCaps : public GrShaderCaps { |
| public: |
| |
| |
| /** |
| * Indicates how GLSL must interact with advanced blend equations. The KHR extension requires |
| * special layout qualifiers in the fragment shader. |
| */ |
| enum AdvBlendEqInteraction { |
| kNotSupported_AdvBlendEqInteraction, //<! No _blend_equation_advanced extension |
| kAutomatic_AdvBlendEqInteraction, //<! No interaction required |
| kGeneralEnable_AdvBlendEqInteraction, //<! layout(blend_support_all_equations) out |
| kSpecificEnables_AdvBlendEqInteraction, //<! Specific layout qualifiers per equation |
| |
| kLast_AdvBlendEqInteraction = kSpecificEnables_AdvBlendEqInteraction |
| }; |
| |
| /** |
| * Initializes the GrGLSLCaps to a default set of features |
| */ |
| GrGLSLCaps(const GrContextOptions&); |
| |
| /** |
| * Some helper functions for encapsulating various extensions to read FB Buffer on openglES |
| * |
| * TODO(joshualitt) On desktop opengl 4.2+ we can achieve something similar to this effect |
| */ |
| bool fbFetchSupport() const { return fFBFetchSupport; } |
| |
| bool fbFetchNeedsCustomOutput() const { return fFBFetchNeedsCustomOutput; } |
| |
| bool bindlessTextureSupport() const { return fBindlessTextureSupport; } |
| |
| const char* fbFetchColorName() const { return fFBFetchColorName; } |
| |
| const char* fbFetchExtensionString() const { return fFBFetchExtensionString; } |
| |
| bool dropsTileOnZeroDivide() const { return fDropsTileOnZeroDivide; } |
| |
| AdvBlendEqInteraction advBlendEqInteraction() const { return fAdvBlendEqInteraction; } |
| |
| bool mustEnableAdvBlendEqs() const { |
| return fAdvBlendEqInteraction >= kGeneralEnable_AdvBlendEqInteraction; |
| } |
| |
| bool mustEnableSpecificAdvBlendEqs() const { |
| return fAdvBlendEqInteraction == kSpecificEnables_AdvBlendEqInteraction; |
| } |
| |
| bool mustDeclareFragmentShaderOutput() const { |
| return fGLSLGeneration > k110_GrGLSLGeneration; |
| } |
| |
| GrGLSLGeneration generation() const { return fGLSLGeneration; } |
| |
| /** |
| * Returns a string containing the caps info. |
| */ |
| SkString dump() const override; |
| |
| private: |
| GrGLSLGeneration fGLSLGeneration; |
| |
| bool fDropsTileOnZeroDivide : 1; |
| bool fFBFetchSupport : 1; |
| bool fFBFetchNeedsCustomOutput : 1; |
| bool fBindlessTextureSupport : 1; |
| |
| const char* fFBFetchColorName; |
| const char* fFBFetchExtensionString; |
| |
| AdvBlendEqInteraction fAdvBlendEqInteraction; |
| |
| friend class GrGLCaps; // For initialization. |
| |
| typedef GrShaderCaps INHERITED; |
| }; |
| |
| |
| #endif |