| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrGLPathProgramDataManager_DEFINED |
| #define GrGLPathProgramDataManager_DEFINED |
| |
| #include "gl/GrGLProgramDataManager.h" |
| |
| class GrGLPathProgram; |
| class GrGLPathProgramBuilder; |
| |
| /** Manages the resources used by a shader program for NVPR rendering. |
| */ |
| class GrGLPathProgramDataManager : SkNoncopyable { |
| public: |
| class SeparableVaryingHandle : public GrGLProgramDataManager::ShaderResourceHandle { |
| public: |
| /* |
| * Creates a reference to a separable varying of a GrGLShaderBuilder. The ref can be used |
| * to set the varying with the corresponding GrGLPathProgramDataManager. |
| */ |
| static SeparableVaryingHandle CreateFromSeparableVaryingIndex(int i) { |
| return GrGLPathProgramDataManager::SeparableVaryingHandle(i); |
| } |
| SeparableVaryingHandle() { } |
| bool operator==(const SeparableVaryingHandle& other) { |
| return other.fValue == fValue; |
| } |
| private: |
| SeparableVaryingHandle(int value) : ShaderResourceHandle(value) { } |
| int toProgramDataIndex() const { SkASSERT(isValid()); return fValue; } |
| int toShaderBuilderIndex() const { return toProgramDataIndex(); } |
| |
| friend class GrGLPathProgramDataManager; // For accessing toProgramDataIndex(). |
| friend class GrGLPathProcessor; // For accessing toShaderBuilderIndex(). |
| }; |
| |
| struct SeparableVaryingInfo { |
| GrGLShaderVar fVariable; |
| GrGLint fLocation; |
| }; |
| |
| // This uses an allocator rather than array so that the GrGLShaderVars don't move in memory |
| // after they are inserted. Users of GrGLShaderBuilder get refs to the vars and ptrs to their |
| // name strings. Otherwise, we'd have to hand out copies. |
| typedef GrTAllocator<SeparableVaryingInfo> SeparableVaryingInfoArray; |
| |
| GrGLPathProgramDataManager(GrGLGpu*, GrGLuint programID, const SeparableVaryingInfoArray&); |
| |
| /** Functions for uploading the varying values. |
| */ |
| void setPathFragmentInputTransform(SeparableVaryingHandle u, |
| int components, |
| const SkMatrix& matrix) const; |
| private: |
| enum { |
| kUnusedSeparableVarying = -1, |
| }; |
| struct SeparableVarying { |
| GrGLint fLocation; |
| SkDEBUGCODE( |
| GrSLType fType; |
| int fArrayCount; |
| ); |
| }; |
| SkTArray<SeparableVarying, true> fSeparableVaryings; |
| GrGLGpu* fGpu; |
| GrGLuint fProgramID; |
| typedef SkNoncopyable INHERITED; |
| }; |
| #endif |