blob: efb37ca88c38ac023c44684a39b02802de68c324 [file] [log] [blame]
/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrTest.h"
#include "GrInOrderDrawBuffer.h"
#include "GrResourceCache.h"
void GrTestTarget::init(GrContext* ctx, GrDrawTarget* target) {
SkASSERT(!fContext);
fContext.reset(SkRef(ctx));
fDrawTarget.reset(SkRef(target));
SkNEW_IN_TLAZY(&fASR, GrDrawTarget::AutoStateRestore, (target, GrDrawTarget::kReset_ASRInit));
SkNEW_IN_TLAZY(&fACR, GrDrawTarget::AutoClipRestore, (target));
SkNEW_IN_TLAZY(&fAGP, GrDrawTarget::AutoGeometryPush, (target));
}
void GrContext::getTestTarget(GrTestTarget* tar) {
this->flush();
// We could create a proxy GrDrawTarget that passes through to fGpu until ~GrTextTarget() and
// then disconnects. This would help prevent test writers from mixing using the returned
// GrDrawTarget and regular drawing. We could also assert or fail in GrContext drawing methods
// until ~GrTestTarget().
tar->init(this, fDrawBuffer);
}
///////////////////////////////////////////////////////////////////////////////
void GrContext::setMaxTextureSizeOverride(int maxTextureSizeOverride) {
fMaxTextureSizeOverride = maxTextureSizeOverride;
}
void GrContext::purgeAllUnlockedResources() {
fResourceCache->purgeAllUnlocked();
}
///////////////////////////////////////////////////////////////////////////////
// Code for the mock context. It's built on a mock GrGpu class that does nothing.
////
#include "GrBufferAllocPool.h"
#include "GrInOrderDrawBuffer.h"
#include "GrGpu.h"
class MockGpu : public GrGpu {
public:
MockGpu(GrContext* context) : INHERITED(context) { fCaps.reset(SkNEW(GrDrawTargetCaps)); }
virtual ~MockGpu() { }
virtual bool canWriteTexturePixels(const GrTexture*,
GrPixelConfig srcConfig) const SK_OVERRIDE {
return true;
}
virtual bool readPixelsWillPayForYFlip(GrRenderTarget* renderTarget,
int left, int top,
int width, int height,
GrPixelConfig config,
size_t rowBytes) const SK_OVERRIDE { return false; }
virtual void buildProgramDesc(const GrOptDrawState&,
const GrProgramDesc::DescInfo&,
GrGpu::DrawType,
const GrDeviceCoordTexture* dstCopy,
GrProgramDesc* desc) SK_OVERRIDE { }
virtual void discard(GrRenderTarget*) SK_OVERRIDE { }
private:
virtual void onResetContext(uint32_t resetBits) { };
virtual GrTexture* onCreateTexture(const GrSurfaceDesc& desc,
const void* srcData,
size_t rowBytes) SK_OVERRIDE {
return NULL;
}
virtual GrTexture* onCreateCompressedTexture(const GrSurfaceDesc& desc,
const void* srcData) SK_OVERRIDE {
return NULL;
}
virtual GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&) SK_OVERRIDE {
return NULL;
}
virtual GrRenderTarget* onWrapBackendRenderTarget(
const GrBackendRenderTargetDesc&) SK_OVERRIDE {
return NULL;
}
virtual GrVertexBuffer* onCreateVertexBuffer(size_t size, bool dynamic) SK_OVERRIDE {
return NULL;
}
virtual GrIndexBuffer* onCreateIndexBuffer(size_t size, bool dynamic) SK_OVERRIDE {
return NULL;
}
virtual void onGpuClear(GrRenderTarget*, const SkIRect* rect, GrColor color,
bool canIgnoreRect) SK_OVERRIDE { }
virtual void onClearStencilClip(GrRenderTarget*,
const SkIRect& rect,
bool insideClip) SK_OVERRIDE { }
virtual void onGpuDraw(const DrawInfo&) SK_OVERRIDE { }
virtual bool onReadPixels(GrRenderTarget* target,
int left, int top, int width, int height,
GrPixelConfig,
void* buffer,
size_t rowBytes) SK_OVERRIDE {
return false;
}
virtual bool onWriteTexturePixels(GrTexture* texture,
int left, int top, int width, int height,
GrPixelConfig config, const void* buffer,
size_t rowBytes) SK_OVERRIDE {
return false;
}
virtual void onResolveRenderTarget(GrRenderTarget* target) SK_OVERRIDE {
return;
}
virtual bool createStencilBufferForRenderTarget(GrRenderTarget*, int width,
int height) SK_OVERRIDE {
return false;
}
virtual bool attachStencilBufferToRenderTarget(GrStencilBuffer*, GrRenderTarget*) SK_OVERRIDE {
return false;
}
virtual bool flushGraphicsState(DrawType,
const GrClipMaskManager::ScissorState&,
const GrDeviceCoordTexture* dstCopy) SK_OVERRIDE {
return false;
}
virtual void clearStencil(GrRenderTarget* target) SK_OVERRIDE { }
virtual void didAddGpuTraceMarker() SK_OVERRIDE { }
virtual void didRemoveGpuTraceMarker() SK_OVERRIDE { }
typedef GrGpu INHERITED;
};
GrContext* GrContext::CreateMockContext() {
GrContext* context = SkNEW_ARGS(GrContext, (Options()));
context->initMockContext();
return context;
}
void GrContext::initMockContext() {
SkASSERT(NULL == fGpu);
fGpu = SkNEW_ARGS(MockGpu, (this));
SkASSERT(fGpu);
this->initCommon();
// We delete these because we want to test the cache starting with zero resources. Also, none of
// these objects are required for any of tests that use this context. TODO: make stop allocating
// resources in the buffer pools.
SkDELETE(fDrawBuffer);
SkDELETE(fDrawBufferVBAllocPool);
SkDELETE(fDrawBufferIBAllocPool);
fDrawBuffer = NULL;
fDrawBufferVBAllocPool = NULL;
fDrawBufferIBAllocPool = NULL;
}