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/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrInOrderDrawBuffer_DEFINED
#define GrInOrderDrawBuffer_DEFINED
#include "GrDrawTarget.h"
#include "GrAllocPool.h"
#include "GrAllocator.h"
#include "GrIndexBuffer.h"
#include "GrRenderTarget.h"
#include "GrPath.h"
#include "GrPathRange.h"
#include "GrSurface.h"
#include "GrTRecorder.h"
#include "GrVertexBuffer.h"
#include "SkClipStack.h"
#include "SkTemplates.h"
#include "SkTypes.h"
class GrGpu;
class GrIndexBufferAllocPool;
class GrVertexBufferAllocPool;
/**
* GrInOrderDrawBuffer is an implementation of GrDrawTarget that queues up draws for eventual
* playback into a GrGpu. In theory one draw buffer could playback into another. When index or
* vertex buffers are used as geometry sources it is the callers the draw buffer only holds
* references to the buffers. It is the callers responsibility to ensure that the data is still
* valid when the draw buffer is played back into a GrGpu. Similarly, it is the caller's
* responsibility to ensure that all referenced textures, buffers, and render-targets are associated
* in the GrGpu object that the buffer is played back into. The buffer requires VB and IB pools to
* store geometry.
*/
class GrInOrderDrawBuffer : public GrClipTarget {
public:
/**
* Creates a GrInOrderDrawBuffer
*
* @param gpu the gpu object that this draw buffer flushes to.
* @param vertexPool pool where vertices for queued draws will be saved when
* the vertex source is either reserved or array.
* @param indexPool pool where indices for queued draws will be saved when
* the index source is either reserved or array.
*/
GrInOrderDrawBuffer(GrGpu* gpu,
GrVertexBufferAllocPool* vertexPool,
GrIndexBufferAllocPool* indexPool);
virtual ~GrInOrderDrawBuffer();
/**
* Empties the draw buffer of any queued up draws. This must not be called while inside an
* unbalanced pushGeometrySource(). The current draw state and clip are preserved.
*/
void reset();
/**
* This plays the queued up draws to its GrGpu target. It also resets this object (i.e. flushing
* is destructive). This buffer must not have an active reserved vertex or index source. Any
* reserved geometry on the target will be finalized because it's geometry source will be pushed
* before flushing and popped afterwards.
*/
void flush();
// tracking for draws
virtual DrawToken getCurrentDrawToken() { return DrawToken(this, fDrawID); }
// overrides from GrDrawTarget
virtual bool geometryHints(int* vertexCount,
int* indexCount) const SK_OVERRIDE;
virtual bool copySurface(GrSurface* dst,
GrSurface* src,
const SkIRect& srcRect,
const SkIPoint& dstPoint) SK_OVERRIDE;
virtual bool canCopySurface(GrSurface* dst,
GrSurface* src,
const SkIRect& srcRect,
const SkIPoint& dstPoint) SK_OVERRIDE;
virtual void clearStencilClip(const SkIRect& rect,
bool insideClip,
GrRenderTarget* renderTarget) SK_OVERRIDE;
virtual void discard(GrRenderTarget*) SK_OVERRIDE;
virtual void initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* desc) SK_OVERRIDE;
protected:
virtual void clipWillBeSet(const GrClipData* newClip) SK_OVERRIDE;
private:
enum {
kDraw_Cmd = 1,
kStencilPath_Cmd = 2,
kSetState_Cmd = 3,
kSetClip_Cmd = 4,
kClear_Cmd = 5,
kCopySurface_Cmd = 6,
kDrawPath_Cmd = 7,
kDrawPaths_Cmd = 8,
};
struct Cmd : ::SkNoncopyable {
Cmd(uint8_t type) : fType(type) {}
virtual ~Cmd() {}
virtual void execute(GrClipTarget*) = 0;
uint8_t fType;
};
struct Draw : public Cmd {
Draw(const DrawInfo& info, const GrVertexBuffer* vb, const GrIndexBuffer* ib)
: Cmd(kDraw_Cmd)
, fInfo(info)
, fVertexBuffer(vb)
, fIndexBuffer(ib) {}
const GrVertexBuffer* vertexBuffer() const { return fVertexBuffer.get(); }
const GrIndexBuffer* indexBuffer() const { return fIndexBuffer.get(); }
virtual void execute(GrClipTarget*);
DrawInfo fInfo;
private:
GrPendingIOResource<const GrVertexBuffer, kRead_GrIOType> fVertexBuffer;
GrPendingIOResource<const GrIndexBuffer, kRead_GrIOType> fIndexBuffer;
};
struct StencilPath : public Cmd {
StencilPath(const GrPath* path) : Cmd(kStencilPath_Cmd), fPath(path) {}
const GrPath* path() const { return fPath.get(); }
virtual void execute(GrClipTarget*);
GrPathRendering::FillType fFill;
private:
GrPendingIOResource<const GrPath, kRead_GrIOType> fPath;
};
struct DrawPath : public Cmd {
DrawPath(const GrPath* path) : Cmd(kDrawPath_Cmd), fPath(path) {}
const GrPath* path() const { return fPath.get(); }
virtual void execute(GrClipTarget*);
GrPathRendering::FillType fFill;
GrDeviceCoordTexture fDstCopy;
private:
GrPendingIOResource<const GrPath, kRead_GrIOType> fPath;
};
struct DrawPaths : public Cmd {
DrawPaths(const GrPathRange* pathRange) : Cmd(kDrawPaths_Cmd), fPathRange(pathRange) {}
const GrPathRange* pathRange() const { return fPathRange.get(); }
uint32_t* indices() { return reinterpret_cast<uint32_t*>(CmdBuffer::GetDataForItem(this)); }
float* transforms() { return reinterpret_cast<float*>(&this->indices()[fCount]); }
virtual void execute(GrClipTarget*);
size_t fCount;
PathTransformType fTransformsType;
GrPathRendering::FillType fFill;
GrDeviceCoordTexture fDstCopy;
private:
GrPendingIOResource<const GrPathRange, kRead_GrIOType> fPathRange;
};
// This is also used to record a discard by setting the color to GrColor_ILLEGAL
struct Clear : public Cmd {
Clear(GrRenderTarget* rt) : Cmd(kClear_Cmd), fRenderTarget(rt) {}
GrRenderTarget* renderTarget() const { return fRenderTarget.get(); }
virtual void execute(GrClipTarget*);
SkIRect fRect;
GrColor fColor;
bool fCanIgnoreRect;
private:
GrPendingIOResource<GrRenderTarget, kWrite_GrIOType> fRenderTarget;
};
// This command is ONLY used by the clip mask manager to clear the stencil clip bits
struct ClearStencilClip : public Cmd {
ClearStencilClip(GrRenderTarget* rt) : Cmd(kClear_Cmd), fRenderTarget(rt) {}
GrRenderTarget* renderTarget() const { return fRenderTarget.get(); }
virtual void execute(GrClipTarget*);
SkIRect fRect;
bool fInsideClip;
private:
GrPendingIOResource<GrRenderTarget, kWrite_GrIOType> fRenderTarget;
};
struct CopySurface : public Cmd {
CopySurface(GrSurface* dst, GrSurface* src) : Cmd(kCopySurface_Cmd), fDst(dst), fSrc(src) {}
GrSurface* dst() const { return fDst.get(); }
GrSurface* src() const { return fSrc.get(); }
virtual void execute(GrClipTarget*);
SkIPoint fDstPoint;
SkIRect fSrcRect;
private:
GrPendingIOResource<GrSurface, kWrite_GrIOType> fDst;
GrPendingIOResource<GrSurface, kRead_GrIOType> fSrc;
};
struct SetState : public Cmd {
SetState(const GrDrawState& state) : Cmd(kSetState_Cmd), fState(state) {}
virtual void execute(GrClipTarget*);
GrDrawState fState;
};
struct SetClip : public Cmd {
SetClip(const GrClipData* clipData)
: Cmd(kSetClip_Cmd),
fStackStorage(*clipData->fClipStack) {
fClipData.fClipStack = &fStackStorage;
fClipData.fOrigin = clipData->fOrigin;
}
virtual void execute(GrClipTarget*);
GrClipData fClipData;
private:
SkClipStack fStackStorage;
};
typedef void* TCmdAlign; // This wouldn't be enough align if a command used long double.
typedef GrTRecorder<Cmd, TCmdAlign> CmdBuffer;
// overrides from GrDrawTarget
virtual void onDraw(const DrawInfo&) SK_OVERRIDE;
virtual void onDrawRect(const SkRect& rect,
const SkRect* localRect,
const SkMatrix* localMatrix) SK_OVERRIDE;
virtual void onStencilPath(const GrPath*, GrPathRendering::FillType) SK_OVERRIDE;
virtual void onDrawPath(const GrPath*, GrPathRendering::FillType,
const GrDeviceCoordTexture* dstCopy) SK_OVERRIDE;
virtual void onDrawPaths(const GrPathRange*,
const uint32_t indices[], int count,
const float transforms[], PathTransformType,
GrPathRendering::FillType, const GrDeviceCoordTexture*) SK_OVERRIDE;
virtual void onClear(const SkIRect* rect,
GrColor color,
bool canIgnoreRect,
GrRenderTarget* renderTarget) SK_OVERRIDE;
virtual bool onReserveVertexSpace(size_t vertexSize,
int vertexCount,
void** vertices) SK_OVERRIDE;
virtual bool onReserveIndexSpace(int indexCount,
void** indices) SK_OVERRIDE;
virtual void releaseReservedVertexSpace() SK_OVERRIDE;
virtual void releaseReservedIndexSpace() SK_OVERRIDE;
virtual void geometrySourceWillPush() SK_OVERRIDE;
virtual void geometrySourceWillPop(const GeometrySrcState& restoredState) SK_OVERRIDE;
virtual void willReserveVertexAndIndexSpace(int vertexCount,
int indexCount) SK_OVERRIDE;
bool quickInsideClip(const SkRect& devBounds);
virtual void didAddGpuTraceMarker() SK_OVERRIDE {}
virtual void didRemoveGpuTraceMarker() SK_OVERRIDE {}
// Attempts to concat instances from info onto the previous draw. info must represent an
// instanced draw. The caller must have already recorded a new draw state and clip if necessary.
int concatInstancedDraw(const DrawInfo& info);
// Determines whether the current draw operation requieres a new drawstate and if so records it.
void recordStateIfNecessary();
// We lazily record clip changes in order to skip clips that have no effect.
void recordClipIfNecessary();
// Records any trace markers for a command after adding it to the buffer.
void recordTraceMarkersIfNecessary();
virtual bool isIssued(uint32_t drawID) { return drawID != fDrawID; }
// TODO: Use a single allocator for commands and records
enum {
kCmdBufferInitialSizeInBytes = 64 * 1024,
kGeoPoolStatePreAllocCnt = 4,
};
CmdBuffer fCmdBuffer;
GrDrawState* fLastState;
GrClipData* fLastClip;
SkTArray<GrTraceMarkerSet, false> fGpuCmdMarkers;
GrClipTarget* fDstGpu;
bool fClipSet;
enum ClipProxyState {
kUnknown_ClipProxyState,
kValid_ClipProxyState,
kInvalid_ClipProxyState
};
ClipProxyState fClipProxyState;
SkRect fClipProxy;
GrVertexBufferAllocPool& fVertexPool;
GrIndexBufferAllocPool& fIndexPool;
struct GeometryPoolState {
const GrVertexBuffer* fPoolVertexBuffer;
int fPoolStartVertex;
const GrIndexBuffer* fPoolIndexBuffer;
int fPoolStartIndex;
// caller may conservatively over reserve vertices / indices.
// we release unused space back to allocator if possible
// can only do this if there isn't an intervening pushGeometrySource()
size_t fUsedPoolVertexBytes;
size_t fUsedPoolIndexBytes;
};
typedef SkSTArray<kGeoPoolStatePreAllocCnt, GeometryPoolState> GeoPoolStateStack;
GeoPoolStateStack fGeoPoolStateStack;
bool fFlushing;
uint32_t fDrawID;
typedef GrClipTarget INHERITED;
};
#endif