blob: 8716155bc813c1661912fffaf40c10dfc52aabca [file] [log] [blame] [edit]
/*
* Copyright 2024 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "include/core/SkAlphaType.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkColor.h"
#include "include/core/SkColorType.h"
#include "include/core/SkImageInfo.h"
#include "include/core/SkRRect.h"
#include "include/core/SkRefCnt.h"
#include "include/core/SkSurface.h"
#include "include/gpu/graphite/Context.h"
#include "include/gpu/graphite/Recorder.h"
#include "include/gpu/graphite/ContextOptions.h"
#include "include/gpu/vk/VulkanBackendContext.h"
#include "include/gpu/graphite/Surface.h"
#include "include/gpu/vk/VulkanExtensions.h"
#include "include/gpu/graphite/vk/VulkanGraphiteContext.h"
#define WIDTH 200
#define HEIGHT 400
int main(int argc, char** argv) {
// This will not run (since it's missing all the Vulkan setup code),
// but it should compile and link to test the build system.
skgpu::VulkanBackendContext backendContext;
std::unique_ptr<skgpu::VulkanExtensions> extensions(new skgpu::VulkanExtensions());
backendContext.fInstance = VK_NULL_HANDLE;
backendContext.fDevice = VK_NULL_HANDLE;
skgpu::graphite::ContextOptions options;
// This call will fail if run, due to the context not being set up.
std::unique_ptr<skgpu::graphite::Context> context =
skgpu::graphite::ContextFactory::MakeVulkan(backendContext, options);
if (!context) {
printf("Could not make Graphite Native Vulkan context\n");
return 1;
}
printf("Context made, now to make the surface\n");
SkImageInfo imageInfo =
SkImageInfo::Make(WIDTH, HEIGHT, kRGBA_8888_SkColorType, kPremul_SkAlphaType);
std::unique_ptr<skgpu::graphite::Recorder> recorder = context->makeRecorder();
if (!recorder) {
printf("Could not make recorder\n");
return 1;
}
sk_sp<SkSurface> surface =
SkSurfaces::RenderTarget(recorder.get(), imageInfo);
if (!surface) {
printf("Could not make surface from Metal Recorder\n");
return 1;
}
SkCanvas* canvas = surface->getCanvas();
canvas->clear(SK_ColorLTGRAY);
SkRRect rrect = SkRRect::MakeRectXY(SkRect::MakeLTRB(10, 20, 50, 70), 10, 10);
SkPaint paint;
paint.setColor(SK_ColorBLUE);
paint.setAntiAlias(true);
canvas->drawRRect(rrect, paint);
// There would need to be vulkan cleanup here.
return 0;
}