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/*
* Copyright 2022 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef skgpu_graphite_ContextOptions_DEFINED
#define skgpu_graphite_ContextOptions_DEFINED
#include "include/private/base/SkAPI.h"
#include "include/private/base/SkMath.h"
#include <optional>
namespace skgpu { class ShaderErrorHandler; }
namespace skgpu::graphite {
struct ContextOptionsPriv;
struct SK_API ContextOptions {
ContextOptions() {}
/**
* Disables correctness workarounds that are enabled for particular GPUs, OSes, or drivers.
* This does not affect code path choices that are made for perfomance reasons nor does it
* override other ContextOption settings.
*/
bool fDisableDriverCorrectnessWorkarounds = false;
/**
* If present, use this object to report shader compilation failures. If not, report failures
* via SkDebugf and assert.
*/
skgpu::ShaderErrorHandler* fShaderErrorHandler = nullptr;
/**
* Specifies the number of samples Graphite should use when performing internal draws with MSAA
* (hardware capabilities permitting).
*
* If <= 1, Graphite will disable internal code paths that use multisampling.
*/
int fInternalMultisampleCount = 4;
/**
* Will the client make sure to only ever be executing one thread that uses the Context and all
* derived classes (e.g. Recorders, Recordings, etc.) at a time. If so we can possibly make some
* objects (e.g. VulkanMemoryAllocator) not thread safe to improve single thread performance.
*/
bool fClientWillExternallySynchronizeAllThreads = false;
/**
* The maximum size of cache textures used for Skia's Glyph cache.
*/
size_t fGlyphCacheTextureMaximumBytes = 2048 * 1024 * 4;
/**
* Below this threshold size in device space distance field fonts won't be used. Distance field
* fonts don't support hinting which is more important at smaller sizes.
*/
float fMinDistanceFieldFontSize = 18;
/**
* Above this threshold size in device space glyphs are drawn as individual paths.
*/
#if defined(SK_BUILD_FOR_ANDROID)
float fGlyphsAsPathsFontSize = 384;
#elif defined(SK_BUILD_FOR_MAC)
float fGlyphsAsPathsFontSize = 256;
#else
float fGlyphsAsPathsFontSize = 324;
#endif
/**
* The maximum size of textures used for Skia's PathAtlas caches.
*/
int fMaxPathAtlasTextureSize = 8192; // oversized, PathAtlas will likely be smaller
/**
* Can the glyph and path atlases use multiple textures. If allowed, each texture's size is
* bound by fGlyphCacheTextureMaximumBytes and fMaxPathAtlasTextureSize, respectively.
*/
bool fAllowMultipleAtlasTextures = true;
bool fSupportBilerpFromGlyphAtlas = false;
/**
* For the moment, if Recordings are replayed in the order they are recorded, then
* Graphite can make certain assumptions that allow for better performance. Otherwise
* we have to flush some caches at the start of each Recording to ensure that they can
* be played back properly.
*/
bool fRequireOrderedRecordings = false;
static constexpr size_t kDefaultContextBudget = 256 * (1 << 20);
/**
* What is the budget for GPU resources allocated and held by the Context.
*/
size_t fGpuBudgetInBytes = kDefaultContextBudget;
/**
* Whether labels will be set on backend resources.
*/
#if defined(SK_DEBUG)
bool fSetBackendLabels = true;
#else
bool fSetBackendLabels = false;
#endif
/**
* If Skia is creating a default VMA allocator for the Vulkan backend this value will be used
* for the preferredLargeHeapBlockSize. If the value is not set, then Skia will use an
* inernally defined default size.
*
* However, it is highly discouraged to have Skia make a default allocator (and support for
* doing so will be removed soon, b/321962001). Instead clients should create their own
* allocator to pass into Skia where they can fine tune this value themeselves.
*/
std::optional<uint64_t> fVulkanVMALargeHeapBlockSize;
/**
* Private options that are only meant for testing within Skia's tools.
*/
ContextOptionsPriv* fOptionsPriv = nullptr;
};
} // namespace skgpu::graphite
#endif // skgpu_graphite_ContextOptions