| /* |
| * Copyright 2022 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef skgpu_graphite_ContextOptions_DEFINED |
| #define skgpu_graphite_ContextOptions_DEFINED |
| |
| #include "include/private/base/SkAPI.h" |
| #include "include/private/base/SkMath.h" |
| |
| #include <optional> |
| |
| namespace skgpu { class ShaderErrorHandler; } |
| |
| namespace skgpu::graphite { |
| |
| struct ContextOptionsPriv; |
| |
| struct SK_API ContextOptions { |
| ContextOptions() {} |
| |
| /** |
| * Disables correctness workarounds that are enabled for particular GPUs, OSes, or drivers. |
| * This does not affect code path choices that are made for perfomance reasons nor does it |
| * override other ContextOption settings. |
| */ |
| bool fDisableDriverCorrectnessWorkarounds = false; |
| |
| /** |
| * If present, use this object to report shader compilation failures. If not, report failures |
| * via SkDebugf and assert. |
| */ |
| skgpu::ShaderErrorHandler* fShaderErrorHandler = nullptr; |
| |
| /** |
| * Specifies the number of samples Graphite should use when performing internal draws with MSAA |
| * (hardware capabilities permitting). |
| * |
| * If <= 1, Graphite will disable internal code paths that use multisampling. |
| */ |
| int fInternalMultisampleCount = 4; |
| |
| /** |
| * Will the client make sure to only ever be executing one thread that uses the Context and all |
| * derived classes (e.g. Recorders, Recordings, etc.) at a time. If so we can possibly make some |
| * objects (e.g. VulkanMemoryAllocator) not thread safe to improve single thread performance. |
| */ |
| bool fClientWillExternallySynchronizeAllThreads = false; |
| |
| /** |
| * The maximum size of cache textures used for Skia's Glyph cache. |
| */ |
| size_t fGlyphCacheTextureMaximumBytes = 2048 * 1024 * 4; |
| |
| /** |
| * Below this threshold size in device space distance field fonts won't be used. Distance field |
| * fonts don't support hinting which is more important at smaller sizes. |
| */ |
| float fMinDistanceFieldFontSize = 18; |
| |
| /** |
| * Above this threshold size in device space glyphs are drawn as individual paths. |
| */ |
| #if defined(SK_BUILD_FOR_ANDROID) |
| float fGlyphsAsPathsFontSize = 384; |
| #elif defined(SK_BUILD_FOR_MAC) |
| float fGlyphsAsPathsFontSize = 256; |
| #else |
| float fGlyphsAsPathsFontSize = 324; |
| #endif |
| |
| /** |
| * The maximum size of textures used for Skia's PathAtlas caches. |
| */ |
| int fMaxPathAtlasTextureSize = 8192; // oversized, PathAtlas will likely be smaller |
| |
| /** |
| * Can the glyph and path atlases use multiple textures. If allowed, each texture's size is |
| * bound by fGlyphCacheTextureMaximumBytes and fMaxPathAtlasTextureSize, respectively. |
| */ |
| bool fAllowMultipleAtlasTextures = true; |
| bool fSupportBilerpFromGlyphAtlas = false; |
| |
| /** |
| * For the moment, if Recordings are replayed in the order they are recorded, then |
| * Graphite can make certain assumptions that allow for better performance. Otherwise |
| * we have to flush some caches at the start of each Recording to ensure that they can |
| * be played back properly. |
| */ |
| bool fRequireOrderedRecordings = false; |
| |
| static constexpr size_t kDefaultContextBudget = 256 * (1 << 20); |
| /** |
| * What is the budget for GPU resources allocated and held by the Context. |
| */ |
| size_t fGpuBudgetInBytes = kDefaultContextBudget; |
| |
| /** |
| * Whether labels will be set on backend resources. |
| */ |
| #if defined(SK_DEBUG) |
| bool fSetBackendLabels = true; |
| #else |
| bool fSetBackendLabels = false; |
| #endif |
| |
| /** |
| * If Skia is creating a default VMA allocator for the Vulkan backend this value will be used |
| * for the preferredLargeHeapBlockSize. If the value is not set, then Skia will use an |
| * inernally defined default size. |
| * |
| * However, it is highly discouraged to have Skia make a default allocator (and support for |
| * doing so will be removed soon, b/321962001). Instead clients should create their own |
| * allocator to pass into Skia where they can fine tune this value themeselves. |
| */ |
| std::optional<uint64_t> fVulkanVMALargeHeapBlockSize; |
| |
| /** |
| * Private options that are only meant for testing within Skia's tools. |
| */ |
| ContextOptionsPriv* fOptionsPriv = nullptr; |
| }; |
| |
| } // namespace skgpu::graphite |
| |
| #endif // skgpu_graphite_ContextOptions |