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/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef WindowContextFactory_mac_DEFINED
#define WindowContextFactory_mac_DEFINED
#include "tools/window/WindowContext.h"
#include <Cocoa/Cocoa.h>
#include <memory>
namespace skwindow {
struct DisplayParams;
static inline CGFloat GetBackingScaleFactor(NSView* view) {
#ifdef SK_BUILD_FOR_IOS
UIScreen* screen = view.window.screen ?: [UIScreen mainScreen];
return screen.nativeScale;
#else
NSScreen* screen = view.window.screen ?: [NSScreen mainScreen];
return screen.backingScaleFactor;
#endif
}
struct MacWindowInfo {
NSView* fMainView;
};
#if defined(SK_GL) || defined(SK_ANGLE)
static inline NSOpenGLPixelFormat* GetGLPixelFormat(int sampleCount) {
constexpr int kMaxAttributes = 19;
NSOpenGLPixelFormatAttribute attributes[kMaxAttributes];
int numAttributes = 0;
attributes[numAttributes++] = NSOpenGLPFAAccelerated;
attributes[numAttributes++] = NSOpenGLPFAClosestPolicy;
attributes[numAttributes++] = NSOpenGLPFADoubleBuffer;
attributes[numAttributes++] = NSOpenGLPFAOpenGLProfile;
attributes[numAttributes++] = NSOpenGLProfileVersion3_2Core;
attributes[numAttributes++] = NSOpenGLPFAColorSize;
attributes[numAttributes++] = 24;
attributes[numAttributes++] = NSOpenGLPFAAlphaSize;
attributes[numAttributes++] = 8;
attributes[numAttributes++] = NSOpenGLPFADepthSize;
attributes[numAttributes++] = 0;
attributes[numAttributes++] = NSOpenGLPFAStencilSize;
attributes[numAttributes++] = 8;
if (sampleCount > 1) {
attributes[numAttributes++] = NSOpenGLPFAMultisample;
attributes[numAttributes++] = NSOpenGLPFASampleBuffers;
attributes[numAttributes++] = 1;
attributes[numAttributes++] = NSOpenGLPFASamples;
attributes[numAttributes++] = sampleCount;
} else {
attributes[numAttributes++] = NSOpenGLPFASampleBuffers;
attributes[numAttributes++] = 0;
}
attributes[numAttributes++] = 0;
SkASSERT(numAttributes <= kMaxAttributes);
return [[NSOpenGLPixelFormat alloc] initWithAttributes:attributes];
}
#endif // defined(SK_GL) || defined(SK_ANGLE)
#ifdef SK_VULKAN
inline std::unique_ptr<WindowContext> MakeVulkanForMac(const MacWindowInfo&, const DisplayParams&) {
// No Vulkan support on Mac.
return nullptr;
}
#endif
#ifdef SK_GL
std::unique_ptr<WindowContext> MakeRasterForMac(const MacWindowInfo&, const DisplayParams&);
std::unique_ptr<WindowContext> MakeGLForMac(const MacWindowInfo&, const DisplayParams&);
#endif
#ifdef SK_ANGLE
std::unique_ptr<WindowContext> MakeANGLEForMac(const MacWindowInfo&, const DisplayParams&);
#endif
#ifdef SK_DAWN
#if defined(SK_GRAPHITE)
std::unique_ptr<WindowContext> MakeGraphiteDawnMetalForMac(const MacWindowInfo&, const DisplayParams&);
#endif
#endif
#ifdef SK_METAL
std::unique_ptr<WindowContext> MakeMetalForMac(const MacWindowInfo&, const DisplayParams&);
#if defined(SK_GRAPHITE)
std::unique_ptr<WindowContext> MakeGraphiteMetalForMac(const MacWindowInfo&, const DisplayParams&);
#endif
#endif
} // namespace skwindow
#endif