|  | /* | 
|  | * Copyright 2020 Google Inc. | 
|  | * | 
|  | * Use of this source code is governed by a BSD-style license that can be | 
|  | * found in the LICENSE file. | 
|  | */ | 
|  |  | 
|  | #ifndef GrDirectContext_DEFINED | 
|  | #define GrDirectContext_DEFINED | 
|  |  | 
|  | #include "include/core/SkColor.h" | 
|  | #include "include/core/SkRefCnt.h" | 
|  | #include "include/core/SkTypes.h" | 
|  | #include "include/gpu/GpuTypes.h" | 
|  | #include "include/gpu/GrContextOptions.h" | 
|  | #include "include/gpu/GrRecordingContext.h" | 
|  | #include "include/gpu/GrTypes.h" | 
|  |  | 
|  | #include <chrono> | 
|  | #include <cstddef> | 
|  | #include <cstdint> | 
|  | #include <memory> | 
|  | #include <string_view> | 
|  |  | 
|  | class GrAtlasManager; | 
|  | class GrBackendSemaphore; | 
|  | class GrBackendFormat; | 
|  | class GrBackendTexture; | 
|  | class GrBackendRenderTarget; | 
|  | class GrClientMappedBufferManager; | 
|  | class GrContextThreadSafeProxy; | 
|  | class GrDirectContextPriv; | 
|  | class GrGpu; | 
|  | class GrResourceCache; | 
|  | class GrResourceProvider; | 
|  | class SkData; | 
|  | class SkImage; | 
|  | class SkPixmap; | 
|  | class SkTaskGroup; | 
|  | class SkTraceMemoryDump; | 
|  | enum SkColorType : int; | 
|  | enum class SkTextureCompressionType; | 
|  | struct GrGLInterface; | 
|  | struct GrMockOptions; | 
|  | struct GrVkBackendContext; // IWYU pragma: keep | 
|  | struct GrD3DBackendContext; // IWYU pragma: keep | 
|  | struct GrMtlBackendContext; // IWYU pragma: keep | 
|  |  | 
|  | namespace skgpu { | 
|  | class MutableTextureState; | 
|  | #if !defined(SK_ENABLE_OPTIMIZE_SIZE) | 
|  | namespace ganesh { class SmallPathAtlasMgr; } | 
|  | #endif | 
|  | } | 
|  | namespace sktext { namespace gpu { class StrikeCache; } } | 
|  | namespace wgpu { class Device; } // IWYU pragma: keep | 
|  |  | 
|  | class SK_API GrDirectContext : public GrRecordingContext { | 
|  | public: | 
|  | #ifdef SK_GL | 
|  | /** | 
|  | * Creates a GrDirectContext for a backend context. If no GrGLInterface is provided then the | 
|  | * result of GrGLMakeNativeInterface() is used if it succeeds. | 
|  | */ | 
|  | static sk_sp<GrDirectContext> MakeGL(sk_sp<const GrGLInterface>, const GrContextOptions&); | 
|  | static sk_sp<GrDirectContext> MakeGL(sk_sp<const GrGLInterface>); | 
|  | static sk_sp<GrDirectContext> MakeGL(const GrContextOptions&); | 
|  | static sk_sp<GrDirectContext> MakeGL(); | 
|  | #endif | 
|  |  | 
|  | #ifdef SK_VULKAN | 
|  | /** | 
|  | * The Vulkan context (VkQueue, VkDevice, VkInstance) must be kept alive until the returned | 
|  | * GrDirectContext is destroyed. This also means that any objects created with this | 
|  | * GrDirectContext (e.g. SkSurfaces, SkImages, etc.) must also be released as they may hold | 
|  | * refs on the GrDirectContext. Once all these objects and the GrDirectContext are released, | 
|  | * then it is safe to delete the vulkan objects. | 
|  | */ | 
|  | static sk_sp<GrDirectContext> MakeVulkan(const GrVkBackendContext&, const GrContextOptions&); | 
|  | static sk_sp<GrDirectContext> MakeVulkan(const GrVkBackendContext&); | 
|  | #endif | 
|  |  | 
|  | #ifdef SK_METAL | 
|  | /** | 
|  | * Makes a GrDirectContext which uses Metal as the backend. The GrMtlBackendContext contains a | 
|  | * MTLDevice and MTLCommandQueue which should be used by the backend. These objects must | 
|  | * have their own ref which will be released when the GrMtlBackendContext is destroyed. | 
|  | * Ganesh will take its own ref on the objects which will be released when the GrDirectContext | 
|  | * is destroyed. | 
|  | */ | 
|  | static sk_sp<GrDirectContext> MakeMetal(const GrMtlBackendContext&, const GrContextOptions&); | 
|  | static sk_sp<GrDirectContext> MakeMetal(const GrMtlBackendContext&); | 
|  | /** | 
|  | * Deprecated. | 
|  | * | 
|  | * Makes a GrDirectContext which uses Metal as the backend. The device parameter is an | 
|  | * MTLDevice and queue is an MTLCommandQueue which should be used by the backend. These objects | 
|  | * must have a ref on them that can be transferred to Ganesh, which will release the ref | 
|  | * when the GrDirectContext is destroyed. | 
|  | */ | 
|  | static sk_sp<GrDirectContext> MakeMetal(void* device, void* queue, const GrContextOptions&); | 
|  | static sk_sp<GrDirectContext> MakeMetal(void* device, void* queue); | 
|  | #endif | 
|  |  | 
|  | #ifdef SK_DIRECT3D | 
|  | /** | 
|  | * Makes a GrDirectContext which uses Direct3D as the backend. The Direct3D context | 
|  | * must be kept alive until the returned GrDirectContext is first destroyed or abandoned. | 
|  | */ | 
|  | static sk_sp<GrDirectContext> MakeDirect3D(const GrD3DBackendContext&, const GrContextOptions&); | 
|  | static sk_sp<GrDirectContext> MakeDirect3D(const GrD3DBackendContext&); | 
|  | #endif | 
|  |  | 
|  | #ifdef SK_DAWN | 
|  | static sk_sp<GrDirectContext> MakeDawn(const wgpu::Device&, | 
|  | const GrContextOptions&); | 
|  | static sk_sp<GrDirectContext> MakeDawn(const wgpu::Device&); | 
|  | #endif | 
|  |  | 
|  | static sk_sp<GrDirectContext> MakeMock(const GrMockOptions*, const GrContextOptions&); | 
|  | static sk_sp<GrDirectContext> MakeMock(const GrMockOptions*); | 
|  |  | 
|  | ~GrDirectContext() override; | 
|  |  | 
|  | /** | 
|  | * The context normally assumes that no outsider is setting state | 
|  | * within the underlying 3D API's context/device/whatever. This call informs | 
|  | * the context that the state was modified and it should resend. Shouldn't | 
|  | * be called frequently for good performance. | 
|  | * The flag bits, state, is dependent on which backend is used by the | 
|  | * context, either GL or D3D (possible in future). | 
|  | */ | 
|  | void resetContext(uint32_t state = kAll_GrBackendState); | 
|  |  | 
|  | /** | 
|  | * If the backend is GrBackendApi::kOpenGL, then all texture unit/target combinations for which | 
|  | * the context has modified the bound texture will have texture id 0 bound. This does not | 
|  | * flush the context. Calling resetContext() does not change the set that will be bound | 
|  | * to texture id 0 on the next call to resetGLTextureBindings(). After this is called | 
|  | * all unit/target combinations are considered to have unmodified bindings until the context | 
|  | * subsequently modifies them (meaning if this is called twice in a row with no intervening | 
|  | * context usage then the second call is a no-op.) | 
|  | */ | 
|  | void resetGLTextureBindings(); | 
|  |  | 
|  | /** | 
|  | * Abandons all GPU resources and assumes the underlying backend 3D API context is no longer | 
|  | * usable. Call this if you have lost the associated GPU context, and thus internal texture, | 
|  | * buffer, etc. references/IDs are now invalid. Calling this ensures that the destructors of the | 
|  | * context and any of its created resource objects will not make backend 3D API calls. Content | 
|  | * rendered but not previously flushed may be lost. After this function is called all subsequent | 
|  | * calls on the context will fail or be no-ops. | 
|  | * | 
|  | * The typical use case for this function is that the underlying 3D context was lost and further | 
|  | * API calls may crash. | 
|  | * | 
|  | * This call is not valid to be made inside ReleaseProcs passed into SkSurface or SkImages. The | 
|  | * call will simply fail (and assert in debug) if it is called while inside a ReleaseProc. | 
|  | * | 
|  | * For Vulkan, even if the device becomes lost, the VkQueue, VkDevice, or VkInstance used to | 
|  | * create the context must be kept alive even after abandoning the context. Those objects must | 
|  | * live for the lifetime of the context object itself. The reason for this is so that | 
|  | * we can continue to delete any outstanding GrBackendTextures/RenderTargets which must be | 
|  | * cleaned up even in a device lost state. | 
|  | */ | 
|  | void abandonContext() override; | 
|  |  | 
|  | /** | 
|  | * Returns true if the context was abandoned or if the if the backend specific context has | 
|  | * gotten into an unrecoverarble, lost state (e.g. in Vulkan backend if we've gotten a | 
|  | * VK_ERROR_DEVICE_LOST). If the backend context is lost, this call will also abandon this | 
|  | * context. | 
|  | */ | 
|  | bool abandoned() override; | 
|  |  | 
|  | // TODO: Remove this from public after migrating Chrome. | 
|  | sk_sp<GrContextThreadSafeProxy> threadSafeProxy(); | 
|  |  | 
|  | /** | 
|  | * Checks if the underlying 3D API reported an out-of-memory error. If this returns true it is | 
|  | * reset and will return false until another out-of-memory error is reported by the 3D API. If | 
|  | * the context is abandoned then this will report false. | 
|  | * | 
|  | * Currently this is implemented for: | 
|  | * | 
|  | * OpenGL [ES] - Note that client calls to glGetError() may swallow GL_OUT_OF_MEMORY errors and | 
|  | * therefore hide the error from Skia. Also, it is not advised to use this in combination with | 
|  | * enabling GrContextOptions::fSkipGLErrorChecks. That option may prevent the context from ever | 
|  | * checking the GL context for OOM. | 
|  | * | 
|  | * Vulkan - Reports true if VK_ERROR_OUT_OF_HOST_MEMORY or VK_ERROR_OUT_OF_DEVICE_MEMORY has | 
|  | * occurred. | 
|  | */ | 
|  | bool oomed(); | 
|  |  | 
|  | /** | 
|  | * This is similar to abandonContext() however the underlying 3D context is not yet lost and | 
|  | * the context will cleanup all allocated resources before returning. After returning it will | 
|  | * assume that the underlying context may no longer be valid. | 
|  | * | 
|  | * The typical use case for this function is that the client is going to destroy the 3D context | 
|  | * but can't guarantee that context will be destroyed first (perhaps because it may be ref'ed | 
|  | * elsewhere by either the client or Skia objects). | 
|  | * | 
|  | * For Vulkan, even if the device becomes lost, the VkQueue, VkDevice, or VkInstance used to | 
|  | * create the context must be alive before calling releaseResourcesAndAbandonContext. | 
|  | */ | 
|  | void releaseResourcesAndAbandonContext(); | 
|  |  | 
|  | /////////////////////////////////////////////////////////////////////////// | 
|  | // Resource Cache | 
|  |  | 
|  | /** DEPRECATED | 
|  | *  Return the current GPU resource cache limits. | 
|  | * | 
|  | *  @param maxResources If non-null, will be set to -1. | 
|  | *  @param maxResourceBytes If non-null, returns maximum number of bytes of | 
|  | *                          video memory that can be held in the cache. | 
|  | */ | 
|  | void getResourceCacheLimits(int* maxResources, size_t* maxResourceBytes) const; | 
|  |  | 
|  | /** | 
|  | *  Return the current GPU resource cache limit in bytes. | 
|  | */ | 
|  | size_t getResourceCacheLimit() const; | 
|  |  | 
|  | /** | 
|  | *  Gets the current GPU resource cache usage. | 
|  | * | 
|  | *  @param resourceCount If non-null, returns the number of resources that are held in the | 
|  | *                       cache. | 
|  | *  @param maxResourceBytes If non-null, returns the total number of bytes of video memory held | 
|  | *                          in the cache. | 
|  | */ | 
|  | void getResourceCacheUsage(int* resourceCount, size_t* resourceBytes) const; | 
|  |  | 
|  | /** | 
|  | *  Gets the number of bytes in the cache consumed by purgeable (e.g. unlocked) resources. | 
|  | */ | 
|  | size_t getResourceCachePurgeableBytes() const; | 
|  |  | 
|  | /** DEPRECATED | 
|  | *  Specify the GPU resource cache limits. If the current cache exceeds the maxResourceBytes | 
|  | *  limit, it will be purged (LRU) to keep the cache within the limit. | 
|  | * | 
|  | *  @param maxResources Unused. | 
|  | *  @param maxResourceBytes The maximum number of bytes of video memory | 
|  | *                          that can be held in the cache. | 
|  | */ | 
|  | void setResourceCacheLimits(int maxResources, size_t maxResourceBytes); | 
|  |  | 
|  | /** | 
|  | *  Specify the GPU resource cache limit. If the cache currently exceeds this limit, | 
|  | *  it will be purged (LRU) to keep the cache within the limit. | 
|  | * | 
|  | *  @param maxResourceBytes The maximum number of bytes of video memory | 
|  | *                          that can be held in the cache. | 
|  | */ | 
|  | void setResourceCacheLimit(size_t maxResourceBytes); | 
|  |  | 
|  | /** | 
|  | * Frees GPU created by the context. Can be called to reduce GPU memory | 
|  | * pressure. | 
|  | */ | 
|  | void freeGpuResources(); | 
|  |  | 
|  | /** | 
|  | * Purge GPU resources that haven't been used in the past 'msNotUsed' milliseconds or are | 
|  | * otherwise marked for deletion, regardless of whether the context is under budget. | 
|  | * | 
|  | * If 'scratchResourcesOnly' is true all unlocked scratch resources older than 'msNotUsed' will | 
|  | * be purged but the unlocked resources with persistent data will remain. If | 
|  | * 'scratchResourcesOnly' is false then all unlocked resources older than 'msNotUsed' will be | 
|  | * purged. | 
|  | * | 
|  | * @param msNotUsed              Only unlocked resources not used in these last milliseconds | 
|  | *                               will be cleaned up. | 
|  | * @param scratchResourcesOnly   If true only unlocked scratch resources will be purged. | 
|  | */ | 
|  | void performDeferredCleanup(std::chrono::milliseconds msNotUsed, | 
|  | bool scratchResourcesOnly=false); | 
|  |  | 
|  | // Temporary compatibility API for Android. | 
|  | void purgeResourcesNotUsedInMs(std::chrono::milliseconds msNotUsed) { | 
|  | this->performDeferredCleanup(msNotUsed); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Purge unlocked resources from the cache until the the provided byte count has been reached | 
|  | * or we have purged all unlocked resources. The default policy is to purge in LRU order, but | 
|  | * can be overridden to prefer purging scratch resources (in LRU order) prior to purging other | 
|  | * resource types. | 
|  | * | 
|  | * @param maxBytesToPurge the desired number of bytes to be purged. | 
|  | * @param preferScratchResources If true scratch resources will be purged prior to other | 
|  | *                               resource types. | 
|  | */ | 
|  | void purgeUnlockedResources(size_t bytesToPurge, bool preferScratchResources); | 
|  |  | 
|  | /** | 
|  | * This entry point is intended for instances where an app has been backgrounded or | 
|  | * suspended. | 
|  | * If 'scratchResourcesOnly' is true all unlocked scratch resources will be purged but the | 
|  | * unlocked resources with persistent data will remain. If 'scratchResourcesOnly' is false | 
|  | * then all unlocked resources will be purged. | 
|  | * In either case, after the unlocked resources are purged a separate pass will be made to | 
|  | * ensure that resource usage is under budget (i.e., even if 'scratchResourcesOnly' is true | 
|  | * some resources with persistent data may be purged to be under budget). | 
|  | * | 
|  | * @param scratchResourcesOnly   If true only unlocked scratch resources will be purged prior | 
|  | *                               enforcing the budget requirements. | 
|  | */ | 
|  | void purgeUnlockedResources(bool scratchResourcesOnly); | 
|  |  | 
|  | /** | 
|  | * Gets the maximum supported texture size. | 
|  | */ | 
|  | using GrRecordingContext::maxTextureSize; | 
|  |  | 
|  | /** | 
|  | * Gets the maximum supported render target size. | 
|  | */ | 
|  | using GrRecordingContext::maxRenderTargetSize; | 
|  |  | 
|  | /** | 
|  | * Can a SkImage be created with the given color type. | 
|  | */ | 
|  | using GrRecordingContext::colorTypeSupportedAsImage; | 
|  |  | 
|  | /** | 
|  | * Can a SkSurface be created with the given color type. To check whether MSAA is supported | 
|  | * use maxSurfaceSampleCountForColorType(). | 
|  | */ | 
|  | using GrRecordingContext::colorTypeSupportedAsSurface; | 
|  |  | 
|  | /** | 
|  | * Gets the maximum supported sample count for a color type. 1 is returned if only non-MSAA | 
|  | * rendering is supported for the color type. 0 is returned if rendering to this color type | 
|  | * is not supported at all. | 
|  | */ | 
|  | using GrRecordingContext::maxSurfaceSampleCountForColorType; | 
|  |  | 
|  | /////////////////////////////////////////////////////////////////////////// | 
|  | // Misc. | 
|  |  | 
|  | /** | 
|  | * Inserts a list of GPU semaphores that the current GPU-backed API must wait on before | 
|  | * executing any more commands on the GPU. If this call returns false, then the GPU back-end | 
|  | * will not wait on any passed in semaphores, and the client will still own the semaphores, | 
|  | * regardless of the value of deleteSemaphoresAfterWait. | 
|  | * | 
|  | * If deleteSemaphoresAfterWait is false then Skia will not delete the semaphores. In this case | 
|  | * it is the client's responsibility to not destroy or attempt to reuse the semaphores until it | 
|  | * knows that Skia has finished waiting on them. This can be done by using finishedProcs on | 
|  | * flush calls. | 
|  | */ | 
|  | bool wait(int numSemaphores, const GrBackendSemaphore* waitSemaphores, | 
|  | bool deleteSemaphoresAfterWait = true); | 
|  |  | 
|  | /** | 
|  | * Call to ensure all drawing to the context has been flushed and submitted to the underlying 3D | 
|  | * API. This is equivalent to calling GrContext::flush with a default GrFlushInfo followed by | 
|  | * GrContext::submit(syncCpu). | 
|  | */ | 
|  | void flushAndSubmit(bool syncCpu = false) { | 
|  | this->flush(GrFlushInfo()); | 
|  | this->submit(syncCpu); | 
|  | } | 
|  |  | 
|  | /** | 
|  | * Call to ensure all drawing to the context has been flushed to underlying 3D API specific | 
|  | * objects. A call to `submit` is always required to ensure work is actually sent to | 
|  | * the gpu. Some specific API details: | 
|  | *     GL: Commands are actually sent to the driver, but glFlush is never called. Thus some | 
|  | *         sync objects from the flush will not be valid until a submission occurs. | 
|  | * | 
|  | *     Vulkan/Metal/D3D/Dawn: Commands are recorded to the backend APIs corresponding command | 
|  | *         buffer or encoder objects. However, these objects are not sent to the gpu until a | 
|  | *         submission occurs. | 
|  | * | 
|  | * If the return is GrSemaphoresSubmitted::kYes, only initialized GrBackendSemaphores will be | 
|  | * submitted to the gpu during the next submit call (it is possible Skia failed to create a | 
|  | * subset of the semaphores). The client should not wait on these semaphores until after submit | 
|  | * has been called, and must keep them alive until then. If this call returns | 
|  | * GrSemaphoresSubmitted::kNo, the GPU backend will not submit any semaphores to be signaled on | 
|  | * the GPU. Thus the client should not have the GPU wait on any of the semaphores passed in with | 
|  | * the GrFlushInfo. Regardless of whether semaphores were submitted to the GPU or not, the | 
|  | * client is still responsible for deleting any initialized semaphores. | 
|  | * Regardleess of semaphore submission the context will still be flushed. It should be | 
|  | * emphasized that a return value of GrSemaphoresSubmitted::kNo does not mean the flush did not | 
|  | * happen. It simply means there were no semaphores submitted to the GPU. A caller should only | 
|  | * take this as a failure if they passed in semaphores to be submitted. | 
|  | */ | 
|  | GrSemaphoresSubmitted flush(const GrFlushInfo& info); | 
|  |  | 
|  | void flush() { this->flush(GrFlushInfo()); } | 
|  |  | 
|  | /** Flushes any pending uses of texture-backed images in the GPU backend. If the image is not | 
|  | *  texture-backed (including promise texture images) or if the GrDirectContext does not | 
|  | *  have the same context ID as the context backing the image then this is a no-op. | 
|  | *  If the image was not used in any non-culled draws in the current queue of work for the | 
|  | *  passed GrDirectContext then this is a no-op unless the GrFlushInfo contains semaphores or | 
|  | *  a finish proc. Those are respected even when the image has not been used. | 
|  | *  @param image    the non-null image to flush. | 
|  | *  @param info     flush options | 
|  | */ | 
|  | GrSemaphoresSubmitted flush(sk_sp<const SkImage> image, const GrFlushInfo& info); | 
|  | void flush(sk_sp<const SkImage> image); | 
|  |  | 
|  | /** Version of flush() that uses a default GrFlushInfo. Also submits the flushed work to the | 
|  | GPU. | 
|  | */ | 
|  | void flushAndSubmit(sk_sp<const SkImage> image); | 
|  |  | 
|  | /** | 
|  | * Submit outstanding work to the gpu from all previously un-submitted flushes. The return | 
|  | * value of the submit will indicate whether or not the submission to the GPU was successful. | 
|  | * | 
|  | * If the call returns true, all previously passed in semaphores in flush calls will have been | 
|  | * submitted to the GPU and they can safely be waited on. The caller should wait on those | 
|  | * semaphores or perform some other global synchronization before deleting the semaphores. | 
|  | * | 
|  | * If it returns false, then those same semaphores will not have been submitted and we will not | 
|  | * try to submit them again. The caller is free to delete the semaphores at any time. | 
|  | * | 
|  | * If the syncCpu flag is true this function will return once the gpu has finished with all | 
|  | * submitted work. | 
|  | */ | 
|  | bool submit(bool syncCpu = false); | 
|  |  | 
|  | /** | 
|  | * Checks whether any asynchronous work is complete and if so calls related callbacks. | 
|  | */ | 
|  | void checkAsyncWorkCompletion(); | 
|  |  | 
|  | /** Enumerates all cached GPU resources and dumps their memory to traceMemoryDump. */ | 
|  | // Chrome is using this! | 
|  | void dumpMemoryStatistics(SkTraceMemoryDump* traceMemoryDump) const; | 
|  |  | 
|  | bool supportsDistanceFieldText() const; | 
|  |  | 
|  | void storeVkPipelineCacheData(); | 
|  |  | 
|  | /** | 
|  | * Retrieve the default GrBackendFormat for a given SkColorType and renderability. | 
|  | * It is guaranteed that this backend format will be the one used by the following | 
|  | * SkColorType and SkSurfaceCharacterization-based createBackendTexture methods. | 
|  | * | 
|  | * The caller should check that the returned format is valid. | 
|  | */ | 
|  | using GrRecordingContext::defaultBackendFormat; | 
|  |  | 
|  | /** | 
|  | * The explicitly allocated backend texture API allows clients to use Skia to create backend | 
|  | * objects outside of Skia proper (i.e., Skia's caching system will not know about them.) | 
|  | * | 
|  | * It is the client's responsibility to delete all these objects (using deleteBackendTexture) | 
|  | * before deleting the context used to create them. If the backend is Vulkan, the textures must | 
|  | * be deleted before abandoning the context as well. Additionally, clients should only delete | 
|  | * these objects on the thread for which that context is active. | 
|  | * | 
|  | * The client is responsible for ensuring synchronization between different uses | 
|  | * of the backend object (i.e., wrapping it in a surface, rendering to it, deleting the | 
|  | * surface, rewrapping it in a image and drawing the image will require explicit | 
|  | * synchronization on the client's part). | 
|  | */ | 
|  |  | 
|  | /** | 
|  | * If possible, create an uninitialized backend texture. The client should ensure that the | 
|  | * returned backend texture is valid. | 
|  | * For the Vulkan backend the layout of the created VkImage will be: | 
|  | *      VK_IMAGE_LAYOUT_UNDEFINED. | 
|  | */ | 
|  | GrBackendTexture createBackendTexture(int width, | 
|  | int height, | 
|  | const GrBackendFormat&, | 
|  | GrMipmapped, | 
|  | GrRenderable, | 
|  | GrProtected = GrProtected::kNo, | 
|  | std::string_view label = {}); | 
|  |  | 
|  | /** | 
|  | * If possible, create an uninitialized backend texture. The client should ensure that the | 
|  | * returned backend texture is valid. | 
|  | * If successful, the created backend texture will be compatible with the provided | 
|  | * SkColorType. | 
|  | * For the Vulkan backend the layout of the created VkImage will be: | 
|  | *      VK_IMAGE_LAYOUT_UNDEFINED. | 
|  | */ | 
|  | GrBackendTexture createBackendTexture(int width, int height, | 
|  | SkColorType, | 
|  | GrMipmapped, | 
|  | GrRenderable, | 
|  | GrProtected = GrProtected::kNo, | 
|  | std::string_view label = {}); | 
|  |  | 
|  | /** | 
|  | * If possible, create a backend texture initialized to a particular color. The client should | 
|  | * ensure that the returned backend texture is valid. The client can pass in a finishedProc | 
|  | * to be notified when the data has been uploaded by the gpu and the texture can be deleted. The | 
|  | * client is required to call `submit` to send the upload work to the gpu. The | 
|  | * finishedProc will always get called even if we failed to create the GrBackendTexture. | 
|  | * For the Vulkan backend the layout of the created VkImage will be: | 
|  | *      VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL | 
|  | */ | 
|  | GrBackendTexture createBackendTexture(int width, int height, | 
|  | const GrBackendFormat&, | 
|  | const SkColor4f& color, | 
|  | GrMipmapped, | 
|  | GrRenderable, | 
|  | GrProtected = GrProtected::kNo, | 
|  | GrGpuFinishedProc finishedProc = nullptr, | 
|  | GrGpuFinishedContext finishedContext = nullptr, | 
|  | std::string_view label = {}); | 
|  |  | 
|  | /** | 
|  | * If possible, create a backend texture initialized to a particular color. The client should | 
|  | * ensure that the returned backend texture is valid. The client can pass in a finishedProc | 
|  | * to be notified when the data has been uploaded by the gpu and the texture can be deleted. The | 
|  | * client is required to call `submit` to send the upload work to the gpu. The | 
|  | * finishedProc will always get called even if we failed to create the GrBackendTexture. | 
|  | * If successful, the created backend texture will be compatible with the provided | 
|  | * SkColorType. | 
|  | * For the Vulkan backend the layout of the created VkImage will be: | 
|  | *      VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL | 
|  | */ | 
|  | GrBackendTexture createBackendTexture(int width, int height, | 
|  | SkColorType, | 
|  | const SkColor4f& color, | 
|  | GrMipmapped, | 
|  | GrRenderable, | 
|  | GrProtected = GrProtected::kNo, | 
|  | GrGpuFinishedProc finishedProc = nullptr, | 
|  | GrGpuFinishedContext finishedContext = nullptr, | 
|  | std::string_view label = {}); | 
|  |  | 
|  | /** | 
|  | * If possible, create a backend texture initialized with the provided pixmap data. The client | 
|  | * should ensure that the returned backend texture is valid. The client can pass in a | 
|  | * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be | 
|  | * deleted. The client is required to call `submit` to send the upload work to the gpu. | 
|  | * The finishedProc will always get called even if we failed to create the GrBackendTexture. | 
|  | * If successful, the created backend texture will be compatible with the provided | 
|  | * pixmap(s). Compatible, in this case, means that the backend format will be the result | 
|  | * of calling defaultBackendFormat on the base pixmap's colortype. The src data can be deleted | 
|  | * when this call returns. | 
|  | * If numLevels is 1 a non-mipmapped texture will result. If a mipmapped texture is desired | 
|  | * the data for all the mipmap levels must be provided. In the mipmapped case all the | 
|  | * colortypes of the provided pixmaps must be the same. Additionally, all the miplevels | 
|  | * must be sized correctly (please see SkMipmap::ComputeLevelSize and ComputeLevelCount). The | 
|  | * GrSurfaceOrigin controls whether the pixmap data is vertically flipped in the texture. | 
|  | * Note: the pixmap's alphatypes and colorspaces are ignored. | 
|  | * For the Vulkan backend the layout of the created VkImage will be: | 
|  | *      VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL | 
|  | */ | 
|  | GrBackendTexture createBackendTexture(const SkPixmap srcData[], | 
|  | int numLevels, | 
|  | GrSurfaceOrigin, | 
|  | GrRenderable, | 
|  | GrProtected, | 
|  | GrGpuFinishedProc finishedProc = nullptr, | 
|  | GrGpuFinishedContext finishedContext = nullptr, | 
|  | std::string_view label = {}); | 
|  |  | 
|  | /** | 
|  | * Convenience version createBackendTexture() that takes just a base level pixmap. | 
|  | */ | 
|  | GrBackendTexture createBackendTexture(const SkPixmap& srcData, | 
|  | GrSurfaceOrigin textureOrigin, | 
|  | GrRenderable renderable, | 
|  | GrProtected isProtected, | 
|  | GrGpuFinishedProc finishedProc = nullptr, | 
|  | GrGpuFinishedContext finishedContext = nullptr, | 
|  | std::string_view label = {}); | 
|  |  | 
|  | // Deprecated versions that do not take origin and assume top-left. | 
|  | GrBackendTexture createBackendTexture(const SkPixmap srcData[], | 
|  | int numLevels, | 
|  | GrRenderable renderable, | 
|  | GrProtected isProtected, | 
|  | GrGpuFinishedProc finishedProc = nullptr, | 
|  | GrGpuFinishedContext finishedContext = nullptr, | 
|  | std::string_view label = {}); | 
|  |  | 
|  | GrBackendTexture createBackendTexture(const SkPixmap& srcData, | 
|  | GrRenderable renderable, | 
|  | GrProtected isProtected, | 
|  | GrGpuFinishedProc finishedProc = nullptr, | 
|  | GrGpuFinishedContext finishedContext = nullptr, | 
|  | std::string_view label = {}); | 
|  |  | 
|  | /** | 
|  | * If possible, updates a backend texture to be filled to a particular color. The client should | 
|  | * check the return value to see if the update was successful. The client can pass in a | 
|  | * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be | 
|  | * deleted. The client is required to call `submit` to send the upload work to the gpu. | 
|  | * The finishedProc will always get called even if we failed to update the GrBackendTexture. | 
|  | * For the Vulkan backend after a successful update the layout of the created VkImage will be: | 
|  | *      VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL | 
|  | */ | 
|  | bool updateBackendTexture(const GrBackendTexture&, | 
|  | const SkColor4f& color, | 
|  | GrGpuFinishedProc finishedProc, | 
|  | GrGpuFinishedContext finishedContext); | 
|  |  | 
|  | /** | 
|  | * If possible, updates a backend texture to be filled to a particular color. The data in | 
|  | * GrBackendTexture and passed in color is interpreted with respect to the passed in | 
|  | * SkColorType. The client should check the return value to see if the update was successful. | 
|  | * The client can pass in a finishedProc to be notified when the data has been uploaded by the | 
|  | * gpu and the texture can be deleted. The client is required to call `submit` to send | 
|  | * the upload work to the gpu. The finishedProc will always get called even if we failed to | 
|  | * update the GrBackendTexture. | 
|  | * For the Vulkan backend after a successful update the layout of the created VkImage will be: | 
|  | *      VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL | 
|  | */ | 
|  | bool updateBackendTexture(const GrBackendTexture&, | 
|  | SkColorType skColorType, | 
|  | const SkColor4f& color, | 
|  | GrGpuFinishedProc finishedProc, | 
|  | GrGpuFinishedContext finishedContext); | 
|  |  | 
|  | /** | 
|  | * If possible, updates a backend texture filled with the provided pixmap data. The client | 
|  | * should check the return value to see if the update was successful. The client can pass in a | 
|  | * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be | 
|  | * deleted. The client is required to call `submit` to send the upload work to the gpu. | 
|  | * The finishedProc will always get called even if we failed to create the GrBackendTexture. | 
|  | * The backend texture must be compatible with the provided pixmap(s). Compatible, in this case, | 
|  | * means that the backend format is compatible with the base pixmap's colortype. The src data | 
|  | * can be deleted when this call returns. | 
|  | * If the backend texture is mip mapped, the data for all the mipmap levels must be provided. | 
|  | * In the mipmapped case all the colortypes of the provided pixmaps must be the same. | 
|  | * Additionally, all the miplevels must be sized correctly (please see | 
|  | * SkMipmap::ComputeLevelSize and ComputeLevelCount). The GrSurfaceOrigin controls whether the | 
|  | * pixmap data is vertically flipped in the texture. | 
|  | * Note: the pixmap's alphatypes and colorspaces are ignored. | 
|  | * For the Vulkan backend after a successful update the layout of the created VkImage will be: | 
|  | *      VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL | 
|  | */ | 
|  | bool updateBackendTexture(const GrBackendTexture&, | 
|  | const SkPixmap srcData[], | 
|  | int numLevels, | 
|  | GrSurfaceOrigin = kTopLeft_GrSurfaceOrigin, | 
|  | GrGpuFinishedProc finishedProc = nullptr, | 
|  | GrGpuFinishedContext finishedContext = nullptr); | 
|  |  | 
|  | /** | 
|  | * Convenience version of updateBackendTexture that takes just a base level pixmap. | 
|  | */ | 
|  | bool updateBackendTexture(const GrBackendTexture& texture, | 
|  | const SkPixmap& srcData, | 
|  | GrSurfaceOrigin textureOrigin = kTopLeft_GrSurfaceOrigin, | 
|  | GrGpuFinishedProc finishedProc = nullptr, | 
|  | GrGpuFinishedContext finishedContext = nullptr) { | 
|  | return this->updateBackendTexture(texture, | 
|  | &srcData, | 
|  | 1, | 
|  | textureOrigin, | 
|  | finishedProc, | 
|  | finishedContext); | 
|  | } | 
|  |  | 
|  | // Deprecated version that does not take origin and assumes top-left. | 
|  | bool updateBackendTexture(const GrBackendTexture& texture, | 
|  | const SkPixmap srcData[], | 
|  | int numLevels, | 
|  | GrGpuFinishedProc finishedProc, | 
|  | GrGpuFinishedContext finishedContext); | 
|  |  | 
|  | /** | 
|  | * Retrieve the GrBackendFormat for a given SkTextureCompressionType. This is | 
|  | * guaranteed to match the backend format used by the following | 
|  | * createCompressedBackendTexture methods that take a CompressionType. | 
|  | * | 
|  | * The caller should check that the returned format is valid. | 
|  | */ | 
|  | using GrRecordingContext::compressedBackendFormat; | 
|  |  | 
|  | /** | 
|  | *If possible, create a compressed backend texture initialized to a particular color. The | 
|  | * client should ensure that the returned backend texture is valid. The client can pass in a | 
|  | * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be | 
|  | * deleted. The client is required to call `submit` to send the upload work to the gpu. | 
|  | * The finishedProc will always get called even if we failed to create the GrBackendTexture. | 
|  | * For the Vulkan backend the layout of the created VkImage will be: | 
|  | *      VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL | 
|  | */ | 
|  | GrBackendTexture createCompressedBackendTexture(int width, int height, | 
|  | const GrBackendFormat&, | 
|  | const SkColor4f& color, | 
|  | GrMipmapped, | 
|  | GrProtected = GrProtected::kNo, | 
|  | GrGpuFinishedProc finishedProc = nullptr, | 
|  | GrGpuFinishedContext finishedContext = nullptr); | 
|  |  | 
|  | GrBackendTexture createCompressedBackendTexture(int width, int height, | 
|  | SkTextureCompressionType, | 
|  | const SkColor4f& color, | 
|  | GrMipmapped, | 
|  | GrProtected = GrProtected::kNo, | 
|  | GrGpuFinishedProc finishedProc = nullptr, | 
|  | GrGpuFinishedContext finishedContext = nullptr); | 
|  |  | 
|  | /** | 
|  | * If possible, create a backend texture initialized with the provided raw data. The client | 
|  | * should ensure that the returned backend texture is valid. The client can pass in a | 
|  | * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be | 
|  | * deleted. The client is required to call `submit` to send the upload work to the gpu. | 
|  | * The finishedProc will always get called even if we failed to create the GrBackendTexture | 
|  | * If numLevels is 1 a non-mipmapped texture will result. If a mipmapped texture is desired | 
|  | * the data for all the mipmap levels must be provided. Additionally, all the miplevels | 
|  | * must be sized correctly (please see SkMipmap::ComputeLevelSize and ComputeLevelCount). | 
|  | * For the Vulkan backend the layout of the created VkImage will be: | 
|  | *      VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL | 
|  | */ | 
|  | GrBackendTexture createCompressedBackendTexture(int width, int height, | 
|  | const GrBackendFormat&, | 
|  | const void* data, size_t dataSize, | 
|  | GrMipmapped, | 
|  | GrProtected = GrProtected::kNo, | 
|  | GrGpuFinishedProc finishedProc = nullptr, | 
|  | GrGpuFinishedContext finishedContext = nullptr); | 
|  |  | 
|  | GrBackendTexture createCompressedBackendTexture(int width, int height, | 
|  | SkTextureCompressionType, | 
|  | const void* data, size_t dataSize, | 
|  | GrMipmapped, | 
|  | GrProtected = GrProtected::kNo, | 
|  | GrGpuFinishedProc finishedProc = nullptr, | 
|  | GrGpuFinishedContext finishedContext = nullptr); | 
|  |  | 
|  | /** | 
|  | * If possible, updates a backend texture filled with the provided color. If the texture is | 
|  | * mipmapped, all levels of the mip chain will be updated to have the supplied color. The client | 
|  | * should check the return value to see if the update was successful. The client can pass in a | 
|  | * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be | 
|  | * deleted. The client is required to call `submit` to send the upload work to the gpu. | 
|  | * The finishedProc will always get called even if we failed to create the GrBackendTexture. | 
|  | * For the Vulkan backend after a successful update the layout of the created VkImage will be: | 
|  | *      VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL | 
|  | */ | 
|  | bool updateCompressedBackendTexture(const GrBackendTexture&, | 
|  | const SkColor4f& color, | 
|  | GrGpuFinishedProc finishedProc, | 
|  | GrGpuFinishedContext finishedContext); | 
|  |  | 
|  | /** | 
|  | * If possible, updates a backend texture filled with the provided raw data. The client | 
|  | * should check the return value to see if the update was successful. The client can pass in a | 
|  | * finishedProc to be notified when the data has been uploaded by the gpu and the texture can be | 
|  | * deleted. The client is required to call `submit` to send the upload work to the gpu. | 
|  | * The finishedProc will always get called even if we failed to create the GrBackendTexture. | 
|  | * If a mipmapped texture is passed in, the data for all the mipmap levels must be provided. | 
|  | * Additionally, all the miplevels must be sized correctly (please see | 
|  | * SkMipMap::ComputeLevelSize and ComputeLevelCount). | 
|  | * For the Vulkan backend after a successful update the layout of the created VkImage will be: | 
|  | *      VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL | 
|  | */ | 
|  | bool updateCompressedBackendTexture(const GrBackendTexture&, | 
|  | const void* data, | 
|  | size_t dataSize, | 
|  | GrGpuFinishedProc finishedProc, | 
|  | GrGpuFinishedContext finishedContext); | 
|  |  | 
|  | /** | 
|  | * Updates the state of the GrBackendTexture/RenderTarget to have the passed in | 
|  | * skgpu::MutableTextureState. All objects that wrap the backend surface (i.e. SkSurfaces and | 
|  | * SkImages) will also be aware of this state change. This call does not submit the state change | 
|  | * to the gpu, but requires the client to call `submit` to send it to the GPU. The work | 
|  | * for this call is ordered linearly with all other calls that require GrContext::submit to be | 
|  | * called (e.g updateBackendTexture and flush). If finishedProc is not null then it will be | 
|  | * called with finishedContext after the state transition is known to have occurred on the GPU. | 
|  | * | 
|  | * See skgpu::MutableTextureState to see what state can be set via this call. | 
|  | * | 
|  | * If the backend API is Vulkan, the caller can set the skgpu::MutableTextureState's | 
|  | * VkImageLayout to VK_IMAGE_LAYOUT_UNDEFINED or queueFamilyIndex to VK_QUEUE_FAMILY_IGNORED to | 
|  | * tell Skia to not change those respective states. | 
|  | * | 
|  | * If previousState is not null and this returns true, then Skia will have filled in | 
|  | * previousState to have the values of the state before this call. | 
|  | */ | 
|  | bool setBackendTextureState(const GrBackendTexture&, | 
|  | const skgpu::MutableTextureState&, | 
|  | skgpu::MutableTextureState* previousState = nullptr, | 
|  | GrGpuFinishedProc finishedProc = nullptr, | 
|  | GrGpuFinishedContext finishedContext = nullptr); | 
|  | bool setBackendRenderTargetState(const GrBackendRenderTarget&, | 
|  | const skgpu::MutableTextureState&, | 
|  | skgpu::MutableTextureState* previousState = nullptr, | 
|  | GrGpuFinishedProc finishedProc = nullptr, | 
|  | GrGpuFinishedContext finishedContext = nullptr); | 
|  |  | 
|  | void deleteBackendTexture(GrBackendTexture); | 
|  |  | 
|  | // This interface allows clients to pre-compile shaders and populate the runtime program cache. | 
|  | // The key and data blobs should be the ones passed to the PersistentCache, in SkSL format. | 
|  | // | 
|  | // Steps to use this API: | 
|  | // | 
|  | // 1) Create a GrDirectContext as normal, but set fPersistentCache on GrContextOptions to | 
|  | //    something that will save the cached shader blobs. Set fShaderCacheStrategy to kSkSL. This | 
|  | //    will ensure that the blobs are SkSL, and are suitable for pre-compilation. | 
|  | // 2) Run your application, and save all of the key/data pairs that are fed to the cache. | 
|  | // | 
|  | // 3) Switch over to shipping your application. Include the key/data pairs from above. | 
|  | // 4) At startup (or any convenient time), call precompileShader for each key/data pair. | 
|  | //    This will compile the SkSL to create a GL program, and populate the runtime cache. | 
|  | // | 
|  | // This is only guaranteed to work if the context/device used in step #2 are created in the | 
|  | // same way as the one used in step #4, and the same GrContextOptions are specified. | 
|  | // Using cached shader blobs on a different device or driver are undefined. | 
|  | bool precompileShader(const SkData& key, const SkData& data); | 
|  |  | 
|  | #ifdef SK_ENABLE_DUMP_GPU | 
|  | /** Returns a string with detailed information about the context & GPU, in JSON format. */ | 
|  | SkString dump() const; | 
|  | #endif | 
|  |  | 
|  | class DirectContextID { | 
|  | public: | 
|  | static GrDirectContext::DirectContextID Next(); | 
|  |  | 
|  | DirectContextID() : fID(SK_InvalidUniqueID) {} | 
|  |  | 
|  | bool operator==(const DirectContextID& that) const { return fID == that.fID; } | 
|  | bool operator!=(const DirectContextID& that) const { return !(*this == that); } | 
|  |  | 
|  | void makeInvalid() { fID = SK_InvalidUniqueID; } | 
|  | bool isValid() const { return fID != SK_InvalidUniqueID; } | 
|  |  | 
|  | private: | 
|  | constexpr DirectContextID(uint32_t id) : fID(id) {} | 
|  | uint32_t fID; | 
|  | }; | 
|  |  | 
|  | DirectContextID directContextID() const { return fDirectContextID; } | 
|  |  | 
|  | // Provides access to functions that aren't part of the public API. | 
|  | GrDirectContextPriv priv(); | 
|  | const GrDirectContextPriv priv() const;  // NOLINT(readability-const-return-type) | 
|  |  | 
|  | protected: | 
|  | GrDirectContext(GrBackendApi backend, const GrContextOptions& options); | 
|  |  | 
|  | bool init() override; | 
|  |  | 
|  | GrAtlasManager* onGetAtlasManager() { return fAtlasManager.get(); } | 
|  | #if !defined(SK_ENABLE_OPTIMIZE_SIZE) | 
|  | skgpu::ganesh::SmallPathAtlasMgr* onGetSmallPathAtlasMgr(); | 
|  | #endif | 
|  |  | 
|  | GrDirectContext* asDirectContext() override { return this; } | 
|  |  | 
|  | private: | 
|  | // This call will make sure out work on the GPU is finished and will execute any outstanding | 
|  | // asynchronous work (e.g. calling finished procs, freeing resources, etc.) related to the | 
|  | // outstanding work on the gpu. The main use currently for this function is when tearing down or | 
|  | // abandoning the context. | 
|  | // | 
|  | // When we finish up work on the GPU it could trigger callbacks to the client. In the case we | 
|  | // are abandoning the context we don't want the client to be able to use the GrDirectContext to | 
|  | // issue more commands during the callback. Thus before calling this function we set the | 
|  | // GrDirectContext's state to be abandoned. However, we need to be able to get by the abaonded | 
|  | // check in the call to know that it is safe to execute this. The shouldExecuteWhileAbandoned | 
|  | // bool is used for this signal. | 
|  | void syncAllOutstandingGpuWork(bool shouldExecuteWhileAbandoned); | 
|  |  | 
|  | // This delete callback needs to be the first thing on the GrDirectContext so that it is the | 
|  | // last thing destroyed. The callback may signal the client to clean up things that may need | 
|  | // to survive the lifetime of some of the other objects on the GrDirectCotnext. So make sure | 
|  | // we don't call it until all else has been destroyed. | 
|  | class DeleteCallbackHelper { | 
|  | public: | 
|  | DeleteCallbackHelper(GrDirectContextDestroyedContext context, | 
|  | GrDirectContextDestroyedProc proc) | 
|  | : fContext(context), fProc(proc) {} | 
|  |  | 
|  | ~DeleteCallbackHelper() { | 
|  | if (fProc) { | 
|  | fProc(fContext); | 
|  | } | 
|  | } | 
|  |  | 
|  | private: | 
|  | GrDirectContextDestroyedContext fContext; | 
|  | GrDirectContextDestroyedProc fProc; | 
|  | }; | 
|  | std::unique_ptr<DeleteCallbackHelper> fDeleteCallbackHelper; | 
|  |  | 
|  | const DirectContextID                   fDirectContextID; | 
|  | // fTaskGroup must appear before anything that uses it (e.g. fGpu), so that it is destroyed | 
|  | // after all of its users. Clients of fTaskGroup will generally want to ensure that they call | 
|  | // wait() on it as they are being destroyed, to avoid the possibility of pending tasks being | 
|  | // invoked after objects they depend upon have already been destroyed. | 
|  | std::unique_ptr<SkTaskGroup>              fTaskGroup; | 
|  | std::unique_ptr<sktext::gpu::StrikeCache> fStrikeCache; | 
|  | sk_sp<GrGpu>                              fGpu; | 
|  | std::unique_ptr<GrResourceCache>          fResourceCache; | 
|  | std::unique_ptr<GrResourceProvider>       fResourceProvider; | 
|  |  | 
|  | // This is incremented before we start calling ReleaseProcs from GrSurfaces and decremented | 
|  | // after. A ReleaseProc may trigger code causing another resource to get freed so we to track | 
|  | // the count to know if we in a ReleaseProc at any level. When this is set to a value greated | 
|  | // than zero we will not allow abandonContext calls to be made on the context. | 
|  | int                                     fInsideReleaseProcCnt = 0; | 
|  |  | 
|  | bool                                    fDidTestPMConversions; | 
|  | // true if the PM/UPM conversion succeeded; false otherwise | 
|  | bool                                    fPMUPMConversionsRoundTrip; | 
|  |  | 
|  | GrContextOptions::PersistentCache*      fPersistentCache; | 
|  |  | 
|  | std::unique_ptr<GrClientMappedBufferManager> fMappedBufferManager; | 
|  | std::unique_ptr<GrAtlasManager> fAtlasManager; | 
|  |  | 
|  | #if !defined(SK_ENABLE_OPTIMIZE_SIZE) | 
|  | std::unique_ptr<skgpu::ganesh::SmallPathAtlasMgr> fSmallPathAtlasMgr; | 
|  | #endif | 
|  |  | 
|  | friend class GrDirectContextPriv; | 
|  | }; | 
|  |  | 
|  |  | 
|  | #endif |