|  | /* | 
|  | * Copyright 2013 Google Inc. | 
|  | * | 
|  | * Use of this source code is governed by a BSD-style license that can be | 
|  | * found in the LICENSE file. | 
|  | */ | 
|  |  | 
|  | #include "gm/gm.h" | 
|  | #include "include/core/SkBitmap.h" | 
|  | #include "include/core/SkCanvas.h" | 
|  | #include "include/core/SkColor.h" | 
|  | #include "include/core/SkMatrix.h" | 
|  | #include "include/core/SkPaint.h" | 
|  | #include "include/core/SkRect.h" | 
|  | #include "include/core/SkScalar.h" | 
|  | #include "include/core/SkShader.h" | 
|  | #include "include/core/SkSize.h" | 
|  | #include "include/core/SkString.h" | 
|  | #include "include/core/SkTileMode.h" | 
|  | #include "include/core/SkTypes.h" | 
|  |  | 
|  | namespace { | 
|  |  | 
|  | // This GM draws a 3x3 grid (with the center element excluded) of rectangles | 
|  | // filled with a bitmap shader. The bitmap shader is transformed so that the | 
|  | // pattern cell is at the center (excluded) region. | 
|  | // | 
|  | // In Repeat and Mirror mode, this tests that the bitmap shader still draws | 
|  | // even though the pattern cell is outside the clip. | 
|  | // | 
|  | // In Clamp mode, this tests that the clamp is handled properly. For PDF, | 
|  | // (and possibly other exported formats) this also "tests" that the image itself | 
|  | // is not stored (well, you'll need to open it up with an external tool to | 
|  | // verify that). | 
|  |  | 
|  | static SkBitmap create_bitmap() { | 
|  | SkBitmap bmp; | 
|  | bmp.allocN32Pixels(2, 2); | 
|  | uint32_t* pixels = reinterpret_cast<uint32_t*>(bmp.getPixels()); | 
|  | pixels[0] = SkPreMultiplyColor(SK_ColorRED); | 
|  | pixels[1] = SkPreMultiplyColor(SK_ColorGREEN); | 
|  | pixels[2] = SkPreMultiplyColor(SK_ColorBLACK); | 
|  | pixels[3] = SkPreMultiplyColor(SK_ColorBLUE); | 
|  |  | 
|  | return bmp; | 
|  | } | 
|  |  | 
|  | constexpr SkScalar RECT_SIZE = 64; | 
|  | constexpr SkScalar SLIDE_SIZE = 300; | 
|  |  | 
|  | class ClippedBitmapShadersGM : public skiagm::GM { | 
|  | public: | 
|  | ClippedBitmapShadersGM(SkTileMode mode, bool hq=false) | 
|  | : fMode(mode), fHQ(hq) { | 
|  | } | 
|  |  | 
|  | protected: | 
|  | SkTileMode fMode; | 
|  | bool fHQ; | 
|  |  | 
|  | SkString onShortName() override { | 
|  | SkString descriptor; | 
|  | switch (fMode) { | 
|  | case SkTileMode::kRepeat: | 
|  | descriptor = "tile"; | 
|  | break; | 
|  | case SkTileMode::kMirror: | 
|  | descriptor = "mirror"; | 
|  | break; | 
|  | case SkTileMode::kClamp: | 
|  | descriptor = "clamp"; | 
|  | break; | 
|  | case SkTileMode::kDecal: | 
|  | descriptor = "decal"; | 
|  | break; | 
|  | } | 
|  | descriptor.prepend("clipped-bitmap-shaders-"); | 
|  | if (fHQ) { | 
|  | descriptor.append("-hq"); | 
|  | } | 
|  | return descriptor; | 
|  | } | 
|  |  | 
|  | SkISize onISize() override { return {300, 300}; } | 
|  |  | 
|  | void onDraw(SkCanvas* canvas) override { | 
|  | SkBitmap bmp = create_bitmap(); | 
|  | SkMatrix s; | 
|  | s.reset(); | 
|  | s.setScale(8, 8); | 
|  | s.postTranslate(SLIDE_SIZE / 2, SLIDE_SIZE / 2); | 
|  | SkPaint paint; | 
|  | paint.setShader(bmp.makeShader(fMode, fMode, | 
|  | fHQ ? SkSamplingOptions(SkCubicResampler::Mitchell()) | 
|  | : SkSamplingOptions(), | 
|  | s)); | 
|  |  | 
|  | SkScalar margin = (SLIDE_SIZE / 3 - RECT_SIZE) / 2; | 
|  | for (int i = 0; i < 3; i++) { | 
|  | SkScalar yOrigin = SLIDE_SIZE / 3 * i + margin; | 
|  | for (int j = 0; j < 3; j++) { | 
|  | SkScalar xOrigin = SLIDE_SIZE / 3 * j + margin; | 
|  | if (i == 1 && j == 1) { | 
|  | continue;   // skip center element | 
|  | } | 
|  | SkRect rect = SkRect::MakeXYWH(xOrigin, yOrigin, | 
|  | RECT_SIZE, RECT_SIZE); | 
|  | canvas->save(); | 
|  | canvas->clipRect(rect); | 
|  | canvas->drawRect(rect, paint); | 
|  | canvas->restore(); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | private: | 
|  | using INHERITED = GM; | 
|  | }; | 
|  | }  // namespace | 
|  |  | 
|  | DEF_GM( return new ClippedBitmapShadersGM(SkTileMode::kRepeat); ) | 
|  | DEF_GM( return new ClippedBitmapShadersGM(SkTileMode::kMirror); ) | 
|  | DEF_GM( return new ClippedBitmapShadersGM(SkTileMode::kClamp); ) | 
|  |  | 
|  | DEF_GM( return new ClippedBitmapShadersGM(SkTileMode::kRepeat, true); ) | 
|  | DEF_GM( return new ClippedBitmapShadersGM(SkTileMode::kMirror, true); ) | 
|  | DEF_GM( return new ClippedBitmapShadersGM(SkTileMode::kClamp, true); ) |