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/*
* Copyright 2006 The Android Open Source Project
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include <algorithm>
#include "Sk4fLinearGradient.h"
#include "SkColorSpace_XYZ.h"
#include "SkColorSpaceXformer.h"
#include "SkFlattenablePriv.h"
#include "SkFloatBits.h"
#include "SkGradientBitmapCache.h"
#include "SkGradientShaderPriv.h"
#include "SkHalf.h"
#include "SkLinearGradient.h"
#include "SkMallocPixelRef.h"
#include "SkRadialGradient.h"
#include "SkReadBuffer.h"
#include "SkSweepGradient.h"
#include "SkTwoPointConicalGradient.h"
#include "SkWriteBuffer.h"
#include "../../jumper/SkJumper.h"
enum GradientSerializationFlags {
// Bits 29:31 used for various boolean flags
kHasPosition_GSF = 0x80000000,
kHasLocalMatrix_GSF = 0x40000000,
kHasColorSpace_GSF = 0x20000000,
// Bits 12:28 unused
// Bits 8:11 for fTileMode
kTileModeShift_GSF = 8,
kTileModeMask_GSF = 0xF,
// Bits 0:7 for fGradFlags (note that kForce4fContext_PrivateFlag is 0x80)
kGradFlagsShift_GSF = 0,
kGradFlagsMask_GSF = 0xFF,
};
void SkGradientShaderBase::Descriptor::flatten(SkWriteBuffer& buffer) const {
uint32_t flags = 0;
if (fPos) {
flags |= kHasPosition_GSF;
}
if (fLocalMatrix) {
flags |= kHasLocalMatrix_GSF;
}
sk_sp<SkData> colorSpaceData = fColorSpace ? fColorSpace->serialize() : nullptr;
if (colorSpaceData) {
flags |= kHasColorSpace_GSF;
}
SkASSERT(static_cast<uint32_t>(fTileMode) <= kTileModeMask_GSF);
flags |= (fTileMode << kTileModeShift_GSF);
SkASSERT(fGradFlags <= kGradFlagsMask_GSF);
flags |= (fGradFlags << kGradFlagsShift_GSF);
buffer.writeUInt(flags);
buffer.writeColor4fArray(fColors, fCount);
if (colorSpaceData) {
buffer.writeDataAsByteArray(colorSpaceData.get());
}
if (fPos) {
buffer.writeScalarArray(fPos, fCount);
}
if (fLocalMatrix) {
buffer.writeMatrix(*fLocalMatrix);
}
}
template <int N, typename T, bool MEM_MOVE>
static bool validate_array(SkReadBuffer& buffer, size_t count, SkSTArray<N, T, MEM_MOVE>* array) {
if (!buffer.validateCanReadN<T>(count)) {
return false;
}
array->resize_back(count);
return true;
}
bool SkGradientShaderBase::DescriptorScope::unflatten(SkReadBuffer& buffer) {
// New gradient format. Includes floating point color, color space, densely packed flags
uint32_t flags = buffer.readUInt();
fTileMode = (SkShader::TileMode)((flags >> kTileModeShift_GSF) & kTileModeMask_GSF);
fGradFlags = (flags >> kGradFlagsShift_GSF) & kGradFlagsMask_GSF;
fCount = buffer.getArrayCount();
if (!(validate_array(buffer, fCount, &fColorStorage) &&
buffer.readColor4fArray(fColorStorage.begin(), fCount))) {
return false;
}
fColors = fColorStorage.begin();
if (SkToBool(flags & kHasColorSpace_GSF)) {
sk_sp<SkData> data = buffer.readByteArrayAsData();
fColorSpace = data ? SkColorSpace::Deserialize(data->data(), data->size()) : nullptr;
} else {
fColorSpace = nullptr;
}
if (SkToBool(flags & kHasPosition_GSF)) {
if (!(validate_array(buffer, fCount, &fPosStorage) &&
buffer.readScalarArray(fPosStorage.begin(), fCount))) {
return false;
}
fPos = fPosStorage.begin();
} else {
fPos = nullptr;
}
if (SkToBool(flags & kHasLocalMatrix_GSF)) {
fLocalMatrix = &fLocalMatrixStorage;
buffer.readMatrix(&fLocalMatrixStorage);
} else {
fLocalMatrix = nullptr;
}
return buffer.isValid();
}
////////////////////////////////////////////////////////////////////////////////////////////
SkGradientShaderBase::SkGradientShaderBase(const Descriptor& desc, const SkMatrix& ptsToUnit)
: INHERITED(desc.fLocalMatrix)
, fPtsToUnit(ptsToUnit)
, fColorSpace(desc.fColorSpace ? desc.fColorSpace : SkColorSpace::MakeSRGBLinear())
, fColorsAreOpaque(true)
{
fPtsToUnit.getType(); // Precache so reads are threadsafe.
SkASSERT(desc.fCount > 1);
fGradFlags = static_cast<uint8_t>(desc.fGradFlags);
SkASSERT((unsigned)desc.fTileMode < SkShader::kTileModeCount);
fTileMode = desc.fTileMode;
/* Note: we let the caller skip the first and/or last position.
i.e. pos[0] = 0.3, pos[1] = 0.7
In these cases, we insert dummy entries to ensure that the final data
will be bracketed by [0, 1].
i.e. our_pos[0] = 0, our_pos[1] = 0.3, our_pos[2] = 0.7, our_pos[3] = 1
Thus colorCount (the caller's value, and fColorCount (our value) may
differ by up to 2. In the above example:
colorCount = 2
fColorCount = 4
*/
fColorCount = desc.fCount;
// check if we need to add in dummy start and/or end position/colors
bool dummyFirst = false;
bool dummyLast = false;
if (desc.fPos) {
dummyFirst = desc.fPos[0] != 0;
dummyLast = desc.fPos[desc.fCount - 1] != SK_Scalar1;
fColorCount += dummyFirst + dummyLast;
}
size_t storageSize = fColorCount * (sizeof(SkColor4f) + (desc.fPos ? sizeof(SkScalar) : 0));
fOrigColors4f = reinterpret_cast<SkColor4f*>(fStorage.reset(storageSize));
fOrigPos = desc.fPos ? reinterpret_cast<SkScalar*>(fOrigColors4f + fColorCount)
: nullptr;
// Now copy over the colors, adding the dummies as needed
SkColor4f* origColors = fOrigColors4f;
if (dummyFirst) {
*origColors++ = desc.fColors[0];
}
for (int i = 0; i < desc.fCount; ++i) {
origColors[i] = desc.fColors[i];
fColorsAreOpaque = fColorsAreOpaque && (desc.fColors[i].fA == 1);
}
if (dummyLast) {
origColors += desc.fCount;
*origColors = desc.fColors[desc.fCount - 1];
}
if (desc.fPos) {
SkScalar prev = 0;
SkScalar* origPosPtr = fOrigPos;
*origPosPtr++ = prev; // force the first pos to 0
int startIndex = dummyFirst ? 0 : 1;
int count = desc.fCount + dummyLast;
bool uniformStops = true;
const SkScalar uniformStep = desc.fPos[startIndex] - prev;
for (int i = startIndex; i < count; i++) {
// Pin the last value to 1.0, and make sure pos is monotonic.
auto curr = (i == desc.fCount) ? 1 : SkScalarPin(desc.fPos[i], prev, 1);
uniformStops &= SkScalarNearlyEqual(uniformStep, curr - prev);
*origPosPtr++ = prev = curr;
}
// If the stops are uniform, treat them as implicit.
if (uniformStops) {
fOrigPos = nullptr;
}
}
}
SkGradientShaderBase::~SkGradientShaderBase() {}
void SkGradientShaderBase::flatten(SkWriteBuffer& buffer) const {
Descriptor desc;
desc.fColors = fOrigColors4f;
desc.fColorSpace = fColorSpace;
desc.fPos = fOrigPos;
desc.fCount = fColorCount;
desc.fTileMode = fTileMode;
desc.fGradFlags = fGradFlags;
const SkMatrix& m = this->getLocalMatrix();
desc.fLocalMatrix = m.isIdentity() ? nullptr : &m;
desc.flatten(buffer);
}
static void add_stop_color(SkJumper_GradientCtx* ctx, size_t stop, SkPM4f Fs, SkPM4f Bs) {
(ctx->fs[0])[stop] = Fs.r();
(ctx->fs[1])[stop] = Fs.g();
(ctx->fs[2])[stop] = Fs.b();
(ctx->fs[3])[stop] = Fs.a();
(ctx->bs[0])[stop] = Bs.r();
(ctx->bs[1])[stop] = Bs.g();
(ctx->bs[2])[stop] = Bs.b();
(ctx->bs[3])[stop] = Bs.a();
}
static void add_const_color(SkJumper_GradientCtx* ctx, size_t stop, SkPM4f color) {
add_stop_color(ctx, stop, SkPM4f::FromPremulRGBA(0,0,0,0), color);
}
// Calculate a factor F and a bias B so that color = F*t + B when t is in range of
// the stop. Assume that the distance between stops is 1/gapCount.
static void init_stop_evenly(
SkJumper_GradientCtx* ctx, float gapCount, size_t stop, SkPM4f c_l, SkPM4f c_r) {
// Clankium's GCC 4.9 targeting ARMv7 is barfing when we use Sk4f math here, so go scalar...
SkPM4f Fs = {{
(c_r.r() - c_l.r()) * gapCount,
(c_r.g() - c_l.g()) * gapCount,
(c_r.b() - c_l.b()) * gapCount,
(c_r.a() - c_l.a()) * gapCount,
}};
SkPM4f Bs = {{
c_l.r() - Fs.r()*(stop/gapCount),
c_l.g() - Fs.g()*(stop/gapCount),
c_l.b() - Fs.b()*(stop/gapCount),
c_l.a() - Fs.a()*(stop/gapCount),
}};
add_stop_color(ctx, stop, Fs, Bs);
}
// For each stop we calculate a bias B and a scale factor F, such that
// for any t between stops n and n+1, the color we want is B[n] + F[n]*t.
static void init_stop_pos(
SkJumper_GradientCtx* ctx, size_t stop, float t_l, float t_r, SkPM4f c_l, SkPM4f c_r) {
// See note about Clankium's old compiler in init_stop_evenly().
SkPM4f Fs = {{
(c_r.r() - c_l.r()) / (t_r - t_l),
(c_r.g() - c_l.g()) / (t_r - t_l),
(c_r.b() - c_l.b()) / (t_r - t_l),
(c_r.a() - c_l.a()) / (t_r - t_l),
}};
SkPM4f Bs = {{
c_l.r() - Fs.r()*t_l,
c_l.g() - Fs.g()*t_l,
c_l.b() - Fs.b()*t_l,
c_l.a() - Fs.a()*t_l,
}};
ctx->ts[stop] = t_l;
add_stop_color(ctx, stop, Fs, Bs);
}
bool SkGradientShaderBase::onAppendStages(const StageRec& rec) const {
SkRasterPipeline* p = rec.fPipeline;
SkArenaAlloc* alloc = rec.fAlloc;
SkColorSpace* dstCS = rec.fDstCS;
SkJumper_DecalTileCtx* decal_ctx = nullptr;
SkMatrix matrix;
if (!this->computeTotalInverse(rec.fCTM, rec.fLocalM, &matrix)) {
return false;
}
matrix.postConcat(fPtsToUnit);
SkRasterPipeline_<256> postPipeline;
p->append(SkRasterPipeline::seed_shader);
p->append_matrix(alloc, matrix);
this->appendGradientStages(alloc, p, &postPipeline);
switch(fTileMode) {
case kMirror_TileMode: p->append(SkRasterPipeline::mirror_x_1); break;
case kRepeat_TileMode: p->append(SkRasterPipeline::repeat_x_1); break;
case kDecal_TileMode:
decal_ctx = alloc->make<SkJumper_DecalTileCtx>();
decal_ctx->limit_x = SkBits2Float(SkFloat2Bits(1.0f) + 1);
// reuse mask + limit_x stage, or create a custom decal_1 that just stores the mask
p->append(SkRasterPipeline::decal_x, decal_ctx);
// fall-through to clamp
case kClamp_TileMode:
if (!fOrigPos) {
// We clamp only when the stops are evenly spaced.
// If not, there may be hard stops, and clamping ruins hard stops at 0 and/or 1.
// In that case, we must make sure we're using the general "gradient" stage,
// which is the only stage that will correctly handle unclamped t.
p->append(SkRasterPipeline::clamp_x_1);
}
break;
}
const bool premulGrad = fGradFlags & SkGradientShader::kInterpolateColorsInPremul_Flag;
auto prepareColor = [premulGrad, dstCS, this](int i) {
SkColor4f c = this->getXformedColor(i, dstCS);
return premulGrad ? c.premul()
: SkPM4f::From4f(Sk4f::Load(&c));
};
// The two-stop case with stops at 0 and 1.
if (fColorCount == 2 && fOrigPos == nullptr) {
const SkPM4f c_l = prepareColor(0),
c_r = prepareColor(1);
// See F and B below.
auto* f_and_b = alloc->makeArrayDefault<SkPM4f>(2);
f_and_b[0] = SkPM4f::From4f(c_r.to4f() - c_l.to4f());
f_and_b[1] = c_l;
p->append(SkRasterPipeline::evenly_spaced_2_stop_gradient, f_and_b);
} else {
auto* ctx = alloc->make<SkJumper_GradientCtx>();
// Note: In order to handle clamps in search, the search assumes a stop conceptully placed
// at -inf. Therefore, the max number of stops is fColorCount+1.
for (int i = 0; i < 4; i++) {
// Allocate at least at for the AVX2 gather from a YMM register.
ctx->fs[i] = alloc->makeArray<float>(std::max(fColorCount+1, 8));
ctx->bs[i] = alloc->makeArray<float>(std::max(fColorCount+1, 8));
}
if (fOrigPos == nullptr) {
// Handle evenly distributed stops.
size_t stopCount = fColorCount;
float gapCount = stopCount - 1;
SkPM4f c_l = prepareColor(0);
for (size_t i = 0; i < stopCount - 1; i++) {
SkPM4f c_r = prepareColor(i + 1);
init_stop_evenly(ctx, gapCount, i, c_l, c_r);
c_l = c_r;
}
add_const_color(ctx, stopCount - 1, c_l);
ctx->stopCount = stopCount;
p->append(SkRasterPipeline::evenly_spaced_gradient, ctx);
} else {
// Handle arbitrary stops.
ctx->ts = alloc->makeArray<float>(fColorCount+1);
// Remove the dummy stops inserted by SkGradientShaderBase::SkGradientShaderBase
// because they are naturally handled by the search method.
int firstStop;
int lastStop;
if (fColorCount > 2) {
firstStop = fOrigColors4f[0] != fOrigColors4f[1] ? 0 : 1;
lastStop = fOrigColors4f[fColorCount - 2] != fOrigColors4f[fColorCount - 1]
? fColorCount - 1 : fColorCount - 2;
} else {
firstStop = 0;
lastStop = 1;
}
size_t stopCount = 0;
float t_l = fOrigPos[firstStop];
SkPM4f c_l = prepareColor(firstStop);
add_const_color(ctx, stopCount++, c_l);
// N.B. lastStop is the index of the last stop, not one after.
for (int i = firstStop; i < lastStop; i++) {
float t_r = fOrigPos[i + 1];
SkPM4f c_r = prepareColor(i + 1);
SkASSERT(t_l <= t_r);
if (t_l < t_r) {
init_stop_pos(ctx, stopCount, t_l, t_r, c_l, c_r);
stopCount += 1;
}
t_l = t_r;
c_l = c_r;
}
ctx->ts[stopCount] = t_l;
add_const_color(ctx, stopCount++, c_l);
ctx->stopCount = stopCount;
p->append(SkRasterPipeline::gradient, ctx);
}
}
if (decal_ctx) {
p->append(SkRasterPipeline::check_decal_mask, decal_ctx);
}
if (!premulGrad && !this->colorsAreOpaque()) {
p->append(SkRasterPipeline::premul);
}
p->extend(postPipeline);
return true;
}
bool SkGradientShaderBase::isOpaque() const {
return fColorsAreOpaque && (this->getTileMode() != SkShader::kDecal_TileMode);
}
static unsigned rounded_divide(unsigned numer, unsigned denom) {
return (numer + (denom >> 1)) / denom;
}
bool SkGradientShaderBase::onAsLuminanceColor(SkColor* lum) const {
// we just compute an average color.
// possibly we could weight this based on the proportional width for each color
// assuming they are not evenly distributed in the fPos array.
int r = 0;
int g = 0;
int b = 0;
const int n = fColorCount;
// TODO: use linear colors?
for (int i = 0; i < n; ++i) {
SkColor c = this->getLegacyColor(i);
r += SkColorGetR(c);
g += SkColorGetG(c);
b += SkColorGetB(c);
}
*lum = SkColorSetRGB(rounded_divide(r, n), rounded_divide(g, n), rounded_divide(b, n));
return true;
}
SkGradientShaderBase::AutoXformColors::AutoXformColors(const SkGradientShaderBase& grad,
SkColorSpaceXformer* xformer)
: fColors(grad.fColorCount) {
// TODO: stay in 4f to preserve precision?
SkAutoSTMalloc<8, SkColor> origColors(grad.fColorCount);
for (int i = 0; i < grad.fColorCount; ++i) {
origColors[i] = grad.getLegacyColor(i);
}
xformer->apply(fColors.get(), origColors.get(), grad.fColorCount);
}
static constexpr int kGradientTextureSize = 256;
void SkGradientShaderBase::initLinearBitmap(SkBitmap* bitmap, GradientBitmapType bitmapType) const {
const bool interpInPremul = SkToBool(fGradFlags &
SkGradientShader::kInterpolateColorsInPremul_Flag);
SkHalf* pixelsF16 = reinterpret_cast<SkHalf*>(bitmap->getPixels());
uint32_t* pixels32 = reinterpret_cast<uint32_t*>(bitmap->getPixels());
typedef std::function<void(const Sk4f&, int)> pixelWriteFn_t;
pixelWriteFn_t writeF16Pixel = [&](const Sk4f& x, int index) {
Sk4h c = SkFloatToHalf_finite_ftz(x);
pixelsF16[4*index+0] = c[0];
pixelsF16[4*index+1] = c[1];
pixelsF16[4*index+2] = c[2];
pixelsF16[4*index+3] = c[3];
};
pixelWriteFn_t writeS32Pixel = [&](const Sk4f& c, int index) {
pixels32[index] = Sk4f_toS32(c);
};
pixelWriteFn_t writeL32Pixel = [&](const Sk4f& c, int index) {
pixels32[index] = Sk4f_toL32(c);
};
pixelWriteFn_t writeSizedPixel =
(bitmapType == GradientBitmapType::kHalfFloat) ? writeF16Pixel :
(bitmapType == GradientBitmapType::kSRGB ) ? writeS32Pixel : writeL32Pixel;
pixelWriteFn_t writeUnpremulPixel = [&](const Sk4f& c, int index) {
writeSizedPixel(c * Sk4f(c[3], c[3], c[3], 1.0f), index);
};
pixelWriteFn_t writePixel = interpInPremul ? writeSizedPixel : writeUnpremulPixel;
// When not in legacy mode, we just want the original 4f colors - so we pass in
// our own CS for identity/no transform.
auto* cs = bitmapType != GradientBitmapType::kLegacy ? fColorSpace.get() : nullptr;
int prevIndex = 0;
for (int i = 1; i < fColorCount; i++) {
// Historically, stops have been mapped to [0, 256], with 256 then nudged to the
// next smaller value, then truncate for the texture index. This seems to produce
// the best results for some common distributions, so we preserve the behavior.
int nextIndex = SkTMin(this->getPos(i) * kGradientTextureSize,
SkIntToScalar(kGradientTextureSize - 1));
if (nextIndex > prevIndex) {
SkColor4f color0 = this->getXformedColor(i - 1, cs),
color1 = this->getXformedColor(i , cs);
Sk4f c0 = Sk4f::Load(color0.vec()),
c1 = Sk4f::Load(color1.vec());
if (interpInPremul) {
c0 = c0 * Sk4f(c0[3], c0[3], c0[3], 1.0f);
c1 = c1 * Sk4f(c1[3], c1[3], c1[3], 1.0f);
}
Sk4f step = Sk4f(1.0f / static_cast<float>(nextIndex - prevIndex));
Sk4f delta = (c1 - c0) * step;
for (int curIndex = prevIndex; curIndex <= nextIndex; ++curIndex) {
writePixel(c0, curIndex);
c0 += delta;
}
}
prevIndex = nextIndex;
}
SkASSERT(prevIndex == kGradientTextureSize - 1);
}
SkColor4f SkGradientShaderBase::getXformedColor(size_t i, SkColorSpace* dstCS) const {
if (dstCS) {
return to_colorspace(fOrigColors4f[i], fColorSpace.get(), dstCS);
}
// Legacy/srgb color.
// We quantize upfront to ensure stable SkColor round-trips.
auto rgb255 = sk_linear_to_srgb(Sk4f::Load(fOrigColors4f[i].vec()));
auto rgb = SkNx_cast<float>(rgb255) * (1/255.0f);
return { rgb[0], rgb[1], rgb[2], fOrigColors4f[i].fA };
}
SK_DECLARE_STATIC_MUTEX(gGradientCacheMutex);
/*
* Because our caller might rebuild the same (logically the same) gradient
* over and over, we'd like to return exactly the same "bitmap" if possible,
* allowing the client to utilize a cache of our bitmap (e.g. with a GPU).
* To do that, we maintain a private cache of built-bitmaps, based on our
* colors and positions.
*/
void SkGradientShaderBase::getGradientTableBitmap(SkBitmap* bitmap,
GradientBitmapType bitmapType) const {
// build our key: [numColors + colors[] + {positions[]} + flags + colorType ]
static_assert(sizeof(SkColor4f) % sizeof(int32_t) == 0, "");
const int colorsAsIntCount = fColorCount * sizeof(SkColor4f) / sizeof(int32_t);
int count = 1 + colorsAsIntCount + 1 + 1;
if (fColorCount > 2) {
count += fColorCount - 1;
}
SkAutoSTMalloc<64, int32_t> storage(count);
int32_t* buffer = storage.get();
*buffer++ = fColorCount;
memcpy(buffer, fOrigColors4f, fColorCount * sizeof(SkColor4f));
buffer += colorsAsIntCount;
if (fColorCount > 2) {
for (int i = 1; i < fColorCount; i++) {
*buffer++ = SkFloat2Bits(this->getPos(i));
}
}
*buffer++ = fGradFlags;
*buffer++ = static_cast<int32_t>(bitmapType);
SkASSERT(buffer - storage.get() == count);
///////////////////////////////////
static SkGradientBitmapCache* gCache;
// each cache cost 1K or 2K of RAM, since each bitmap will be 1x256 at either 32bpp or 64bpp
static const int MAX_NUM_CACHED_GRADIENT_BITMAPS = 32;
SkAutoMutexAcquire ama(gGradientCacheMutex);
if (nullptr == gCache) {
gCache = new SkGradientBitmapCache(MAX_NUM_CACHED_GRADIENT_BITMAPS);
}
size_t size = count * sizeof(int32_t);
if (!gCache->find(storage.get(), size, bitmap)) {
// For these cases we use the bitmap cache, but not the GradientShaderCache. So just
// allocate and populate the bitmap's data directly.
SkImageInfo info;
switch (bitmapType) {
case GradientBitmapType::kLegacy:
info = SkImageInfo::Make(kGradientTextureSize, 1, kRGBA_8888_SkColorType,
kPremul_SkAlphaType);
break;
case GradientBitmapType::kSRGB:
info = SkImageInfo::Make(kGradientTextureSize, 1, kRGBA_8888_SkColorType,
kPremul_SkAlphaType, SkColorSpace::MakeSRGB());
break;
case GradientBitmapType::kHalfFloat:
info = SkImageInfo::Make(kGradientTextureSize, 1, kRGBA_F16_SkColorType,
kPremul_SkAlphaType, SkColorSpace::MakeSRGBLinear());
break;
}
bitmap->allocPixels(info);
this->initLinearBitmap(bitmap, bitmapType);
bitmap->setImmutable();
gCache->add(storage.get(), size, *bitmap);
}
}
void SkGradientShaderBase::commonAsAGradient(GradientInfo* info) const {
if (info) {
if (info->fColorCount >= fColorCount) {
if (info->fColors) {
for (int i = 0; i < fColorCount; ++i) {
info->fColors[i] = this->getLegacyColor(i);
}
}
if (info->fColorOffsets) {
for (int i = 0; i < fColorCount; ++i) {
info->fColorOffsets[i] = this->getPos(i);
}
}
}
info->fColorCount = fColorCount;
info->fTileMode = fTileMode;
info->fGradientFlags = fGradFlags;
}
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// Return true if these parameters are valid/legal/safe to construct a gradient
//
static bool valid_grad(const SkColor4f colors[], const SkScalar pos[], int count,
unsigned tileMode) {
return nullptr != colors && count >= 1 && tileMode < (unsigned)SkShader::kTileModeCount;
}
static void desc_init(SkGradientShaderBase::Descriptor* desc,
const SkColor4f colors[], sk_sp<SkColorSpace> colorSpace,
const SkScalar pos[], int colorCount,
SkShader::TileMode mode, uint32_t flags, const SkMatrix* localMatrix) {
SkASSERT(colorCount > 1);
desc->fColors = colors;
desc->fColorSpace = std::move(colorSpace);
desc->fPos = pos;
desc->fCount = colorCount;
desc->fTileMode = mode;
desc->fGradFlags = flags;
desc->fLocalMatrix = localMatrix;
}
// assumes colors is SkColor4f* and pos is SkScalar*
#define EXPAND_1_COLOR(count) \
SkColor4f tmp[2]; \
do { \
if (1 == count) { \
tmp[0] = tmp[1] = colors[0]; \
colors = tmp; \
pos = nullptr; \
count = 2; \
} \
} while (0)
struct ColorStopOptimizer {
ColorStopOptimizer(const SkColor4f* colors, const SkScalar* pos,
int count, SkShader::TileMode mode)
: fColors(colors)
, fPos(pos)
, fCount(count) {
if (!pos || count != 3) {
return;
}
if (SkScalarNearlyEqual(pos[0], 0.0f) &&
SkScalarNearlyEqual(pos[1], 0.0f) &&
SkScalarNearlyEqual(pos[2], 1.0f)) {
if (SkShader::kRepeat_TileMode == mode ||
SkShader::kMirror_TileMode == mode ||
colors[0] == colors[1]) {
// Ignore the leftmost color/pos.
fColors += 1;
fPos += 1;
fCount = 2;
}
} else if (SkScalarNearlyEqual(pos[0], 0.0f) &&
SkScalarNearlyEqual(pos[1], 1.0f) &&
SkScalarNearlyEqual(pos[2], 1.0f)) {
if (SkShader::kRepeat_TileMode == mode ||
SkShader::kMirror_TileMode == mode ||
colors[1] == colors[2]) {
// Ignore the rightmost color/pos.
fCount = 2;
}
}
}
const SkColor4f* fColors;
const SkScalar* fPos;
int fCount;
};
struct ColorConverter {
ColorConverter(const SkColor* colors, int count) {
for (int i = 0; i < count; ++i) {
fColors4f.push_back(SkColor4f::FromColor(colors[i]));
}
}
SkSTArray<2, SkColor4f, true> fColors4f;
};
sk_sp<SkShader> SkGradientShader::MakeLinear(const SkPoint pts[2],
const SkColor colors[],
const SkScalar pos[], int colorCount,
SkShader::TileMode mode,
uint32_t flags,
const SkMatrix* localMatrix) {
ColorConverter converter(colors, colorCount);
return MakeLinear(pts, converter.fColors4f.begin(), nullptr, pos, colorCount, mode, flags,
localMatrix);
}
sk_sp<SkShader> SkGradientShader::MakeLinear(const SkPoint pts[2],
const SkColor4f colors[],
sk_sp<SkColorSpace> colorSpace,
const SkScalar pos[], int colorCount,
SkShader::TileMode mode,
uint32_t flags,
const SkMatrix* localMatrix) {
if (!pts || !SkScalarIsFinite((pts[1] - pts[0]).length())) {
return nullptr;
}
if (!valid_grad(colors, pos, colorCount, mode)) {
return nullptr;
}
if (1 == colorCount) {
return SkShader::MakeColorShader(colors[0], std::move(colorSpace));
}
if (localMatrix && !localMatrix->invert(nullptr)) {
return nullptr;
}
ColorStopOptimizer opt(colors, pos, colorCount, mode);
SkGradientShaderBase::Descriptor desc;
desc_init(&desc, opt.fColors, std::move(colorSpace), opt.fPos, opt.fCount, mode, flags,
localMatrix);
return sk_make_sp<SkLinearGradient>(pts, desc);
}
sk_sp<SkShader> SkGradientShader::MakeRadial(const SkPoint& center, SkScalar radius,
const SkColor colors[],
const SkScalar pos[], int colorCount,
SkShader::TileMode mode,
uint32_t flags,
const SkMatrix* localMatrix) {
ColorConverter converter(colors, colorCount);
return MakeRadial(center, radius, converter.fColors4f.begin(), nullptr, pos, colorCount, mode,
flags, localMatrix);
}
sk_sp<SkShader> SkGradientShader::MakeRadial(const SkPoint& center, SkScalar radius,
const SkColor4f colors[],
sk_sp<SkColorSpace> colorSpace,
const SkScalar pos[], int colorCount,
SkShader::TileMode mode,
uint32_t flags,
const SkMatrix* localMatrix) {
if (radius <= 0) {
return nullptr;
}
if (!valid_grad(colors, pos, colorCount, mode)) {
return nullptr;
}
if (1 == colorCount) {
return SkShader::MakeColorShader(colors[0], std::move(colorSpace));
}
if (localMatrix && !localMatrix->invert(nullptr)) {
return nullptr;
}
ColorStopOptimizer opt(colors, pos, colorCount, mode);
SkGradientShaderBase::Descriptor desc;
desc_init(&desc, opt.fColors, std::move(colorSpace), opt.fPos, opt.fCount, mode, flags,
localMatrix);
return sk_make_sp<SkRadialGradient>(center, radius, desc);
}
sk_sp<SkShader> SkGradientShader::MakeTwoPointConical(const SkPoint& start,
SkScalar startRadius,
const SkPoint& end,
SkScalar endRadius,
const SkColor colors[],
const SkScalar pos[],
int colorCount,
SkShader::TileMode mode,
uint32_t flags,
const SkMatrix* localMatrix) {
ColorConverter converter(colors, colorCount);
return MakeTwoPointConical(start, startRadius, end, endRadius, converter.fColors4f.begin(),
nullptr, pos, colorCount, mode, flags, localMatrix);
}
sk_sp<SkShader> SkGradientShader::MakeTwoPointConical(const SkPoint& start,
SkScalar startRadius,
const SkPoint& end,
SkScalar endRadius,
const SkColor4f colors[],
sk_sp<SkColorSpace> colorSpace,
const SkScalar pos[],
int colorCount,
SkShader::TileMode mode,
uint32_t flags,
const SkMatrix* localMatrix) {
if (startRadius < 0 || endRadius < 0) {
return nullptr;
}
if (SkScalarNearlyZero((start - end).length()) && SkScalarNearlyZero(startRadius)) {
// We can treat this gradient as radial, which is faster.
return MakeRadial(start, endRadius, colors, std::move(colorSpace), pos, colorCount,
mode, flags, localMatrix);
}
if (!valid_grad(colors, pos, colorCount, mode)) {
return nullptr;
}
if (startRadius == endRadius) {
if (start == end || startRadius == 0) {
return SkShader::MakeEmptyShader();
}
}
if (localMatrix && !localMatrix->invert(nullptr)) {
return nullptr;
}
EXPAND_1_COLOR(colorCount);
ColorStopOptimizer opt(colors, pos, colorCount, mode);
SkGradientShaderBase::Descriptor desc;
desc_init(&desc, opt.fColors, std::move(colorSpace), opt.fPos, opt.fCount, mode, flags,
localMatrix);
return SkTwoPointConicalGradient::Create(start, startRadius, end, endRadius, desc);
}
sk_sp<SkShader> SkGradientShader::MakeSweep(SkScalar cx, SkScalar cy,
const SkColor colors[],
const SkScalar pos[],
int colorCount,
SkShader::TileMode mode,
SkScalar startAngle,
SkScalar endAngle,
uint32_t flags,
const SkMatrix* localMatrix) {
ColorConverter converter(colors, colorCount);
return MakeSweep(cx, cy, converter.fColors4f.begin(), nullptr, pos, colorCount,
mode, startAngle, endAngle, flags, localMatrix);
}
sk_sp<SkShader> SkGradientShader::MakeSweep(SkScalar cx, SkScalar cy,
const SkColor4f colors[],
sk_sp<SkColorSpace> colorSpace,
const SkScalar pos[],
int colorCount,
SkShader::TileMode mode,
SkScalar startAngle,
SkScalar endAngle,
uint32_t flags,
const SkMatrix* localMatrix) {
if (!valid_grad(colors, pos, colorCount, mode)) {
return nullptr;
}
if (1 == colorCount) {
return SkShader::MakeColorShader(colors[0], std::move(colorSpace));
}
if (startAngle >= endAngle) {
return nullptr;
}
if (localMatrix && !localMatrix->invert(nullptr)) {
return nullptr;
}
if (startAngle <= 0 && endAngle >= 360) {
// If the t-range includes [0,1], then we can always use clamping (presumably faster).
mode = SkShader::kClamp_TileMode;
}
ColorStopOptimizer opt(colors, pos, colorCount, mode);
SkGradientShaderBase::Descriptor desc;
desc_init(&desc, opt.fColors, std::move(colorSpace), opt.fPos, opt.fCount, mode, flags,
localMatrix);
const SkScalar t0 = startAngle / 360,
t1 = endAngle / 360;
return sk_make_sp<SkSweepGradient>(SkPoint::Make(cx, cy), t0, t1, desc);
}
SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_START(SkGradientShader)
SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkLinearGradient)
SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkRadialGradient)
SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkSweepGradient)
SK_DEFINE_FLATTENABLE_REGISTRAR_ENTRY(SkTwoPointConicalGradient)
SK_DEFINE_FLATTENABLE_REGISTRAR_GROUP_END
///////////////////////////////////////////////////////////////////////////////
#if SK_SUPPORT_GPU
#include "GrColorSpaceXform.h"
#include "GrContext.h"
#include "GrContextPriv.h"
#include "GrShaderCaps.h"
#include "GrTextureStripAtlas.h"
#include "gl/GrGLContext.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
#include "glsl/GrGLSLProgramDataManager.h"
#include "glsl/GrGLSLUniformHandler.h"
#include "SkGr.h"
void GrGradientEffect::GLSLProcessor::emitUniforms(GrGLSLUniformHandler* uniformHandler,
const GrGradientEffect& ge) {
switch (ge.fStrategy) {
case GrGradientEffect::InterpolationStrategy::kThreshold:
case GrGradientEffect::InterpolationStrategy::kThresholdClamp0:
case GrGradientEffect::InterpolationStrategy::kThresholdClamp1:
fThresholdUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
kFloat_GrSLType,
kHigh_GrSLPrecision,
"Threshold");
// fall through
case GrGradientEffect::InterpolationStrategy::kSingle:
fIntervalsUni = uniformHandler->addUniformArray(kFragment_GrShaderFlag,
kHalf4_GrSLType,
"Intervals",
ge.fIntervals.count());
break;
case GrGradientEffect::InterpolationStrategy::kTexture:
fFSYUni = uniformHandler->addUniform(kFragment_GrShaderFlag, kHalf_GrSLType,
"GradientYCoordFS");
break;
}
}
void GrGradientEffect::GLSLProcessor::onSetData(const GrGLSLProgramDataManager& pdman,
const GrFragmentProcessor& processor) {
const GrGradientEffect& e = processor.cast<GrGradientEffect>();
switch (e.fStrategy) {
case GrGradientEffect::InterpolationStrategy::kThreshold:
case GrGradientEffect::InterpolationStrategy::kThresholdClamp0:
case GrGradientEffect::InterpolationStrategy::kThresholdClamp1:
pdman.set1f(fThresholdUni, e.fThreshold);
// fall through
case GrGradientEffect::InterpolationStrategy::kSingle:
pdman.set4fv(fIntervalsUni, e.fIntervals.count(),
reinterpret_cast<const float*>(e.fIntervals.begin()));
break;
case GrGradientEffect::InterpolationStrategy::kTexture:
if (e.fYCoord != fCachedYCoord) {
pdman.set1f(fFSYUni, e.fYCoord);
fCachedYCoord = e.fYCoord;
}
break;
}
}
void GrGradientEffect::onGetGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const {
b->add32(GLSLProcessor::GenBaseGradientKey(*this));
}
uint32_t GrGradientEffect::GLSLProcessor::GenBaseGradientKey(const GrProcessor& processor) {
const GrGradientEffect& e = processor.cast<GrGradientEffect>();
// Build a key using the following bit allocation:
static constexpr uint32_t kStrategyBits = 3;
static constexpr uint32_t kPremulBits = 1;
SkDEBUGCODE(static constexpr uint32_t kWrapModeBits = 2;)
uint32_t key = static_cast<uint32_t>(e.fStrategy);
SkASSERT(key < (1 << kStrategyBits));
// This is already baked into the table for texture gradients,
// and only changes behavior for analytical gradients.
if (e.fStrategy != InterpolationStrategy::kTexture &&
e.fPremulType == GrGradientEffect::kBeforeInterp_PremulType) {
key |= 1 << kStrategyBits;
SkASSERT(key < (1 << (kStrategyBits + kPremulBits)));
}
key |= static_cast<uint32_t>(e.fWrapMode) << (kStrategyBits + kPremulBits);
SkASSERT(key < (1 << (kStrategyBits + kPremulBits + kWrapModeBits)));
return key;
}
void GrGradientEffect::GLSLProcessor::emitAnalyticalColor(GrGLSLFPFragmentBuilder* fragBuilder,
GrGLSLUniformHandler* uniformHandler,
const GrShaderCaps* shaderCaps,
const GrGradientEffect& ge,
const char* t,
const char* outputColor,
const char* inputColor) {
// First, apply tiling rules.
switch (ge.fWrapMode) {
case GrSamplerState::WrapMode::kClamp:
switch (ge.fStrategy) {
case GrGradientEffect::InterpolationStrategy::kThresholdClamp0:
// allow t > 1, in order to hit the clamp interval (1, inf)
fragBuilder->codeAppendf("half tiled_t = max(%s, 0.0);", t);
break;
case GrGradientEffect::InterpolationStrategy::kThresholdClamp1:
// allow t < 0, in order to hit the clamp interval (-inf, 0)
fragBuilder->codeAppendf("half tiled_t = min(%s, 1.0);", t);
break;
default:
// regular [0, 1] clamping
fragBuilder->codeAppendf("half tiled_t = clamp(%s, 0.0, 1.0);", t);
}
break;
case GrSamplerState::WrapMode::kRepeat:
fragBuilder->codeAppendf("half tiled_t = fract(%s);", t);
break;
case GrSamplerState::WrapMode::kMirrorRepeat:
fragBuilder->codeAppendf("half t_1 = %s - 1.0;", t);
fragBuilder->codeAppendf("half tiled_t = t_1 - 2.0 * floor(t_1 * 0.5) - 1.0;");
if (shaderCaps->mustDoOpBetweenFloorAndAbs()) {
// At this point the expected value of tiled_t should between -1 and 1, so this
// clamp has no effect other than to break up the floor and abs calls and make sure
// the compiler doesn't merge them back together.
fragBuilder->codeAppendf("tiled_t = clamp(tiled_t, -1.0, 1.0);");
}
fragBuilder->codeAppendf("tiled_t = abs(tiled_t);");
break;
}
// Calculate the color.
const char* intervals = uniformHandler->getUniformCStr(fIntervalsUni);
switch (ge.fStrategy) {
case GrGradientEffect::InterpolationStrategy::kSingle:
SkASSERT(ge.fIntervals.count() == 2);
fragBuilder->codeAppendf(
"half4 color_scale = %s[0],"
" color_bias = %s[1];"
, intervals, intervals
);
break;
case GrGradientEffect::InterpolationStrategy::kThreshold:
case GrGradientEffect::InterpolationStrategy::kThresholdClamp0:
case GrGradientEffect::InterpolationStrategy::kThresholdClamp1:
{
SkASSERT(ge.fIntervals.count() == 4);
const char* threshold = uniformHandler->getUniformCStr(fThresholdUni);
fragBuilder->codeAppendf(
"half4 color_scale, color_bias;"
"if (tiled_t < %s) {"
" color_scale = %s[0];"
" color_bias = %s[1];"
"} else {"
" color_scale = %s[2];"
" color_bias = %s[3];"
"}"
, threshold, intervals, intervals, intervals, intervals
);
} break;
default:
SkASSERT(false);
break;
}
fragBuilder->codeAppend("half4 colorTemp = tiled_t * color_scale + color_bias;");
// We could skip this step if all colors are known to be opaque. Two considerations:
// The gradient SkShader reporting opaque is more restrictive than necessary in the two
// pt case. Make sure the key reflects this optimization (and note that it can use the
// same shader as the kBeforeInterp case).
if (ge.fPremulType == GrGradientEffect::kAfterInterp_PremulType) {
fragBuilder->codeAppend("colorTemp.rgb *= colorTemp.a;");
}
// If the input colors were floats, or there was a color space xform, we may end up out of
// range. The simplest solution is to always clamp our (premul) value here. We only need to
// clamp RGB, but that causes hangs on the Tegra3 Nexus7. Clamping RGBA avoids the problem.
fragBuilder->codeAppend("colorTemp = clamp(colorTemp, 0, colorTemp.a);");
fragBuilder->codeAppendf("%s = %s * colorTemp;", outputColor, inputColor);
}
void GrGradientEffect::GLSLProcessor::emitColor(GrGLSLFPFragmentBuilder* fragBuilder,
GrGLSLUniformHandler* uniformHandler,
const GrShaderCaps* shaderCaps,
const GrGradientEffect& ge,
const char* gradientTValue,
const char* outputColor,
const char* inputColor,
const TextureSamplers& texSamplers) {
if (ge.fStrategy != InterpolationStrategy::kTexture) {
this->emitAnalyticalColor(fragBuilder, uniformHandler, shaderCaps, ge, gradientTValue,
outputColor, inputColor);
return;
}
const char* fsyuni = uniformHandler->getUniformCStr(fFSYUni);
fragBuilder->codeAppendf("half2 coord = half2(%s, %s);", gradientTValue, fsyuni);
fragBuilder->codeAppendf("%s = ", outputColor);
fragBuilder->appendTextureLookupAndModulate(inputColor, texSamplers[0], "coord",
kFloat2_GrSLType);
fragBuilder->codeAppend(";");
}
/////////////////////////////////////////////////////////////////////
inline GrFragmentProcessor::OptimizationFlags GrGradientEffect::OptFlags(bool isOpaque) {
return isOpaque
? kPreservesOpaqueInput_OptimizationFlag |
kCompatibleWithCoverageAsAlpha_OptimizationFlag
: kCompatibleWithCoverageAsAlpha_OptimizationFlag;
}
void GrGradientEffect::addInterval(const SkGradientShaderBase& shader, size_t idx0, size_t idx1,
SkColorSpace* dstCS) {
SkASSERT(idx0 <= idx1);
const auto c4f0 = shader.getXformedColor(idx0, dstCS),
c4f1 = shader.getXformedColor(idx1, dstCS);
const auto c0 = (fPremulType == kBeforeInterp_PremulType)
? c4f0.premul().to4f() : Sk4f::Load(c4f0.vec()),
c1 = (fPremulType == kBeforeInterp_PremulType)
? c4f1.premul().to4f() : Sk4f::Load(c4f1.vec());
const auto t0 = shader.getPos(idx0),
t1 = shader.getPos(idx1),
dt = t1 - t0;
SkASSERT(dt >= 0);
// dt can be 0 for clamp intervals => in this case we want a scale == 0
const auto scale = SkScalarNearlyZero(dt) ? 0 : (c1 - c0) / dt,
bias = c0 - t0 * scale;
// Intervals are stored as (scale, bias) tuples.
SkASSERT(!(fIntervals.count() & 1));
fIntervals.emplace_back(scale[0], scale[1], scale[2], scale[3]);
fIntervals.emplace_back( bias[0], bias[1], bias[2], bias[3]);
}
GrGradientEffect::GrGradientEffect(ClassID classID, const CreateArgs& args, bool isOpaque)
: INHERITED(classID, OptFlags(isOpaque))
, fWrapMode(args.fWrapMode)
, fRow(-1)
, fIsOpaque(args.fShader->isOpaque())
, fStrategy(InterpolationStrategy::kTexture)
, fThreshold(0) {
const SkGradientShaderBase& shader(*args.fShader);
fPremulType = (args.fShader->getGradFlags() & SkGradientShader::kInterpolateColorsInPremul_Flag)
? kBeforeInterp_PremulType : kAfterInterp_PremulType;
// First, determine the interpolation strategy and params.
switch (shader.fColorCount) {
case 2:
SkASSERT(!shader.fOrigPos);
fStrategy = InterpolationStrategy::kSingle;
this->addInterval(shader, 0, 1, args.fDstColorSpace);
break;
case 3:
fThreshold = shader.getPos(1);
if (shader.fOrigPos) {
SkASSERT(SkScalarNearlyEqual(shader.fOrigPos[0], 0));
SkASSERT(SkScalarNearlyEqual(shader.fOrigPos[2], 1));
if (SkScalarNearlyEqual(shader.fOrigPos[1], 0)) {
// hard stop on the left edge.
if (fWrapMode == GrSamplerState::WrapMode::kClamp) {
fStrategy = InterpolationStrategy::kThresholdClamp1;
// Clamp interval (scale == 0, bias == colors[0]).
this->addInterval(shader, 0, 0, args.fDstColorSpace);
} else {
// We can ignore the hard stop when not clamping.
fStrategy = InterpolationStrategy::kSingle;
}
this->addInterval(shader, 1, 2, args.fDstColorSpace);
break;
}
if (SkScalarNearlyEqual(shader.fOrigPos[1], 1)) {
// hard stop on the right edge.
this->addInterval(shader, 0, 1, args.fDstColorSpace);
if (fWrapMode == GrSamplerState::WrapMode::kClamp) {
fStrategy = InterpolationStrategy::kThresholdClamp0;
// Clamp interval (scale == 0, bias == colors[2]).
this->addInterval(shader, 2, 2, args.fDstColorSpace);
} else {
// We can ignore the hard stop when not clamping.
fStrategy = InterpolationStrategy::kSingle;
}
break;
}
}
// Two arbitrary interpolation intervals.
fStrategy = InterpolationStrategy::kThreshold;
this->addInterval(shader, 0, 1, args.fDstColorSpace);
this->addInterval(shader, 1, 2, args.fDstColorSpace);
break;
case 4:
if (shader.fOrigPos && SkScalarNearlyEqual(shader.fOrigPos[1], shader.fOrigPos[2])) {
SkASSERT(SkScalarNearlyEqual(shader.fOrigPos[0], 0));
SkASSERT(SkScalarNearlyEqual(shader.fOrigPos[3], 1));
// Single hard stop => two arbitrary interpolation intervals.
fStrategy = InterpolationStrategy::kThreshold;
fThreshold = shader.getPos(1);
this->addInterval(shader, 0, 1, args.fDstColorSpace);
this->addInterval(shader, 2, 3, args.fDstColorSpace);
}
break;
default:
break;
}
// Now that we've locked down a strategy, adjust any dependent params.
if (fStrategy != InterpolationStrategy::kTexture) {
// Analytical cases.
fCoordTransform.reset(*args.fMatrix);
} else {
SkGradientShaderBase::GradientBitmapType bitmapType =
SkGradientShaderBase::GradientBitmapType::kLegacy;
auto caps = args.fContext->contextPriv().caps();
if (args.fDstColorSpace) {
// Try to use F16 if we can
if (caps->isConfigTexturable(kRGBA_half_GrPixelConfig)) {
bitmapType = SkGradientShaderBase::GradientBitmapType::kHalfFloat;
} else if (caps->isConfigTexturable(kSRGBA_8888_GrPixelConfig)) {
bitmapType = SkGradientShaderBase::GradientBitmapType::kSRGB;
} else {
// This can happen, but only if someone explicitly creates an unsupported
// (eg sRGB) surface. Just fall back to legacy behavior.
}
}
SkBitmap bitmap;
shader.getGradientTableBitmap(&bitmap, bitmapType);
SkASSERT(1 == bitmap.height() && SkIsPow2(bitmap.width()));
auto atlasManager = args.fContext->contextPriv().textureStripAtlasManager();
GrTextureStripAtlas::Desc desc;
desc.fWidth = bitmap.width();
desc.fHeight = 32;
desc.fRowHeight = bitmap.height(); // always 1 here
desc.fConfig = SkColorType2GrPixelConfig(bitmap.colorType());
fAtlas = atlasManager->refAtlas(desc);
SkASSERT(fAtlas);
// We always filter the gradient table. Each table is one row of a texture, always
// y-clamp.
GrSamplerState samplerState(args.fWrapMode, GrSamplerState::Filter::kBilerp);
fRow = fAtlas->lockRow(args.fContext, bitmap);
if (-1 != fRow) {
fYCoord = fAtlas->getYOffset(fRow)+SK_ScalarHalf*fAtlas->getNormalizedTexelHeight();
// This is 1/2 places where auto-normalization is disabled
fCoordTransform.reset(*args.fMatrix, fAtlas->asTextureProxyRef().get(), false);
fTextureSampler.reset(fAtlas->asTextureProxyRef(), samplerState);
} else {
// In this instance we know the samplerState state is:
// clampY, bilerp
// and the proxy is:
// exact fit, power of two in both dimensions
// Only the x-tileMode is unknown. However, given all the other knowns we know
// that GrMakeCachedImageProxy is sufficient (i.e., it won't need to be
// extracted to a subset or mipmapped).
SkASSERT(bitmap.isImmutable());
sk_sp<SkImage> srcImage = SkImage::MakeFromBitmap(bitmap);
if (!srcImage) {
return;
}
sk_sp<GrTextureProxy> proxy = GrMakeCachedImageProxy(
args.fContext->contextPriv().proxyProvider(),
std::move(srcImage));
if (!proxy) {
SkDebugf("Gradient won't draw. Could not create texture.");
return;
}
// This is 2/2 places where auto-normalization is disabled
fCoordTransform.reset(*args.fMatrix, proxy.get(), false);
fTextureSampler.reset(std::move(proxy), samplerState);
fYCoord = SK_ScalarHalf;
}
this->addTextureSampler(&fTextureSampler);
}
this->addCoordTransform(&fCoordTransform);
}
GrGradientEffect::GrGradientEffect(const GrGradientEffect& that)
: INHERITED(that.classID(), OptFlags(that.fIsOpaque))
, fIntervals(that.fIntervals)
, fWrapMode(that.fWrapMode)
, fCoordTransform(that.fCoordTransform)
, fTextureSampler(that.fTextureSampler)
, fYCoord(that.fYCoord)
, fAtlas(that.fAtlas)
, fRow(that.fRow)
, fIsOpaque(that.fIsOpaque)
, fStrategy(that.fStrategy)
, fThreshold(that.fThreshold)
, fPremulType(that.fPremulType) {
this->addCoordTransform(&fCoordTransform);
if (fStrategy == InterpolationStrategy::kTexture) {
this->addTextureSampler(&fTextureSampler);
}
if (this->useAtlas()) {
fAtlas->lockRow(fRow);
}
}
GrGradientEffect::~GrGradientEffect() {
if (this->useAtlas()) {
fAtlas->unlockRow(fRow);
}
}
bool GrGradientEffect::onIsEqual(const GrFragmentProcessor& processor) const {
const GrGradientEffect& ge = processor.cast<GrGradientEffect>();
if (fWrapMode != ge.fWrapMode || fStrategy != ge.fStrategy) {
return false;
}
SkASSERT(this->useAtlas() == ge.useAtlas());
if (fStrategy == InterpolationStrategy::kTexture) {
if (fYCoord != ge.fYCoord) {
return false;
}
} else {
if (fThreshold != ge.fThreshold ||
fIntervals != ge.fIntervals ||
fPremulType != ge.fPremulType) {
return false;
}
}
return true;
}
#if GR_TEST_UTILS
GrGradientEffect::RandomGradientParams::RandomGradientParams(SkRandom* random) {
// Set color count to min of 2 so that we don't trigger the const color optimization and make
// a non-gradient processor.
fColorCount = random->nextRangeU(2, kMaxRandomGradientColors);
fUseColors4f = random->nextBool();
// if one color, omit stops, otherwise randomly decide whether or not to
if (fColorCount == 1 || (fColorCount >= 2 && random->nextBool())) {
fStops = nullptr;
} else {
fStops = fStopStorage;
}
// if using SkColor4f, attach a random (possibly null) color space (with linear gamma)
if (fUseColors4f) {
fColorSpace = GrTest::TestColorSpace(random);
if (fColorSpace) {
fColorSpace = fColorSpace->makeLinearGamma();
}
}
SkScalar stop = 0.f;
for (int i = 0; i < fColorCount; ++i) {
if (fUseColors4f) {
fColors4f[i].fR = random->nextUScalar1();
fColors4f[i].fG = random->nextUScalar1();
fColors4f[i].fB = random->nextUScalar1();
fColors4f[i].fA = random->nextUScalar1();
} else {
fColors[i] = random->nextU();
}
if (fStops) {
fStops[i] = stop;
stop = i < fColorCount - 1 ? stop + random->nextUScalar1() * (1.f - stop) : 1.f;
}
}
fTileMode = static_cast<SkShader::TileMode>(random->nextULessThan(SkShader::kTileModeCount));
}
#endif
#endif