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/*
* Copyright 2016 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrVkPipelineState.h"
#include "GrContext.h"
#include "GrContextPriv.h"
#include "GrPipeline.h"
#include "GrRenderTarget.h"
#include "GrTexturePriv.h"
#include "GrVkBufferView.h"
#include "GrVkCommandBuffer.h"
#include "GrVkDescriptorPool.h"
#include "GrVkDescriptorSet.h"
#include "GrVkGpu.h"
#include "GrVkImageView.h"
#include "GrVkMemory.h"
#include "GrVkPipeline.h"
#include "GrVkPipelineLayout.h"
#include "GrVkSampler.h"
#include "GrVkTexelBuffer.h"
#include "GrVkTexture.h"
#include "GrVkUniformBuffer.h"
#include "SkMipMap.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLGeometryProcessor.h"
#include "glsl/GrGLSLXferProcessor.h"
GrVkPipelineState::GrVkPipelineState(
GrVkGpu* gpu,
GrVkPipeline* pipeline,
VkPipelineLayout layout,
const GrVkDescriptorSetManager::Handle& samplerDSHandle,
const GrVkDescriptorSetManager::Handle& texelBufferDSHandle,
const GrGLSLBuiltinUniformHandles& builtinUniformHandles,
const UniformInfoArray& uniforms,
uint32_t geometryUniformSize,
uint32_t fragmentUniformSize,
uint32_t numSamplers,
uint32_t numTexelBuffers,
std::unique_ptr<GrGLSLPrimitiveProcessor> geometryProcessor,
std::unique_ptr<GrGLSLXferProcessor> xferProcessor,
std::unique_ptr<std::unique_ptr<GrGLSLFragmentProcessor>[]> fragmentProcessors,
int fragmentProcessorCnt)
: fPipeline(pipeline)
, fPipelineLayout(new GrVkPipelineLayout(layout))
, fUniformDescriptorSet(nullptr)
, fSamplerDescriptorSet(nullptr)
, fTexelBufferDescriptorSet(nullptr)
, fSamplerDSHandle(samplerDSHandle)
, fTexelBufferDSHandle(texelBufferDSHandle)
, fBuiltinUniformHandles(builtinUniformHandles)
, fGeometryProcessor(std::move(geometryProcessor))
, fXferProcessor(std::move(xferProcessor))
, fFragmentProcessors(std::move(fragmentProcessors))
, fFragmentProcessorCnt(fragmentProcessorCnt)
, fDataManager(uniforms, geometryUniformSize, fragmentUniformSize) {
fSamplers.setReserve(numSamplers);
fTextureViews.setReserve(numSamplers);
fTextures.setReserve(numSamplers);
fBufferViews.setReserve(numTexelBuffers);
fTexelBuffers.setReserve(numTexelBuffers);
fDescriptorSets[0] = VK_NULL_HANDLE;
fDescriptorSets[1] = VK_NULL_HANDLE;
fDescriptorSets[2] = VK_NULL_HANDLE;
fGeometryUniformBuffer.reset(GrVkUniformBuffer::Create(gpu, geometryUniformSize));
fFragmentUniformBuffer.reset(GrVkUniformBuffer::Create(gpu, fragmentUniformSize));
fNumSamplers = numSamplers;
fNumTexelBuffers = numTexelBuffers;
}
GrVkPipelineState::~GrVkPipelineState() {
// Must have freed all GPU resources before this is destroyed
SkASSERT(!fPipeline);
SkASSERT(!fPipelineLayout);
SkASSERT(!fSamplers.count());
SkASSERT(!fTextureViews.count());
SkASSERT(!fTextures.count());
SkASSERT(!fBufferViews.count());
SkASSERT(!fTexelBuffers.count());
}
void GrVkPipelineState::freeTempResources(const GrVkGpu* gpu) {
for (int i = 0; i < fSamplers.count(); ++i) {
fSamplers[i]->unref(gpu);
}
fSamplers.rewind();
for (int i = 0; i < fTextureViews.count(); ++i) {
fTextureViews[i]->unref(gpu);
}
fTextureViews.rewind();
for (int i = 0; i < fTextures.count(); ++i) {
fTextures[i]->unref(gpu);
}
fTextures.rewind();
for (int i = 0; i < fBufferViews.count(); ++i) {
fBufferViews[i]->unref(gpu);
}
fBufferViews.rewind();
for (int i = 0; i < fTexelBuffers.count(); ++i) {
fTexelBuffers[i]->unref(gpu);
}
fTexelBuffers.rewind();
}
void GrVkPipelineState::freeGPUResources(const GrVkGpu* gpu) {
if (fPipeline) {
fPipeline->unref(gpu);
fPipeline = nullptr;
}
if (fPipelineLayout) {
fPipelineLayout->unref(gpu);
fPipelineLayout = nullptr;
}
if (fGeometryUniformBuffer) {
fGeometryUniformBuffer->release(gpu);
}
if (fFragmentUniformBuffer) {
fFragmentUniformBuffer->release(gpu);
}
if (fUniformDescriptorSet) {
fUniformDescriptorSet->recycle(const_cast<GrVkGpu*>(gpu));
fUniformDescriptorSet = nullptr;
}
if (fSamplerDescriptorSet) {
fSamplerDescriptorSet->recycle(const_cast<GrVkGpu*>(gpu));
fSamplerDescriptorSet = nullptr;
}
if (fTexelBufferDescriptorSet) {
fTexelBufferDescriptorSet->recycle(const_cast<GrVkGpu*>(gpu));
fTexelBufferDescriptorSet = nullptr;
}
this->freeTempResources(gpu);
}
void GrVkPipelineState::abandonGPUResources() {
if (fPipeline) {
fPipeline->unrefAndAbandon();
fPipeline = nullptr;
}
if (fPipelineLayout) {
fPipelineLayout->unrefAndAbandon();
fPipelineLayout = nullptr;
}
fGeometryUniformBuffer->abandon();
fFragmentUniformBuffer->abandon();
for (int i = 0; i < fSamplers.count(); ++i) {
fSamplers[i]->unrefAndAbandon();
}
fSamplers.rewind();
for (int i = 0; i < fTextureViews.count(); ++i) {
fTextureViews[i]->unrefAndAbandon();
}
fTextureViews.rewind();
for (int i = 0; i < fTextures.count(); ++i) {
fTextures[i]->unrefAndAbandon();
}
fTextures.rewind();
for (int i = 0; i < fBufferViews.count(); ++i) {
fBufferViews[i]->unrefAndAbandon();
}
fBufferViews.rewind();
for (int i = 0; i < fTexelBuffers.count(); ++i) {
fTexelBuffers[i]->unrefAndAbandon();
}
fTexelBuffers.rewind();
if (fUniformDescriptorSet) {
fUniformDescriptorSet->unrefAndAbandon();
fUniformDescriptorSet = nullptr;
}
if (fSamplerDescriptorSet) {
fSamplerDescriptorSet->unrefAndAbandon();
fSamplerDescriptorSet = nullptr;
}
if (fTexelBufferDescriptorSet) {
fTexelBufferDescriptorSet->unrefAndAbandon();
fTexelBufferDescriptorSet = nullptr;
}
}
static void append_texture_bindings(
const GrResourceIOProcessor& processor,
SkTArray<const GrResourceIOProcessor::TextureSampler*>* textureBindings,
SkTArray<const GrResourceIOProcessor::BufferAccess*>* bufferAccesses) {
if (int numTextureSamplers = processor.numTextureSamplers()) {
const GrResourceIOProcessor::TextureSampler** bindings =
textureBindings->push_back_n(numTextureSamplers);
int i = 0;
do {
bindings[i] = &processor.textureSampler(i);
} while (++i < numTextureSamplers);
}
if (int numTexelBuffers = processor.numBuffers()) {
const GrResourceIOProcessor::BufferAccess** accesses =
bufferAccesses->push_back_n(numTexelBuffers);
int i = 0;
do {
accesses[i] = &processor.bufferAccess(i);
} while (++i < numTexelBuffers);
}
}
void GrVkPipelineState::setData(GrVkGpu* gpu,
const GrPrimitiveProcessor& primProc,
const GrPipeline& pipeline) {
// This is here to protect against someone calling setData multiple times in a row without
// freeing the tempData between calls.
this->freeTempResources(gpu);
this->setRenderTargetState(pipeline.proxy());
SkSTArray<8, const GrResourceIOProcessor::TextureSampler*> textureBindings;
SkSTArray<8, const GrResourceIOProcessor::BufferAccess*> bufferAccesses;
fGeometryProcessor->setData(fDataManager, primProc,
GrFragmentProcessor::CoordTransformIter(pipeline));
append_texture_bindings(primProc, &textureBindings, &bufferAccesses);
GrFragmentProcessor::Iter iter(pipeline);
GrGLSLFragmentProcessor::Iter glslIter(fFragmentProcessors.get(), fFragmentProcessorCnt);
const GrFragmentProcessor* fp = iter.next();
GrGLSLFragmentProcessor* glslFP = glslIter.next();
while (fp && glslFP) {
glslFP->setData(fDataManager, *fp);
append_texture_bindings(*fp, &textureBindings, &bufferAccesses);
fp = iter.next();
glslFP = glslIter.next();
}
SkASSERT(!fp && !glslFP);
{
SkIPoint offset;
GrTexture* dstTexture = pipeline.peekDstTexture(&offset);
fXferProcessor->setData(fDataManager, pipeline.getXferProcessor(), dstTexture, offset);
}
GrResourceProvider* resourceProvider = gpu->getContext()->contextPriv().resourceProvider();
GrResourceIOProcessor::TextureSampler dstTextureSampler;
if (GrTextureProxy* dstTextureProxy = pipeline.dstTextureProxy()) {
dstTextureSampler.reset(sk_ref_sp(dstTextureProxy));
SkAssertResult(dstTextureSampler.instantiate(resourceProvider));
textureBindings.push_back(&dstTextureSampler);
}
// Get new descriptor sets
if (fNumSamplers) {
if (fSamplerDescriptorSet) {
fSamplerDescriptorSet->recycle(gpu);
}
fSamplerDescriptorSet = gpu->resourceProvider().getSamplerDescriptorSet(fSamplerDSHandle);
int samplerDSIdx = GrVkUniformHandler::kSamplerDescSet;
fDescriptorSets[samplerDSIdx] = fSamplerDescriptorSet->descriptorSet();
this->writeSamplers(gpu, textureBindings);
}
if (fNumTexelBuffers) {
if (fTexelBufferDescriptorSet) {
fTexelBufferDescriptorSet->recycle(gpu);
}
fTexelBufferDescriptorSet =
gpu->resourceProvider().getSamplerDescriptorSet(fTexelBufferDSHandle);
int texelBufferDSIdx = GrVkUniformHandler::kTexelBufferDescSet;
fDescriptorSets[texelBufferDSIdx] = fTexelBufferDescriptorSet->descriptorSet();
this->writeTexelBuffers(gpu, bufferAccesses);
}
if (fGeometryUniformBuffer || fFragmentUniformBuffer) {
if (fDataManager.uploadUniformBuffers(gpu,
fGeometryUniformBuffer.get(),
fFragmentUniformBuffer.get())
|| !fUniformDescriptorSet)
{
if (fUniformDescriptorSet) {
fUniformDescriptorSet->recycle(gpu);
}
fUniformDescriptorSet = gpu->resourceProvider().getUniformDescriptorSet();
int uniformDSIdx = GrVkUniformHandler::kUniformBufferDescSet;
fDescriptorSets[uniformDSIdx] = fUniformDescriptorSet->descriptorSet();
this->writeUniformBuffers(gpu);
}
}
}
void set_uniform_descriptor_writes(VkWriteDescriptorSet* descriptorWrite,
VkDescriptorBufferInfo* bufferInfo,
const GrVkUniformBuffer* buffer,
VkDescriptorSet descriptorSet,
uint32_t binding) {
memset(bufferInfo, 0, sizeof(VkDescriptorBufferInfo));
bufferInfo->buffer = buffer->buffer();
bufferInfo->offset = buffer->offset();
bufferInfo->range = buffer->size();
memset(descriptorWrite, 0, sizeof(VkWriteDescriptorSet));
descriptorWrite->sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
descriptorWrite->pNext = nullptr;
descriptorWrite->dstSet = descriptorSet;
descriptorWrite->dstBinding = binding;
descriptorWrite->dstArrayElement = 0;
descriptorWrite->descriptorCount = 1;
descriptorWrite->descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER;
descriptorWrite->pImageInfo = nullptr;
descriptorWrite->pBufferInfo = bufferInfo;
descriptorWrite->pTexelBufferView = nullptr;
}
void GrVkPipelineState::writeUniformBuffers(const GrVkGpu* gpu) {
VkWriteDescriptorSet descriptorWrites[3];
VkDescriptorBufferInfo bufferInfos[3];
uint32_t writeCount = 0;
// Geometry Uniform Buffer
if (fGeometryUniformBuffer.get()) {
set_uniform_descriptor_writes(&descriptorWrites[writeCount],
&bufferInfos[writeCount],
fGeometryUniformBuffer.get(),
fDescriptorSets[GrVkUniformHandler::kUniformBufferDescSet],
GrVkUniformHandler::kGeometryBinding);
++writeCount;
}
// Fragment Uniform Buffer
if (fFragmentUniformBuffer.get()) {
set_uniform_descriptor_writes(&descriptorWrites[writeCount],
&bufferInfos[writeCount],
fFragmentUniformBuffer.get(),
fDescriptorSets[GrVkUniformHandler::kUniformBufferDescSet],
GrVkUniformHandler::kFragBinding);
++writeCount;
}
if (writeCount) {
GR_VK_CALL(gpu->vkInterface(), UpdateDescriptorSets(gpu->device(),
writeCount,
descriptorWrites,
0, nullptr));
}
}
void GrVkPipelineState::writeSamplers(
GrVkGpu* gpu,
const SkTArray<const GrResourceIOProcessor::TextureSampler*>& textureBindings) {
SkASSERT(fNumSamplers == textureBindings.count());
for (int i = 0; i < textureBindings.count(); ++i) {
GrSamplerState state = textureBindings[i]->samplerState();
GrVkTexture* texture = static_cast<GrVkTexture*>(textureBindings[i]->peekTexture());
fSamplers.push(gpu->resourceProvider().findOrCreateCompatibleSampler(
state, texture->texturePriv().maxMipMapLevel()));
const GrVkResource* textureResource = texture->resource();
textureResource->ref();
fTextures.push(textureResource);
const GrVkImageView* textureView = texture->textureView();
textureView->ref();
fTextureViews.push(textureView);
VkDescriptorImageInfo imageInfo;
memset(&imageInfo, 0, sizeof(VkDescriptorImageInfo));
imageInfo.sampler = fSamplers[i]->sampler();
imageInfo.imageView = textureView->imageView();
imageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
VkWriteDescriptorSet writeInfo;
memset(&writeInfo, 0, sizeof(VkWriteDescriptorSet));
writeInfo.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
writeInfo.pNext = nullptr;
writeInfo.dstSet = fDescriptorSets[GrVkUniformHandler::kSamplerDescSet];
writeInfo.dstBinding = i;
writeInfo.dstArrayElement = 0;
writeInfo.descriptorCount = 1;
writeInfo.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
writeInfo.pImageInfo = &imageInfo;
writeInfo.pBufferInfo = nullptr;
writeInfo.pTexelBufferView = nullptr;
GR_VK_CALL(gpu->vkInterface(), UpdateDescriptorSets(gpu->device(),
1,
&writeInfo,
0,
nullptr));
}
}
void GrVkPipelineState::writeTexelBuffers(
GrVkGpu* gpu,
const SkTArray<const GrResourceIOProcessor::BufferAccess*>& bufferAccesses) {
SkASSERT(fNumTexelBuffers == bufferAccesses.count());
for (int i = 0; i < bufferAccesses.count(); ++i) {
GrPixelConfig config = bufferAccesses[i]->texelConfig();
VkFormat format;
SkAssertResult(GrPixelConfigToVkFormat(config, &format));
GrVkTexelBuffer* buffer = static_cast<GrVkTexelBuffer*>(bufferAccesses[i]->buffer());
const GrVkBufferView* bufferView = GrVkBufferView::Create(gpu, buffer->buffer(),
format, buffer->offset(),
buffer->size());
fBufferViews.push(bufferView);
const GrVkResource* bufferResource = buffer->resource();
bufferResource->ref();
fTexelBuffers.push(bufferResource);
VkWriteDescriptorSet writeInfo;
memset(&writeInfo, 0, sizeof(VkWriteDescriptorSet));
writeInfo.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET;
writeInfo.pNext = nullptr;
writeInfo.dstSet = fDescriptorSets[GrVkUniformHandler::kTexelBufferDescSet];
writeInfo.dstBinding = i;
writeInfo.dstArrayElement = 0;
writeInfo.descriptorCount = 1;
writeInfo.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
writeInfo.pImageInfo = nullptr;
writeInfo.pBufferInfo = nullptr;
VkBufferView vkBufferView = bufferView->bufferView();
writeInfo.pTexelBufferView = &vkBufferView;
GR_VK_CALL(gpu->vkInterface(), UpdateDescriptorSets(gpu->device(),
1,
&writeInfo,
0,
nullptr));
}
}
void GrVkPipelineState::setRenderTargetState(const GrRenderTargetProxy* proxy) {
GrRenderTarget* rt = proxy->priv().peekRenderTarget();
// Load the RT height uniform if it is needed to y-flip gl_FragCoord.
if (fBuiltinUniformHandles.fRTHeightUni.isValid() &&
fRenderTargetState.fRenderTargetSize.fHeight != rt->height()) {
fDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, SkIntToScalar(rt->height()));
}
// set RT adjustment
SkISize size;
size.set(rt->width(), rt->height());
SkASSERT(fBuiltinUniformHandles.fRTAdjustmentUni.isValid());
if (fRenderTargetState.fRenderTargetOrigin != proxy->origin() ||
fRenderTargetState.fRenderTargetSize != size) {
fRenderTargetState.fRenderTargetSize = size;
fRenderTargetState.fRenderTargetOrigin = proxy->origin();
float rtAdjustmentVec[4];
fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec);
fDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec);
}
}
void GrVkPipelineState::bind(const GrVkGpu* gpu, GrVkCommandBuffer* commandBuffer) {
commandBuffer->bindPipeline(gpu, fPipeline);
if (fGeometryUniformBuffer || fFragmentUniformBuffer) {
int dsIndex = GrVkUniformHandler::kUniformBufferDescSet;
commandBuffer->bindDescriptorSets(gpu, this, fPipelineLayout,
dsIndex, 1,
&fDescriptorSets[dsIndex], 0, nullptr);
}
if (fNumSamplers) {
int dsIndex = GrVkUniformHandler::kSamplerDescSet;
commandBuffer->bindDescriptorSets(gpu, this, fPipelineLayout,
dsIndex, 1,
&fDescriptorSets[dsIndex], 0, nullptr);
}
if (fNumTexelBuffers) {
int dsIndex = GrVkUniformHandler::kTexelBufferDescSet;
commandBuffer->bindDescriptorSets(gpu, this, fPipelineLayout,
dsIndex, 1,
&fDescriptorSets[dsIndex], 0, nullptr);
}
}
void GrVkPipelineState::addUniformResources(GrVkCommandBuffer& commandBuffer) {
if (fUniformDescriptorSet) {
commandBuffer.addRecycledResource(fUniformDescriptorSet);
}
if (fSamplerDescriptorSet) {
commandBuffer.addRecycledResource(fSamplerDescriptorSet);
}
if (fTexelBufferDescriptorSet) {
commandBuffer.addRecycledResource(fTexelBufferDescriptorSet);
}
if (fGeometryUniformBuffer.get()) {
commandBuffer.addRecycledResource(fGeometryUniformBuffer->resource());
}
if (fFragmentUniformBuffer.get()) {
commandBuffer.addRecycledResource(fFragmentUniformBuffer->resource());
}
for (int i = 0; i < fSamplers.count(); ++i) {
commandBuffer.addResource(fSamplers[i]);
}
for (int i = 0; i < fTextureViews.count(); ++i) {
commandBuffer.addResource(fTextureViews[i]);
}
for (int i = 0; i < fTextures.count(); ++i) {
commandBuffer.addResource(fTextures[i]);
}
for (int i = 0; i < fBufferViews.count(); ++i) {
commandBuffer.addResource(fBufferViews[i]);
}
for (int i = 0; i < fTexelBuffers.count(); ++i) {
commandBuffer.addResource(fTexelBuffers[i]);
}
}