blob: b3b6092a5e6832ca82bade9618fc74afe5b39afd [file] [log] [blame]
* Copyright 2015 Google Inc.
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
#ifndef GrVkRenderPass_DEFINED
#define GrVkRenderPass_DEFINED
#include "GrTypes.h"
#include "GrVkResource.h"
#include "vk/GrVkDefines.h"
class GrProcessorKeyBuilder;
class GrVkGpu;
class GrVkRenderTarget;
class GrVkRenderPass : public GrVkResource {
GrVkRenderPass() : INHERITED(), fRenderPass(VK_NULL_HANDLE), fClearValueCount(0) {}
struct LoadStoreOps {
VkAttachmentLoadOp fLoadOp;
VkAttachmentStoreOp fStoreOp;
LoadStoreOps(VkAttachmentLoadOp loadOp, VkAttachmentStoreOp storeOp)
: fLoadOp(loadOp)
, fStoreOp(storeOp) {}
bool operator==(const LoadStoreOps& right) const {
return fLoadOp == right.fLoadOp && fStoreOp == right.fStoreOp;
bool operator!=(const LoadStoreOps& right) const {
return !(*this == right);
void initSimple(const GrVkGpu* gpu, const GrVkRenderTarget& target);
void init(const GrVkGpu* gpu,
const GrVkRenderTarget& target,
const LoadStoreOps& colorOp,
const LoadStoreOps& stencilOp);
void init(const GrVkGpu* gpu,
const GrVkRenderPass& compatibleRenderPass,
const LoadStoreOps& colorOp,
const LoadStoreOps& stencilOp);
struct AttachmentsDescriptor {
struct AttachmentDesc {
VkFormat fFormat;
int fSamples;
LoadStoreOps fLoadStoreOps;
, fSamples(0)
bool operator==(const AttachmentDesc& right) const {
return (fFormat == right.fFormat &&
fSamples == right.fSamples &&
fLoadStoreOps == right.fLoadStoreOps);
bool operator!=(const AttachmentDesc& right) const {
return !(*this == right);
bool isCompatible(const AttachmentDesc& desc) const {
return (fFormat == desc.fFormat && fSamples == desc.fSamples);
AttachmentDesc fColor;
AttachmentDesc fStencil;
uint32_t fAttachmentCount;
enum AttachmentFlags {
kColor_AttachmentFlag = 0x1,
kStencil_AttachmentFlag = 0x2,
// The following return the index of the render pass attachment array for the given attachment.
// If the render pass does not have the given attachment it will return false and not set the
// index value.
bool colorAttachmentIndex(uint32_t* index) const;
bool stencilAttachmentIndex(uint32_t* index) const;
// Returns whether or not the structure of a RenderTarget matches that of the VkRenderPass in
// this object. Specifically this compares that the number of attachments, format of
// attachments, and sample counts are all the same. This function is used in the creation of
// basic RenderPasses that can be used when creating a VkFrameBuffer object.
bool isCompatible(const GrVkRenderTarget& target) const;
bool isCompatible(const GrVkRenderPass& renderPass) const;
bool equalLoadStoreOps(const LoadStoreOps& colorOps,
const LoadStoreOps& stencilOps) const;
VkRenderPass vkRenderPass() const { return fRenderPass; }
const VkExtent2D& granularity() const { return fGranularity; }
// Returns the number of clear colors needed to begin this render pass. Currently this will
// either only be 0 or 1 since we only ever clear the color attachment.
uint32_t clearValueCount() const { return fClearValueCount; }
void genKey(GrProcessorKeyBuilder* b) const;
void dumpInfo() const override {
SkDebugf("GrVkRenderPass: %d (%d refs)\n", fRenderPass, this->getRefCnt());
GrVkRenderPass(const GrVkRenderPass&);
void init(const GrVkGpu* gpu,
const LoadStoreOps& colorOps,
const LoadStoreOps& stencilOps);
bool isCompatible(const AttachmentsDescriptor&, const AttachmentFlags&) const;
void freeGPUData(const GrVkGpu* gpu) const override;
VkRenderPass fRenderPass;
AttachmentFlags fAttachmentFlags;
AttachmentsDescriptor fAttachmentsDescriptor;
VkExtent2D fGranularity;
uint32_t fClearValueCount;
typedef GrVkResource INHERITED;