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* Copyright 2016 Google Inc.
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
#ifndef GrVkDescriptorPool_DEFINED
#define GrVkDescriptorPool_DEFINED
#include "GrVkResource.h"
#include "vk/GrVkDefines.h"
class GrVkGpu;
* We require that all descriptor sets are of a single descriptor type. We also use a pool to only
* make one type of descriptor set. Thus a single VkDescriptorPool will only allocated space for
* for one type of descriptor.
class GrVkDescriptorPool : public GrVkResource {
GrVkDescriptorPool(const GrVkGpu* gpu, VkDescriptorType type, uint32_t count);
VkDescriptorPool descPool() const { return fDescPool; }
void reset(const GrVkGpu* gpu);
// Returns whether or not this descriptor pool could be used, assuming it gets fully reset and
// not in use by another draw, to support the requested type and count.
bool isCompatible(VkDescriptorType type, uint32_t count) const;
void dumpInfo() const override {
SkDebugf("GrVkDescriptorPool: %d, type %d (%d refs)\n", fDescPool, fType,
void freeGPUData(const GrVkGpu* gpu) const override;
VkDescriptorType fType;
uint32_t fCount;
VkDescriptorPool fDescPool;
typedef GrVkResource INHERITED;