| /* | |
| * Copyright 2014 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "GrGLSLPrimitiveProcessor.h" | |
| #include "GrCoordTransform.h" | |
| #include "GrTexture.h" | |
| #include "glsl/GrGLSLFragmentShaderBuilder.h" | |
| #include "glsl/GrGLSLProgramBuilder.h" | |
| #include "glsl/GrGLSLUniformHandler.h" | |
| #include "glsl/GrGLSLVertexGeoBuilder.h" | |
| SkMatrix GrGLSLPrimitiveProcessor::GetTransformMatrix(const SkMatrix& localMatrix, | |
| const GrCoordTransform& coordTransform) { | |
| SkMatrix combined; | |
| combined.setConcat(coordTransform.getMatrix(), localMatrix); | |
| if (coordTransform.normalize()) { | |
| combined.postIDiv(coordTransform.peekTexture()->width(), | |
| coordTransform.peekTexture()->height()); | |
| } | |
| if (coordTransform.reverseY()) { | |
| // combined.postScale(1,-1); | |
| // combined.postTranslate(0,1); | |
| combined.set(SkMatrix::kMSkewY, | |
| combined[SkMatrix::kMPersp0] - combined[SkMatrix::kMSkewY]); | |
| combined.set(SkMatrix::kMScaleY, | |
| combined[SkMatrix::kMPersp1] - combined[SkMatrix::kMScaleY]); | |
| combined.set(SkMatrix::kMTransY, | |
| combined[SkMatrix::kMPersp2] - combined[SkMatrix::kMTransY]); | |
| } | |
| return combined; | |
| } | |
| void GrGLSLPrimitiveProcessor::setupUniformColor(GrGLSLFPFragmentBuilder* fragBuilder, | |
| GrGLSLUniformHandler* uniformHandler, | |
| const char* outputName, | |
| UniformHandle* colorUniform) { | |
| SkASSERT(colorUniform); | |
| const char* stagedLocalVarName; | |
| *colorUniform = uniformHandler->addUniform(kFragment_GrShaderFlag, | |
| kHalf4_GrSLType, | |
| "Color", | |
| &stagedLocalVarName); | |
| fragBuilder->codeAppendf("%s = %s;", outputName, stagedLocalVarName); | |
| if (fragBuilder->getProgramBuilder()->shaderCaps()->mustObfuscateUniformColor()) { | |
| fragBuilder->codeAppendf("%s = max(%s, half4(0, 0, 0, 0));", outputName, outputName); | |
| } | |
| } | |
| ////////////////////////////////////////////////////////////////////////////// | |
| const GrCoordTransform* GrGLSLPrimitiveProcessor::FPCoordTransformHandler::nextCoordTransform() { | |
| #ifdef SK_DEBUG | |
| SkASSERT(nullptr == fCurr || fAddedCoord); | |
| fAddedCoord = false; | |
| fCurr = fIter.next(); | |
| return fCurr; | |
| #else | |
| return fIter.next(); | |
| #endif | |
| } |