blob: 6893e882dce47cc7d0d1bfc332f4bd43381d3f4a [file] [log] [blame]
* Copyright 2013 Google Inc.
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
#ifndef GrPathProcessor_DEFINED
#define GrPathProcessor_DEFINED
#include "GrPrimitiveProcessor.h"
* The path equivalent of the GP. For now this just manages color. In the long term we plan on
* extending this class to handle all nvpr uniform / varying / program work.
class GrPathProcessor : public GrPrimitiveProcessor {
static GrPathProcessor* Create(GrColor color,
const SkMatrix& viewMatrix = SkMatrix::I(),
const SkMatrix& localMatrix = SkMatrix::I()) {
return new GrPathProcessor(color, viewMatrix, localMatrix);
const char* name() const override { return "PathProcessor"; }
GrColor color() const { return fColor; }
const SkMatrix& viewMatrix() const { return fViewMatrix; }
const SkMatrix& localMatrix() const { return fLocalMatrix; }
bool willUseGeoShader() const override { return false; }
virtual void getGLSLProcessorKey(const GrShaderCaps& caps,
GrProcessorKeyBuilder* b) const override;
virtual GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps& caps) const override;
virtual bool isPathRendering() const override { return true; }
const Attribute& onVertexAttribute(int i) const final {
SK_ABORT("No vertex attributes");
static constexpr Attribute kBogus;
return kBogus;
const Attribute& onInstanceAttribute(int i) const final {
SK_ABORT("No instanced attributes");
static constexpr Attribute kBogus;
return kBogus;
GrPathProcessor(GrColor, const SkMatrix& viewMatrix, const SkMatrix& localMatrix);
GrColor fColor;
const SkMatrix fViewMatrix;
const SkMatrix fLocalMatrix;
typedef GrPrimitiveProcessor INHERITED;