| /* |
| * Copyright 2022 Google LLC |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef skgpu_graphite_PrecompileInternal_DEFINED |
| #define skgpu_graphite_PrecompileInternal_DEFINED |
| |
| #include "include/core/SkBlendMode.h" |
| #include "include/core/SkRefCnt.h" |
| #include "include/gpu/graphite/precompile/PaintOptions.h" |
| #include "include/gpu/graphite/precompile/PrecompileBase.h" |
| #include "include/private/base/SkTArray.h" |
| #include "include/private/base/SkTemplates.h" |
| #include "src/gpu/graphite/precompile/PaintOptionsPriv.h" |
| |
| #include <functional> |
| #include <optional> |
| #include <vector> |
| |
| class SkRuntimeEffect; |
| |
| namespace skgpu::graphite { |
| |
| enum class Coverage; |
| class Context; |
| |
| |
| class UniquePaintParamsID; |
| |
| // Create the Pipelines specified by 'options' by combining the shading portion w/ the specified |
| // 'drawTypes' and a stock set of RenderPass descriptors (e.g., kDepth+msaa, kDepthStencil+msaa) |
| void PrecompileCombinations(Context* context, |
| const PaintOptions& options, |
| const KeyContext& keyContext, |
| DrawTypeFlags drawTypes, |
| bool withPrimitiveBlender, |
| Coverage coverage); |
| |
| //-------------------------------------------------------------------------------------------------- |
| |
| class PrecompileColorFilter : public PrecompileBase { |
| public: |
| PrecompileColorFilter() : PrecompileBase(Type::kColorFilter) {} |
| |
| sk_sp<PrecompileColorFilter> makeComposed(sk_sp<PrecompileColorFilter> inner) const; |
| }; |
| |
| //-------------------------------------------------------------------------------------------------- |
| class PrecompileImageFilter : public PrecompileBase { |
| public: |
| virtual sk_sp<PrecompileColorFilter> isColorFilterNode() const { return nullptr; } |
| |
| int countInputs() const { return fInputs.count(); } |
| |
| const PrecompileImageFilter* getInput(int index) const { |
| SkASSERT(index < this->countInputs()); |
| return fInputs[index].get(); |
| } |
| |
| protected: |
| PrecompileImageFilter(SkSpan<sk_sp<PrecompileImageFilter>> inputs) |
| : PrecompileBase(Type::kImageFilter) { |
| fInputs.reset(inputs.size()); |
| for (int i = 0; i < (int) inputs.size(); ++i) { |
| fInputs[i] = inputs[i]; |
| } |
| } |
| |
| private: |
| friend class PaintOptions; // for createPipelines() access |
| |
| // The PrecompileImageFilter classes do not use the PrecompileBase::addToKey virtual since |
| // they, in general, do not themselves contribute to a given SkPaint/Pipeline but, rather, |
| // create separate SkPaints/Pipelines from whole cloth (in onCreatePipelines). |
| void addToKey(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| int desiredCombination) const final { |
| SkASSERT(false); |
| } |
| |
| sk_sp<PrecompileColorFilter> asAColorFilter() const { |
| sk_sp<PrecompileColorFilter> tmp = this->isColorFilterNode(); |
| if (!tmp) { |
| return nullptr; |
| } |
| SkASSERT(this->countInputs() == 1); |
| if (this->getInput(0)) { |
| return nullptr; |
| } |
| // TODO: as in SkImageFilter::asAColorFilter, handle the special case of |
| // affectsTransparentBlack. This is tricky for precompilation since we don't, |
| // necessarily, have all the parameters of the ColorFilter in order to evaluate |
| // filterColor4f(SkColors::kTransparent) - the normal API's implementation. |
| return tmp; |
| } |
| |
| virtual void onCreatePipelines(const KeyContext&, |
| PipelineDataGatherer*, |
| const PaintOptionsPriv::ProcessCombination&) const = 0; |
| |
| void createPipelines(const KeyContext& keyContext, |
| PipelineDataGatherer* gatherer, |
| const PaintOptionsPriv::ProcessCombination& processCombination) { |
| // TODO: we will want to mark already visited nodes to prevent loops and track |
| // already created Pipelines so we don't over-generate too much (e.g., if a DAG |
| // has multiple blurs we don't want to keep trying to create all the blur pipelines). |
| this->onCreatePipelines(keyContext, gatherer, processCombination); |
| |
| for (const sk_sp<PrecompileImageFilter>& input : fInputs) { |
| if (input) { |
| input->createPipelines(keyContext, gatherer, processCombination); |
| } |
| } |
| } |
| |
| skia_private::AutoSTArray<2, sk_sp<PrecompileImageFilter>> fInputs; |
| }; |
| |
| class PrecompileMaskFilter : public PrecompileBase { |
| public: |
| PrecompileMaskFilter() : PrecompileBase(Type::kMaskFilter) {} |
| |
| private: |
| friend class PaintOptions; // for createPipelines() access |
| |
| // The PrecompileMaskFilter classes do not use the PrecompileBase::addToKey virtual since |
| // they, in general, do not themselves contribute to a given SkPaint/Pipeline but, rather, |
| // create separate SkPaints/Pipelines from whole cloth (in createPipelines). |
| void addToKey(const KeyContext& keyContext, |
| PaintParamsKeyBuilder* builder, |
| PipelineDataGatherer* gatherer, |
| int desiredCombination) const final { |
| SkASSERT(false); |
| } |
| |
| virtual void createPipelines(const KeyContext&, |
| PipelineDataGatherer*, |
| const PaintOptionsPriv::ProcessCombination&) const = 0; |
| }; |
| |
| } // namespace skgpu::graphite |
| |
| #endif // skgpu_graphite_PrecompileInternal_DEFINED |