|  | /* | 
|  | * Copyright 2015 Google Inc. | 
|  | * | 
|  | * Use of this source code is governed by a BSD-style license that can be | 
|  | * found in the LICENSE file. | 
|  | */ | 
|  |  | 
|  | #include "gm/gm.h" | 
|  | #include "include/core/SkCanvas.h" | 
|  | #include "include/core/SkColor.h" | 
|  | #include "include/core/SkFont.h" | 
|  | #include "include/core/SkFontTypes.h" | 
|  | #include "include/core/SkPaint.h" | 
|  | #include "include/core/SkRect.h" | 
|  | #include "include/core/SkRefCnt.h" | 
|  | #include "include/core/SkScalar.h" | 
|  | #include "include/core/SkSize.h" | 
|  | #include "include/core/SkString.h" | 
|  | #include "include/core/SkTextBlob.h" | 
|  | #include "include/core/SkTypeface.h" | 
|  | #include "include/core/SkTypes.h" | 
|  | #include "tools/ToolUtils.h" | 
|  |  | 
|  | #include <string.h> | 
|  |  | 
|  | namespace skiagm { | 
|  | class TextBlobColorTrans : public GM { | 
|  | public: | 
|  | // This gm tests that textblobs can be translated and have their colors regenerated | 
|  | // correctly.  With smaller atlas sizes, it can also trigger regeneration of texture coords on | 
|  | // the GPU backend | 
|  | TextBlobColorTrans() { } | 
|  |  | 
|  | protected: | 
|  | void onOnceBeforeDraw() override { | 
|  | SkTextBlobBuilder builder; | 
|  |  | 
|  | // make textblob | 
|  | // Large text is used to trigger atlas eviction | 
|  | SkFont font(ToolUtils::create_portable_typeface(), 256); | 
|  | font.setEdging(SkFont::Edging::kAlias); | 
|  | const char* text = "AB"; | 
|  |  | 
|  | SkRect bounds; | 
|  | font.measureText(text, strlen(text), SkTextEncoding::kUTF8, &bounds); | 
|  |  | 
|  | SkScalar yOffset = bounds.height(); | 
|  | ToolUtils::add_to_text_blob(&builder, text, font, 0, yOffset - 30); | 
|  |  | 
|  | // A8 | 
|  | font.setSize(28); | 
|  | text = "The quick brown fox jumps over the lazy dog."; | 
|  | font.measureText(text, strlen(text), SkTextEncoding::kUTF8, &bounds); | 
|  | ToolUtils::add_to_text_blob(&builder, text, font, 0, yOffset - 8); | 
|  |  | 
|  | // build | 
|  | fBlob = builder.make(); | 
|  | } | 
|  |  | 
|  | SkString onShortName() override { | 
|  | return SkString("textblobcolortrans"); | 
|  | } | 
|  |  | 
|  | SkISize onISize() override { | 
|  | return SkISize::Make(kWidth, kHeight); | 
|  | } | 
|  |  | 
|  | void onDraw(SkCanvas* canvas) override { | 
|  |  | 
|  | canvas->drawColor(SK_ColorGRAY); | 
|  |  | 
|  | SkPaint paint; | 
|  | canvas->translate(10, 40); | 
|  |  | 
|  | SkRect bounds = fBlob->bounds(); | 
|  |  | 
|  | // Colors were chosen to map to pairs of canonical colors.  The GPU Backend will cache A8 | 
|  | // Texture Blobs based on the canonical color they map to.  Canonical colors are used to | 
|  | // create masks.  For A8 there are 8 of them. | 
|  | SkColor colors[] = {SK_ColorCYAN, SK_ColorLTGRAY, SK_ColorYELLOW, SK_ColorWHITE}; | 
|  |  | 
|  | size_t count = std::size(colors); | 
|  | size_t colorIndex = 0; | 
|  | for (int y = 0; y + SkScalarFloorToInt(bounds.height()) < kHeight; | 
|  | y += SkScalarFloorToInt(bounds.height())) { | 
|  | paint.setColor(colors[colorIndex++ % count]); | 
|  | canvas->save(); | 
|  | canvas->translate(0, SkIntToScalar(y)); | 
|  | canvas->drawTextBlob(fBlob, 0, 0, paint); | 
|  | canvas->restore(); | 
|  | } | 
|  | } | 
|  |  | 
|  | private: | 
|  | sk_sp<SkTextBlob> fBlob; | 
|  |  | 
|  | inline static constexpr int kWidth = 675; | 
|  | inline static constexpr int kHeight = 1600; | 
|  |  | 
|  | using INHERITED = GM; | 
|  | }; | 
|  |  | 
|  | ////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | DEF_GM(return new TextBlobColorTrans;) | 
|  | }  // namespace skiagm |