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/*
* Copyright 2015 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrPipeline_DEFINED
#define GrPipeline_DEFINED
#include "GrColor.h"
#include "GrFragmentProcessor.h"
#include "GrNonAtomicRef.h"
#include "GrPendingProgramElement.h"
#include "GrProcessorSet.h"
#include "GrProgramDesc.h"
#include "GrRect.h"
#include "GrRenderTargetProxy.h"
#include "GrScissorState.h"
#include "GrUserStencilSettings.h"
#include "GrWindowRectsState.h"
#include "SkMatrix.h"
#include "SkRefCnt.h"
#include "effects/GrCoverageSetOpXP.h"
#include "effects/GrDisableColorXP.h"
#include "effects/GrPorterDuffXferProcessor.h"
#include "effects/GrSimpleTextureEffect.h"
class GrAppliedClip;
class GrDeviceCoordTexture;
class GrOp;
class GrRenderTargetContext;
/**
* This immutable object contains information needed to set build a shader program and set API
* state for a draw. It is used along with a GrPrimitiveProcessor and a source of geometric
* data (GrMesh or GrPath) to draw.
*/
class GrPipeline {
public:
///////////////////////////////////////////////////////////////////////////
/// @name Creation
enum Flags {
/**
* Perform HW anti-aliasing. This means either HW FSAA, if supported by the render target,
* or smooth-line rendering if a line primitive is drawn and line smoothing is supported by
* the 3D API.
*/
kHWAntialias_Flag = 0x1,
/**
* Modifies the vertex shader so that vertices will be positioned at pixel centers.
*/
kSnapVerticesToPixelCenters_Flag = 0x2,
/** Disables conversion to sRGB from linear when writing to a sRGB destination. */
kDisableOutputConversionToSRGB_Flag = 0x4,
/** Allows conversion from sRGB to linear when reading from processor's sRGB texture. */
kAllowSRGBInputs_Flag = 0x8,
};
static uint32_t SRGBFlagsFromPaint(const GrPaint& paint) {
uint32_t flags = 0;
if (paint.getAllowSRGBInputs()) {
flags |= kAllowSRGBInputs_Flag;
}
if (paint.getDisableOutputConversionToSRGB()) {
flags |= kDisableOutputConversionToSRGB_Flag;
}
return flags;
}
enum ScissorState : bool {
kEnabled = true,
kDisabled = false
};
struct InitArgs {
uint32_t fFlags = 0;
const GrUserStencilSettings* fUserStencil = &GrUserStencilSettings::kUnused;
GrRenderTargetProxy* fProxy = nullptr;
const GrCaps* fCaps = nullptr;
GrResourceProvider* fResourceProvider = nullptr;
GrXferProcessor::DstProxy fDstProxy;
};
/**
* Graphics state that can change dynamically without creating a new pipeline.
**/
struct DynamicState {
// Overrides the scissor rectangle (if scissor is enabled in the pipeline).
// TODO: eventually this should be the only way to specify a scissor rectangle, as is the
// case with the simple constructor.
SkIRect fScissorRect;
};
/**
* Creates a simple pipeline with default settings and no processors. The provided blend mode
* must be "Porter Duff" (<= kLastCoeffMode). If using ScissorState::kEnabled, the caller must
* specify a scissor rectangle through the DynamicState struct.
**/
GrPipeline(GrRenderTargetProxy*, ScissorState, SkBlendMode);
GrPipeline(const InitArgs&, GrProcessorSet&&, GrAppliedClip&&);
GrPipeline(const GrPipeline&) = delete;
GrPipeline& operator=(const GrPipeline&) = delete;
/// @}
///////////////////////////////////////////////////////////////////////////
/// @name GrFragmentProcessors
// Make the renderTargetContext's GrOpList be dependent on any GrOpLists in this pipeline
void addDependenciesTo(GrOpList* recipient, const GrCaps&) const;
int numColorFragmentProcessors() const { return fNumColorProcessors; }
int numCoverageFragmentProcessors() const {
return fFragmentProcessors.count() - fNumColorProcessors;
}
int numFragmentProcessors() const { return fFragmentProcessors.count(); }
const GrXferProcessor& getXferProcessor() const {
if (fXferProcessor) {
return *fXferProcessor.get();
} else {
// A null xp member means the common src-over case. GrXferProcessor's ref'ing
// mechanism is not thread safe so we do not hold a ref on this global.
return GrPorterDuffXPFactory::SimpleSrcOverXP();
}
}
/**
* If the GrXferProcessor uses a texture to access the dst color, then this returns that
* texture and the offset to the dst contents within that texture.
*/
GrTextureProxy* dstTextureProxy(SkIPoint* offset = nullptr) const {
if (offset) {
*offset = fDstTextureOffset;
}
return fDstTextureProxy.get();
}
GrTexture* peekDstTexture(SkIPoint* offset = nullptr) const {
if (GrTextureProxy* dstProxy = this->dstTextureProxy(offset)) {
return dstProxy->priv().peekTexture();
}
return nullptr;
}
const GrFragmentProcessor& getColorFragmentProcessor(int idx) const {
SkASSERT(idx < this->numColorFragmentProcessors());
return *fFragmentProcessors[idx].get();
}
const GrFragmentProcessor& getCoverageFragmentProcessor(int idx) const {
SkASSERT(idx < this->numCoverageFragmentProcessors());
return *fFragmentProcessors[fNumColorProcessors + idx].get();
}
const GrFragmentProcessor& getFragmentProcessor(int idx) const {
return *fFragmentProcessors[idx].get();
}
/// @}
/**
* Retrieves the currently set render-target.
*
* @return The currently set render target.
*/
GrRenderTargetProxy* proxy() const { return fProxy.get(); }
GrRenderTarget* renderTarget() const { return fProxy.get()->priv().peekRenderTarget(); }
const GrUserStencilSettings* getUserStencil() const { return fUserStencilSettings; }
const GrScissorState& getScissorState() const { return fScissorState; }
const GrWindowRectsState& getWindowRectsState() const { return fWindowRectsState; }
bool isHWAntialiasState() const { return SkToBool(fFlags & kHWAntialias_Flag); }
bool snapVerticesToPixelCenters() const {
return SkToBool(fFlags & kSnapVerticesToPixelCenters_Flag);
}
bool getDisableOutputConversionToSRGB() const {
return SkToBool(fFlags & kDisableOutputConversionToSRGB_Flag);
}
bool getAllowSRGBInputs() const {
return SkToBool(fFlags & kAllowSRGBInputs_Flag);
}
bool hasStencilClip() const {
return SkToBool(fFlags & kHasStencilClip_Flag);
}
bool isStencilEnabled() const {
return SkToBool(fFlags & kStencilEnabled_Flag);
}
bool isBad() const { return SkToBool(fFlags & kIsBad_Flag); }
GrXferBarrierType xferBarrierType(const GrCaps& caps) const;
static SkString DumpFlags(uint32_t flags) {
if (flags) {
SkString result;
if (flags & GrPipeline::kSnapVerticesToPixelCenters_Flag) {
result.append("Snap vertices to pixel center.\n");
}
if (flags & GrPipeline::kHWAntialias_Flag) {
result.append("HW Antialiasing enabled.\n");
}
if (flags & GrPipeline::kDisableOutputConversionToSRGB_Flag) {
result.append("Disable output conversion to sRGB.\n");
}
if (flags & GrPipeline::kAllowSRGBInputs_Flag) {
result.append("Allow sRGB Inputs.\n");
}
return result;
}
return SkString("No pipeline flags\n");
}
private:
void markAsBad() { fFlags |= kIsBad_Flag; }
/** This is a continuation of the public "Flags" enum. */
enum PrivateFlags {
kHasStencilClip_Flag = 0x10,
kStencilEnabled_Flag = 0x20,
kIsBad_Flag = 0x40,
};
using RenderTargetProxy = GrPendingIOResource<GrRenderTargetProxy, kWrite_GrIOType>;
using DstTextureProxy = GrPendingIOResource<GrTextureProxy, kRead_GrIOType>;
using FragmentProcessorArray = SkAutoSTArray<8, std::unique_ptr<const GrFragmentProcessor>>;
DstTextureProxy fDstTextureProxy;
SkIPoint fDstTextureOffset;
// MDB TODO: do we still need the destination proxy here?
RenderTargetProxy fProxy;
GrScissorState fScissorState;
GrWindowRectsState fWindowRectsState;
const GrUserStencilSettings* fUserStencilSettings;
uint16_t fFlags;
sk_sp<const GrXferProcessor> fXferProcessor;
FragmentProcessorArray fFragmentProcessors;
// This value is also the index in fFragmentProcessors where coverage processors begin.
int fNumColorProcessors;
typedef SkRefCnt INHERITED;
};
#endif