| #include <metal_stdlib> |
| #include <simd/simd.h> |
| using namespace metal; |
| struct Uniforms { |
| half2x2 testMatrix2x2; |
| half4 colorGreen; |
| half4 colorRed; |
| }; |
| struct Inputs { |
| }; |
| struct Outputs { |
| half4 sk_FragColor [[color(0)]]; |
| }; |
| |
| half4 half4_from_half2x2(half2x2 x) { |
| return half4(x[0].xy, x[1].xy); |
| } |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], constant Uniforms& _uniforms [[buffer(0)]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { |
| Outputs _out; |
| (void)_out; |
| half4 infiniteValue = half4_from_half2x2(_uniforms.testMatrix2x2) / _uniforms.colorGreen.x; |
| half4 finiteValue = half4_from_half2x2(_uniforms.testMatrix2x2) / _uniforms.colorGreen.y; |
| _out.sk_FragColor = ((((((isinf(float(infiniteValue.x)) && all(isinf(float2(infiniteValue.xy)))) && all(isinf(float3(infiniteValue.xyz)))) && all(isinf(float4(infiniteValue)))) && !isinf(float(finiteValue.x))) && !any(isinf(float2(finiteValue.xy)))) && !any(isinf(float3(finiteValue.xyz)))) && !any(isinf(float4(finiteValue))) ? _uniforms.colorGreen : _uniforms.colorRed; |
| return _out; |
| } |