| out vec4 sk_FragColor; | |
| uniform vec4 colorGreen; | |
| uniform vec4 colorRed; | |
| vec4 main() { | |
| float x = 1.0; | |
| float y = 2.0; | |
| int z = 3; | |
| x = (x - x) + ((y * x) * x) * (y - x); | |
| y = (x / y) / x; | |
| z = (((z / 2) % 3 << 4) >> 2) << 1; | |
| x += 12.0; | |
| x -= 12.0; | |
| x *= (y /= 10.0); | |
| z |= 0; | |
| z &= -1; | |
| z ^= 0; | |
| z >>= 2; | |
| z <<= 4; | |
| z %= 5; | |
| x = 6.0; | |
| y = 6.0; | |
| z = 6; | |
| return (x == 6.0 && y == 6.0) && z == 6 ? colorGreen : colorRed; | |
| } |