| #include <metal_stdlib> | |
| #include <simd/simd.h> | |
| using namespace metal; | |
| struct Inputs { | |
| }; | |
| struct Outputs { | |
| float4 sk_FragColor [[color(0)]]; | |
| }; | |
| fragment Outputs fragmentMain(Inputs _in [[stage_in]], bool _frontFacing [[front_facing]], float4 _fragCoord [[position]]) { | |
| Outputs _out; | |
| (void)_out; | |
| float x; | |
| float y; | |
| x = (y = 1.0); | |
| float a; | |
| float b; | |
| float c; | |
| a = (b = (c = 0.0)); | |
| _out.sk_FragColor = float4(a * b, x, c, y); | |
| return _out; | |
| } |