|  | /* | 
|  | * Copyright 2019 Google Inc. | 
|  | * | 
|  | * Use of this source code is governed by a BSD-style license that can be | 
|  | * found in the LICENSE file. | 
|  | */ | 
|  |  | 
|  | #include "gm/gm.h" | 
|  | #include "include/core/SkCanvas.h" | 
|  | #include "include/core/SkColor.h" | 
|  | #include "include/core/SkPaint.h" | 
|  | #include "include/core/SkPoint.h" | 
|  | #include "include/core/SkScalar.h" | 
|  | #include "include/core/SkShader.h" | 
|  | #include "include/core/SkTileMode.h" | 
|  | #include "include/effects/SkGradientShader.h" | 
|  |  | 
|  | // This draws a hard stop gradient applied to a rectangle. The hard stops fall at half pixel | 
|  | // boundaries in y. On some GPUs we've found that the winding of the two triangles that make up the | 
|  | // rectangle can affect whether the interpolants for local coords wind up agreeing across a row. | 
|  | // When they disagree the hard stop gradient appears jagged. We draw the rectangle four times: | 
|  | // no-mirroring, mirror in x, mirror in y, and mirror in x and y. | 
|  | DEF_SIMPLE_GM(crbug_938592, canvas, 500, 300) { | 
|  | static constexpr SkPoint pts[] = {{0, 0}, {0, 30}}; | 
|  | static constexpr SkScalar pos[] = {0.f, 9.f / 20, 9.f / 20, 11.f / 20, 11.f / 20, 20.f / 20}; | 
|  | static constexpr SkColor c0 = SK_ColorBLUE; | 
|  | static constexpr SkColor c1 = SK_ColorRED; | 
|  | static constexpr SkColor c2 = SK_ColorGREEN; | 
|  | static constexpr SkColor colors[] = {c0, c0, c1, c1, c2, c2}; | 
|  | auto grad = SkGradientShader::MakeLinear(pts, colors, pos, 6, SkTileMode::kClamp); | 
|  | SkPaint paint; | 
|  | paint.setShader(grad); | 
|  | static constexpr int kMirrorX = 400; | 
|  | static constexpr int kMirrorY = 200; | 
|  | canvas->translate(50, 50); | 
|  | for (int i = 0; i < 4; ++i) { | 
|  | canvas->save(); | 
|  | if (i & 0b01) { | 
|  | canvas->translate(0, kMirrorY); | 
|  | canvas->scale(1.f, -1.f); | 
|  | } | 
|  | if (i & 0b10) { | 
|  | canvas->translate(kMirrorX, 0); | 
|  | canvas->scale(-1.f, 1.f); | 
|  | } | 
|  | canvas->drawRect({0, 0, 150, 30}, paint); | 
|  | canvas->restore(); | 
|  | } | 
|  | } |