| |
| /* |
| * Copyright 2019 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "include/gpu/gl/GrGLInterface.h" |
| #include "tools/sk_app/GLWindowContext.h" |
| #include "tools/sk_app/ios/WindowContextFactory_ios.h" |
| |
| #import <OpenGLES/ES3/gl.h> |
| #import <UIKit/UIKit.h> |
| |
| using sk_app::DisplayParams; |
| using sk_app::window_context_factory::IOSWindowInfo; |
| using sk_app::GLWindowContext; |
| |
| @interface GLView : MainView |
| @end |
| |
| @implementation GLView |
| + (Class) layerClass { |
| return [CAEAGLLayer class]; |
| } |
| @end |
| |
| namespace { |
| |
| class GLWindowContext_ios : public GLWindowContext { |
| public: |
| GLWindowContext_ios(const IOSWindowInfo&, const DisplayParams&); |
| |
| ~GLWindowContext_ios() override; |
| |
| void onSwapBuffers() override; |
| |
| sk_sp<const GrGLInterface> onInitializeContext() override; |
| void onDestroyContext() override; |
| |
| void resize(int w, int h) override; |
| |
| private: |
| sk_app::Window_ios* fWindow; |
| UIViewController* fViewController; |
| GLView* fGLView; |
| EAGLContext* fGLContext; |
| GLuint fFramebuffer; |
| GLuint fRenderbuffer; |
| |
| typedef GLWindowContext INHERITED; |
| }; |
| |
| GLWindowContext_ios::GLWindowContext_ios(const IOSWindowInfo& info, const DisplayParams& params) |
| : INHERITED(params) |
| , fWindow(info.fWindow) |
| , fViewController(info.fViewController) |
| , fGLContext(nil) { |
| |
| // any config code here (particularly for msaa)? |
| |
| this->initializeContext(); |
| } |
| |
| GLWindowContext_ios::~GLWindowContext_ios() { |
| this->destroyContext(); |
| [fGLView removeFromSuperview]; |
| [fGLView release]; |
| } |
| |
| sk_sp<const GrGLInterface> GLWindowContext_ios::onInitializeContext() { |
| SkASSERT(nil != fViewController); |
| SkASSERT(!fGLContext); |
| |
| CGRect frameRect = [fViewController.view frame]; |
| fGLView = [[[GLView alloc] initWithFrame:frameRect] initWithWindow:fWindow]; |
| [fViewController.view addSubview:fGLView]; |
| |
| fGLContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES3]; |
| |
| if (!fGLContext) |
| { |
| SkDebugf("Could Not Create OpenGL ES Context\n"); |
| return nullptr; |
| } |
| |
| if (![EAGLContext setCurrentContext:fGLContext]) { |
| SkDebugf("Could Not Set OpenGL ES Context As Current\n"); |
| this->onDestroyContext(); |
| return nullptr; |
| } |
| |
| // Set up EAGLLayer |
| CAEAGLLayer* eaglLayer = (CAEAGLLayer*)fGLView.layer; |
| eaglLayer.drawableProperties = @{kEAGLDrawablePropertyRetainedBacking : @NO, |
| kEAGLDrawablePropertyColorFormat : kEAGLColorFormatRGBA8 }; |
| eaglLayer.opaque = YES; |
| eaglLayer.frame = frameRect; |
| eaglLayer.contentsGravity = kCAGravityTopLeft; |
| |
| // Set up framebuffer |
| glGenFramebuffers(1, &fFramebuffer); |
| glBindFramebuffer(GL_FRAMEBUFFER, fFramebuffer); |
| |
| glGenRenderbuffers(1, &fRenderbuffer); |
| glBindRenderbuffer(GL_RENDERBUFFER, fRenderbuffer); |
| glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, fRenderbuffer); |
| |
| [fGLContext renderbufferStorage:GL_RENDERBUFFER fromDrawable:eaglLayer]; |
| |
| GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); |
| if (status != GL_FRAMEBUFFER_COMPLETE) { |
| SkDebugf("Invalid Framebuffer\n"); |
| this->onDestroyContext(); |
| return nullptr; |
| } |
| |
| glClearStencil(0); |
| glClearColor(0, 0, 0, 255); |
| glStencilMask(0xffffffff); |
| glClear(GL_STENCIL_BUFFER_BIT | GL_COLOR_BUFFER_BIT); |
| |
| fStencilBits = 8; |
| fSampleCount = 1; // TODO: handle multisampling |
| |
| fWidth = fViewController.view.frame.size.width; |
| fHeight = fViewController.view.frame.size.height; |
| |
| glViewport(0, 0, fWidth, fHeight); |
| |
| return GrGLMakeNativeInterface(); |
| } |
| |
| void GLWindowContext_ios::onDestroyContext() { |
| glDeleteFramebuffers(1, &fFramebuffer); |
| glDeleteRenderbuffers(1, &fRenderbuffer); |
| [EAGLContext setCurrentContext:nil]; |
| [fGLContext release]; |
| fGLContext = nil; |
| } |
| |
| void GLWindowContext_ios::onSwapBuffers() { |
| glBindRenderbuffer(GL_RENDERBUFFER, fRenderbuffer); |
| [fGLContext presentRenderbuffer:GL_RENDERBUFFER]; |
| } |
| |
| void GLWindowContext_ios::resize(int w, int h) { |
| // TODO: handle rotation |
| // [fGLContext update]; |
| INHERITED::resize(w, h); |
| } |
| |
| } // anonymous namespace |
| |
| namespace sk_app { |
| namespace window_context_factory { |
| |
| std::unique_ptr<WindowContext> MakeGLForIOS(const IOSWindowInfo& info, |
| const DisplayParams& params) { |
| std::unique_ptr<WindowContext> ctx(new GLWindowContext_ios(info, params)); |
| if (!ctx->isValid()) { |
| return nullptr; |
| } |
| return ctx; |
| } |
| |
| } // namespace window_context_factory |
| } // namespace sk_app |