blob: cb952b58717d90b51ce9d4a7e6552093900129a0 [file] [log] [blame]
static constexpr char SKSL_MINIFIED_sksl_graphite_frag[] =
"const int $kTileModeClamp=0;const int $kTileModeRepeat=1;const int $kTileModeMirror"
"=2;const int $kTileModeDecal=3;const int $kFilterModeNearest=0;const int $kFilterModeLinear"
"=1;$pure half4 sk_error(){return half4(1.,0.,1.,1.);}$pure half4 sk_passthrough"
"(half4 color){return color;}$pure half4 sk_solid_shader(float4 colorParam){"
"return half4(colorParam);}$pure float $tile(int tileMode,float f,float low,"
"float high){switch(tileMode){case 0:return clamp(f,low,high);case 1:{float length"
"=high-low;return mod(f-low,length)+low;}case 2:{float length=high-low;float"
" length2=2.*length;float tmp=mod(f-low,length2);return mix(tmp,length2-tmp,"
"step(length,tmp))+low;}default:return f;}}$pure half4 $sample_image(float2 pos"
",float2 imgSize,float4 subset,int tileModeX,int tileModeY,int filterMode,sampler2D"
" s){if(tileModeX==$kTileModeDecal&&filterMode==$kFilterModeNearest){float snappedX"
"=floor(pos.x)+.5;if(snappedX<subset.x||snappedX>subset.z){return half4(0.);"
"}}if(tileModeY==$kTileModeDecal&&filterMode==$kFilterModeNearest){float snappedY"
"=floor(pos.y)+.5;if(snappedY<subset.y||snappedY>subset.w){return half4(0.);"
"}}pos.x=$tile(tileModeX,pos.x,subset.x,subset.z);pos.y=$tile(tileModeY,pos."
"y,subset.y,subset.w);float4 insetClamp;if(filterMode==$kFilterModeNearest){"
"insetClamp=float4(floor(subset.xy)+.5,ceil(subset.zw)-.5);}else{insetClamp="
"float4(subset.xy+.5,subset.zw-.5);}float2 clampedPos=clamp(pos,insetClamp.xy"
",insetClamp.zw);half4 color=sample(s,clampedPos/imgSize);if(filterMode==$kFilterModeLinear"
"){half2 error=half2(pos-clampedPos);half2 absError=abs(error);bool sampleExtraX"
"=tileModeX==$kTileModeRepeat;bool sampleExtraY=tileModeY==$kTileModeRepeat;"
"if(sampleExtraX||sampleExtraY){float extraCoordX;float extraCoordY;half4 extraColorX"
";half4 extraColorY;if(sampleExtraX){extraCoordX=error.x>0.?insetClamp.x:insetClamp"
".z;extraColorX=sample(s,float2(extraCoordX,clampedPos.y)/imgSize);}if(sampleExtraY"
"){extraCoordY=error.y>0.?insetClamp.y:insetClamp.w;extraColorY=sample(s,float2"
"(clampedPos.x,extraCoordY)/imgSize);}if(sampleExtraX&&sampleExtraY){half4 extraColorXY"
"=sample(s,float2(extraCoordX,extraCoordY)/imgSize);color=mix(mix(color,extraColorX"
",absError.x),mix(extraColorY,extraColorXY,absError.x),absError.y);}else if("
"sampleExtraX){color=mix(color,extraColorX,absError.x);}else if(sampleExtraY"
"){color=mix(color,extraColorY,absError.y);}}if(tileModeX==$kTileModeDecal){"
"color*=max(1.-absError.x,0.);}if(tileModeY==$kTileModeDecal){color*=max(1.-"
"absError.y,0.);}}return color;}$pure half4 $cubic_filter_image(float2 pos,float2"
" imgSize,float4 subset,int tileModeX,int tileModeY,float4x4 coeffs,sampler2D"
" s){float2 f=fract(pos-.5);pos-=1.5;pos=floor(pos)+.5;float4 wx=coeffs*float4"
"(1.,f.x,f.x*f.x,(f.x*f.x)*f.x);float4 wy=coeffs*float4(1.,f.y,f.y*f.y,(f.y*"
"f.y)*f.y);float4 color=float4(0.);for(int y=0;y<4;++y){float4 rowColor=float4"
"(0.);for(int x=0;x<4;++x){rowColor+=wx[x]*float4($sample_image(pos+float2(float"
"(x),float(y)),imgSize,subset,tileModeX,tileModeY,$kFilterModeNearest,s));}color"
"+=wy[y]*rowColor;}return half4(color);}$pure half4 sk_image_shader(float2 coords"
",float2 imgSize,float4 subset,int tileModeX,int tileModeY,int filterMode,int"
" useCubic,float4x4 cubicCoeffs,sampler2D s){return useCubic!=0?$cubic_filter_image"
"(coords,imgSize,subset,tileModeX,tileModeY,cubicCoeffs,s):$sample_image(coords"
",imgSize,subset,tileModeX,tileModeY,filterMode,s);}$pure float2 $tile_grad("
"int tileMode,float2 t){switch(tileMode){case 0:t.x=clamp(t.x,0.,1.);break;case"
" 1:t.x=fract(t.x);break;case 2:{float t_1=t.x-1.;t.x=(t_1-2.*floor(t_1*.5))"
"-1.;if(sk_Caps.mustDoOpBetweenFloorAndAbs){t.x=clamp(t.x,-1.,1.);}t.x=abs(t"
".x);break;}case 3:if(t.x<0.||t.x>1.){return float2(0.,-1.);}break;}return t"
";}$pure half4 $colorize_grad_4(float4[4]colorsParam,float[4]offsetsParam,float2"
" t){if(t.y<0.){return half4(0.);}else if(t.x<=offsetsParam[0]){return half4"
"(colorsParam[0]);}else if(t.x<offsetsParam[1]){return half4(mix(colorsParam"
"[0],colorsParam[1],(t.x-offsetsParam[0])/(offsetsParam[1]-offsetsParam[0]))"
");}else if(t.x<offsetsParam[2]){return half4(mix(colorsParam[1],colorsParam"
"[2],(t.x-offsetsParam[1])/(offsetsParam[2]-offsetsParam[1])));}else if(t.x<"
"offsetsParam[3]){return half4(mix(colorsParam[2],colorsParam[3],(t.x-offsetsParam"
"[2])/(offsetsParam[3]-offsetsParam[2])));}else{return half4(colorsParam[3])"
";}}$pure half4 $colorize_grad_8(float4[8]colorsParam,float[8]offsetsParam,float2"
" t){if(t.y<0.){return half4(0.);}else if(t.x<offsetsParam[4]){if(t.x<offsetsParam"
"[2]){if(t.x<=offsetsParam[0]){return half4(colorsParam[0]);}else if(t.x<offsetsParam"
"[1]){return half4(mix(colorsParam[0],colorsParam[1],(t.x-offsetsParam[0])/("
"offsetsParam[1]-offsetsParam[0])));}else{return half4(mix(colorsParam[1],colorsParam"
"[2],(t.x-offsetsParam[1])/(offsetsParam[2]-offsetsParam[1])));}}else{if(t.x"
"<offsetsParam[3]){return half4(mix(colorsParam[2],colorsParam[3],(t.x-offsetsParam"
"[2])/(offsetsParam[3]-offsetsParam[2])));}else{return half4(mix(colorsParam"
"[3],colorsParam[4],(t.x-offsetsParam[3])/(offsetsParam[4]-offsetsParam[3]))"
");}}}else{if(t.x<offsetsParam[6]){if(t.x<offsetsParam[5]){return half4(mix("
"colorsParam[4],colorsParam[5],(t.x-offsetsParam[4])/(offsetsParam[5]-offsetsParam"
"[4])));}else{return half4(mix(colorsParam[5],colorsParam[6],(t.x-offsetsParam"
"[5])/(offsetsParam[6]-offsetsParam[5])));}}else{if(t.x<offsetsParam[7]){return"
" half4(mix(colorsParam[6],colorsParam[7],(t.x-offsetsParam[6])/(offsetsParam"
"[7]-offsetsParam[6])));}else{return half4(colorsParam[7]);}}}}$pure float2 $linear_grad_layout"
"(float2 point0Param,float2 point1Param,float2 pos){pos-=point0Param;float2 delta"
"=point1Param-point0Param;float t=dot(pos,delta)/dot(delta,delta);return float2"
"(t,1.);}$pure float2 $radial_grad_layout(float2 centerParam,float radiusParam"
",float2 pos){float t=distance(pos,centerParam)/radiusParam;return float2(t,"
"1.);}$pure float2 $sweep_grad_layout(float2 centerParam,float biasParam,float"
" scaleParam,float2 pos){pos-=centerParam;float angle=sk_Caps.atan2ImplementedAsAtanYOverX"
"?2.*atan(-pos.y,length(pos)-pos.x):atan(-pos.y,-pos.x);float t=((angle*.159154937"
"+.5)+biasParam)*scaleParam;return float2(t,1.);}$pure float3x3 $map_to_unit_x"
"(float2 p0,float2 p1){return float3x3(0.,-1.,0.,1.,0.,0.,0.,0.,1.)*inverse("
"float3x3(p1.y-p0.y,p0.x-p1.x,0.,p1.x-p0.x,p1.y-p0.y,0.,p0.x,p0.y,1.));}$pure"
" float2 $conical_grad_layout(float2 point0Param,float2 point1Param,float radius0Param"
",float radius1Param,float2 pos){const float SK_ScalarNearlyZero=.000244140625"
";float dCenter=distance(point0Param,point1Param);float dRadius=radius1Param"
"-radius0Param;bool radial=dCenter<SK_ScalarNearlyZero;bool strip=abs(dRadius"
")<SK_ScalarNearlyZero;if(radial){if(strip){return float2(0.,-1.);}float scale"
"=1./dRadius;float scaleSign=sign(dRadius);float bias=radius0Param/dRadius;float2"
" pt=(pos-point0Param)*scale;float t=length(pt)*scaleSign-bias;return float2"
"(t,1.);}else if(strip){float3x3 transform=$map_to_unit_x(point0Param,point1Param"
");float r=radius0Param/dCenter;float r_2=r*r;float2 pt=(transform*float3(pos"
",1.)).xy;float t=r_2-pt.y*pt.y;if(t<0.){return float2(0.,-1.);}t=pt.x+sqrt("
"t);return float2(t,1.);}else{float f=radius0Param/(radius0Param-radius1Param"
");bool isSwapped=abs(f-1.)<SK_ScalarNearlyZero;if(isSwapped){float2 tmpPt=point0Param"
";point0Param=point1Param;point1Param=tmpPt;f=0.;}float2 Cf=point0Param*(1.-"
"f)+point1Param*f;float3x3 transform=$map_to_unit_x(Cf,point1Param);float scaleX"
"=abs(1.-f);float scaleY=scaleX;float r1=abs(radius1Param-radius0Param)/dCenter"
";bool isFocalOnCircle=abs(r1-1.)<SK_ScalarNearlyZero;if(isFocalOnCircle){scaleX"
"*=.5;scaleY*=.5;}else{scaleX*=r1/(r1*r1-1.);scaleY/=sqrt(abs(r1*r1-1.));}transform"
"=float3x3(scaleX,0.,0.,0.,scaleY,0.,0.,0.,1.)*transform;float2 pt=(transform"
"*float3(pos,1.)).xy;float invR1=1./r1;float dRadiusSign=sign(1.-f);bool isWellBehaved"
"=!isFocalOnCircle&&r1>1.;float x_t=-1.;if(isFocalOnCircle){x_t=dot(pt,pt)/pt"
".x;}else if(isWellBehaved){x_t=length(pt)-pt.x*invR1;}else{float temp=pt.x*"
"pt.x-pt.y*pt.y;if(temp>=0.){if(isSwapped||dRadiusSign<0.){x_t=-sqrt(temp)-pt"
".x*invR1;}else{x_t=sqrt(temp)-pt.x*invR1;}}}if(!isWellBehaved&&x_t<0.){return"
" float2(0.,-1.);}float t=f+dRadiusSign*x_t;if(isSwapped){t=1.-t;}return float2"
"(t,1.);}}$pure half4 sk_linear_grad_4_shader(float2 coords,float4[4]colorsParam"
",float[4]offsetsParam,float2 point0Param,float2 point1Param,int tileMode){float2"
" t=$linear_grad_layout(point0Param,point1Param,coords);t=$tile_grad(tileMode"
",t);return $colorize_grad_4(colorsParam,offsetsParam,t);}$pure half4 sk_linear_grad_8_shader"
"(float2 coords,float4[8]colorsParam,float[8]offsetsParam,float2 point0Param"
",float2 point1Param,int tileMode){float2 t=$linear_grad_layout(point0Param,"
"point1Param,coords);t=$tile_grad(tileMode,t);return $colorize_grad_8(colorsParam"
",offsetsParam,t);}$pure half4 sk_radial_grad_4_shader(float2 coords,float4["
"4]colorsParam,float[4]offsetsParam,float2 centerParam,float radiusParam,int"
" tileMode){float2 t=$radial_grad_layout(centerParam,radiusParam,coords);t=$tile_grad"
"(tileMode,t);return $colorize_grad_4(colorsParam,offsetsParam,t);}$pure half4"
" sk_radial_grad_8_shader(float2 coords,float4[8]colorsParam,float[8]offsetsParam"
",float2 centerParam,float radiusParam,int tileMode){float2 t=$radial_grad_layout"
"(centerParam,radiusParam,coords);t=$tile_grad(tileMode,t);return $colorize_grad_8"
"(colorsParam,offsetsParam,t);}$pure half4 sk_sweep_grad_4_shader(float2 coords"
",float4[4]colorsParam,float[4]offsetsParam,float2 centerParam,float biasParam"
",float scaleParam,int tileMode){float2 t=$sweep_grad_layout(centerParam,biasParam"
",scaleParam,coords);t=$tile_grad(tileMode,t);return $colorize_grad_4(colorsParam"
",offsetsParam,t);}$pure half4 sk_sweep_grad_8_shader(float2 coords,float4[8"
"]colorsParam,float[8]offsetsParam,float2 centerParam,float biasParam,float scaleParam"
",int tileMode){float2 t=$sweep_grad_layout(centerParam,biasParam,scaleParam"
",coords);t=$tile_grad(tileMode,t);return $colorize_grad_8(colorsParam,offsetsParam"
",t);}$pure half4 sk_conical_grad_4_shader(float2 coords,float4[4]colorsParam"
",float[4]offsetsParam,float2 point0Param,float2 point1Param,float radius0Param"
",float radius1Param,int tileMode){float2 t=$conical_grad_layout(point0Param"
",point1Param,radius0Param,radius1Param,coords);t=$tile_grad(tileMode,t);return"
" $colorize_grad_4(colorsParam,offsetsParam,t);}$pure half4 sk_conical_grad_8_shader"
"(float2 coords,float4[8]colorsParam,float[8]offsetsParam,float2 point0Param"
",float2 point1Param,float radius0Param,float radius1Param,int tileMode){float2"
" t=$conical_grad_layout(point0Param,point1Param,radius0Param,radius1Param,coords"
");t=$tile_grad(tileMode,t);return $colorize_grad_8(colorsParam,offsetsParam"
",t);}$pure half4 sk_matrix_colorfilter(half4 colorIn,float4x4 m,float4 v,int"
" inHSLA){if(bool(inHSLA)){colorIn=$rgb_to_hsl(colorIn.xyz,colorIn.w);}else{"
"colorIn=unpremul(colorIn);}half4 colorOut=half4(m*float4(colorIn)+v);if(bool"
"(inHSLA)){colorOut=$hsl_to_rgb(colorOut.xyz,colorOut.w);}else{colorOut=saturate"
"(colorOut);colorOut.xyz*=colorOut.w;}return colorOut;}$pure half4 sk_blend("
"int blendMode,half4 src,half4 dst){const int kClear=0;const int kSrc=1;const"
" int kDst=2;const int kSrcOver=3;const int kDstOver=4;const int kSrcIn=5;const"
" int kDstIn=6;const int kSrcOut=7;const int kDstOut=8;const int kSrcATop=9;"
"const int kDstATop=10;const int kXor=11;const int kPlus=12;const int kModulate"
"=13;const int kScreen=14;const int kOverlay=15;const int kDarken=16;const int"
" kLighten=17;const int kColorDodge=18;const int kColorBurn=19;const int kHardLight"
"=20;const int kSoftLight=21;const int kDifference=22;const int kExclusion=23"
";const int kMultiply=24;const int kHue=25;const int kSaturation=26;const int"
" kColor=27;const int kLuminosity=28;switch(blendMode){case 0:{return blend_clear"
"(src,dst);}case 1:{return blend_src(src,dst);}case 2:{return blend_dst(src,"
"dst);}case 3:{return blend_porter_duff(half4(1.,0.,0.,-1.),src,dst);}case 4"
":{return blend_porter_duff(half4(0.,1.,-1.,0.),src,dst);}case 5:{return blend_porter_duff"
"(half4(0.,0.,1.,0.),src,dst);}case 6:{return blend_porter_duff(half4(0.,0.,"
"0.,1.),src,dst);}case 7:{return blend_porter_duff(half4(0.,0.,-1.,0.),src,dst"
");}case 8:{return blend_porter_duff(half4(0.,0.,0.,-1.),src,dst);}case 9:{return"
" blend_porter_duff(half4(0.,0.,1.,-1.),src,dst);}case 10:{return blend_porter_duff"
"(half4(0.,0.,-1.,1.),src,dst);}case 11:{return blend_porter_duff(half4(0.,0."
",-1.,-1.),src,dst);}case 12:{return blend_porter_duff(half4(1.,1.,0.,0.),src"
",dst);}case 13:{return blend_modulate(src,dst);}case 14:{return blend_screen"
"(src,dst);}case 15:{return blend_overlay(0.,src,dst);}case 16:{return blend_darken"
"(1.,src,dst);}case 17:{return blend_darken(-1.,src,dst);}case 18:{return blend_color_dodge"
"(src,dst);}case 19:{return blend_color_burn(src,dst);}case 20:{return blend_overlay"
"(1.,src,dst);}case 21:{return blend_soft_light(src,dst);}case 22:{return blend_difference"
"(src,dst);}case 23:{return blend_exclusion(src,dst);}case 24:{return blend_multiply"
"(src,dst);}case 25:{return blend_hslc(half2(0.,1.),src,dst);}case 26:{return"
" blend_hslc(half2(1.),src,dst);}case 27:{return blend_hslc(half2(0.),src,dst"
");}case 28:{return blend_hslc(half2(1.,0.),src,dst);}default:return half4(0."
");}}$pure half4 sk_blend_shader(int blendMode,half4 src,half4 dst){return sk_blend"
"(blendMode,src,dst);}$pure half4 sk_blend_colorfilter(half4 dstColor,int blendMode"
",float4 srcColor){return sk_blend(blendMode,half4(srcColor),dstColor);}$pure"
" half4 sk_table_colorfilter(half4 inColor,sampler2D s){half4 coords=(unpremul"
"(inColor)*255.)/256.+.001953125;half4 color=half4(sample(s,float2(half2(coords"
".x,.375))).x,sample(s,float2(half2(coords.y,.625))).x,sample(s,float2(half2"
"(coords.z,.875))).x,1.);return color*sample(s,float2(half2(coords.w,.125)))"
".x;}$pure half4 sk_gaussian_colorfilter(half4 inColor){half factor=1.-inColor"
".w;factor=exp((-factor*factor)*4.)-.018;return half4(factor);}";