blob: fd18de61a8eb91ec7d60143a938db6298ff6a98a [file] [log] [blame]
uniform half4 color;
inline half4 ifBody() {
return color + half4(0.125);
}
void main() {
half4 c = color;
if (c.x >= 0.5)
c = ifBody();
sk_FragColor = c;
}