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skia
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skia
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ffee4766fa2ef622b3f18818173259a61e2bcb77
/
.
/
resources
/
sksl
/
inliner
/
ForBodyMustBeInlinedIntoAScope.sksl
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inline
half4 adjust
(
half4 v
)
{
return
v
+
half4
(
0.125
);
}
void
main
()
{
sk_FragColor
=
half4
(
0
);
for
(
int
x
=
0
;
x
<
4
;
++
x
)
sk_FragColor
=
adjust
(
sk_FragColor
);
}