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/*
* Copyright 2019 Google LLC.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrTessellationPathRenderer_DEFINED
#define GrTessellationPathRenderer_DEFINED
#include "include/gpu/GrTypes.h"
#if SK_GPU_V1
#include "include/private/SkTHash.h"
#include "src/core/SkIPoint16.h"
#include "src/gpu/GrDynamicAtlas.h"
#include "src/gpu/GrFragmentProcessor.h"
#include "src/gpu/GrOnFlushResourceProvider.h"
#include "src/gpu/GrPathRenderer.h"
class GrAtlasRenderTask;
class GrOp;
class GrRecordingContext;
// This is the tie-in point for path rendering via GrPathTessellateOp. This path renderer draws
// paths using a hybrid Red Book "stencil, then cover" method. Curves get linearized by GPU
// tessellation shaders. This path renderer doesn't apply analytic AA, so it requires MSAA if AA is
// desired.
class GrTessellationPathRenderer : public GrPathRenderer, public GrOnFlushCallbackObject {
public:
// We send these flags to the internal path filling Ops to control how a path gets rendered.
enum class PathFlags {
kNone = 0,
kStencilOnly = (1 << 0),
kWireframe = (1 << 1)
};
static bool IsSupported(const GrCaps&);
GrTessellationPathRenderer(GrRecordingContext*);
const char* name() const final { return "GrTessellationPathRenderer"; }
StencilSupport onGetStencilSupport(const GrStyledShape&) const override;
CanDrawPath onCanDrawPath(const CanDrawPathArgs&) const override;
bool onDrawPath(const DrawPathArgs&) override;
void onStencilPath(const StencilPathArgs&) override;
// Returns an antialiased fragment processor that modulates inputFP by the given
// deviceSpacePath's coverage, implemented using an internal atlas. Non-aa is not supported.
//
// Returns 'inputFP' wrapped in GrFPFailure() if the path was too large, or if the current atlas
// is full and already used by either opBeingClipped or inputFP. (Currently, "too large" means
// more than 128*128 total pixels, or larger than the atlas size in either dimension.)
//
// Also returns GrFPFailure() if the view matrix has perspective.
GrFPResult makeAtlasClipFP(GrRecordingContext*, const GrOp* opBeingClipped,
std::unique_ptr<GrFragmentProcessor> inputFP,
const SkIRect& drawBounds, const SkMatrix&, const SkPath&);
void preFlush(GrOnFlushResourceProvider*, SkSpan<const uint32_t> taskIDs) override;
private:
using VisitProxiesFn = std::function<void(const GrVisitProxyFunc&)>;
// Adds the filled path to an atlas.
//
// Fails and returns false if the path is too large, or if the current atlas is full and already
// in use according to 'visitProxiesUsedByDraw'. (Currently, "too large" means more than 128*128
// total pixels, or larger than the atlas size in either dimension.)
bool tryAddPathToAtlas(GrRecordingContext*, const SkMatrix&, const SkPath&,
const SkRect& pathDevBounds, SkIRect* devIBounds,
SkIPoint16* locationInAtlas, bool* transposedInAtlas,
const VisitProxiesFn& visitProxiesUsedByDraw);
int fAtlasMaxSize = 0;
int fAtlasInitialSize = 0;
// A collection of all atlases we've created and used since the last flush. We instantiate these
// at flush time during preFlush().
SkSTArray<4, sk_sp<GrAtlasRenderTask>> fAtlasRenderTasks;
// This simple cache remembers the locations of cacheable path masks in the most recent atlas.
// Its main motivation is for clip paths.
struct AtlasPathKey {
void set(const SkMatrix&, const SkPath&);
bool operator==(const AtlasPathKey& k) const {
static_assert(sizeof(*this) == sizeof(uint32_t) * 6);
return !memcmp(this, &k, sizeof(*this));
}
uint32_t fPathGenID;
float fAffineMatrix[4];
uint8_t fSubpixelPositionKey[2];
uint16_t fFillRule;
};
SkTHashMap<AtlasPathKey, SkIPoint16> fAtlasPathCache;
};
GR_MAKE_BITFIELD_CLASS_OPS(GrTessellationPathRenderer::PathFlags)
#else // SK_GPU_V1
class GrTessellationPathRenderer {
public:
// We send these flags to the internal path filling Ops to control how a path gets rendered.
enum class PathFlags {
kNone = 0,
kStencilOnly = (1 << 0),
kWireframe = (1 << 1)
};
static bool IsSupported(const GrCaps&) { return false; }
};
GR_MAKE_BITFIELD_CLASS_OPS(GrTessellationPathRenderer::PathFlags)
#endif // SK_GPU_V1
#endif