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/*
* Copyright 2021 Google LLC.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrStrokeFixedCountTessellator_DEFINED
#define GrStrokeFixedCountTessellator_DEFINED
#include "src/gpu/GrVertexChunkArray.h"
#include "src/gpu/tessellate/GrStrokeTessellator.h"
// Renders strokes as fixed-count triangle strip instances. Any extra triangles not needed by the
// instance are emitted as degenerate triangles.
class GrStrokeFixedCountTessellator : public GrStrokeTessellator {
public:
GrStrokeFixedCountTessellator(const GrShaderCaps&, ShaderFlags, const SkMatrix&,
PathStrokeList*, std::array<float, 2> matrixMinMaxScales,
const SkRect& strokeCullBounds);
void prepare(GrMeshDrawTarget*, int totalCombinedVerbCnt) override;
void draw(GrOpFlushState*) const override;
private:
GrVertexChunkArray fInstanceChunks;
int fFixedVertexCount = 0;
// Only used if sk_VertexID is not supported.
sk_sp<const GrGpuBuffer> fVertexBufferIfNoIDSupport;
};
#endif