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/*
* Copyright 2021 Google LLC.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrPathCurveTessellator_DEFINED
#define GrPathCurveTessellator_DEFINED
#include "src/gpu/GrVertexChunkArray.h"
#include "src/gpu/tessellate/GrPathTessellator.h"
class GrCaps;
class GrGpuBuffer;
class GrPipeline;
// Draws an array of "outer curve" patches and, optionally, inner fan triangles for
// GrCubicTessellateShader. Each patch is an independent 4-point curve, representing either a cubic
// or a conic. Quadratics are converted to cubics and triangles are converted to conics with w=Inf.
class GrPathCurveTessellator : public GrPathTessellator {
public:
// If DrawInnerFan is kNo, this class only emits the path's outer curves. In that case the
// caller is responsible to handle the path's inner fan.
enum class DrawInnerFan : bool {
kNo = false,
kYes
};
// Creates a curve tessellator with the shader type best suited for the given path description.
static GrPathCurveTessellator* Make(SkArenaAlloc*, const SkMatrix& viewMatrix,
const SkPMColor4f&, DrawInnerFan, int numPathVerbs,
const GrPipeline&, const GrCaps&);
void prepare(GrMeshDrawTarget*, const SkRect& cullBounds, const SkPath&,
const BreadcrumbTriangleList*) override;
void draw(GrOpFlushState*) const override;
// Draws a 4-point instance for each curve. This method is used for drawing convex hulls over
// each cubic with GrFillCubicHullShader. The caller is responsible for binding its desired
// pipeline ahead of time.
void drawHullInstances(GrOpFlushState*, sk_sp<const GrGpuBuffer> vertexBufferIfNeeded) const;
private:
GrPathCurveTessellator(GrPathTessellationShader* shader, DrawInnerFan drawInnerFan)
: GrPathTessellator(shader)
, fDrawInnerFan(drawInnerFan == DrawInnerFan::kYes) {}
const bool fDrawInnerFan;
GrVertexChunkArray fVertexChunkArray;
// If using fixed count, this is the number of vertices we need to emit per instance.
int fFixedIndexCount;
sk_sp<const GrGpuBuffer> fFixedCountVertexBuffer;
sk_sp<const GrGpuBuffer> fFixedCountIndexBuffer;
};
#endif