|  |  | 
|  | /* | 
|  | * Copyright 2011 Google Inc. | 
|  | * | 
|  | * Use of this source code is governed by a BSD-style license that can be | 
|  | * found in the LICENSE file. | 
|  | */ | 
|  |  | 
|  | // This is a GPU-backend specific test. It relies on static intializers to work | 
|  |  | 
|  | #include "SkTypes.h" | 
|  |  | 
|  | #if SK_SUPPORT_GPU && SK_ALLOW_STATIC_GLOBAL_INITIALIZERS | 
|  |  | 
|  | #include "GrAutoLocaleSetter.h" | 
|  | #include "GrContextFactory.h" | 
|  | #include "GrInvariantOutput.h" | 
|  | #include "GrPipeline.h" | 
|  | #include "GrTest.h" | 
|  | #include "GrXferProcessor.h" | 
|  | #include "SkChecksum.h" | 
|  | #include "SkRandom.h" | 
|  | #include "Test.h" | 
|  | #include "effects/GrConfigConversionEffect.h" | 
|  | #include "effects/GrPorterDuffXferProcessor.h" | 
|  | #include "gl/GrGLGpu.h" | 
|  | #include "gl/GrGLPathRendering.h" | 
|  | #include "gl/builders/GrGLProgramBuilder.h" | 
|  |  | 
|  | /* | 
|  | * A dummy processor which just tries to insert a massive key and verify that it can retrieve the | 
|  | * whole thing correctly | 
|  | */ | 
|  | static const uint32_t kMaxKeySize = 1024; | 
|  |  | 
|  | class GLBigKeyProcessor : public GrGLFragmentProcessor { | 
|  | public: | 
|  | GLBigKeyProcessor(const GrProcessor&) {} | 
|  |  | 
|  | virtual void emitCode(GrGLFPBuilder* builder, | 
|  | const GrFragmentProcessor& fp, | 
|  | const char* outputColor, | 
|  | const char* inputColor, | 
|  | const TransformedCoordsArray&, | 
|  | const TextureSamplerArray&) {} | 
|  |  | 
|  | static void GenKey(const GrProcessor& processor, const GrGLCaps&, GrProcessorKeyBuilder* b) { | 
|  | for (uint32_t i = 0; i < kMaxKeySize; i++) { | 
|  | b->add32(i); | 
|  | } | 
|  | } | 
|  |  | 
|  | private: | 
|  | typedef GrGLFragmentProcessor INHERITED; | 
|  | }; | 
|  |  | 
|  | class BigKeyProcessor : public GrFragmentProcessor { | 
|  | public: | 
|  | static GrFragmentProcessor* Create() { | 
|  | GR_CREATE_STATIC_PROCESSOR(gBigKeyProcessor, BigKeyProcessor, ()) | 
|  | return SkRef(gBigKeyProcessor); | 
|  | } | 
|  |  | 
|  | const char* name() const override { return "Big Ole Key"; } | 
|  |  | 
|  | virtual void getGLProcessorKey(const GrGLCaps& caps, | 
|  | GrProcessorKeyBuilder* b) const override { | 
|  | GLBigKeyProcessor::GenKey(*this, caps, b); | 
|  | } | 
|  |  | 
|  | GrGLFragmentProcessor* createGLInstance() const override { | 
|  | return SkNEW_ARGS(GLBigKeyProcessor, (*this)); | 
|  | } | 
|  |  | 
|  | private: | 
|  | BigKeyProcessor() { | 
|  | this->initClassID<BigKeyProcessor>(); | 
|  | } | 
|  | bool onIsEqual(const GrFragmentProcessor&) const override { return true; } | 
|  | void onComputeInvariantOutput(GrInvariantOutput* inout) const override { } | 
|  |  | 
|  | GR_DECLARE_FRAGMENT_PROCESSOR_TEST; | 
|  |  | 
|  | typedef GrFragmentProcessor INHERITED; | 
|  | }; | 
|  |  | 
|  | GR_DEFINE_FRAGMENT_PROCESSOR_TEST(BigKeyProcessor); | 
|  |  | 
|  | GrFragmentProcessor* BigKeyProcessor::TestCreate(SkRandom*, | 
|  | GrContext*, | 
|  | const GrDrawTargetCaps&, | 
|  | GrTexture*[]) { | 
|  | return BigKeyProcessor::Create(); | 
|  | } | 
|  |  | 
|  | /* | 
|  | * Begin test code | 
|  | */ | 
|  | static const int kRenderTargetHeight = 1; | 
|  | static const int kRenderTargetWidth = 1; | 
|  |  | 
|  | static GrRenderTarget* random_render_target(GrContext* context, SkRandom* random) { | 
|  | // setup render target | 
|  | GrTextureParams params; | 
|  | GrSurfaceDesc texDesc; | 
|  | texDesc.fWidth = kRenderTargetWidth; | 
|  | texDesc.fHeight = kRenderTargetHeight; | 
|  | texDesc.fFlags = kRenderTarget_GrSurfaceFlag; | 
|  | texDesc.fConfig = kRGBA_8888_GrPixelConfig; | 
|  | texDesc.fOrigin = random->nextBool() == true ? kTopLeft_GrSurfaceOrigin : | 
|  | kBottomLeft_GrSurfaceOrigin; | 
|  | GrUniqueKey key; | 
|  | static const GrUniqueKey::Domain kDomain = GrUniqueKey::GenerateDomain(); | 
|  | GrUniqueKey::Builder builder(&key, kDomain, 1); | 
|  | builder[0] = texDesc.fOrigin; | 
|  | builder.finish(); | 
|  |  | 
|  | GrTexture* texture = context->findAndRefCachedTexture(key); | 
|  | if (!texture) { | 
|  | texture = context->createTexture(texDesc, true); | 
|  | if (texture) { | 
|  | context->addResourceToCache(key, texture); | 
|  | } | 
|  | } | 
|  | return texture ? texture->asRenderTarget() : NULL; | 
|  | } | 
|  |  | 
|  | static void set_random_xpf(GrContext* context, const GrDrawTargetCaps& caps, | 
|  | GrPipelineBuilder* pipelineBuilder, SkRandom* random, | 
|  | GrTexture* dummyTextures[]) { | 
|  | SkAutoTUnref<const GrXPFactory> xpf( | 
|  | GrProcessorTestFactory<GrXPFactory>::CreateStage(random, context, caps, dummyTextures)); | 
|  | SkASSERT(xpf); | 
|  | pipelineBuilder->setXPFactory(xpf.get()); | 
|  | } | 
|  |  | 
|  | static const GrGeometryProcessor* get_random_gp(GrContext* context, | 
|  | const GrDrawTargetCaps& caps, | 
|  | SkRandom* random, | 
|  | GrTexture* dummyTextures[]) { | 
|  | return GrProcessorTestFactory<GrGeometryProcessor>::CreateStage(random, | 
|  | context, | 
|  | caps, | 
|  | dummyTextures); | 
|  | } | 
|  |  | 
|  | static void set_random_color_coverage_stages(GrGLGpu* gpu, | 
|  | GrPipelineBuilder* pipelineBuilder, | 
|  | int maxStages, | 
|  | bool usePathRendering, | 
|  | SkRandom* random, | 
|  | GrTexture* dummyTextures[]) { | 
|  | int numProcs = random->nextULessThan(maxStages + 1); | 
|  | int numColorProcs = random->nextULessThan(numProcs + 1); | 
|  |  | 
|  | int currTextureCoordSet = 0; | 
|  | for (int s = 0; s < numProcs;) { | 
|  | SkAutoTUnref<const GrFragmentProcessor> fp( | 
|  | GrProcessorTestFactory<GrFragmentProcessor>::CreateStage(random, | 
|  | gpu->getContext(), | 
|  | *gpu->caps(), | 
|  | dummyTextures)); | 
|  | SkASSERT(fp); | 
|  |  | 
|  | // If adding this effect would exceed the max texture coord set count then generate a | 
|  | // new random effect. | 
|  | if (usePathRendering && gpu->glPathRendering()->texturingMode() == | 
|  | GrGLPathRendering::FixedFunction_TexturingMode) {; | 
|  | int numTransforms = fp->numTransforms(); | 
|  | if (currTextureCoordSet + numTransforms > | 
|  | gpu->glCaps().maxFixedFunctionTextureCoords()) { | 
|  | continue; | 
|  | } | 
|  | currTextureCoordSet += numTransforms; | 
|  | } | 
|  |  | 
|  | // finally add the stage to the correct pipeline in the drawstate | 
|  | if (s < numColorProcs) { | 
|  | pipelineBuilder->addColorProcessor(fp); | 
|  | } else { | 
|  | pipelineBuilder->addCoverageProcessor(fp); | 
|  | } | 
|  | ++s; | 
|  | } | 
|  | } | 
|  |  | 
|  | static void set_random_state(GrPipelineBuilder* pipelineBuilder, SkRandom* random) { | 
|  | int state = 0; | 
|  | for (int i = 1; i <= GrPipelineBuilder::kLast_StateBit; i <<= 1) { | 
|  | state |= random->nextBool() * i; | 
|  | } | 
|  | pipelineBuilder->enableState(state); | 
|  | } | 
|  |  | 
|  | // right now, the only thing we seem to care about in drawState's stencil is 'doesWrite()' | 
|  | static void set_random_stencil(GrPipelineBuilder* pipelineBuilder, SkRandom* random) { | 
|  | GR_STATIC_CONST_SAME_STENCIL(kDoesWriteStencil, | 
|  | kReplace_StencilOp, | 
|  | kReplace_StencilOp, | 
|  | kAlways_StencilFunc, | 
|  | 0xffff, | 
|  | 0xffff, | 
|  | 0xffff); | 
|  | GR_STATIC_CONST_SAME_STENCIL(kDoesNotWriteStencil, | 
|  | kKeep_StencilOp, | 
|  | kKeep_StencilOp, | 
|  | kNever_StencilFunc, | 
|  | 0xffff, | 
|  | 0xffff, | 
|  | 0xffff); | 
|  |  | 
|  | if (random->nextBool()) { | 
|  | pipelineBuilder->setStencil(kDoesWriteStencil); | 
|  | } else { | 
|  | pipelineBuilder->setStencil(kDoesNotWriteStencil); | 
|  | } | 
|  | } | 
|  |  | 
|  | bool GrDrawTarget::programUnitTest(int maxStages) { | 
|  | GrGLGpu* gpu = static_cast<GrGLGpu*>(fContext->getGpu()); | 
|  | // setup dummy textures | 
|  | GrSurfaceDesc dummyDesc; | 
|  | dummyDesc.fFlags = kRenderTarget_GrSurfaceFlag; | 
|  | dummyDesc.fConfig = kSkia8888_GrPixelConfig; | 
|  | dummyDesc.fWidth = 34; | 
|  | dummyDesc.fHeight = 18; | 
|  | SkAutoTUnref<GrTexture> dummyTexture1(gpu->createTexture(dummyDesc, false, NULL, 0)); | 
|  | dummyDesc.fFlags = kNone_GrSurfaceFlags; | 
|  | dummyDesc.fConfig = kAlpha_8_GrPixelConfig; | 
|  | dummyDesc.fWidth = 16; | 
|  | dummyDesc.fHeight = 22; | 
|  | SkAutoTUnref<GrTexture> dummyTexture2(gpu->createTexture(dummyDesc, false, NULL, 0)); | 
|  |  | 
|  | if (!dummyTexture1 || ! dummyTexture2) { | 
|  | SkDebugf("Could not allocate dummy textures"); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | GrTexture* dummyTextures[] = {dummyTexture1.get(), dummyTexture2.get()}; | 
|  |  | 
|  | // dummy scissor state | 
|  | GrScissorState scissor; | 
|  |  | 
|  | // setup clip | 
|  | SkRect screen = SkRect::MakeWH(SkIntToScalar(kRenderTargetWidth), | 
|  | SkIntToScalar(kRenderTargetHeight)); | 
|  |  | 
|  | SkClipStack stack; | 
|  | stack.clipDevRect(screen, SkRegion::kReplace_Op, false); | 
|  |  | 
|  | // wrap the SkClipStack in a GrClip | 
|  | GrClip clip; | 
|  | clip.setClipStack(&stack); | 
|  |  | 
|  | SkRandom random; | 
|  | static const int NUM_TESTS = 512; | 
|  | for (int t = 0; t < NUM_TESTS;) { | 
|  | // setup random render target(can fail) | 
|  | SkAutoTUnref<GrRenderTarget> rt(random_render_target(fContext, &random)); | 
|  | if (!rt.get()) { | 
|  | SkDebugf("Could not allocate render target"); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | GrPipelineBuilder pipelineBuilder; | 
|  | pipelineBuilder.setRenderTarget(rt.get()); | 
|  | pipelineBuilder.setClip(clip); | 
|  |  | 
|  | // if path rendering we have to setup a couple of things like the draw type | 
|  | bool usePathRendering = gpu->glCaps().pathRenderingSupport() && random.nextBool(); | 
|  |  | 
|  | // twiddle drawstate knobs randomly | 
|  | bool hasGeometryProcessor = !usePathRendering; | 
|  | SkAutoTUnref<const GrGeometryProcessor> gp; | 
|  | SkAutoTUnref<const GrPathProcessor> pathProc; | 
|  | if (hasGeometryProcessor) { | 
|  | gp.reset(get_random_gp(fContext, gpu->glCaps(), &random, dummyTextures)); | 
|  | } else { | 
|  | pathProc.reset(GrPathProcessor::Create(GrColor_WHITE)); | 
|  | } | 
|  | set_random_color_coverage_stages(gpu, | 
|  | &pipelineBuilder, | 
|  | maxStages - hasGeometryProcessor, | 
|  | usePathRendering, | 
|  | &random, | 
|  | dummyTextures); | 
|  |  | 
|  | // creates a random xfer processor factory on the draw state | 
|  | set_random_xpf(fContext, gpu->glCaps(), &pipelineBuilder, &random, dummyTextures); | 
|  |  | 
|  | set_random_state(&pipelineBuilder, &random); | 
|  | set_random_stencil(&pipelineBuilder, &random); | 
|  |  | 
|  | GrDeviceCoordTexture dstCopy; | 
|  |  | 
|  | const GrPrimitiveProcessor* primProc; | 
|  | if (hasGeometryProcessor) { | 
|  | primProc = gp.get(); | 
|  | } else { | 
|  | primProc = pathProc.get(); | 
|  | } | 
|  |  | 
|  | const GrProcOptInfo& colorPOI = pipelineBuilder.colorProcInfo(primProc); | 
|  | const GrProcOptInfo& coveragePOI = pipelineBuilder.coverageProcInfo(primProc); | 
|  |  | 
|  | if (!this->setupDstReadIfNecessary(pipelineBuilder, colorPOI, coveragePOI, &dstCopy, | 
|  | NULL)) { | 
|  | SkDebugf("Couldn't setup dst read texture"); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | // create optimized draw state, setup readDst texture if required, and build a descriptor | 
|  | // and program.  ODS creation can fail, so we have to check | 
|  | GrPipeline pipeline(pipelineBuilder, colorPOI, coveragePOI, | 
|  | *gpu->caps(), scissor, &dstCopy); | 
|  | if (pipeline.mustSkip()) { | 
|  | continue; | 
|  | } | 
|  | GrBatchTracker bt; | 
|  | primProc->initBatchTracker(&bt, pipeline.getInitBatchTracker()); | 
|  |  | 
|  | GrProgramDesc desc; | 
|  | gpu->buildProgramDesc(&desc, *primProc, pipeline, bt); | 
|  |  | 
|  | GrGpu::DrawArgs args(primProc, &pipeline, &desc, &bt); | 
|  | SkAutoTUnref<GrGLProgram> program(GrGLProgramBuilder::CreateProgram(args, gpu)); | 
|  |  | 
|  | if (NULL == program.get()) { | 
|  | SkDebugf("Failed to create program!"); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | // because occasionally optimized drawstate creation will fail for valid reasons, we only | 
|  | // want to increment on success | 
|  | ++t; | 
|  | } | 
|  | return true; | 
|  | } | 
|  |  | 
|  | DEF_GPUTEST(GLPrograms, reporter, factory) { | 
|  | // Set a locale that would cause shader compilation to fail because of , as decimal separator. | 
|  | // skbug 3330 | 
|  | #ifdef SK_BUILD_FOR_WIN | 
|  | GrAutoLocaleSetter als("sv-SE"); | 
|  | #else | 
|  | GrAutoLocaleSetter als("sv_SE.UTF-8"); | 
|  | #endif | 
|  |  | 
|  | for (int type = 0; type < GrContextFactory::kLastGLContextType; ++type) { | 
|  | GrContext* context = factory->get(static_cast<GrContextFactory::GLContextType>(type)); | 
|  | if (context) { | 
|  | GrGLGpu* gpu = static_cast<GrGLGpu*>(context->getGpu()); | 
|  |  | 
|  | /* | 
|  | * For the time being, we only support the test with desktop GL or for android on | 
|  | * ARM platforms | 
|  | * TODO When we run ES 3.00 GLSL in more places, test again | 
|  | */ | 
|  | int maxStages; | 
|  | if (kGL_GrGLStandard == gpu->glStandard() || | 
|  | kARM_GrGLVendor == gpu->ctxInfo().vendor()) { | 
|  | maxStages = 6; | 
|  | } else if (kTegra3_GrGLRenderer == gpu->ctxInfo().renderer() || | 
|  | kOther_GrGLRenderer == gpu->ctxInfo().renderer()) { | 
|  | maxStages = 1; | 
|  | } else { | 
|  | return; | 
|  | } | 
|  | #if SK_ANGLE | 
|  | // Some long shaders run out of temporary registers in the D3D compiler on ANGLE. | 
|  | if (type == GrContextFactory::kANGLE_GLContextType) { | 
|  | maxStages = 2; | 
|  | } | 
|  | #endif | 
|  | GrTestTarget target; | 
|  | context->getTestTarget(&target); | 
|  | REPORTER_ASSERT(reporter, target.target()->programUnitTest(maxStages)); | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | #endif |