blob: 57eacab8917ef6dd0d26f04b72f022be37580b56 [file] [log] [blame]
uniform half4 colorGreen, colorRed;
uniform half4 testInputs;
half4 main(float2 coords) {
bool ok = true;
const half4 vec1234 = half4(1, 2, 3, 4);
ok = ok && half2x2(testInputs) == half2x2(-1.25, 0, 0.75, 2.25);
ok = ok && half2x2(half4(1, 2, 3, 4)) == half2x2(1, 2, 3, 4);
ok = ok && half2x2(vec1234) == half2x2(1, 2, 3, 4);
ok = ok && float2x2(testInputs) == float2x2(-1.25, 0, 0.75, 2.25);
ok = ok && float2x2(half4(1, 2, 3, 4)) == float2x2(1, 2, 3, 4);
ok = ok && float2x2(vec1234) == float2x2(1, 2, 3, 4);
ok = ok && half2x2(colorGreen) == half2x2(0, 1, 0, 1);
ok = ok && half2x2(colorGreen) == half2x2(int4(0, 1, 0, 1));
ok = ok && half2x2(int4(colorGreen)) == half2x2(int4(0, 1, 0, 1));
ok = ok && half2x2(0, 1, 0, 1) == half2x2(int4(0, 1, 0, 1));
ok = ok && half2x2(colorGreen) == half2x2(false, true, false, true);
ok = ok && half2x2(colorGreen) == half2x2(bool4(false, true, false, true));
ok = ok && half2x2(bool4(colorGreen)) == half2x2(bool4(false, true, false, true));
ok = ok && half2x2(false, true, false, true) == half2x2(bool4(false, true, false, true));
return ok ? colorGreen : colorRed;
}