| /* | 
 |  * Copyright 2017 Google Inc. | 
 |  * | 
 |  * Use of this source code is governed by a BSD-style license that can be | 
 |  * found in the LICENSE file. | 
 |  */ | 
 |  | 
 | #ifndef SkDeferredDisplayListRecorder_DEFINED | 
 | #define SkDeferredDisplayListRecorder_DEFINED | 
 |  | 
 | #include "include/core/SkImageInfo.h" | 
 | #include "include/core/SkRefCnt.h" | 
 | #include "include/core/SkSurfaceCharacterization.h" | 
 | #include "include/core/SkTypes.h" | 
 | #include "include/private/SkDeferredDisplayList.h" | 
 |  | 
 | class GrBackendFormat; | 
 | class GrBackendTexture; | 
 | class GrContext; | 
 | class SkCanvas; | 
 | class SkImage; | 
 | class SkPromiseImageTexture; | 
 | class SkSurface; | 
 | struct SkYUVAIndex; | 
 | struct SkYUVASizeInfo; | 
 |  | 
 | /* | 
 |  * This class is intended to be used as: | 
 |  *   Get an SkSurfaceCharacterization representing the intended gpu-backed destination SkSurface | 
 |  *   Create one of these (an SkDDLMaker) on the stack | 
 |  *   Get the canvas and render into it | 
 |  *   Snap off and hold on to an SkDeferredDisplayList | 
 |  *   Once your app actually needs the pixels, call SkSurface::draw(SkDeferredDisplayList*) | 
 |  * | 
 |  * This class never accesses the GPU but performs all the cpu work it can. It | 
 |  * is thread-safe (i.e., one can break a scene into tiles and perform their cpu-side | 
 |  * work in parallel ahead of time). | 
 |  */ | 
 | class SK_API SkDeferredDisplayListRecorder { | 
 | public: | 
 |     SkDeferredDisplayListRecorder(const SkSurfaceCharacterization&); | 
 |     ~SkDeferredDisplayListRecorder(); | 
 |  | 
 |     const SkSurfaceCharacterization& characterization() const { | 
 |         return fCharacterization; | 
 |     } | 
 |  | 
 |     // The backing canvas will become invalid (and this entry point will return | 
 |     // null) once 'detach' is called. | 
 |     // Note: ownership of the SkCanvas is not transferred via this call. | 
 |     SkCanvas* getCanvas(); | 
 |  | 
 |     std::unique_ptr<SkDeferredDisplayList> detach(); | 
 |  | 
 |     using PromiseImageTextureContext = void*; | 
 |     using PromiseImageTextureFulfillProc = | 
 |             sk_sp<SkPromiseImageTexture> (*)(PromiseImageTextureContext); | 
 |     using PromiseImageTextureReleaseProc = void (*)(PromiseImageTextureContext); | 
 |     using PromiseImageTextureDoneProc = void (*)(PromiseImageTextureContext); | 
 |  | 
 |     enum class PromiseImageApiVersion { kLegacy, kNew }; | 
 |  | 
 |     /** | 
 |         Create a new SkImage that is very similar to an SkImage created by MakeFromTexture. The | 
 |         difference is that the caller need not have created the texture nor populated it with the | 
 |         image pixel data. Moreover, the SkImage may be created on a thread as the creation of the | 
 |         image does not require access to the backend API or GrContext. Instead of passing a | 
 |         GrBackendTexture the client supplies a description of the texture consisting of | 
 |         GrBackendFormat, width, height, and GrMipMapped state. The resulting SkImage can be drawn | 
 |         to a SkDeferredDisplayListRecorder or directly to a GPU-backed SkSurface. | 
 |  | 
 |         When the actual texture is required to perform a backend API draw, textureFulfillProc will | 
 |         be called to receive a GrBackendTexture. The properties of the GrBackendTexture must match | 
 |         those set during the SkImage creation, and it must refer to a valid existing texture in the | 
 |         backend API context/device, and be populated with the image pixel data. The texture contents | 
 |         cannot be modified until textureReleaseProc is called. The texture cannot be deleted until | 
 |         textureDoneProc is called. | 
 |  | 
 |         When all the following are true: | 
 |             * the promise SkImage is deleted, | 
 |             * any SkDeferredDisplayLists that recorded draws referencing the image are deleted, | 
 |             * and all draws referencing the texture have been flushed (via GrContext::flush or | 
 |               SkSurface::flush) | 
 |         the textureReleaseProc is called. When the following additional constraint is met | 
 |            * the texture is safe to delete in the underlying API | 
 |         the textureDoneProc is called. For some APIs (e.g. GL) the two states are equivalent. | 
 |         However, for others (e.g. Vulkan) they are not as it is not legal to delete a texture until | 
 |         the GPU work referencing it has completed. | 
 |  | 
 |         There is at most one call to each of textureFulfillProc, textureReleaseProc, and | 
 |         textureDoneProc. textureDoneProc is always called even if image creation fails or if the | 
 |         image is never fulfilled (e.g. it is never drawn or all draws are clipped out). If | 
 |         textureFulfillProc is called then textureReleaseProc will always be called even if | 
 |         textureFulfillProc failed. | 
 |  | 
 |         If 'version' is set to kLegacy then the textureReleaseProc call is delayed until the | 
 |         conditions for textureDoneProc are met and then they are both called. | 
 |  | 
 |         This call is only valid if the SkDeferredDisplayListRecorder is backed by a GPU context. | 
 |  | 
 |         @param backendFormat       format of promised gpu texture | 
 |         @param width               width of promised gpu texture | 
 |         @param height              height of promised gpu texture | 
 |         @param mipMapped           mip mapped state of promised gpu texture | 
 |         @param origin              one of: kBottomLeft_GrSurfaceOrigin, kTopLeft_GrSurfaceOrigin | 
 |         @param colorType           one of: kUnknown_SkColorType, kAlpha_8_SkColorType, | 
 |                                    kRGB_565_SkColorType, kARGB_4444_SkColorType, | 
 |                                    kRGBA_8888_SkColorType, kBGRA_8888_SkColorType, | 
 |                                    kGray_8_SkColorType, kRGBA_F16_SkColorType | 
 |         @param alphaType           one of: kUnknown_SkAlphaType, kOpaque_SkAlphaType, | 
 |                                    kPremul_SkAlphaType, kUnpremul_SkAlphaType | 
 |         @param colorSpace          range of colors; may be nullptr | 
 |         @param textureFulfillProc  function called to get actual gpu texture | 
 |         @param textureReleaseProc  function called when texture can be released | 
 |         @param textureDoneProc     function called when we will no longer call textureFulfillProc | 
 |         @param textureContext      state passed to textureFulfillProc and textureReleaseProc | 
 |         @param version             controls when textureReleaseProc is called | 
 |         @return                    created SkImage, or nullptr | 
 |      */ | 
 |     sk_sp<SkImage> makePromiseTexture( | 
 |             const GrBackendFormat& backendFormat, | 
 |             int width, | 
 |             int height, | 
 |             GrMipMapped mipMapped, | 
 |             GrSurfaceOrigin origin, | 
 |             SkColorType colorType, | 
 |             SkAlphaType alphaType, | 
 |             sk_sp<SkColorSpace> colorSpace, | 
 |             PromiseImageTextureFulfillProc textureFulfillProc, | 
 |             PromiseImageTextureReleaseProc textureReleaseProc, | 
 |             PromiseImageTextureDoneProc textureDoneProc, | 
 |             PromiseImageTextureContext textureContext, | 
 |             PromiseImageApiVersion version = PromiseImageApiVersion::kLegacy); | 
 |  | 
 |     /** | 
 |         This entry point operates like 'makePromiseTexture' but it is used to construct a SkImage | 
 |         from YUV[A] data. The source data may be planar (i.e. spread across multiple textures). In | 
 |         the extreme Y, U, V, and A are all in different planes and thus the image is specified by | 
 |         four textures. 'yuvaIndices' specifies the mapping from texture color channels to Y, U, V, | 
 |         and possibly A components. It therefore indicates how many unique textures compose the full | 
 |         image. Separate textureFulfillProc, textureReleaseProc, and textureDoneProc calls are made | 
 |         for each texture and each texture has its own PromiseImageTextureContext. 'yuvFormats', | 
 |         'yuvaSizes', and 'textureContexts' have one entry for each of the up to four textures, as | 
 |         indicated by 'yuvaIndices'. | 
 |      */ | 
 |     sk_sp<SkImage> makeYUVAPromiseTexture( | 
 |             SkYUVColorSpace yuvColorSpace, | 
 |             const GrBackendFormat yuvaFormats[], | 
 |             const SkISize yuvaSizes[], | 
 |             const SkYUVAIndex yuvaIndices[4], | 
 |             int imageWidth, | 
 |             int imageHeight, | 
 |             GrSurfaceOrigin imageOrigin, | 
 |             sk_sp<SkColorSpace> imageColorSpace, | 
 |             PromiseImageTextureFulfillProc textureFulfillProc, | 
 |             PromiseImageTextureReleaseProc textureReleaseProc, | 
 |             PromiseImageTextureDoneProc textureDoneProc, | 
 |             PromiseImageTextureContext textureContexts[], | 
 |             PromiseImageApiVersion version = PromiseImageApiVersion::kLegacy); | 
 |  | 
 | private: | 
 |     bool init(); | 
 |  | 
 |     const SkSurfaceCharacterization             fCharacterization; | 
 |  | 
 | #if SK_SUPPORT_GPU | 
 |     sk_sp<GrContext>                            fContext; | 
 |     sk_sp<SkDeferredDisplayList::LazyProxyData> fLazyProxyData; | 
 |     sk_sp<SkSurface>                            fSurface; | 
 | #endif | 
 | }; | 
 |  | 
 | #endif |