blob: cbf40c129ab818c3e224a94a5805d5d8e79af758 [file] [log] [blame]
/*
* Copyright 2020 Google LLC
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "src/sksl/SkSLCompiler.h"
#include "tests/Test.h"
// Note that the optimizer will aggressively kill dead code and substitute constants in place of
// variables, so we have to jump through a few hoops to ensure that the code in these tests has the
// necessary side-effects to remain live. In some cases we rely on the optimizer not (yet) being
// smart enough to optimize around certain constructs; as the optimizer gets smarter it will
// undoubtedly end up breaking some of these tests. That is a good thing, as long as the new code is
// equivalent!
static void test(skiatest::Reporter* r, const SkSL::Program::Settings& settings, const char* src,
SkSL::Program::Inputs* inputs,
SkSL::Program::Kind kind = SkSL::Program::kFragment_Kind) {
SkSL::Compiler compiler;
SkSL::String output;
std::unique_ptr<SkSL::Program> program = compiler.convertProgram(kind, SkSL::String(src),
settings);
if (!program) {
SkDebugf("Unexpected error compiling %s\n%s", src, compiler.errorText().c_str());
REPORTER_ASSERT(r, program);
} else {
*inputs = program->fInputs;
REPORTER_ASSERT(r, compiler.toGLSL(*program, &output));
REPORTER_ASSERT(r, output != "");
//SkDebugf("GLSL output:\n\n%s", output.c_str());
}
}
static void test(skiatest::Reporter* r, const GrShaderCaps& caps, const char* src,
SkSL::Program::Kind kind = SkSL::Program::kFragment_Kind) {
SkSL::Program::Settings settings;
settings.fCaps = &caps;
SkSL::Program::Inputs inputs;
test(r, settings, src, &inputs, kind);
}
DEF_TEST(SkSLGLSLTestbed, r) {
// Add in your SkSL here.
test(r,
*SkSL::ShaderCapsFactory::Default(),
R"__SkSL__(
void main() {
sk_FragColor = half4(0);
}
)__SkSL__");
}