| /* | 
 |  * Copyright 2014 Google Inc. | 
 |  * | 
 |  * Use of this source code is governed by a BSD-style license that can be | 
 |  * found in the LICENSE file. | 
 |  */ | 
 |  | 
 | #include "SkHalf.h" | 
 | #include "SkFloatBits.h" | 
 |  | 
 | uint16_t halfMantissa(SkHalf h) { | 
 |     return h & 0x03ff; | 
 | } | 
 |  | 
 | uint16_t halfExponent(SkHalf h) { | 
 |     return (h >> 10) & 0x001f; | 
 | } | 
 |  | 
 | uint16_t halfSign(SkHalf h) { | 
 |     return h >> 15; | 
 | } | 
 |  | 
 | union FloatUIntUnion { | 
 |     uint32_t fUInt;    // this must come first for the initializations below to work | 
 |     float    fFloat; | 
 | }; | 
 |  | 
 | // based on Fabien Giesen's float_to_half_fast3() | 
 | // see https://gist.github.com/rygorous/2156668 | 
 | SkHalf SkFloatToHalf(float f) { | 
 |     static const uint32_t f32infty = { 255 << 23 }; | 
 |     static const uint32_t f16infty = { 31 << 23 }; | 
 |     static const FloatUIntUnion magic = { 15 << 23 }; | 
 |     static const uint32_t sign_mask = 0x80000000u; | 
 |     static const uint32_t round_mask = ~0xfffu; | 
 |     SkHalf o = 0; | 
 |  | 
 |     FloatUIntUnion floatUnion; | 
 |     floatUnion.fFloat = f; | 
 |  | 
 |     uint32_t sign = floatUnion.fUInt & sign_mask; | 
 |     floatUnion.fUInt ^= sign; | 
 |  | 
 |     // NOTE all the integer compares in this function can be safely | 
 |     // compiled into signed compares since all operands are below | 
 |     // 0x80000000. Important if you want fast straight SSE2 code | 
 |     // (since there's no unsigned PCMPGTD). | 
 |  | 
 |     // Inf or NaN (all exponent bits set) | 
 |     if (floatUnion.fUInt >= f32infty) | 
 |         // NaN->qNaN and Inf->Inf | 
 |         o = (floatUnion.fUInt > f32infty) ? 0x7e00 : 0x7c00; | 
 |     // (De)normalized number or zero | 
 |     else { | 
 |         floatUnion.fUInt &= round_mask; | 
 |         floatUnion.fFloat *= magic.fFloat; | 
 |         floatUnion.fUInt -= round_mask; | 
 |         // Clamp to signed infinity if overflowed | 
 |         if (floatUnion.fUInt > f16infty) { | 
 |             floatUnion.fUInt = f16infty; | 
 |         } | 
 |  | 
 |         o = floatUnion.fUInt >> 13; // Take the bits! | 
 |     } | 
 |  | 
 |     o |= sign >> 16; | 
 |     return o; | 
 | } | 
 |  | 
 | // based on Fabien Giesen's half_to_float_fast2() | 
 | // see https://fgiesen.wordpress.com/2012/03/28/half-to-float-done-quic/ | 
 | float SkHalfToFloat(SkHalf h) { | 
 |     static const FloatUIntUnion magic = { 126 << 23 }; | 
 |     FloatUIntUnion o; | 
 |  | 
 |     if (halfExponent(h) == 0) | 
 |     { | 
 |         // Zero / Denormal | 
 |         o.fUInt = magic.fUInt + halfMantissa(h); | 
 |         o.fFloat -= magic.fFloat; | 
 |     } | 
 |     else | 
 |     { | 
 |         // Set mantissa | 
 |         o.fUInt = halfMantissa(h) << 13; | 
 |         // Set exponent | 
 |         if (halfExponent(h) == 0x1f) | 
 |             // Inf/NaN | 
 |             o.fUInt |= (255 << 23); | 
 |         else | 
 |             o.fUInt |= ((127 - 15 + halfExponent(h)) << 23); | 
 |     } | 
 |  | 
 |     // Set sign | 
 |     o.fUInt |= (halfSign(h) << 31); | 
 |     return o.fFloat; | 
 | } |