blob: 2e09dd3fcbd7b2d233f6dc078d6b31e26d7d36bb [file] [log] [blame]
/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrBitmapTextGeoProc.h"
#include "GrFontAtlasSizes.h"
#include "GrInvariantOutput.h"
#include "GrTexture.h"
#include "gl/GrGLProcessor.h"
#include "gl/GrGLSL.h"
#include "gl/GrGLTexture.h"
#include "gl/GrGLGeometryProcessor.h"
#include "gl/builders/GrGLProgramBuilder.h"
class GrGLBitmapTextGeoProc : public GrGLGeometryProcessor {
public:
GrGLBitmapTextGeoProc(const GrGeometryProcessor&, const GrBatchTracker&)
: fColor(GrColor_ILLEGAL) {}
void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override{
const GrBitmapTextGeoProc& cte = args.fGP.cast<GrBitmapTextGeoProc>();
GrGLGPBuilder* pb = args.fPB;
GrGLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder();
// emit attributes
vsBuilder->emitAttributes(cte);
GrGLVertToFrag v(kVec2f_GrSLType);
pb->addVarying("TextureCoords", &v);
// this is only used with text, so our texture bounds always match the glyph atlas
if (cte.maskFormat() == kA8_GrMaskFormat) {
vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_A8_RECIP_WIDTH ", "
GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", v.vsOut(),
cte.inTextureCoords()->fName);
} else {
vsBuilder->codeAppendf("%s = vec2(" GR_FONT_ATLAS_RECIP_WIDTH ", "
GR_FONT_ATLAS_RECIP_HEIGHT ")*%s;", v.vsOut(),
cte.inTextureCoords()->fName);
}
// Setup pass through color
if (!cte.colorIgnored()) {
if (cte.hasVertexColor()) {
pb->addPassThroughAttribute(cte.inColor(), args.fOutputColor);
} else {
this->setupUniformColor(pb, args.fOutputColor, &fColorUniform);
}
}
// Setup position
this->setupPosition(pb, gpArgs, cte.inPosition()->fName);
// emit transforms
this->emitTransforms(args.fPB, gpArgs->fPositionVar, cte.inPosition()->fName,
cte.localMatrix(), args.fTransformsIn, args.fTransformsOut);
GrGLFragmentBuilder* fsBuilder = pb->getFragmentShaderBuilder();
if (cte.maskFormat() == kARGB_GrMaskFormat) {
fsBuilder->codeAppendf("%s = ", args.fOutputColor);
fsBuilder->appendTextureLookupAndModulate(args.fOutputColor,
args.fSamplers[0],
v.fsIn(),
kVec2f_GrSLType);
fsBuilder->codeAppend(";");
fsBuilder->codeAppendf("%s = vec4(1);", args.fOutputCoverage);
} else {
fsBuilder->codeAppendf("%s = ", args.fOutputCoverage);
fsBuilder->appendTextureLookup(args.fSamplers[0], v.fsIn(), kVec2f_GrSLType);
fsBuilder->codeAppend(";");
}
}
virtual void setData(const GrGLProgramDataManager& pdman,
const GrPrimitiveProcessor& gp,
const GrBatchTracker& bt) override {
const GrBitmapTextGeoProc& btgp = gp.cast<GrBitmapTextGeoProc>();
if (btgp.color() != fColor && !btgp.hasVertexColor()) {
GrGLfloat c[4];
GrColorToRGBAFloat(btgp.color(), c);
pdman.set4fv(fColorUniform, 1, c);
fColor = btgp.color();
}
}
void setTransformData(const GrPrimitiveProcessor& primProc,
const GrGLProgramDataManager& pdman,
int index,
const SkTArray<const GrCoordTransform*, true>& transforms) override {
this->setTransformDataHelper<GrBitmapTextGeoProc>(primProc, pdman, index, transforms);
}
static inline void GenKey(const GrGeometryProcessor& proc,
const GrBatchTracker& bt,
const GrGLSLCaps&,
GrProcessorKeyBuilder* b) {
const GrBitmapTextGeoProc& gp = proc.cast<GrBitmapTextGeoProc>();
uint32_t key = 0;
key |= gp.usesLocalCoords() && gp.localMatrix().hasPerspective() ? 0x1 : 0x0;
key |= gp.colorIgnored() ? 0x2 : 0x0;
key |= gp.maskFormat() << 3;
b->add32(key);
}
private:
GrColor fColor;
UniformHandle fColorUniform;
typedef GrGLGeometryProcessor INHERITED;
};
///////////////////////////////////////////////////////////////////////////////
GrBitmapTextGeoProc::GrBitmapTextGeoProc(GrColor color, GrTexture* texture,
const GrTextureParams& params, GrMaskFormat format,
const SkMatrix& localMatrix, bool usesLocalCoords)
: fColor(color)
, fLocalMatrix(localMatrix)
, fUsesLocalCoords(usesLocalCoords)
, fTextureAccess(texture, params)
, fInColor(NULL)
, fMaskFormat(format) {
this->initClassID<GrBitmapTextGeoProc>();
fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertexAttribType));
// TODO we could think about removing this attribute if color is ignored, but unfortunately
// we don't do text positioning in batch, so we can't quite do that yet.
bool hasVertexColor = kA8_GrMaskFormat == fMaskFormat;
if (hasVertexColor) {
fInColor = &this->addVertexAttrib(Attribute("inColor", kVec4ub_GrVertexAttribType));
}
fInTextureCoords = &this->addVertexAttrib(Attribute("inTextureCoords",
kVec2s_GrVertexAttribType));
this->addTextureAccess(&fTextureAccess);
}
void GrBitmapTextGeoProc::getGLProcessorKey(const GrBatchTracker& bt,
const GrGLSLCaps& caps,
GrProcessorKeyBuilder* b) const {
GrGLBitmapTextGeoProc::GenKey(*this, bt, caps, b);
}
GrGLPrimitiveProcessor*
GrBitmapTextGeoProc::createGLInstance(const GrBatchTracker& bt,
const GrGLSLCaps& caps) const {
return SkNEW_ARGS(GrGLBitmapTextGeoProc, (*this, bt));
}
///////////////////////////////////////////////////////////////////////////////
GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrBitmapTextGeoProc);
GrGeometryProcessor* GrBitmapTextGeoProc::TestCreate(SkRandom* random,
GrContext*,
const GrCaps&,
GrTexture* textures[]) {
int texIdx = random->nextBool() ? GrProcessorUnitTest::kSkiaPMTextureIdx :
GrProcessorUnitTest::kAlphaTextureIdx;
static const SkShader::TileMode kTileModes[] = {
SkShader::kClamp_TileMode,
SkShader::kRepeat_TileMode,
SkShader::kMirror_TileMode,
};
SkShader::TileMode tileModes[] = {
kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
kTileModes[random->nextULessThan(SK_ARRAY_COUNT(kTileModes))],
};
GrTextureParams params(tileModes, random->nextBool() ? GrTextureParams::kBilerp_FilterMode :
GrTextureParams::kNone_FilterMode);
GrMaskFormat format;
switch (random->nextULessThan(3)) {
default:
SkFAIL("Incomplete enum\n");
case 0:
format = kA8_GrMaskFormat;
break;
case 1:
format = kA565_GrMaskFormat;
break;
case 2:
format = kARGB_GrMaskFormat;
break;
}
return GrBitmapTextGeoProc::Create(GrRandomColor(random), textures[texIdx], params,
format, GrTest::TestMatrix(random), random->nextBool());
}