blob: 582558027addb4cbac3916f20989d80573f720c8 [file] [log] [blame]
/*
* Copyright 2013 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "GrBezierEffect.h"
#include "gl/GrGLProcessor.h"
#include "gl/GrGLSL.h"
#include "gl/GrGLGeometryProcessor.h"
#include "gl/builders/GrGLProgramBuilder.h"
class GrGLConicEffect : public GrGLGeometryProcessor {
public:
GrGLConicEffect(const GrGeometryProcessor&,
const GrBatchTracker&);
void onEmitCode(EmitArgs&, GrGPArgs*) override;
static inline void GenKey(const GrGeometryProcessor&,
const GrBatchTracker&,
const GrGLSLCaps&,
GrProcessorKeyBuilder*);
virtual void setData(const GrGLProgramDataManager& pdman,
const GrPrimitiveProcessor& primProc,
const GrBatchTracker& bt) override {
const GrConicEffect& ce = primProc.cast<GrConicEffect>();
this->setUniformViewMatrix(pdman, ce.viewMatrix());
if (ce.color() != fColor) {
GrGLfloat c[4];
GrColorToRGBAFloat(ce.color(), c);
pdman.set4fv(fColorUniform, 1, c);
fColor = ce.color();
}
if (ce.coverageScale() != 0xff && ce.coverageScale() != fCoverageScale) {
pdman.set1f(fCoverageScaleUniform, GrNormalizeByteToFloat(ce.coverageScale()));
fCoverageScale = ce.coverageScale();
}
}
void setTransformData(const GrPrimitiveProcessor& primProc,
const GrGLProgramDataManager& pdman,
int index,
const SkTArray<const GrCoordTransform*, true>& transforms) override {
this->setTransformDataHelper<GrConicEffect>(primProc, pdman, index, transforms);
}
private:
GrColor fColor;
uint8_t fCoverageScale;
GrPrimitiveEdgeType fEdgeType;
UniformHandle fColorUniform;
UniformHandle fCoverageScaleUniform;
typedef GrGLGeometryProcessor INHERITED;
};
GrGLConicEffect::GrGLConicEffect(const GrGeometryProcessor& processor,
const GrBatchTracker& bt)
: fColor(GrColor_ILLEGAL), fCoverageScale(0xff) {
const GrConicEffect& ce = processor.cast<GrConicEffect>();
fEdgeType = ce.getEdgeType();
}
void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
GrGLGPBuilder* pb = args.fPB;
GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
const GrConicEffect& gp = args.fGP.cast<GrConicEffect>();
// emit attributes
vsBuilder->emitAttributes(gp);
GrGLVertToFrag v(kVec4f_GrSLType);
args.fPB->addVarying("ConicCoeffs", &v);
vsBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inConicCoeffs()->fName);
// Setup pass through color
if (!gp.colorIgnored()) {
this->setupUniformColor(args.fPB, args.fOutputColor, &fColorUniform);
}
// Setup position
this->setupPosition(pb, gpArgs, gp.inPosition()->fName, gp.viewMatrix());
// emit transforms with position
this->emitTransforms(pb, gpArgs->fPositionVar, gp.inPosition()->fName, gp.localMatrix(),
args.fTransformsIn, args.fTransformsOut);
GrGLFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
fsBuilder->codeAppend("float edgeAlpha;");
switch (fEdgeType) {
case kHairlineAA_GrProcessorEdgeType: {
SkAssertResult(fsBuilder->enableFeature(
GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", v.fsIn());
fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", v.fsIn());
fsBuilder->codeAppendf("float dfdx ="
"2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s.z * dklmdx.y;",
v.fsIn(), v.fsIn(), v.fsIn());
fsBuilder->codeAppendf("float dfdy ="
"2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s.z * dklmdy.y;",
v.fsIn(), v.fsIn(), v.fsIn());
fsBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);");
fsBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));");
fsBuilder->codeAppendf("float func = %s.x*%s.x - %s.y*%s.z;", v.fsIn(), v.fsIn(),
v.fsIn(), v.fsIn());
fsBuilder->codeAppend("func = abs(func);");
fsBuilder->codeAppend("edgeAlpha = func / gFM;");
fsBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);");
// Add line below for smooth cubic ramp
// fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
break;
}
case kFillAA_GrProcessorEdgeType: {
SkAssertResult(fsBuilder->enableFeature(
GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
fsBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", v.fsIn());
fsBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", v.fsIn());
fsBuilder->codeAppendf("float dfdx ="
"2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s.z * dklmdx.y;",
v.fsIn(), v.fsIn(), v.fsIn());
fsBuilder->codeAppendf("float dfdy ="
"2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s.z * dklmdy.y;",
v.fsIn(), v.fsIn(), v.fsIn());
fsBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);");
fsBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));");
fsBuilder->codeAppendf("float func = %s.x * %s.x - %s.y * %s.z;", v.fsIn(), v.fsIn(),
v.fsIn(), v.fsIn());
fsBuilder->codeAppend("edgeAlpha = func / gFM;");
fsBuilder->codeAppend("edgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);");
// Add line below for smooth cubic ramp
// fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
break;
}
case kFillBW_GrProcessorEdgeType: {
fsBuilder->codeAppendf("edgeAlpha = %s.x * %s.x - %s.y * %s.z;", v.fsIn(), v.fsIn(),
v.fsIn(), v.fsIn());
fsBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);");
break;
}
default:
SkFAIL("Shouldn't get here");
}
// TODO should we really be doing this?
if (gp.coverageScale() != 0xff) {
const char* coverageScale;
fCoverageScaleUniform = pb->addUniform(GrGLProgramBuilder::kFragment_Visibility,
kFloat_GrSLType,
kDefault_GrSLPrecision,
"Coverage",
&coverageScale);
fsBuilder->codeAppendf("%s = vec4(%s * edgeAlpha);", args.fOutputCoverage, coverageScale);
} else {
fsBuilder->codeAppendf("%s = vec4(edgeAlpha);", args.fOutputCoverage);
}
}
void GrGLConicEffect::GenKey(const GrGeometryProcessor& gp,
const GrBatchTracker& bt,
const GrGLSLCaps&,
GrProcessorKeyBuilder* b) {
const GrConicEffect& ce = gp.cast<GrConicEffect>();
uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2;
key |= GrColor_ILLEGAL != ce.color() ? 0x4 : 0x0;
key |= 0xff != ce.coverageScale() ? 0x8 : 0x0;
key |= ce.usesLocalCoords() && ce.localMatrix().hasPerspective() ? 0x10 : 0x0;
key |= ComputePosKey(ce.viewMatrix()) << 5;
b->add32(key);
}
//////////////////////////////////////////////////////////////////////////////
GrConicEffect::~GrConicEffect() {}
void GrConicEffect::getGLProcessorKey(const GrBatchTracker& bt,
const GrGLSLCaps& caps,
GrProcessorKeyBuilder* b) const {
GrGLConicEffect::GenKey(*this, bt, caps, b);
}
GrGLPrimitiveProcessor* GrConicEffect::createGLInstance(const GrBatchTracker& bt,
const GrGLSLCaps&) const {
return SkNEW_ARGS(GrGLConicEffect, (*this, bt));
}
GrConicEffect::GrConicEffect(GrColor color, const SkMatrix& viewMatrix, uint8_t coverage,
GrPrimitiveEdgeType edgeType, const SkMatrix& localMatrix,
bool usesLocalCoords)
: fColor(color)
, fViewMatrix(viewMatrix)
, fLocalMatrix(viewMatrix)
, fUsesLocalCoords(usesLocalCoords)
, fCoverageScale(coverage)
, fEdgeType(edgeType) {
this->initClassID<GrConicEffect>();
fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertexAttribType));
fInConicCoeffs = &this->addVertexAttrib(Attribute("inConicCoeffs",
kVec4f_GrVertexAttribType));
}
//////////////////////////////////////////////////////////////////////////////
GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrConicEffect);
GrGeometryProcessor* GrConicEffect::TestCreate(SkRandom* random,
GrContext*,
const GrCaps& caps,
GrTexture*[]) {
GrGeometryProcessor* gp;
do {
GrPrimitiveEdgeType edgeType = static_cast<GrPrimitiveEdgeType>(
random->nextULessThan(kGrProcessorEdgeTypeCnt));
gp = GrConicEffect::Create(GrRandomColor(random), GrTest::TestMatrix(random),
edgeType, caps,
GrTest::TestMatrix(random), random->nextBool());
} while (NULL == gp);
return gp;
}
//////////////////////////////////////////////////////////////////////////////
// Quad
//////////////////////////////////////////////////////////////////////////////
class GrGLQuadEffect : public GrGLGeometryProcessor {
public:
GrGLQuadEffect(const GrGeometryProcessor&,
const GrBatchTracker&);
void onEmitCode(EmitArgs&, GrGPArgs*) override;
static inline void GenKey(const GrGeometryProcessor&,
const GrBatchTracker&,
const GrGLSLCaps&,
GrProcessorKeyBuilder*);
virtual void setData(const GrGLProgramDataManager& pdman,
const GrPrimitiveProcessor& primProc,
const GrBatchTracker& bt) override {
const GrQuadEffect& qe = primProc.cast<GrQuadEffect>();
this->setUniformViewMatrix(pdman, qe.viewMatrix());
if (qe.color() != fColor) {
GrGLfloat c[4];
GrColorToRGBAFloat(qe.color(), c);
pdman.set4fv(fColorUniform, 1, c);
fColor = qe.color();
}
if (qe.coverageScale() != 0xff && qe.coverageScale() != fCoverageScale) {
pdman.set1f(fCoverageScaleUniform, GrNormalizeByteToFloat(qe.coverageScale()));
fCoverageScale = qe.coverageScale();
}
}
void setTransformData(const GrPrimitiveProcessor& primProc,
const GrGLProgramDataManager& pdman,
int index,
const SkTArray<const GrCoordTransform*, true>& transforms) override {
this->setTransformDataHelper<GrQuadEffect>(primProc, pdman, index, transforms);
}
private:
GrColor fColor;
uint8_t fCoverageScale;
GrPrimitiveEdgeType fEdgeType;
UniformHandle fColorUniform;
UniformHandle fCoverageScaleUniform;
typedef GrGLGeometryProcessor INHERITED;
};
GrGLQuadEffect::GrGLQuadEffect(const GrGeometryProcessor& processor,
const GrBatchTracker& bt)
: fColor(GrColor_ILLEGAL), fCoverageScale(0xff) {
const GrQuadEffect& ce = processor.cast<GrQuadEffect>();
fEdgeType = ce.getEdgeType();
}
void GrGLQuadEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
GrGLGPBuilder* pb = args.fPB;
GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
const GrQuadEffect& gp = args.fGP.cast<GrQuadEffect>();
// emit attributes
vsBuilder->emitAttributes(gp);
GrGLVertToFrag v(kVec4f_GrSLType);
args.fPB->addVarying("HairQuadEdge", &v);
vsBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inHairQuadEdge()->fName);
// Setup pass through color
if (!gp.colorIgnored()) {
this->setupUniformColor(args.fPB, args.fOutputColor, &fColorUniform);
}
// Setup position
this->setupPosition(pb, gpArgs, gp.inPosition()->fName, gp.viewMatrix());
// emit transforms with position
this->emitTransforms(pb, gpArgs->fPositionVar, gp.inPosition()->fName, gp.localMatrix(),
args.fTransformsIn, args.fTransformsOut);
GrGLFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
fsBuilder->codeAppendf("float edgeAlpha;");
switch (fEdgeType) {
case kHairlineAA_GrProcessorEdgeType: {
SkAssertResult(fsBuilder->enableFeature(
GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn());
fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn());
fsBuilder->codeAppendf("vec2 gF = vec2(2.0 * %s.x * duvdx.x - duvdx.y,"
" 2.0 * %s.x * duvdy.x - duvdy.y);",
v.fsIn(), v.fsIn());
fsBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", v.fsIn(), v.fsIn(), v.fsIn());
fsBuilder->codeAppend("edgeAlpha = sqrt(edgeAlpha * edgeAlpha / dot(gF, gF));");
fsBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);");
// Add line below for smooth cubic ramp
// fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
break;
}
case kFillAA_GrProcessorEdgeType: {
SkAssertResult(fsBuilder->enableFeature(
GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
fsBuilder->codeAppendf("vec2 duvdx = dFdx(%s.xy);", v.fsIn());
fsBuilder->codeAppendf("vec2 duvdy = dFdy(%s.xy);", v.fsIn());
fsBuilder->codeAppendf("vec2 gF = vec2(2.0 * %s.x * duvdx.x - duvdx.y,"
" 2.0 * %s.x * duvdy.x - duvdy.y);",
v.fsIn(), v.fsIn());
fsBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", v.fsIn(), v.fsIn(), v.fsIn());
fsBuilder->codeAppend("edgeAlpha = edgeAlpha / sqrt(dot(gF, gF));");
fsBuilder->codeAppend("edgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);");
// Add line below for smooth cubic ramp
// fsBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
break;
}
case kFillBW_GrProcessorEdgeType: {
fsBuilder->codeAppendf("edgeAlpha = (%s.x * %s.x - %s.y);", v.fsIn(), v.fsIn(), v.fsIn());
fsBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);");
break;
}
default:
SkFAIL("Shouldn't get here");
}
if (0xff != gp.coverageScale()) {
const char* coverageScale;
fCoverageScaleUniform = pb->addUniform(GrGLProgramBuilder::kFragment_Visibility,
kFloat_GrSLType,
kDefault_GrSLPrecision,
"Coverage",
&coverageScale);
fsBuilder->codeAppendf("%s = vec4(%s * edgeAlpha);", args.fOutputCoverage, coverageScale);
} else {
fsBuilder->codeAppendf("%s = vec4(edgeAlpha);", args.fOutputCoverage);
}
}
void GrGLQuadEffect::GenKey(const GrGeometryProcessor& gp,
const GrBatchTracker& bt,
const GrGLSLCaps&,
GrProcessorKeyBuilder* b) {
const GrQuadEffect& ce = gp.cast<GrQuadEffect>();
uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2;
key |= ce.color() != GrColor_ILLEGAL ? 0x4 : 0x0;
key |= ce.coverageScale() != 0xff ? 0x8 : 0x0;
key |= ce.usesLocalCoords() && ce.localMatrix().hasPerspective() ? 0x10 : 0x0;
key |= ComputePosKey(ce.viewMatrix()) << 5;
b->add32(key);
}
//////////////////////////////////////////////////////////////////////////////
GrQuadEffect::~GrQuadEffect() {}
void GrQuadEffect::getGLProcessorKey(const GrBatchTracker& bt,
const GrGLSLCaps& caps,
GrProcessorKeyBuilder* b) const {
GrGLQuadEffect::GenKey(*this, bt, caps, b);
}
GrGLPrimitiveProcessor* GrQuadEffect::createGLInstance(const GrBatchTracker& bt,
const GrGLSLCaps&) const {
return SkNEW_ARGS(GrGLQuadEffect, (*this, bt));
}
GrQuadEffect::GrQuadEffect(GrColor color, const SkMatrix& viewMatrix, uint8_t coverage,
GrPrimitiveEdgeType edgeType, const SkMatrix& localMatrix,
bool usesLocalCoords)
: fColor(color)
, fViewMatrix(viewMatrix)
, fLocalMatrix(localMatrix)
, fUsesLocalCoords(usesLocalCoords)
, fCoverageScale(coverage)
, fEdgeType(edgeType) {
this->initClassID<GrQuadEffect>();
fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertexAttribType));
fInHairQuadEdge = &this->addVertexAttrib(Attribute("inHairQuadEdge",
kVec4f_GrVertexAttribType));
}
//////////////////////////////////////////////////////////////////////////////
GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrQuadEffect);
GrGeometryProcessor* GrQuadEffect::TestCreate(SkRandom* random,
GrContext*,
const GrCaps& caps,
GrTexture*[]) {
GrGeometryProcessor* gp;
do {
GrPrimitiveEdgeType edgeType = static_cast<GrPrimitiveEdgeType>(
random->nextULessThan(kGrProcessorEdgeTypeCnt));
gp = GrQuadEffect::Create(GrRandomColor(random),
GrTest::TestMatrix(random),
edgeType, caps,
GrTest::TestMatrix(random),
random->nextBool());
} while (NULL == gp);
return gp;
}
//////////////////////////////////////////////////////////////////////////////
// Cubic
//////////////////////////////////////////////////////////////////////////////
class GrGLCubicEffect : public GrGLGeometryProcessor {
public:
GrGLCubicEffect(const GrGeometryProcessor&,
const GrBatchTracker&);
void onEmitCode(EmitArgs&, GrGPArgs*) override;
static inline void GenKey(const GrGeometryProcessor&,
const GrBatchTracker&,
const GrGLSLCaps&,
GrProcessorKeyBuilder*);
virtual void setData(const GrGLProgramDataManager& pdman,
const GrPrimitiveProcessor& primProc,
const GrBatchTracker& bt) override {
const GrCubicEffect& ce = primProc.cast<GrCubicEffect>();
this->setUniformViewMatrix(pdman, ce.viewMatrix());
if (ce.color() != fColor) {
GrGLfloat c[4];
GrColorToRGBAFloat(ce.color(), c);
pdman.set4fv(fColorUniform, 1, c);
fColor = ce.color();
}
}
private:
GrColor fColor;
GrPrimitiveEdgeType fEdgeType;
UniformHandle fColorUniform;
typedef GrGLGeometryProcessor INHERITED;
};
GrGLCubicEffect::GrGLCubicEffect(const GrGeometryProcessor& processor,
const GrBatchTracker&)
: fColor(GrColor_ILLEGAL) {
const GrCubicEffect& ce = processor.cast<GrCubicEffect>();
fEdgeType = ce.getEdgeType();
}
void GrGLCubicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();
const GrCubicEffect& gp = args.fGP.cast<GrCubicEffect>();
// emit attributes
vsBuilder->emitAttributes(gp);
GrGLVertToFrag v(kVec4f_GrSLType);
args.fPB->addVarying("CubicCoeffs", &v, kHigh_GrSLPrecision);
vsBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inCubicCoeffs()->fName);
// Setup pass through color
if (!gp.colorIgnored()) {
this->setupUniformColor(args.fPB, args.fOutputColor, &fColorUniform);
}
// Setup position
this->setupPosition(args.fPB, gpArgs, gp.inPosition()->fName, gp.viewMatrix());
// emit transforms with position
this->emitTransforms(args.fPB, gpArgs->fPositionVar, gp.inPosition()->fName, args.fTransformsIn,
args.fTransformsOut);
GrGLFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
GrGLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, kHigh_GrSLPrecision);
GrGLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, kHigh_GrSLPrecision);
GrGLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, kHigh_GrSLPrecision);
GrGLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, kHigh_GrSLPrecision);
GrGLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, kHigh_GrSLPrecision);
GrGLShaderVar gF("gF", kVec2f_GrSLType, 0, kHigh_GrSLPrecision);
GrGLShaderVar gFM("gFM", kFloat_GrSLType, 0, kHigh_GrSLPrecision);
GrGLShaderVar func("func", kFloat_GrSLType, 0, kHigh_GrSLPrecision);
fsBuilder->declAppend(edgeAlpha);
fsBuilder->declAppend(dklmdx);
fsBuilder->declAppend(dklmdy);
fsBuilder->declAppend(dfdx);
fsBuilder->declAppend(dfdy);
fsBuilder->declAppend(gF);
fsBuilder->declAppend(gFM);
fsBuilder->declAppend(func);
switch (fEdgeType) {
case kHairlineAA_GrProcessorEdgeType: {
SkAssertResult(fsBuilder->enableFeature(
GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), v.fsIn());
fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), v.fsIn());
fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
dfdx.c_str(), v.fsIn(), v.fsIn(), dklmdx.c_str(), v.fsIn(),
dklmdx.c_str(), v.fsIn(), dklmdx.c_str());
fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
dfdy.c_str(), v.fsIn(), v.fsIn(), dklmdy.c_str(), v.fsIn(),
dklmdy.c_str(), v.fsIn(), dklmdy.c_str());
fsBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str());
fsBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", gFM.c_str(), gF.c_str(), gF.c_str());
fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;",
func.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn());
fsBuilder->codeAppendf("%s = abs(%s);", func.c_str(), func.c_str());
fsBuilder->codeAppendf("%s = %s / %s;",
edgeAlpha.c_str(), func.c_str(), gFM.c_str());
fsBuilder->codeAppendf("%s = max(1.0 - %s, 0.0);",
edgeAlpha.c_str(), edgeAlpha.c_str());
// Add line below for smooth cubic ramp
// fsBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);",
// edgeAlpha.c_str(), edgeAlpha.c_str(), edgeAlpha.c_str(),
// edgeAlpha.c_str());
break;
}
case kFillAA_GrProcessorEdgeType: {
SkAssertResult(fsBuilder->enableFeature(
GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
fsBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), v.fsIn());
fsBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), v.fsIn());
fsBuilder->codeAppendf("%s ="
"3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
dfdx.c_str(), v.fsIn(), v.fsIn(), dklmdx.c_str(), v.fsIn(),
dklmdx.c_str(), v.fsIn(), dklmdx.c_str());
fsBuilder->codeAppendf("%s = 3.0 * %s.x * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
dfdy.c_str(), v.fsIn(), v.fsIn(), dklmdy.c_str(), v.fsIn(),
dklmdy.c_str(), v.fsIn(), dklmdy.c_str());
fsBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str());
fsBuilder->codeAppendf("%s = sqrt(dot(%s, %s));", gFM.c_str(), gF.c_str(), gF.c_str());
fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;",
func.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn());
fsBuilder->codeAppendf("%s = %s / %s;",
edgeAlpha.c_str(), func.c_str(), gFM.c_str());
fsBuilder->codeAppendf("%s = clamp(1.0 - %s, 0.0, 1.0);",
edgeAlpha.c_str(), edgeAlpha.c_str());
// Add line below for smooth cubic ramp
// fsBuilder->codeAppendf("%s = %s * %s * (3.0 - 2.0 * %s);",
// edgeAlpha.c_str(), edgeAlpha.c_str(), edgeAlpha.c_str(),
// edgeAlpha.c_str());
break;
}
case kFillBW_GrProcessorEdgeType: {
fsBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;",
edgeAlpha.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn());
fsBuilder->codeAppendf("%s = float(%s < 0.0);", edgeAlpha.c_str(), edgeAlpha.c_str());
break;
}
default:
SkFAIL("Shouldn't get here");
}
fsBuilder->codeAppendf("%s = vec4(%s);", args.fOutputCoverage, edgeAlpha.c_str());
}
void GrGLCubicEffect::GenKey(const GrGeometryProcessor& gp,
const GrBatchTracker& bt,
const GrGLSLCaps&,
GrProcessorKeyBuilder* b) {
const GrCubicEffect& ce = gp.cast<GrCubicEffect>();
uint32_t key = ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2;
key |= ce.color() != GrColor_ILLEGAL ? 0x4 : 0x8;
key |= ComputePosKey(ce.viewMatrix()) << 5;
b->add32(key);
}
//////////////////////////////////////////////////////////////////////////////
GrCubicEffect::~GrCubicEffect() {}
void GrCubicEffect::getGLProcessorKey(const GrBatchTracker& bt,
const GrGLSLCaps& caps,
GrProcessorKeyBuilder* b) const {
GrGLCubicEffect::GenKey(*this, bt, caps, b);
}
GrGLPrimitiveProcessor* GrCubicEffect::createGLInstance(const GrBatchTracker& bt,
const GrGLSLCaps&) const {
return SkNEW_ARGS(GrGLCubicEffect, (*this, bt));
}
GrCubicEffect::GrCubicEffect(GrColor color, const SkMatrix& viewMatrix,
GrPrimitiveEdgeType edgeType)
: fColor(color)
, fViewMatrix(viewMatrix)
, fEdgeType(edgeType) {
this->initClassID<GrCubicEffect>();
fInPosition = &this->addVertexAttrib(Attribute("inPosition", kVec2f_GrVertexAttribType));
fInCubicCoeffs = &this->addVertexAttrib(Attribute("inCubicCoeffs",
kVec4f_GrVertexAttribType));
}
//////////////////////////////////////////////////////////////////////////////
GR_DEFINE_GEOMETRY_PROCESSOR_TEST(GrCubicEffect);
GrGeometryProcessor* GrCubicEffect::TestCreate(SkRandom* random,
GrContext*,
const GrCaps& caps,
GrTexture*[]) {
GrGeometryProcessor* gp;
do {
GrPrimitiveEdgeType edgeType = static_cast<GrPrimitiveEdgeType>(
random->nextULessThan(kGrProcessorEdgeTypeCnt));
gp = GrCubicEffect::Create(GrRandomColor(random),
GrTest::TestMatrix(random), edgeType, caps);
} while (NULL == gp);
return gp;
}