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* Copyright 2014 Google Inc.
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
#ifndef SkTextureCompressor_LATC_DEFINED
#define SkTextureCompressor_LATC_DEFINED
#include "SkBitmapProcShader.h"
class SkBlitter;
namespace SkTextureCompressor {
bool CompressA8ToLATC(uint8_t* dst, const uint8_t* src,
int width, int height, size_t rowBytes);
SkBlitter* CreateLATCBlitter(int width, int height, void* outputBuffer,
SkTBlitterAllocator *allocator);
void DecompressLATC(uint8_t* dst, int dstRowBytes, const uint8_t* src, int width, int height);
#endif // SkTextureCompressor_LATC_DEFINED