blob: ef2517dcf087c7c1d3a99e1210b9fb8f1e61451c [file] [log] [blame]
* Copyright 2013 Google Inc.
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
#include "GrTest.h"
#include "GrInOrderDrawBuffer.h"
#include "GrResourceCache2.h"
void GrTestTarget::init(GrContext* ctx, GrDrawTarget* target) {
SkNEW_IN_TLAZY(&fACR, GrDrawTarget::AutoClipRestore, (target));
SkNEW_IN_TLAZY(&fAGP, GrDrawTarget::AutoGeometryPush, (target));
void GrContext::getTestTarget(GrTestTarget* tar) {
// We could create a proxy GrDrawTarget that passes through to fGpu until ~GrTextTarget() and
// then disconnects. This would help prevent test writers from mixing using the returned
// GrDrawTarget and regular drawing. We could also assert or fail in GrContext drawing methods
// until ~GrTestTarget().
tar->init(this, fDrawBuffer);
void GrContext::setMaxTextureSizeOverride(int maxTextureSizeOverride) {
fMaxTextureSizeOverride = maxTextureSizeOverride;
void GrContext::purgeAllUnlockedResources() {
// Code for the mock context. It's built on a mock GrGpu class that does nothing.
#include "GrBufferAllocPool.h"
#include "GrInOrderDrawBuffer.h"
#include "GrGpu.h"
class GrPipeline;
class MockGpu : public GrGpu {
MockGpu(GrContext* context) : INHERITED(context) { fCaps.reset(SkNEW(GrDrawTargetCaps)); }
~MockGpu() SK_OVERRIDE {}
bool canWriteTexturePixels(const GrTexture*, GrPixelConfig srcConfig) const SK_OVERRIDE {
return true;
bool readPixelsWillPayForYFlip(GrRenderTarget* renderTarget,
int left, int top,
int width, int height,
GrPixelConfig config,
size_t rowBytes) const SK_OVERRIDE { return false; }
void buildProgramDesc(GrProgramDesc*,const GrPrimitiveProcessor&,
const GrPipeline&,
const GrProgramDesc::DescInfo&,
const GrBatchTracker&) const SK_OVERRIDE {}
void discard(GrRenderTarget*) SK_OVERRIDE {}
bool canCopySurface(const GrSurface* dst,
const GrSurface* src,
const SkIRect& srcRect,
const SkIPoint& dstPoint) SK_OVERRIDE { return false; };
bool copySurface(GrSurface* dst,
GrSurface* src,
const SkIRect& srcRect,
const SkIPoint& dstPoint) SK_OVERRIDE { return false; };
bool initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* desc) SK_OVERRIDE {
return false;
void onResetContext(uint32_t resetBits) SK_OVERRIDE {}
GrTexture* onCreateTexture(const GrSurfaceDesc& desc, bool budgeted, const void* srcData,
size_t rowBytes) SK_OVERRIDE {
return NULL;
GrTexture* onCreateCompressedTexture(const GrSurfaceDesc& desc, bool budgeted,
const void* srcData) SK_OVERRIDE {
return NULL;
GrTexture* onWrapBackendTexture(const GrBackendTextureDesc&) SK_OVERRIDE { return NULL; }
GrRenderTarget* onWrapBackendRenderTarget(const GrBackendRenderTargetDesc&) SK_OVERRIDE {
return NULL;
GrVertexBuffer* onCreateVertexBuffer(size_t size, bool dynamic) SK_OVERRIDE { return NULL; }
GrIndexBuffer* onCreateIndexBuffer(size_t size, bool dynamic) SK_OVERRIDE { return NULL; }
void onClear(GrRenderTarget*, const SkIRect* rect, GrColor color,
bool canIgnoreRect) SK_OVERRIDE {}
void onClearStencilClip(GrRenderTarget*, const SkIRect& rect, bool insideClip) SK_OVERRIDE {}
void onDraw(const DrawArgs&, const GrDrawTarget::DrawInfo&) SK_OVERRIDE {}
void onStencilPath(const GrPath* path, const StencilPathState& state) SK_OVERRIDE {}
void onDrawPath(const DrawArgs&, const GrPath*, const GrStencilSettings&) SK_OVERRIDE {}
void onDrawPaths(const DrawArgs&,
const GrPathRange*,
const void* indices,
const float transformValues[],
int count,
const GrStencilSettings&) SK_OVERRIDE {}
bool onReadPixels(GrRenderTarget* target,
int left, int top, int width, int height,
void* buffer,
size_t rowBytes) SK_OVERRIDE {
return false;
bool onWriteTexturePixels(GrTexture* texture,
int left, int top, int width, int height,
GrPixelConfig config, const void* buffer,
size_t rowBytes) SK_OVERRIDE {
return false;
void onResolveRenderTarget(GrRenderTarget* target) SK_OVERRIDE { return; }
bool createStencilBufferForRenderTarget(GrRenderTarget*, int width, int height) SK_OVERRIDE {
return false;
bool attachStencilBufferToRenderTarget(GrStencilBuffer*, GrRenderTarget*) SK_OVERRIDE {
return false;
void clearStencil(GrRenderTarget* target) SK_OVERRIDE {}
void didAddGpuTraceMarker() SK_OVERRIDE {}
void didRemoveGpuTraceMarker() SK_OVERRIDE {}
typedef GrGpu INHERITED;
GrContext* GrContext::CreateMockContext() {
GrContext* context = SkNEW_ARGS(GrContext, (Options()));
return context;
void GrContext::initMockContext() {
fGpu = SkNEW_ARGS(MockGpu, (this));
// We delete these because we want to test the cache starting with zero resources. Also, none of
// these objects are required for any of tests that use this context. TODO: make stop allocating
// resources in the buffer pools.
fDrawBuffer = NULL;
fDrawBufferVBAllocPool = NULL;
fDrawBufferIBAllocPool = NULL;