| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _13_colorGreen : packoffset(c0); |
| float4 _13_colorRed : packoffset(c1); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| bool TrueFalse_b() |
| { |
| int x = 1; |
| int y = 1; |
| bool _39 = false; |
| if (true) |
| { |
| _39 = true; |
| } |
| else |
| { |
| int _36 = 1 + 1; |
| y = _36; |
| _39 = _36 == 3; |
| } |
| if (_39) |
| { |
| bool _48 = false; |
| if (true) |
| { |
| _48 = y == 1; |
| } |
| else |
| { |
| _48 = false; |
| } |
| return _48; |
| } |
| else |
| { |
| return false; |
| } |
| } |
| |
| bool FalseTrue_b() |
| { |
| int x = 1; |
| int y = 1; |
| bool _58 = false; |
| if (1 == 2) |
| { |
| _58 = true; |
| } |
| else |
| { |
| int _56 = 1 + 1; |
| y = _56; |
| _58 = _56 == 2; |
| } |
| if (_58) |
| { |
| bool _66 = false; |
| if (true) |
| { |
| _66 = y == 2; |
| } |
| else |
| { |
| _66 = false; |
| } |
| return _66; |
| } |
| else |
| { |
| return false; |
| } |
| } |
| |
| bool FalseFalse_b() |
| { |
| int x = 1; |
| int y = 1; |
| bool _75 = false; |
| if (1 == 2) |
| { |
| _75 = true; |
| } |
| else |
| { |
| int _73 = 1 + 1; |
| y = _73; |
| _75 = _73 == 3; |
| } |
| if (_75) |
| { |
| return false; |
| } |
| else |
| { |
| bool _83 = false; |
| if (true) |
| { |
| _83 = y == 2; |
| } |
| else |
| { |
| _83 = false; |
| } |
| return _83; |
| } |
| } |
| |
| float4 main(float2 _85) |
| { |
| int _RESERVED_IDENTIFIER_FIXUP_2_y = 1; |
| bool _RESERVED_IDENTIFIER_FIXUP_0_TrueTrue = true; |
| bool _93 = false; |
| if (true) |
| { |
| _93 = TrueFalse_b(); |
| } |
| else |
| { |
| _93 = false; |
| } |
| bool _97 = false; |
| if (_93) |
| { |
| _97 = FalseTrue_b(); |
| } |
| else |
| { |
| _97 = false; |
| } |
| bool _101 = false; |
| if (_97) |
| { |
| _101 = FalseFalse_b(); |
| } |
| else |
| { |
| _101 = false; |
| } |
| float4 _102 = 0.0f.xxxx; |
| if (_101) |
| { |
| _102 = _13_colorGreen; |
| } |
| else |
| { |
| _102 = _13_colorRed; |
| } |
| return _102; |
| } |
| |
| void frag_main() |
| { |
| float2 _23 = 0.0f.xx; |
| sk_FragColor = main(_23); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |