|  | /* | 
|  | * Copyright 2014 Google Inc. | 
|  | * | 
|  | * Use of this source code is governed by a BSD-style license that can be | 
|  | * found in the LICENSE file. | 
|  | */ | 
|  |  | 
|  | #if SK_SUPPORT_GPU | 
|  |  | 
|  | #include "gl/GrGLNameAllocator.h" | 
|  | #include "Test.h" | 
|  |  | 
|  | //////////////////////////////////////////////////////////////////////////////// | 
|  |  | 
|  | class NameLeakTest { | 
|  | static const GrGLuint kFirstName = 101; | 
|  | static const GrGLuint kRange = 1013; | 
|  |  | 
|  | public: | 
|  | NameLeakTest(skiatest::Reporter* reporter) | 
|  | : fReporter(reporter), | 
|  | fAllocator(kFirstName, kFirstName + kRange), | 
|  | fAllocatedCount(0), | 
|  | fRandomName(kFirstName + 4 * kRange / 7) { | 
|  | memset(fAllocatedNames, 0, sizeof(fAllocatedNames)); | 
|  | } | 
|  |  | 
|  | bool run() { | 
|  | if (!this->allocateAllRemaining()) { | 
|  | return false; | 
|  | } | 
|  |  | 
|  | for (GrGLuint freeCount = 1; freeCount <= kRange; ++freeCount) { | 
|  | if (!this->freeRandomNames(freeCount)) { | 
|  | return false; | 
|  | } | 
|  | if (!this->allocateAllRemaining()) { | 
|  | return false; | 
|  | } | 
|  | } | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | private: | 
|  | bool isAllocated(GrGLuint name) const { | 
|  | return fAllocatedNames[name - kFirstName]; | 
|  | } | 
|  |  | 
|  | void setAllocated(GrGLuint name, bool allocated) { | 
|  | fAllocatedNames[name - kFirstName] = allocated; | 
|  | } | 
|  |  | 
|  | bool allocateAllRemaining() { | 
|  | for (; fAllocatedCount < kRange; ++fAllocatedCount) { | 
|  | GrGLuint name = fAllocator.allocateName(); | 
|  | if (0 == name) { | 
|  | ERRORF(fReporter, | 
|  | "Name allocate failed, but there should still be %u free names", | 
|  | kRange - fAllocatedCount); | 
|  | return false; | 
|  | } | 
|  | if (name < kFirstName || name >= kFirstName + kRange) { | 
|  | ERRORF(fReporter, | 
|  | "Name allocate returned name %u outside its bounds [%u, %u)", | 
|  | name, kFirstName, kFirstName + kRange); | 
|  | return false; | 
|  | } | 
|  | if (this->isAllocated(name)) { | 
|  | ERRORF(fReporter, "Name allocate returned name that is already allocated"); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | this->setAllocated(name, true); | 
|  | } | 
|  |  | 
|  | // Ensure it returns 0 once all the names are allocated. | 
|  | GrGLuint name = fAllocator.allocateName(); | 
|  | if (0 != name) { | 
|  | ERRORF(fReporter, | 
|  | "Name allocate did not fail when all names were already in use"); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | // Ensure every unique name is allocated. | 
|  | for (GrGLuint i = 0; i < kRange; ++i) { | 
|  | if (!this->isAllocated(kFirstName + i)) { | 
|  | ERRORF(fReporter, "Not all unique names are allocated after allocateAllRemaining()"); | 
|  | return false; | 
|  | } | 
|  | } | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | bool freeRandomNames(GrGLuint count) { | 
|  | // The values a and c make up an LCG (pseudo-random generator). These | 
|  | // values must satisfy the Hull-Dobell Theorem (with m=kRange): | 
|  | // http://en.wikipedia.org/wiki/Linear_congruential_generator | 
|  | // We use our own generator to guarantee it hits each unique value | 
|  | // within kRange exactly once before repeating. | 
|  | const GrGLuint seed = (count + fRandomName) / 2; | 
|  | const GrGLuint a = seed * kRange + 1; | 
|  | const GrGLuint c = (seed * 743) % kRange; | 
|  |  | 
|  | for (GrGLuint i = 0; i < count; ++i) { | 
|  | fRandomName = (a * fRandomName + c) % kRange; | 
|  | const GrGLuint name = kFirstName + fRandomName; | 
|  | if (!this->isAllocated(name)) { | 
|  | ERRORF(fReporter, "Test bug: Should not free a not-allocated name at this point (%u)", i); | 
|  | return false; | 
|  | } | 
|  |  | 
|  | fAllocator.free(name); | 
|  | this->setAllocated(name, false); | 
|  | --fAllocatedCount; | 
|  | } | 
|  |  | 
|  | return true; | 
|  | } | 
|  |  | 
|  | skiatest::Reporter* fReporter; | 
|  | GrGLNameAllocator fAllocator; | 
|  | bool fAllocatedNames[kRange]; | 
|  | GrGLuint fAllocatedCount; | 
|  | GrGLuint fRandomName; | 
|  | }; | 
|  |  | 
|  | DEF_GPUTEST(NameAllocator, reporter, factory) { | 
|  | // Ensure no names are leaked or double-allocated during heavy usage. | 
|  | { | 
|  | NameLeakTest nameLeakTest(reporter); | 
|  | nameLeakTest.run(); | 
|  | } | 
|  |  | 
|  | static const GrGLuint range = 32; | 
|  | GrGLNameAllocator allocator(1, 1 + range); | 
|  | for (GrGLuint i = 1; i <= range; ++i) { | 
|  | allocator.allocateName(); | 
|  | } | 
|  | REPORTER_ASSERT(reporter, 0 == allocator.allocateName()); | 
|  |  | 
|  | // Test freeing names out of range. | 
|  | allocator.free(allocator.firstName() - 1); | 
|  | allocator.free(allocator.endName()); | 
|  | REPORTER_ASSERT(reporter, 0 == allocator.allocateName()); | 
|  |  | 
|  | // Test freeing not-allocated names. | 
|  | for (GrGLuint i = 1; i <= range/2; i += 2) { | 
|  | allocator.free(i); | 
|  | } | 
|  | for (GrGLuint i = 1; i <= range/2; i += 2) { | 
|  | // None of these names will be allocated. | 
|  | allocator.free(i); | 
|  | } | 
|  | for (GrGLuint i = 1; i <= range/2; ++i) { | 
|  | // Every other name will not be be allocated. | 
|  | allocator.free(i); | 
|  | } | 
|  | for (GrGLuint i = 1; i <= range/2; ++i) { | 
|  | if (0 == allocator.allocateName()) { | 
|  | ERRORF(reporter, "Name allocate failed when there should be free names"); | 
|  | break; | 
|  | } | 
|  | } | 
|  | REPORTER_ASSERT(reporter, 0 == allocator.allocateName()); | 
|  | } | 
|  |  | 
|  | #endif |